GMG's PBP: Series of the Fiend (10-11) (Inactive)

Game Master Tyranius

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Fiend series | Shackles

Welcome to this Series of the Fiend! This game will be played following the Standard PFS rules and will include the following scenarios:
#22 Fingerprints of the Fiend
#2-10 Fury of the Fiend
#5-17 Fate of the Fiend

I first want to get my 'house rules' out of the way so we have a common understanding. I assume you will have read this.

Please give me the following information:

1. Player/Forum Name
2. Character's Name
3. Class and level
4. PFS# (and dash)
5. Faction
6. Day job Roll (if any)

Please take notice of the following:

  • I expect you to fill your initiative modifier, perception modifier and preferred place in the marching order on the map (this is a link). If you do not fill these you get to act last in initiative and fail all perception checks automatically that I make for you. I will place you last in marching order.

  • I handle initiative in posting order.

  • I expect you to use the appropriate lines (Race, Classes / Levels and Gender) to give me vital information (AC, Saves etc) about your character. You can take a look at my aliases for an example.

  • I attempt to post at least once a day during weekdays and at least once during the weekend. When I do not post: I have not forgotten about you, there were other things to do with my time that took priority.

  • And most important: this is a game and I expect us all to have fun while playing! If something causes you not to have fun: please address it.

    We will start once everybody has signed in and is available.

  • Dark Archive

    F Tief (Pit) Ftr 5/HK6 - HP115/115 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+12 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

    1. Player/Forum Name - Shifty
    2. Character's Name - Svetlana "Hellion"
    3. Class and level - Fighter 5/Hellknight 6 (will be!)
    4. PFS# (and dash) - 41662-4
    5. Faction - Dark Archives
    6. Day job Roll (if any) (Intimidate - Caravan) 1d20 + 18 ⇒ (14) + 18 = 32

    Currently engaged in a scenario: A fair way through

    Dark Archive

    active effects:
    more effects:
    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    1. Player/Forum Name - supervillan
    2. Character's Name - Doctor Drokk
    3. Class and level - Fighter1/Alchemist8
    4. PFS# (and dash) - 75577-3
    5. Faction - Dark Archive
    6. Day job Roll (if any) - craft (alchemy): day job, take 10, crafter's fortune, lab: 10 + 24 + 5 + 2 = 41

    Available now, aside from a little updating of the pbp sheet and a little shopping :)


    Fiend series | Shackles

    Welcome! It will be silent from my end until May 7th because I will be mostly offline until then.

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    1. nightdeath
    2. Gratus Leogil
    3. Male Half Orc Fighter (Unbreakable) 1/ Cleric () 5/ Hellknight Signifier 4
    4. PFS # 76925-12
    5. Dark Archive
    6. Day job Roll (if any) 0

    Will be updated before game starts.
    Burning a GM Star.
    Has a lot of funky items on him. Quite a few once per day spell effects as well.
    Is not much of a healer and mmore combat buff type.

    Dark Archive

    F Tief (Pit) Ftr 5/HK6 - HP115/115 AC-28/T-15/F-25 CMD30 F:+13 R:+9: W+7/ Percept+12 - Dkvis 60' |Init+5(+combat reflex), Move 30'.

    Almost ready!

    Grand Lodge

    Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

    She really is almost ready. They're all done but reporting and RP wrap-up. Good to see you again, Hellion. I'll update this character tonight, I still have to rebuild him. I will have to use a replay for Fury, but that's also not an issue.


    We're just in the final part now, so I reckon a couple of days away. I'll need to level up and do some shopping, but then ready to hook in on what should be a wild and memorable adventure - Hellknights Gone Wild.

    A cool trilogy seems like quite way to retire her off!


    Game finished - ready to begin! :)


    Venture Lieutenant Play by Post PBP GM kit

    Cool! I am in the last stages of one of my games. Will finish that first. We also need to recruit a fourth hellknight or signifier.

    Dark Archive

    active effects:
    more effects:
    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    Don't we have four? Drokk, Hellion, Karzug, and Gratus. (Drokk isn't a member of either of the prestige classes, but has the Hellknight prestige award.)


    How many players we running?

    Just the four Hellknights? :p

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    *Sweats*
    His masked appareance remains stoic.


    Fiend series | Shackles

    You are right! I scanned this discussion thread for player info and only saw info for Droll, Hellion and Gratus. I forgot about Gratus, who has to get his info in order... Then we will kick off with the four of you (once I have finished my Tide of Morning game). I am also fine with 5 players. Six will be too much for the first two scenarios as season 0 and 2 is no fun with 6 players in my opinion.


    Great! :)

    We're actually reasonably rounded for a pack of Hellknights.


    Fiend series | Shackles
    GMG wrote:
    You are right! I scanned this discussion thread for player info and only saw info for Droll, Hellion and Gratus. I forgot about Gratus, who has to get his info in order... Then we will kick off with the four of you (once I have finished my Tide of Morning game). I am also fine with 5 players. Six will be too much for the first two scenarios as season 0 and 2 is no fun with 6 players in my opinion.

