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~Lance~'s page

345 posts. Organized Play character for Nik B..


Race

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)

Classes/Levels

Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

About ~Lance~

PFS Details:

Player - Nik
PFS #826-12
email: nikolausb@hotmail.com

Baron Lance Sinclair
Male half-elf (Wildborn) cavalier 11 (Pathfinder RPG Advanced Player's Guide 32, Ultimate Wilderness 187)
CG Medium humanoid (elf, human)
Init 6; Senses low-light vision; Perception +11
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Defense
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AC 30, touch 12, flat-footed 29 (+12 armor, +1 deflection, +1 Dex, +1 natural, +5 shield)
hp 124 (11d10+54)
Fort 13, Ref 8, Will 9; +1 morale bonus vs. fear, +2 vs. enchantments, +1 trait bonus to save vs. fear, +4 morale vs. fear (+6 with some abilities)
Defensive Abilities dual minded[APG]; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 silversheen holy lance +21/+16/+11 (3d8+21 P/19+/×3 plus 2d6 vs. evil) or
. . +1 silversheen longsword +20/+15/+10 (2d8+10 S/17+) or
. . cold iron armor spikes +19/+14/+9 (2d6+8 P/19+) or
. . cold iron armor spikes +19/+14/+9 (2d6+8 P/19+) or
. . mwk cold iron lance +21/+16/+11 (3d8+18 P/19+/×3)
Ranged darkwood composite longbow +15/+10/+5 (1d8 P/19+/×3)
Special Attacks banner +3, cavalier's charge, challenge 4/day (+11 damage, +3 to hit while riding mount), greater tactician 3/day (Distracting Charge or Lookout, swift action, 8 rds), mighty charge
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Statistics
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Str 18, Dex 16, Con 18, Int 10, Wis 10, Cha 14
Base Atk +11; CMB 19 (+23 bull rush); CMD 29
Feats Alertness, Distracting Charge[ACG], Furious Focus[APG], Lookout[APG], Mounted Blade, Mounted Combat, Power Attack, Ride-by Attack, Skill Focus (Handle Animal), Spirited Charge, Weapon Focus (lance), Wheeling Charge
Traits dilettante artist, reactionary, unflappable
Skills Acrobatics +1 (-3 to jump), Bluff +9, Climb +3, Diplomacy +19, Disable Device +0, Disguise +9, Handle Animal +16 (+18 vs. Flash while worn), Intimidate +9, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +7, Knowledge (planes) +1, Knowledge (religion) +4, Linguistics +1, Perception +11, Perform (string instruments) +11, Ride +12, Sense Motive +7 (+12 when opposing a Bluff check), Stealth -3 (+1 in jungles), Swim +3, Use Magic Device +6; Racial Modifiers +2 Perception, +4 Stealth racial bonus in jungles
Languages Common, Elven, Osiriani
SQ elf blood, jungle affinity, mount (horse (bodyguard) named Flash), mounted mastery, order of the sword, shared vigilance
Combat Gear cold iron arrow, durable (40), potion of feather step, potion of infernal healing, potion of invigorate, wand of cure light wounds, acid, air crystal, alchemical grease[APG], alchemist's fire, alchemist's kindness[APG] (5), alkali flask[APG], antiplague[APG] (9), antitoxin, healer's kit, heatstone[ISWG], tanglefoot bag, vermin repellent[UE], weapon blanch (silver)[APG]; Other Gear +3 armor spikes rallying full plate, mwk armor spikes armor vents agile breastplate[APG], +3 heavy steel shield, +1 silversheen holy lance, +1 silversheen longsword, darkwood composite longbow, mwk cold iron lance, amulet of natural armor +1, belt of physical perfection +2, boots of the cat[UE], circlet of persuasion, cloak of resistance +2, cracked dusty rose prism ioun stone, cracked incandescent blue sphere ioun stone, cracked pale blue rhomboid ioun stone, cracked pearly white spindle ioun stone, cracked scarlet and blue sphere ioun stone, cracked turquoise sphere ioun stone, cracked vermillion rhomboid ioun stone, eyes of the eagle, handy haversack, ioun torch ioun stone[APG], ring of protection +1, 20 durable cold iron silver blanched arrows., bedroll, belt pouch, block and tackle, crowbar, flint and steel, grappling hook (2), hemp rope (100 ft.), masterwork backpack[APG], masterwork Mandolin, masterwork thieves' tools, mess kit[UE], miner's pick, pole, portable ram, sack, sack, shovel, skeleton key[UE], sledge, soap, sunrod, waterskin, Flash, +1 chain shirt barding, bit and bridle, caparison of resistance +1, feed (per day), horseshoes of a zephyr, military saddle, pot, saddlebags, torch, trail rations, training harness, 18 gp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Banner +3/+2 (60 ft.) (Ex) Allies within 60 ft. who can see your banner gain +3 save vs. fear & +2 to hit while charging.
By My Honor (CG, Will) (Ex) +2 to Will saves as long as CG alignment is maintained.
Cavalier's Charge (Ex) Mounted charge grants +2 to hit and -0 AC rather than +2/-2.
Distracting Charge When ally with feat succeeds on a charge, you gain +2 to atk vs. target.
Dual Minded +2 Will saves.
Elf Blood
Elven Immunities - Sleep
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Greater Tactician (Distracting Charge or Lookout, 8 rds, 3/day) (Ex) As a swift action, grant the use of one of your teamwork bonus feats to all allies within 30 ft.
Jungle Affinity
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mighty Charge (Ex) Double weapon's threat range while charging and execute a maneuver if you hit.
Mount (Ex) Gain the services of a special animal companion.
Mounted Blade Attack an adjacent foe with Ride-By Attack.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Mounted Mastery (Ex) +4 AC against attacks set against your charge, add mount's STR mod to mounted charge damage.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Ride-By Attack You can move - attack - move when charging mounted.
Shared Vigilance (Ex) Gain Alterness feat when adjacent to animal companion.
Spirited Charge Double damage when making a mounted charge (triple with a lance).
Sword's Challenge +11 (4/day) (Ex) +11 to damage target, -2 AC vs. others when used, +3 to hit while riding your mount.
Wheeling Charge When you are mounted and use the charge action, your mount can make one turn of up to 90 degrees as part of the move, as long as each part of the move is at least 10 feet.

