GM Fuzzfoot's GD-VI Session 2 Solstice Scar Std Tier 5-6 (Oct 6 Start) (Inactive)

Game Master PJP

Map & Handouts

Aid Tokens

PC Boons:

* PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
* Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
* Each PC gains the Nimble Moves feat until the end of the adventure.
* Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure. (Let me know which you choose)
* Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
* At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin uses the only decent ranged option available to him and casts Stone Call dealing blugoning dmg: 2d6 ⇒ (2, 1) = 3 to the baddies.

If anything takes a shot at him again he'll drop behind Clyde for cover as an immediate action.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Vasily continues to press fowrard, continuing to sing his song of inspiration, and guarding against the grappling attacks of the tentacles.

Continue BP as free action, Move foward as Move action, take Total Defense as Standard. With acrobatics bonus, Total Defense is +6, which makes AC 25 and CMD 24 this round.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I am going to move on without Peribras, who can retroactively take his shots when he checks in.

Suddenly, the area gets much darker, supernaturally dark. You can't see anything in the darkness (even if you have darkvision).

Round 8: (Bold may act)
Peribras, Wolf
Ajir (3 dmg, Barkskin)
Lance (26 dmg, grappled, 4 Int dmg, pending Will DC 19), Flash
Daniel
Vasily
Dortlin (1 str dmg, 5 Int dmg, Barkskin ), Clyde
Blue (1 dmg)

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

I assume Lance made the Grapple but failed the Will save :p

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25

Dortlin recognizes the effects as those matching Deeper Darkness.

Edit: After doing some checking...

Dortlin will pull his oil of Daylight and apply it to his armor.

Sovereign Court

★★★OVERSEER ANNOUNCEMENT★★★

As Medda and Anok join your group of Pathfinders around the stone circle, she assists you with the binding ritual. Medda thrusts Ivvora’s hilt into the portal, calling on Vildeis for aid. The shadow rift shrinks and closes, releasing a massive shock wave that knocks the Pathfinders, the Twinhorn warriors, and Medda to the ground. A field of dark, rippling energy remains, suspended above the stone altar. As Medda reaches out to pick up Ivvora’s hilt—the already broken blade now spider-webbed with new cracks—a supernatural silence descends. Only the telepathic rage of some unseen menace cuts through the quiet. “You dare to shut me out?” it rages. “I see you, but I do not see her. Where is the dwarf woman, Ivvora, who fought me so long ago? Has her mortal body failed at last? Has the realm of the living at last lost its protector? Know this: when the long shadows reach out again, I will grasp them and claw my way back into your world to see your flesh devoured by my children.”

Sound returns to the Realm of the Mammoth Lords, and Medda cautiously stands. “It seems that Eshimka still lives and has even left this foul scar on our world,” she declares. “If we are to believe its promises, the fiend will attack on the next winter solstice. If we are to survive, we must be ready. Nearly a millennium ago, Ivvora held the key to defeating Eshimka. By following her legends and discovering her fate, we may harness the same holy power that banished this fiend—and together end the beast entirely.

“When we set out, it would be the privilege of this following to have the Pathfinders at our side. But that is a trial for another day. Tonight, at last, we rest.”

@Table GMs: If you haven't already, please report your games and boons here. A roll of 19 or 20 wins a boon, and a d4 should then be rolled to determine which one.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

gonna go ahead and do that thing that thing: 1d20 ⇒ 14

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Fuzzfoot already did. http://paizo.com/campaigns/GMFuzzfootsGDVISession2SolsticeScarStdTier56Oct6 Start/discussion&page=4#169

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Feeling slightly miffed at being denied glorious charges into certain peril, Lance consoles himself that a victory is a victory.

"It seems the day is ours regardless my friends. Should you ever find yourselves in the River Kingdoms, please feel free to stay at my holdings there"

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