
GM Harker |
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I'm opening recruitment for the Carrion Crown AP on the Paizo boards. I'll be taking 6 brave souls willing to fight against the ubiquitous darkness that plagues the land of Ustalav. Google Drawing will be used for maps. Recruitment will run until March 27th.
If there is sufficient interest, I'll run it in campaign mode for Pathfinder Society credit. If you don't play PFS, worry not, campaign mode does not change anything about normal play.
Unless I'm blessed with an exceptionally quick group of posters, this game will take a long time to finish, probably several years. If you're unsure about this whole Play-by-Post thing or if you're on the fence about being locked into a horror based campaign for that long, please reconsider applying.
As an additional warning, there will also be some light gore as per the Adventure Path.
Also, I reserve the right to change any aspect of the Adventure Path as necessary to keep the game fun and running smoothly.
Character Creation
• 20 point buy
• Classes: All acceptable. Occult Adventures Playtest classes welcome, with the assumption you will rebuild as necessary when the official book is released.
• Races: Any Core, plus Aasimar, Tiefling, Changeling, and Dhampir.
• Traits: Two, one of which should be from the Carrion Crown Player's Guide. No Drawbacks.
• Starting Wealth: Average by Class
• Alignment: No Evil.
• HP: Max at 1st level, Half + 1 each additional level
• No 3rd party material, please.
• Previous experience with the AP will not effect your chances at being selected, but I will give preference to those who are not currently playing in another Carrion Crown campaign on the boards.
• Every character will need at least a short background. If you can incorporate some horror elements into it, that will only help your chances of being selected. Please also give mention to your relationship with Professor Lorrimor.
• Dark Secret: Every PC should have a dark secret of some sort, which, if exposed, would cause extreme embarrassment at the very least. Please keep it PG-13 and not entirely counter to your alignment. This should be part of your background, although if you wish to hide it via a spoiler tag or to send it to me via private message, that's perfectly acceptable.
• Please give me a rough idea of where you want to go with your character, and what skills s/he brings/will bring to the table to round out a good party.
• I'd also like to know your anticipated posting schedule. I'll be expecting at least 1 post per day unless you've already let us know you'll be gone for a short period.
• Please, no RP on the recruitment thread. If you want to show me your awesome writing skills, feel free to send me a PM.
The ideal group would include at least 1 Martial, 1 Arcane, 1 Divine, 1 Skilled, 1 Occult, and 1 Wild Card. Characters that are mixtures of the different roles are very appreciated.
I look forward to seeing your submissions, and wish you all fun in your character creation/updating.

Alynthar42 |

This is perfect. Exactly what I've been looking for. Here's my character, A1ynthar.
Alynthar- Chaotic Good Tiefling Wizard
(Necromancer- forbidden: Enchantment, Abjuration)
Traits: Reactionary
Bonded Item- Staff
Feats- Improved Initiative
Skills- Knowledge (Arcane, Religion, Dungeoneering)
Spells- Grease, Color Spray, Mage Armor, Ray of Enfeeblement, and two more to be chosen.
Str- 9 (-1) HP- 7
Dex-16 (+3) AC-13
Con-8(-1) Init- +9
Int-18 (+4)
Wis-8 (-1)
Cha-14 (+2)
Background-
Alynthar was born to parents who followed the Goddess of Beauty. When they discovered his Tiefling nature (which was immediately), they did not know what to do. An elf wizard in the region, Fastar, heard of the tiefling baby, and offered to take him in as his apprentice. Alynthar's parents agreed. Unfortunately, Fastar had no intentions of nurturing the child. For the next seventy-nine years, he experimented on Alynthar, finding new uses for various parts of a tiefling, and used him as a slave. Because of his close involvement with the demented wizard, Alynthar was eventually able to pick up some basic magic, without his master's knowledge. Using this magic, he was able to escape, but his former master is now hunting him. Because of his master's experiments, Alynthar is severely deformed. His body is covered in scars, he is missing two fingers on his left hand, and one on his right, and his left ear. He has red slitted eyes, serrated teeth, and the stumps of two horns, which were cut off by his master and cauterized, so that they will not grow back.
That's the basics. I've been running this character for a while in Runelords, and have a lot more character development in my head, but this is the first time I've ever put it to paper.
I'll need to work on the dark secret idea, but his basic goals are to become powerful enough to eventually kill his former master, a mid-high level necromancer, and to make sure that nobody can ever f~#& with him again. I'll also need to pick his second trait and his relation with Professor Lorrimor.