    My apologies, that second Gratus should have been Karzug!

    Karzug, can you also post your info? Thanks!

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    Any preference for spell preparation?

    Dark Archive

    active effects:
    more effects:
    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    Hi Gratus! I GM'd your last pbp outing to the Forbidden Furnace :)

    So it looks like we have a lvl 9 cleric (equivalent), a lvl 8 cleric (equivalent) with diminished casting, and Drokk's 8 levels of alchemist.

    Here's my short-list of stuff to be prepared for and potential counters from our spells and extracts/infusions:

    magical darkness - Daylight spell, oil of Daylight, heightened Continual Flame
    energy drain - Death Ward and Restoration spells (remember the diamond dust component of Restoration)
    attribute damage and drain - Lesser Restoration and Restoration
    poison - Life Bubble (a great all-round spell) and Communal Delay Poison; I prefer these solutions over the Neutralise Poison spell
    disease - Remove Sickness spell, a wand is cheap; and Remove Disease of course
    curses - Break Enchantment and Remove Curse spells; Break Enchantment is efficient.
    flight - everyone needs a way to fly, Air Walk spells might be a good solution for our party. Drokk has wings when mutated.
    damage reduction - I haven't checked to see if everyone has appropriate weapons, but Align Weapon and its Communal version are good to have, and generally effective as scrolls; Heart of the Metal (adamantine) is good against constructs, and again works well as a scroll; oil of Bless Weapon is a staple.
    Energy damage - Resist Energy, Protection from Energy, and their Communal variants
    Incorporeals - I have a special hatred of incorporeal creatures. My favourite solution is expensive: Incense of Corporeality at 1400gp per use. But it is extremely effective. Other solutions available to us - Ghost Salt (best on arrows), Anti-incorporeal Shell (temporary respite), and Ghostbane Dirge (questionable whether it has a 50% miss chance to even land, ask for GM's ruling)
    Possession/mind-control - Magic Circle vs Evil/Chaos is a big help.
    Confusion - Calm Emotions or Unbreakable Heart spells.

    As for more pro-active spell choices, I know you're aware of Blessing of Fervour and Beacon of Luck. Freedom of Movement is good to have as well.

    Actually that was quite a long list!

    Take a look at Drokk's formula book. Although he primarily uses his extracts for self-buffing, he does have the Infusion discovery. Science for everyone!

    Grand Lodge

    Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

    1. Player/Forum Name: ScorchedOne
    2. Character's Name: Karzug
    3. Class and level: Cleric (Crusader) 5, Signifier 4
    4. PFS# (and dash): 41759-2
    5. Faction : Grand Lodge
    6. Day job Roll (if any) : Profession Woodcutter 1d20 + 7 ⇒ (4) + 7 = 11

    Grand Lodge

    Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

    Yeah my diminished cleric-ness is basically a crappy warpriest from before warpriests were a thing. Also including cheese from Fate's Favored.

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    I too am a dimnished cleric caster so We're pretty much in the same boat. I'll prep spells for mostly buffs and utility then

    Dark Archive

    active effects:
    more effects:
    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    Regarding marching order, Drokk's comfortable anywhere really. He can get reach with extracts (enlarge and/or long arm) so fighting from second rank is possible. Plus, he can fly over people's heads when mutated.

    Armour Class isn't great before buffs, but goes fairly high with Shield, Mutagen and Barkskin, so when buffed he can tank.

    I've put him on rank 2, but feel free to switch him around.


    Fiend series | Shackles

    My apologies if I have not answered all your questions. This is a season 0 scenario and therefore does not contain the answers to likely questions as newer scenarios do.

    Feel free to make any purchases in Absalom.

    Also note that my Tide of Morning game is not over yet (that final enemy is a pain for my players), so you will be on lower priority compared to my other games.

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    I'm good at the back since I suspect Ill be more of a support this time around.
    Feels rather refreshing actually.

    I'm fine with being lower priority. Lol
    Tide of morning. THat's pretty rough.

    Dark Archive

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    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    I played Tide of Morning on pbp (with a different character).

    how we finished it:
    Someone landed a Cause Fear (for maximum duration I think) on the BBEG! He ran off at super-speed, we grabbed the mcguffin and went in the opposite direction. Job done.


    Fiend series | Shackles
    Doctor Drokk wrote:
    GM, you're not saying I need to make a Hover check in the surprise round are you? Because that would change my action - and would put me at a disadvantage compared to a character who did get surprised.

    To answer your question: yes, that is exactly what I was saying. However I assume you meant: "GM, I don't agree that I have to take a hover check in the surprise round because that would put me at a disadvantage compared to someone who is surprised.". In my opinion the fly rules are clear on this part (don't get me started on three dimensional combat and range). At the end of the round you need to check for complex maneuvers. If you made one you need to roll a fly check. Hovering is a complex maneuver, therefore you need to check. Note that flying forward 5 feet would be a 5ft 'step' and lower the DC to 10 for moving less than half speed.

