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About Wiles MalloyWiles Malloy
Ranged Light Crossbow +8 (d8/19-20 x2)
Traits:
Reactionary - +2 to Initiative Teacher’s Pet: Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speaking before standing-room-only lecture halls on topics as widely ranging as military strategy, planar anomalies, theology, and agriculture, Lorrimor’s time was highly value among those ambitious to benefit from his expertise. Despite this, he still managed to provide one-on-one assistance to the most promising of his acolytes. When he saw the potential for greatness in one of his charges, he took it upon himself to nurture their spark. You were such a student. Over the course of several months, you and the late professor spent hours debating the finer points of your topic of interest, and the intellectual doors he opened for you continue to flavor your outlook on the world. You gain a +2 trait bonus to one Knowledge skill (Religion) of your choosing and consider it a class skill. Race Traits:
+2 to One Ability Score: Human characters get a +2 bonus to one ability score of their choice at creation to representtheir varied nature. Medium: Humans are Medium creatures and have no bonuses or penalties due to their size. Normal Speed: Humans have a base speed of 30 feet. Bonus Feat: Humans select one extra feat at 1st level. Skilled: Humans gain an additional skill rank at 1st level and one additional rank whenever they gain a level. Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose an languages they want (except secret languages, such as Druidic). Feats:
Alertness - +2 bonus on Perception and Sense Motive checks Stealthy - +2 bonus of Escape Artist and Stealth checks Power Attack Great Fortitude Weapon Focus (Longsword) Skills (60 points; 36 class, 12 Int, 6 Human, 6 FC):
----------------------------------- Trained: Acrobatics*Dex +13 {+6 rank, +4 Dex, +3 Class}
Untrained: AppraiseInt +2 {+0 rank, +2 Int}
Languages Common, Elven, Dwarven Special/Class Abilities:
Archaeologist's Luck 16/day - Fortune favors the archaeologist. As a swift action, an archaeologist can call on fortune’s favor, giving him a +1 luck bonus on attack rolls, saving throws, skill checks, and weapon damage rolls. He can use this ability for a number of rounds per day equal to 4 + his Charisma modifier. Maintaining this bonus is a free action, but it ends immediately if the archaeologist is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action to maintain it each round. Archaeologist’s luck is treated as bardic performance for the purposes of feats, abilities, effects, and the like that affect bardic performance. Like bardic performance, it cannot be maintained at the same time as other performance abilities. This bonus increases to +2 at 5th level, +3 at 11th level, and +4 at 17th level. Bardic Knowledge - A bard adds half his class
Clever Explorer - At 2nd level, an archaeologist gains a bonus equal to half his class level on Disable Device and Perception checks. He can disable intricate and complex devices in half the normal amount of time (minimum 1 round) and open a lock as a standard action. At 6th level, an archaeologist can take 10 on Disable Device checks, even if distracted or endangered, and can disarm magical traps. Uncanny Dodge Trap Sense - At 3rd level, an archaeologist gains trap sense +1, as the rogue class feature of the same name. This bonus improves by +1 for every three levels gained after 3rd, to a maximum of +6 at 18th level. Evasion Weapon Training (Weapon Focus - Longsword) Lore Master - At 5th level, the bard becomes a master of lore and can take 10 on any Knowledge skill check that he has ranks in. A bard can choose not to take 10 and can instead roll normally. In addition, once per day, the bard can take 20 on any Knowledge skill check as a standard
Cantrips Spells:
Spells Known 0 - Daze (DC 12), Detect Magic, Light, Mage Hand, Prestidigitation, Resistance
Spells per Day 1 - 5 (4 + 1 bonus)
Gear:
+2 Studded Leather (20 lb)
Backpack (2 lb)
234 GP, 6 SP, 5 CP Carrying Capacity:
Light: 0-50 lb. Medium: 51-100 lb. Heavy: 101-150 lb. Current Load Carried 85.5 lb. Background:
Wiles grew up in the city of Caliphas in Ustalav, the second son of two wealthy merchants. As such, he didn't have to worry with much growing up, opting instead to spend his time reading. His tutor was a devout worshiper of Desna, and encouraged the boy to read, but of course most of the material given to him was religious in nature. Wiles soon became fascinated with the various religions of Golarion, and devoured knowledge about them eagerly. Wiles was very saddened as his tutor's health seemed to decline over several weeks, the old man becoming pale and withdrawn. The boy brought his concern to his parents, who shrugged it off as the failing health of an old man. Wiles' concern did not ebb, and he researched the topic on his own. As the man's symptoms grew worse, Wiles grew more sure of himself. He insisted, whined, pleaded, and argued with his parents for the man's dismissal until they finally granted him his wish out of frustration. A few days later, Wiles learned of his old tutor's death while overhearing a conversation between his parents and a friend of theirs. The