Arkivolld Bristlekipp |

Arkivolld here is a gnome cavalier I'd built for a previous Carrion Crown PbP -- but it fizzled while still in the pre-AP intro adventure the GM was running. I'd love a second crack at it!
Ark is intended as something of a straight-man oblivious comic relief character, who can be trusted to blunder into all sorts of dangerous situations and come out with a story about how he--personally--triumphed. (It's not that there weren't other people around for it, just that he tends to forget their role when retelling the story.) His Order of the Cockatrice "braggart" skill is therefore less about being rude and condescending, more about how amazing everything that happens to him is.
Build-wise, thinking ot potentially multi-class to Bard / Battle Herald (or Skald?) for a skill/support option, or just tiny tank/charge, depending on party need.
I'll rework from 15 to 20 points, unwind to first level, and come up with a Dark Secret; appreciate any other feedback you have in the meantime.
Generally, I can post daily, sometimes more, sometimes (work travel and kids) less, though I try to be clear when I'm going to be away for a bit.

Camrina Leighas |

Hello, I'm a character that was put forth by TheChelaxian for another Carrion Crown campaign that the GM couldn't start due to RL issues. Giving it another shot, hoping for the best.

Nidoran Duran |

Interested. I have an Oracle of Dark Tapestry from a game whose DM bailed that I'd need to retool pretty heavily to un-gestalt her and such. Are heavy Lovecraftian/Dark Tapestry themes and such along the sort of horror elements/dark secret fodder lines you'd be open to? Because if they aren't I could go with something else, I just want to make sure, since horror is a pretty broad net and that might not be the kind of horror you're into.

Wiles Malloy |

Presenting Wiles Malloy for your consideration! Everything is in the profile, but I can post it here in spoilers if you would prefer.
Edit: Can post as often as you like throughout the day.

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LordLuke here: I have Drace up for consideration!
I'm looking to make him the dangerous Sword and Board fighter: Protecting the party, helping control the battlefield and crushing the enemy.
I also plan for him to be reasonably well spoken to help out in the diplomacy side of things, as well as finding his way around in the wild! I made Drace's backstory leverage the Hunter's Blood trait heavily, since that trait seems to be absolutely perfect for Carrion Crown!
My posting schedule is pretty much always consistent! I have some vacation time coming in the summer but that is really about it!
Please let me know if you have questions or if I've missed the mark. All the character information can be found in the character sheet link in the alias!

GM Harker |

@Alynthar42, I see you've submitted to a number of other Adventure Paths. I'd prefer players to only submit to one at a time. That being said, I'll still keep you in consideration once you complete a full application (i.e., a complete character sheet and a dark secret)
@Vivian, Unless I missed it, I believe you still need a dark secret.
@Arkivolld, It looks like I also need a dark secret from you.
@Aravis, How do you see your abilities progressing (i.e., are you going to be focusing on bombs, mutagen abilities, or the abilities afforded to you via your archetype)?
@Nidoran Duran, Feel free to incorporation those Lovecraftian elements into your submission. I'm not picky on what horror elements you want to focus on, most of all I want to see a fully formed character that you'll enjoy playing. Furthermore, part of the AP focuses on those very elements.

Alynthar42 |

The main reason I've submitted to so many APs is because I figure my odds of success are very low, but even a blind squirrel finds the nut eventually. If I get into more than two or three games, I will probably have to pick and choose, but I have absolutely nothing else to do with my time (I have no friends, no job, and no school), so I could probably get away with playing dozens of campaigns.

GM Harker |

@Wiles, Assuming the background details with your mentor is your dark secret, consider your application submitted.
@gossamar4, When you play in an AP as part of campaign mode, it's functionally the same as playing a pregen, so you can apply credit to any character that hasn't out-leveled the chronicle sheet.
@Drace, As your Hunter's Blood trait comes from Wayfinder, I'm afraid it's not a published Paizo source, so I consider it a 3rd party material. Other than changing that, I see no issues, although if you're selected I would prefer to have your full character sheet placed under your alias for the sake of convenience.
@CaptainFord, Sorry, but I'm not accepting any races besides those listed in my OP.