    As for being put at a disadvantage: I don't agree with that. You have a choice what to do, however limited that choice might be. Even if you would be at a disadvantage; if those are the rules, those are the rules. In my opinion there is no grey area here, although I agree that the combination with a surprise round is a bit weird. Of course you can change your action, Docter Drokk would know how easy or difficult it is for him to hover.

    I also noted that one can not be flatfooted while flying, I will recalculate the damage Svetlana took.

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    Can't be flatfooted while flying?
    Cause they no foot on the ground? Jk.

    I learnt something new there.

    Dark Archive

    active effects:
    more effects:
    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'
    GMG wrote:
    I agree that the combination with a surprise round is a bit weird.

    That's what threw me, and is why I didn't account for a hover. When Drokk flies I'll normally attempt at least a 5' step to get the DC down to 10 but I've never had a flying surprise round before, as far as I can recall.

    I'll post accordingly in gameplay. Thanks.

    Dark Archive

    active effects:
    more effects:
    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    If we can manage to retreat from the erinyes, I can think of some creative ways around them. We may have to come back the next day, but I believe I have infusions that will do the trick.

    Grand Lodge

    Male LG Half-Orc Cleric 5 / Hellknight Signifier 3 | HP 50/59 | AC 26 T 12 FF 25 | CMB +9, CMD 23 | F: +10, R: +6, W: +12 | Init: +3 | Perc: +3 | Speed 20ft | Enlarge: 6/6, Channel Energy: 4/4 | Active conditions: Barkskin +3

    I mean or I could just kill them with killing.

    Dark Archive

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    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'
    Karzug wrote:
    I mean or I could just kill them with killing.

    If they're kind enough to stay in melee reach long enough ;-)


    I'm hoping to summon an Erinyes of my own in a minute.


    Fiend series | Shackles

    Sorry folks, I have some real life things to take care of. Hope to be back into business on Thursday.


    All good mate :0

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    No problem.
    Real life trumps all.


    Hopping on a ship tomorrow (Friday) and back in a couple of days (Monday) nil comms likely during that time.


    Fiend series | Shackles

    Same here Shifty, I am on a sailing trip this weekend.


    1 person marked this as a favorite.
    Fiend series | Shackles

    I will be away from the interwebs again this weekend, back on Sunday.


    I got notice I will be flying out for a residential course 06-22 July.
    I will still be able to post in the evenings, but there may be the odd missing spot from time to time. As time permits I might still be able to post during the day form my phone subject to having reception (we will be spending days in some odd locations).

    Dark Archive

    active effects:
    more effects:
    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    Nothing's happened for a week. Everything OK at your end GM?

    (I know you said in your opening post that if you don't post you haven't forgotten about us, but a week with no posts is long enough to have me concerned.)

    Silver Crusade

    Venture Lieutenant, Play by Post (online), Hostess of Cottonseed Lodge (playtest)

    Hi, guys.

    I'm stopping in to let you know your GM is sick, but will come back to you when he can.

    Dark Archive

    active effects:
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    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    Thanks Redelia

    I guessed something was up. Please pass on my best wishes to GMG.


    Figured there would have been something going on :)

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    Wishing him a swift recovery.......


    1 person marked this as a favorite.
    Fiend series | Shackles

    Pfff, I can't remember being sick for this long. Glad I am back!


    Fiend series | Shackles

    I will be offline this weekend because I am enjoying a city trip with my wife. I will be back on Monday.


    I am enjoying long drives in the country too :p

    Dark Archive

    active effects:
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    M Half Orc Fighter 1 (unbreakable) / Alchemist 10 (beastmorph) | Current AC 23 T 11 FF 23 | HP 92/92 | F +16 R +13 W +8 | Init +1 | Perc +14/16 darkvision 60'

    So who's going to steer the mine cart? Looks like only Hellion has a positive Ride bonus. Maybe Nigel can help? Drokk can chuck bombs at the enemy cart.

    Dark Archive

    PFS #76925-12 Male Half Orc Signifier 10 HP: 85/85| AC: 22/13/21 | Fort: +10| Ref: +4| Will: +9| Init: +2| Perc: +3| CMB: +11| CMD: 22|Halberd +3: +15;1d10+8|L.Bow:+8;1d8|Hand:+11;1d10+6 6/day|
    Skills:
    Acro: -3| App: +1| Bluff:+2| Climb:-3| Dip: +7| Heal: +6| Inti: +11| K.(Arc/Dun/Eng/His/Reli):+6|K.(Planes):+9|Linguis:+9|Ride:-6| SM: +9| Spell:+9| Stealth: -6| Sur: +6|
    Channel 5d6 6/day DC 17

    And Gratus will hang on for dear life!!!!!!!


    Fiend series | Shackles

    My online presence will be less than usual for the next two weeks due to a family vacation. I will try to keep you guys moving, but we will probably slow down a bit.

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