young man felt badly for the teacher, but hoped the man had found peace. That hope was dashed four nights later, when Wiles heard a tapping at the glass of his bedroom window. His brow furrowed, and he went to the window, parting the curtains, only to reveal his old tutor! The young man gasped and backed up a couple of steps as the old man tapped a couple of more times before smiling at his formal pupil. "Let me in, Wiles. We have another lesson to go over." Wordlessly, the young man shook his head back and forth. This brought forth a snarl from the old man, revealing the elongated canines Wiles knew would be there. The creature threatened and pleaded, but Wiles knew better than to invite the thing in. For weeks this went on, it becoming almost a routine to the terrified child as he waited in dread for the tapping on his window to begin. Suddenly, it ceased, and the young man hoped his trials had ended. While his parents were away on what was supposed to be a lucrative business trip, Wiles and Getal, his older brother, received word that they had been slain on the road. Wiles was deeply affected. As his older brother started to make arrangements for a funeral, Wiles went back to his religious texts with a fervor, trying to reconcile what he knew of his parents with what he knew of the fruits of the afterlife. When his parents were delivered days later in closed coffins, the leader of the patrol who had found them and their retinue informed the brothers that the mother had been found with a holy symbol of Desna clasped between her hands. They were also told that it would be unwise to open the caskets. Wiles agreed with this assessment...not wanting to find the puncture marks in his parents' throats he was sure would be there. With his older brother bound to inherit the family business and showing no inclination that he wished to share their parents' wealth, the teenaged Wiles instead chose to study, absorbing knowledge in the University like a sponge as he sharpened his intellect and broadened his knowledge. It was at the University that he first met Professor Lorrimor. The Professor took an interest in the youth after the young man had challenged a supposition on the dogma of Abadar, and the fact that the priests of the Bank of Abadar could not perform their work for free, even for a good cause. Wiles was a good-natured boy, but he was struck by how immobile, how unwilling to adapt each god seemed to be. Most of his classmates seemed to not be bothered by Wiles' stance on this, but he came to blows with a couple of students when he challenged their faith (blind faith, in Wiles' eyes). A mentor/student relationship was formed for several months while Professor Lorrimor taught and lectured at the University, and the two had several discussions on the nature of the deities of Golarion and their respective faiths. The young man calmed down during this time, funneling his curiosity and obsession with religion into the foundation of what he wanted to do. The time came for Lorrimor to depart, and the two had a last, parting conversation before the man took his leave. The two corresponded occasionally over the next several years as Wiles grew into a man and started his own work. Being interested in the history of Golarion, specifically of its faiths, Wiles started to gather patrons to finance excavations of his own, attempting to find ancient artifacts and tombs of the pantheon. The young man was determined to map out changes in the pantheon, determined to prove to Professor Lorrimor that the gods could change to suit their followers. On more than one occasion Wiles had to abandon a dig, a couple of times because a local government had decided to change its mind about letting him excavate, and once because a swarm of zombies was released from a long-forgotten tomb. Even though he warned the nearby town, he was still derided and run out of the village shortly after. Wiles received a summons one day from Judge Darmid (whom Wiles had run into on multiple occasions, mainly on account of determining who a certain artifact actually belonged to), imploring him to investigate Schloss Caramarc. Though Wiles' expertise lay in underground places (mainly tombs), a man of many skills would be needed in the trying days ahead.
Appearance & Personality:
Wiles is a small man, barely topping 5'6" and very lean. His light brown hair is cut short, meticulously groomed and parted on the left. Dark green, intelligent eyes peer out of a handsome face that smiles often. He wears fairly tight dark denim pants, and a loose, dark-colored shirt that he keeps untucked. He occasionally wears a short-brimmed dark hat, but this is usually just around his financial backers, to keep up his 'appearance'. Wiles is a good-natured man, known for quick reactions and an insatiable curiosity. He considers himself both a scholar and an adventurer, and will try to think his way out of situations before forging ahead. He is usually meticulous in his explorations, but a hint of a religious artifact will get him taking risks he normally would avoid. Wiles tries to always work things out where he is inside an owned structure before nightfall, and has trouble sleeping on the few occasions he is not able to manage this. |