Wiles Malloy |

@Wiles, Assuming the background details with your mentor is your dark secret, consider your application submitted.
That was my intention...I figured it would flow better as part of my background. Thanks for the feedback. :)

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@Drace, As your Hunter's Blood trait comes from Wayfinder, I'm afraid it's not a published Paizo source, so I consider it a 3rd party material. Other than changing that, I see no issues, although if you're selected I would prefer to have your full character sheet placed under your alias for the sake of convenience.
Doh, I didn't even notice that. I just found it off the SRD. Changed that, I will add in a stat block tomorrow. I tend to think in sheets when getting a character created!

spectrevk |

I'm hoping I get picked for this one. I've been wanting to make my way through Carrion Crown, and the last game I was hit hit disaster due to party/GM issues.
My thinking is that Sonja can fill an occult/support role, casting spells, providing knowledge, and helping to keep the party alive between encounters. Currently her hexes are heavy on support, but I'd like to pick up some debuffs as she levels up so that she can contribute more to combat as well.
Sonja was born in Lepidstadt to Aleksander Kulov and his first wife, an elf named Luellia. Sonja was an isolated child due to her half-elven heritage, but living in the (somewhat) more cosmopolitan city of Lepidstadt spared her of the worst of Ustalav's xenophobia. She was a keen student and a voracious reader, and quickly rose in prominence as a scholar of history. Her family assumed that she would never amount to much more than an obscure scholar, and hoped that she might meet a suitable husband during her studies.
During a field trip to retrieve obscure family records from an abandoned manor house in the hinterlands, Sonja disappeared. A search party was sent after her when she didn't return, and they found her in a vegetative state, apparently poisoned by some type of exotic spider. She awoke as soon as they removed her from the manor house, but claimed to have no knowledge of what had happened to her, or why the dusty floor of the house showed none of her footprints.
She recovered quickly, but never spoke of her trip to the manor to anyone. Her studies became wider in scope, covering not only history but old, forgotten lore. It was during this time, when her interest turned towards the occult, that she became aware of Professor Lorrimor. He seemed fearless, and possessed an immense knowledge about the stranger aspects of the world. Sonja hoped to insinuate herself as a research assistant to him after defending her dissertation, and the professor had seemed to be considering the idea. Shortly thereafter, he died mysteriously in Ravengro.
The spider that bit Sonja was, of course, her familiar. She believes that the bite transported her to the spirit world, and her studies have been an attempt to learn more about what happened to her, and how she might return to the spirit world for further study. During the early stages of learning about magic, she experimented with charming some of the university staff, which led to her present position as a lecturer.
Assistant Professor Sonja Kulov 105gp
Female Half-Elf Witch (Spirits patron)
STR 08
DEX 13
CON 14
INT 18
WIS 12
CHA 12
HP: 8
AC 15, Touch 11, Flat 14
Fort +2, Ref +1, Will +3
Spirits: 2nd—ghostbane dirge, 4th—invisibility, 6th—speak with dead, 8th—spiritual ally, 10th—mass ghostbane dirge, 12th—shadow walk, 14th—ethereal jaunt, 16th—planar ally, 18th—etherealness.
Familiar: Spider (+3 Climb)
Skills
Climb +2
Craft (alchemy) +8
Heal +5
Knowledge (arcana) +8
Knowledge (history) +8
Knowledge (planes) +8
Perception +7
Spellcraft +8
Traits: Inspired by Greatness (Mage Armor), Possessed
Feats: Extra Hex, Skill Focus: Perception
Hexes: Healing, Ward
Spells Known: Burning Hands, Charm Person, Cure Light Wounds, Mage Armor, Unseen Servant, Comprehend Languages, Sleep
Spells Prepared
0: Detect Magic, Guidance, Light
1: Mage Armor, Sleep

GM Harker |

@Drace: With that change, your application has been submitted.
@Alynthar42: If you have access to hero lab, I believe you easily paste a stat block into your profile, otherwise you'll have to type it out or find some other method. In any case, I don't require a full alias during the application stage.
@spectrevk: Your submission looks good to go on my end.

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All right, I'm dreaming up a paladin or one of the spell-less ranger types, but before I pick I need to know, how does PFS credit work over PbP? Given that these characters can't be PFS legal (what with the campaign traits and nonstandard gold and such) I assume it's an apply-credit thing to a picked character.

