About OuskHalf Orc
COMBAT STATS:
DEFENSE
OFFENCE
TRAITS:
FEATS:
SKILLS:
EQUIPMENT:
Haramaki Armor (+1/-/-/0%), 3gp, 1 lbs
Money left: 7 sp, 34gp
SPELLS:
Know Orisons: Stabilize *
1st LVL: Cure Light Wounds
* memorized ones
Hexes:
Patron Spells - Strength:
2nd—divine favor, 4th—bull’s strength, 6th— greater magic weapon, 8th—divine power, 10th—righteous might, 12th—mass bull’s strength, 14th—giant form I, 16th—giant form II, 18th—shapechange. Archetype:
SCARRED WITCH DOCTOR Constitution Dependent A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence. Hex Scar
Fetish Mask (Su)
When wearing her fetish mask, a scarred witch doctor gains a +2 circumstance bonus on Heal and Intimidate checks and gains a +2 bonus on saving throws against effects that specifically cause pain or have the pain descriptor. If the mask is destroyed, the witch doctor can create another fetish mask (which almost immediately adopts the shocking appearance of the original) for the same price and time it takes a witch to replace a dead familiar. At 5th level, the scarred witch doctor gains the ability to add magical abilities to her mask as if she had the Craft Wondrous Item feat. This ability otherwise functions like and replaces the standard witch familiar. Scarshield (Su)
This ability replaces the witch's 1st-level hex. HEDGE WITCH Spontaneous Healing (Su):
This replaces the witch’s hex gained at 4th level. Empathic Healing (Su):
This replaces the witch’s hex gained at 8th level.
Half-orc Abilities:
Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. Type: Half-orcs are Humanoid creatures with both the human and orc subtypes. Size: Half-orcs are Medium creatures and thus have no bonuses or penalties due to their size. Base Speed: Half-orcs have a base speed of 30 feet. Languages: Half-orcs begin play speaking Common and Orc. Half-orcs with high Intelligence scores can choose from the following: Abyssal, Draconic, Giant, Gnoll, and Goblin. See the Linguistics skill page for more information about these languages. Intimidating: Half-orcs receive a +2 racial bonus on Intimidate checks due to their fearsome nature. Sacred Tattoo Many half-orcs decorate themselves with tattoos, piercings, and ritual scarification, which they consider sacred markings. Half-orcs with this racial trait gain a +1 luck bonus on all saving throws. This racial trait replaces orc ferocity. Weapon Familiarity: Half-orcs are proficient with greataxes and falchions and treat any weapon with the word “orc” in its name as a martial weapon. Darkvision: Half-orcs can see in the dark up to 60 feet. Orc Blood: Half-orcs count as both humans and orcs for any effect related to race.
Backstory:
Born in the orc city of Wyvernsting deep into the Hold of Belkezen, Ousk was the first son of Mavis, a human slave property of the Murdered Child Clan. As a half man he was an outcast among his peers, little more than a slave himself. But the clan's chieftain, Hundux Half-Man, knew the value of human intelligence and so kept breeding half-bloods in search for more cunning warriors. As a skinny youngling Ousk was far from being the strongest child of his generation which with his diluted heritage marked him as cattle. The only rule that unites all the orc clans is the rule of might. The young half breed also shared a special aptitude with his mother beyond their blood, an arcane one. So he approached Mokk the town's witch doctor and became his apprentice, finally finding a way out of his miserable caste in orc society. Whenever the situation would allow he would sneak back into the slave pens to visit his mother. She taught him about the lands of her people and her language because Ousk and her shared something else too, the human spirit. As he learned and the years went by he watched her body go frail with the constant abuse, the birth of his brothers and the breaking of her spirit. He could never truly understand why his people were so mean, to her and even to each other. One night during a very harsh winter he sneaked in to make a visit only to find her gone. Food supplies were running low and she was among the slaves cooked for last night's dinner. When spring came he left the town and then the country to never return. He would seek the lands of his mother's tales and make his own path in life away from his kind. Ousk traveled for more than a year and quickly learned to keep his homeland a secret. Drifting in the outskirts of human civilization he kept mostly to himself. One day in Ustalav he got captured by a human patrol and was about to be burned alive at a stake in the town's square when one man spoke on his behave, a traveling witch doctor called Lorrimor. While they shared very little regarding their past or their schools of magik Ousk recognized the old human for what he was, a wise man and a sage. He traveled with the professor as his helper and Lorrimor taught him how to live among humans. Eventually they parted ways amicably and Ousk have not heard from his friend since. Working in a vast assortment of odd jobs, from healer to caravan hand he bides his time while looking for inner peace, mustering his will over the rage in his orc blood and strengthening his arcane talents. And when his soul-searching becomes to heavy to bear the spirits of the wild always whisper endurance to him.
Notes for a RoW campaign:
Gorum orc city of Wyvernsting in the Hold of Belkezen village of Helden, lured by the friendly nature of its inhabitants. He built a hut outside of town deep into the woods and made a living of hunting small game and trading rare gathered herbs for food and supplies with Old Mother Theodora and Tessaraea Willowbark. For him the town is a safe heaven in his search for peace, to muster his will over the rage in his orc blood, strengthen his magical talents and figuring out his place in the world. Who is he? The weakest of the orcs, a savage human, a magi... And while he looks for answers the spirits that Mokk taught him to commune with whisper him to endure.
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