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Here are the Chronicles! Please look them over for any errors so I may correct them.
All are in the folder but Karzugs as I am still awaiting the Fort save that could potentially cost PP.
@Shifty- When are we good to start Part 3?

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Thanks Karzug! Your chronicle has now been added.

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Thanks GM. I'm good to go for part 3 as soon as tomorrow. I just have to apply this an a GM XP chronicle.
By the way folks, I plan on growing a new 'Nigel.' I may try out a familiar archetype.
Sage would cover the gaps in Drokk's knowledge skills.
Mascot can speak with the whole team and gets the "Share Spells" and "Deliver Touch Spells" features with/for the whole team.
Mauler makes him a combat buddy, although I think the archetype is weak.
Any opinions from fellow Hellknights?
One additional consideration is that there is a fun level 4 alchemist extract called "Duplicate Familiar", which for 10 mins per level makes a copy of your familiar. It would have been quite broken if Tumour-Protectors were still allowed. I won't get that extract till I hit level 11, thanks to my Fighter dip, but it was one I was considering using.

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I too have not being convinced on the Mauler.
I support Sage.
Mascot is nice but I don't think this particular team needs it....

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Karzug worry about losing new Nigel like old Nigel. That make Doc-tor very sad. Not want Doc-tor be sad.

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I have been thinking about retraining the discovery, but I think the Doctor likes having a little assistant. He doesn't really have many friends.
Another option is Decoy. Decoy has an amazing ability at level 11, Drokk wouldn't get this till level 12, and I had planned to take Master Chymist for any Seeker levels (i.e. Fighter 1 / Alchemist 10 / Master Chymist x), but I'm having second thoughts about the prestige class. It would be great for mutagen stuff, and is full BAB, but I'd lose a lot too - a few levels extract caster level and progression, and effective alchemist level for Enhance Potion and other discoveries.
I'm not quite sure how Master's Guise should be adjudicated either - does it copy equipment at all?

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I'm seriously tempted by Decoy now. With the Duplicate Familiar extract it could mean 3 Drokks, even though 2 of them would effectively be non-combatants.
Sage is more immediately useful, but if I do go Seeker then Decoy would be worth it. I'm planning to put off Master Chymist levels till after Alchemist 14.

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You good to begin Part 3?

Shifty |

I will be 'in field' with work from 01-05 Apr and will have patchy comms during this time (as I will be in the middle of nowhere) but should still be able to post intermittently. I will give a reminder closer to the date. There is always the danger that I can't access mobile network reception though due to remoteness.

Shifty |

Currently thurs evening 28 Mar. Heading out tomorrow morning.
Fri 29 - Morning and evening posts fine
Sat 30 - Can post, probably early evening
Sun 31 - May or may not be able to post as we push out that day.
Mon 01 - Fri 05 - Probable daily post
Sat 06 - Probable post at some time, likely late
Sunday 07 - Post in the afternoon once we get back to civilisation.
Combat botting dice rolls in profile :)

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Apologies, will be able to get a post up in the morning.

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Drokk’s intimidating when he’s full of chemicals, cowardly otherwise. But he’s not a murderer. If I take any Master Chymist levels Drokk’s alter ego will be lawful good and heroic.
I agree with Shifty.

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Sounds good I'll get the post up this evening after work. Good choice. It will only cost you a couple days to find one rather than 2500 gold. :)

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Saving Gold is always a good idea.

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It’s been a pleasure sharing the adventure Shifty! I also enjoyed “Hellknight Squad”.
Drokk is now level 11: mummification and pounce and level 4 extracts :o
I haven’t done EOTT yet either, but a few of us are considering going through it as a pbp. Probably won’t be for a long while though, our characters are level 9 and 10 currently.

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This would put me in at Level 11.
Nice.

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Karzug might be level 9 now. Woo. Okay not really, Karzug was a bad character from the get-go but I love him.
Profession: 1d20 + 7 ⇒ (8) + 7 = 15

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Player Name: Shifty
Character Name: Svetlana "Hellion"
PFS / SFS ID Number: 41662-4
Faction: Dark Archives
Day Job Roll: 21
Player Name: supervillan
Character Name: Doctor Drokk
PFS / SFS ID Number: 75577-3
Faction: Dark Archive
Day Job Roll: 43
Player Name: nightdeath
Character Name: Gratus Leogil
PFS / SFS ID Number: 76925-12
Faction: Dark Archive
Day Job Roll:
Player Name: ScorchedOne
Character Name: Karzug
PFS / SFS ID Number: 41759-2
Faction: Grand Lodge
Day Job Roll: 15

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Here are the Chronicles. I hope you all enjoyed and I do apologize for the slower than normal posting rate as I was already quite booked when recovering this.
Please check over your chronicles for any errors so that I can fix them up in a jiffy for you. :)

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Day Job, Caravan Intimidate 1d20 + 11 ⇒ (18) + 11 = 29

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@Gratus- Your chronicle's day job gold is now updated!

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Thank you!
Chronicle Downloaded and Updated.