Alynthar42 |

So here's my completed character sheet.
Alynthar- Chaotic Good Tiefling Wizard
(Necromancer- forbidden: Enchantment, Abjuration)
Traits: Reactionary, Making Good on Promises
Bonded Item- Staff
Feats- Improved Initiative
Skills-
Knowledge (Arcane, Religion, Dungeoneering, Nature)-8
Spellcraft-8
Perception-0
Spells- Grease, Color Spray, Mage Armor, Ray of Enfeeblement, Magic Missile, Reduce Person.
Str- 9 (-1) HP- 5
Dex-16 (+3) AC-13
Con-8(-1) Init- +9
Int-18 (+4) BAB: +0
Wis-8 (-1) Conc: +7
Cha-14 (+2)
Fort: -1
Reflex: +3
Will: +1 (+3 against fear)
CMB: -1
CMD: 12
MW Quarterstaff +0, 1d6-1
Melee dagger -1, 1d4-1
Thrown Dagger +3, 1d4-1
Light Crossbow +3, 1d8\
Background-
Alynthar was born to parents who followed the Goddess of Beauty. When they discovered his Tiefling nature, they did not know what to do. An elf wizard in the region, Fastar, heard of the tiefling baby, and offered to take him in as his apprentice. Alynthar's parents agreed. Unfortunately, Fastar had no intentions of nurturing the child. For the next seventy-nine years, he experimented on Alynthar, finding new uses for various parts of a tiefling (he was particularly fond of blood and bones, which he regrew through regeneration potions made by a witch who owed him a favor), and used him as a slave. Because of his close involvement with the demented wizard, Alynthar was eventually able to pick up some basic magic, without his master's knowledge. Using this magic, he was able to escape, but his former master is now hunting him. Because of his master's experiments, Alynthar is severely deformed. His body is covered in scars, he is missing two fingers on his left hand, and one on his right, and his left ear. He has red slitted eyes, serrated teeth, and the stumps of two horns, which were cut off by his master and cauterized, so that they will not grow back. The torture his master practiced on him have left him frail and weak, but his natural dexterity is unharmed, due to his practice dodging blows and punishments when he was serving as a slave. Also, as a psychological defense mechanism, Alynthar developed masochistic tendencies. While he doesn't truly seek out pain, he revels in its presence when he does experience it (Dark Secret).
Professor Lorrimor discovered Alynthar while trading spells with Fastar, and helped the tiefling escape, with the understanding that Alynthar would one day repay him. Alynthar lived in fear of this repayment for years, until he decided the professor must have died or forgotten (Making Good on Promises Trait).

Alynthar42 |

Saving Cap'n Crunch-
I propose that you play a Paladin. I've always wanted to be in the same game as a paladin because of the roleplaying opportunities it presents. Your character would be supremely uncomfortable with any character that I ran, and I would have to find ways to reconcile my actions with your morals.

Sentir Damutu |

I present Sentir Damutu for your consideration, GM Harker. A Occult Oracle, struggling to find his deity. He is a former resident of Razmiran, who fled after realizing the local faith was a fraud and sham. He met the Professor when escaping and they both saved each other's lives (more on this in backstory). Since then, had made a living as a fortune teller (partly legit/partly overdone fakery). Hearing about the Professors death however, have caused him to rush to Ustalav.
Please note any problems with him, I'm very interested in this game.

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Saving Cap'n Crunch-
I propose that you play a Paladin. I've always wanted to be in the same game as a paladin because of the roleplaying opportunities it presents. Your character would be supremely uncomfortable with any character that I ran, and I would have to find ways to reconcile my actions with your morals.
That sounds like a good idea, but I've been sitting on this ranger concept for a while (well, originally it had Weapon and Shield style, but I didn't want to have as close a style to the sword and board guy somewhere above us on the thread). What I can do, though, is make this ranger a lot like a paladin, alignment and roleplay-wise. Does that sound good? I definitely like the idea, thanks.

