Okay, we need to check all of the food for poison, parasites, drugs, and any other source of potential sabotage, and we need to make sure we're not followed back.
Pfft. Lets take a cat who was on the short list of things that were gonna be eaten by a schir one of these days and put it on the list of Isilme's followers! Can we say 4th level Awakened Cat Eldritch Scoundrel Rogue?
That'd be cool too, although I'm starting to have serious crunch for feats. I'd like to take divine obedience to get a lillend, the sphere singer prestige class loses two levels of casting, so prestige caster wouldn't exactly hurt, and there are a couple other feats I wouldn't mind for other purposes...
Awaken pretty inherently makes for a decent or good int.
But yeah, if you're gonna make it a mascot, marshal. If you're gonna make it a sneak, trickster, and if you're gonna make it a caster, trickster still works since it can steal an archmage path to start and get a more useful path ability for a low-power caster. :P
I'm running low on time today, so I'll try to continue scenes later, and let you know the main gist of what's up with the exile of the Bishops in PMs. I'm also a little bit emo so a post isn't really coming to me at all. Maybe I'll be more up for posting, tonight.
Sorry. :(
Even if you're not feeling that post-y at the moment, consider that you've had some really epic posts talking with Nurah. It's been a lot of fun to read :)
Echoing Isilme and Kiora, I hope you feel better soon.
@Isilme: yeah super exciting! I wasn't expecting a full confession, but I will rool with it!
Long edit: I was looking through the kitsune's variant racial abilities and found one that's really interesting and fits with how I have been roleplaying Hinagiku's reincarnation.
Quote:
Shifting Mind: A kitsune’s shapeshifting abilities make him resistant to mental attacks. The kitsune gains a +2 bonus on Will saves. Additionally, once per day the kitsune can roll twice when making a Will save and use the better result. He must choose to use this ability before attempting the saving throw. This racial trait replaces kitsune magic.
Interestingly, it replaces dancing lights, which I believe I have never used or mentioned.... because I honestly don't see her as having discovered it yet.
So, I was wondering if it would be okay for me to switch. I completely understand that it might be too late, but I though I might try my luck!
EDIT: On second look that's a 3pp trait from Everyman which isn't on my list of approved traits. It's a little too powerful I'd be okay with toning it down to the free 1/day reroll of a will save, but no bonus to will saves. This puts it in line with the catfolk racial ability Cat's Luck.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11
Went to see The Last Jedi last night! I was looking forward to seeing the Infinity War trailer on the big screen, but lo and behold, there were no previews at all. There must have been something wrong. Or maybe they just figured that people wanted their Star Wars. :P
We just got back from seeing The Last Jedi, I really enjoyed it!
Star Wars:
It's a good follow-up to The Force Awakens, it has the same balance of scenes that show off new characters and concepts with scenes that evoke some feel-good nostalgia.
My only complaints are that the beginning were a bit slow and the whole casino-planet side-plot thing felt unnecessary and tedious. Getting rid of that whole plot-line would have made the beginning go faster so I guess they're the same complaint.
But everything else was perfect! And the ending was ridiculously beautiful and the climax was epic.
Yup, I agree. There were some absolutely perfect scenes in it. It did everything I wanted and it needed to do, and it did those things flawlessly. The extraneous bits were funny and not bad, just not really necessary.
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11
Star Wars:
Yeah, the second third of the movie was definitely the weakest part. The casino plotline would not have been too bad if it hadn't ended up biting the protagonists in the ass in the end... and if it hadn't been propelled by Holdo's decision to not share her plan with Poe.
Wishful thinking, but Lando would have fit in perfectly on Canto Bight.
:P
Yeah, my problem with that side-plot was mostly about the fact that the whole 'slow motion car chase in space' thing was really... dumb. It didn't make sense, and seemed like a bunch of hurdles were jumped narratively to allow Finn and Rose to go have a side-adventure there. I would have rather had Poe come up with the same scheme, and just come up with some contrivance to allow Finn and Rose to infiltrate the enemy ship, rather than having to go chase down the "Codebreaker' character. Hell, you could have even re-delegated the role to Rose and have her be a master hacker. Its not like the bad guys in Star Wars have a great track record of eradicating weaknesses in their bases for the good guys to trivially exploit.
I actually liked that the plan failed, and Holdo was right all along, because it was satisfying to have her painted as competent and ultimately as a hero. Like Yoda tells Luke, 'the greatest teacher failure is', and that applied well to Poe in terms of his character development. It sets him up well to eventually become the leader of the Resistance. And double points that a plotline that sets him up as a great leader doesn't come at the expense of painting established female leaders like Holdo or Leia as incompetent.
Also, I thought the whole scene on casino-planet where they release the racing-animals was dumb, because the whole time I'm cynically thinking about how they're either just gonna recapture the racing animals, or worse, kill them and buy new ones.
Worse, I was concerned about the slave-kids getting killed for being involved.
There was nothing uplifting about that scene for me, haha. But maybe I'm just too cynical for that kind of stuff. I hated the ending of Avatar, also (because duh, the mega-rich mining corporation is just gonna send twice as many military dudes next time and roflstomp the natives into the dirt)
The purple squares on the battlemap are Xanderghul's fog, since he stopped concentrating on it he can no longer move it around. It will last until round 3.
Is it possible to carry someone with you through earth glide? The best argument I've seen is that there's no reason burrow should be any different than having a fly speed, and you can certainly carry someone up into the air assuming your encumberance allows it.
If so, perhaps we could bet Belith to safety with either wildshape or elemental body?
Male Oread (Kellid) Legendary Druid 12/Hierophant 4 | HP 148/148 | AC 26, T 25, FF 20 | Fort +9, Ref +7, Will +19 | CMD 27, freedom of movement | Immune to disease & poison | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +19 (missing eye), Darkvision 60 ft., Murksight, Tremorsense 60 ft. | MP 4/11 | LP 2/2 | PM 11/11
It might work with burrow, but probably not through solid stone.
As far as earth glide goes, you’re literally phasing through matter when you do it, so I’m not sure whether you can take anyone with you. The stone oracle’s earth glide mystery can, but only because it specifically says so.
Ary should probably go ahead and roll for Anevia also unless Spider #3 is really gonna influence her move (he's 30' up so he couldn't get to a hero anyway)
On earth glide: Yeah you can't take anyone with you. I'd be ok with burrow, but you can't burrow through solid stone unless something specifically says you can.
Hmm, what about going elemental, sneaking up under Bethil and then using stone shape to make a protective shell over him, while opening up the ground underneath so you can burrow him out?