Alynthar42 |

Sounds like fun. I hope we both get picked.
Actually, now that I think of it, it's better than being a paladin, because a paladin may or may not lose his paladin powers by associating with me. I'm not evil, and don't play evil characters, but my morals are... interesting. For example, I would have no qualms about torturing a rapist to death, or stealing an item that I need and the owner doesn't. I would never harm an innocent, however, or steal from those who can't afford it or don't deserve it.

karlprosek |

Here's Garaile "Rail" Maedre, human Inquisitor of Milani. Campaign trait is Chance Savior. His Combat focus is archery, with a heaping of Knowledges for identifying monsters. Development will be in the direction of improving his archery, his knowledge skills to ID monsters, and Intimidate and Sense Motive.
I'll make up an alias if he's selected. His sheet is currently on Myth Weavers; I'll put it in the profile when I make an alias.
Rail and his father were two of the only survivors, with his mother, brother, and sister among the dead. They would have died as well if it hadn't been for a patrol of knights, who drove off the monsters. Rail's father took them north as far away from Virlych as he could, eventually settling in Lepidstadt where he could put some of his skills to use.
Rail's father was no fighter, but he was a dazzling showboat of a swordsman. With his quick blade and rapier wit he became a popular dueling master for the University's youngsters who wanted to stand out when they sought the famous Lepidstadt dueling scars. In time, Rail's father remarried and had more children, and Rail went on with his life as well. But while his father was able to settle down, Rail never lost the wanderlust his childhood on the road bred into him.
It was this zest for travel and love of the journey that brought him to Desna. He swore that as long as he could help it, no travelers would die on the road because of monsters, human or inhuman. While he never had his father's knack with a blade, he had his father's strong hands and dextrous fingers and taught himself to be good with a bow.
The day after his 18th birthday he left Lepidstadt and never looked back. It was on the road that he encountered Professor Lorrimor. The professor's carriage had been ambushed by bandits, and Rail helped the carriages last remaining guard to run off the highwaymen. The professor was profusely grateful, as he had been sure he was about to die. Rail traveled a few days with Professor Lorrimor to his destination- Ravengro- and left to continue his wandering.
That was years ago, and Rail had mostly forgotten about the encounter. It was only luck that Rail passed back through Lepidstadt to visit his father when Professor Lorrimor's letter arrived. He is curious and touched that the professor remembered him after all that time and was honored to be named a pallbearer at his funeral.

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Next up, Kizziar Halfast, the half-orc with a grudge blown waaaay out of proportion. Or maybe it's justified, I don't know.
He's mostly a martial (will go TWF after level one) with some nice utility, skill and divine spellcasting.
Male Half-Orc Ranger 1 (Infiltrator)
Lawful Good Medium Humanoid (Human, Orc)
Initiative +1; Darkvision 60 ft, Perception +5
Defense
AC 17, Touch 12, Flat-Footed 15
HP 13 (1d10+3)
Fort +6, Ref +5, Will +3
Offense
Speed 20 ft. (in medium armor)
Greataxe +5 (1d12+6/x3)
Spear +5 or +2 (1d8+6 or +4/x3)
Sling +2 (1d4+4)
Statistics:
Str 18, Dex 13, Con 14, Int 12, Wis 12, Cha 8
Feats: Dodge.
Traits: Fate's Favored, Teacher's Pet (religion).
Trained Skills: Knowledge (religion) +7, Perception +5, Survival +5, Acrobatics +6, Knowledge (dungeoneering) +5, Stealth +5, Handle Animal +3.
Languages: Common, Orc, Draconic.
Special Abilities (class): Favored Enemy (undead), Track, Wild Empathy.
Special Abilities (race): Sacred Tattoo, Rock Climber, Weapon Familiarity.
Personality and Background coming soon.

Dr. Stefan Von Herzog |

@Dr. Stefan, I'm sorry to hear you've had such difficulties with getting the AP off the ground. In any case, assuming the details with Andrei are your dark secret, consider yourself submitted.
Sorry, missed the part about having a dark secret. He's not ashamed about his past relationship, although he isn't the kind to talk about such things except with the closest of friends. Honestly, the doctor keeps the fact that he's a necromancer under wraps, as he knows black magic is usually forbidden. I also have a bit of backstory that the Whispering Way once attempted to recruit him.

GM Harker |

@Alynthar42, Unless my math is off, you should start with 7 level-1 spells in your spellbook (3 + 4 Int Mod). Also, a question about your background, typically tieflings are born either between the union of an evil outsider and a human or between two tieflings. Which scenario is applicable in your case? Also, you appear to lack any gear.
@Sentir, Everything looks pretty good, except you haven't listed your oracle spells. What sort of role do you see yourself taking in the party?
@karlprosek, Are you an Inquisitor of Desna or Milani? Would you consider Rail more Martial or more Skilled?
@Saving Cap'n Crunch, What you have so far looks fine.
@Dr. Stefan, Great, thanks for clarifying.

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Kizziar was born and raised in a relatively large town on the arid southern outskirts of Belkzen. The orcs had not interacted with his town, Rannet, for some time, but it was mainly because of them that a good portion of the town was made up of half-orcs. At the beginning, the more brutal ones shouldered their way into positions of power and prestige. But as the orcish bloodlines grew less and less evident, half-orcs became less savage and became genuinely liked. They were far more human than orc, for which everyone was grateful.
Kizziar, at birth, appeared to be slightly more orcish than his predecessors, which was taken as a surprise but did not prove to be a problem. He was brusque and did not talk too much, but was smart, quick, strong, and got along especially well with his schoolteacher. While he never chose to follow a god, he was very interested in religion, and it was hoped that he would become the town's impartial high priest. Sadly, when rumors were heard of a powerful lich or necromancer in the southwest, all strong men were called to fight. This included Kizziar, who, while a tried and true combatant, did not want to go.
It ended badly. Most of Kizziar's group was killed, and Kizziar himself was knocked out and nearly bled out before he luckily clotted. After several days, he woke up, but he was terribly delirious, believing that he was an undead creation of some sort. He remained in that state for almost a year, until his aimless wanderings brought him back to Rannet with an assortment of zombies and skeletons.
He fought wildly, but his mind was jerked by the sight of his friends and family. The town cleric, Methusela, blasted Kizziar with a beam of divine light. Kizziar was pure-hearted, and was thus unaffected physically, but his delirium ceased then and there. With the rest of the town at his side, he took up his double axe and waded headlong back into the battle. When he survived the day, he vowed to slay any undead he may find and the necromancer who created them.
Well, that was intense.
Geez, that was even more intense.
Fortunately, equipment is coming up! Nothing intense or bone-numbingly scary about that, right?
Edit: Here it is. It wasn't as intense, and this submission is complete!
Kikko -30
5 Spears -10
Greataxe -20
20 Sling Bullets -0.2
Bedroll -0.1
Chalk -0.01
Earplugs -0.03
Soap -0.01
Whetstone -0.02
Weapon Cord -0.1
10 bags Powder -0.1
50 feet Rope -1
Sack -0.1
Saw -0.04
Pickpocket's Outfit FREE
Bandolier -0.4
5 day's Rations -2.5
50 day's Wandermeal -0.5
Ioun Torch -75
3 Bags of Marbles -0.3
3 Bags of Caltrops -3
3 Flasks of Acid -30
Leaving 1 GP, 5 SP, 9 CP

Sentir Damutu |

@Sentir, Everything looks pretty good, except you haven't listed your oracle spells. What sort of role do you see yourself taking in the party?
Ah, sorry, oversight there. Will add the spells!
As for my role, do you mean story wise or mechanics wise?
Storywise- He is an intelligent but damaged young man struggling to find a god that chose him out of many, and saved him from a terrible fate. he can talk to dead people and hears all sorts of voices from beyond the beyond. Still, he manages to have some flair and panache, when the mood strikes him.
Mechanics-
1. I'm a pretty practical magic guy. I have Use Magical Device and Knowledge Planes as skills. I have Detect Magic, Read Magic and such spells. Good to have one arcane guy around, and I'm going to get mroe spells like Light, Create Water and those types, a practical magical man to have along in a journey through Ustalav.
2. Healer. oracles get Cure Light/Medium/Heavy wound spells so I'll have those + I'll be adding more spells along those lines as we level up. So that is always good.
3. At this early level, I even have some offensive spells, through my mystery and my curse. Burning Disarm, Burning Hands, and the Brain Drain Ability.
Oh and 4. Automatic Writing and stuff is very creepy and occult and gives the GM a good chance to scare the pants off of us.
Does that explain my vision of the character?

karlprosek |

@karlprosek, Are you an Inquisitor of Desna or Milani? Would you consider Rail more Martial or more Skilled?
Sorry, he's a Desnan, not a Milanite.
Hmm. I guess it depends on your definition of Skilled. I usually see people referring to classes like the Rogue and Investigator as Skilled. If by Skilled, you mean active abilities like Disable Device, Climb, Swim, Use Magic Device, he's definitely not Skilled. Though if you mean scholarly, with a big investment in Knowledges, then he would be.
So he's more about knowing things than doing things (with skills, anyway). Would that make him more Martial? His personal goal is of a martial bent, as well, so I guess that could make him Martial.