Flash CR –
Male horse (bodyguard)
N Large animal
Init 3; Senses low-light vision, scent; Perception +7
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Defense
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AC 27, touch 12, flat-footed 24 (+5 armor, +3 Dex, +10 natural, -1 size)
hp 76 (9d8+36)
Fort 10, Ref 10, Will 7 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion, uncanny dodge
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Offense
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Speed 50 ft.
Melee bite +11 (1d4+6 B & P & S), 2 hooves +6 (1d6+3 B)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 22, Dex 16, Con 17, Int 3, Wis 12, Cha 6
Base Atk +6; CMB 13; CMD 26 (30 vs. trip)
Feats Alertness, Iron Will, Lookout[APG], Narrow Frame, Power Attack, Toughness
[b]Tricks
Air Walk, Attack, Attack, Attack Any Target, Break Out, Combat Riding, Come, Defend, Down, Exclusive, Flank, Guard, Heel, Speak, Track
Skills Acrobatics +8 (+16 to jump), Escape Artist +3, Fly +4, Linguistics -3, Perception +7, Sense Motive +3, Survival +2, Swim +9
Languages Common
SQ devotion, multiattack / extra attack, shared vigilance, tenacious guardian
Other Gear +1 chain shirt, caparison of resistance +1, horseshoes of a zephyr, bit and bridle, feed (per day) (5), military saddle, pot, saddlebags, torch (10), trail rations (5), training harness[ARG]
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Lookout Not surprised if adj ally with same feat isn't surprised. Extra actions if both are aware.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Multiattack / Extra Attack (Ex) Multiattack or second attack with primary weapon at a -5 penalty.
Narrow Frame No attack or AC penalty while squeezing through space half your size or larger.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Shared Vigilance (Ex) Gain Alterness feat when adjancent to master.
Tenacious Guardian (Ex) Remain conscious as long as you are adjacent to your master.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

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Boons & Vanities[/url:

Faction Card: Confidante & Advocate

Noble Title (Fame 20, 1 PP) You gain one of the
following noble titles: baron, baroness, dame, earl, lord,
marquis, marquise, visbaronet, visbaronetess, viscount,
and viscountess. Among the many hereditary nobles in
Taldor, your title means little and grants you few benefits
other than an official writ declaring it a legitimate title in
the Empire of Taldor, signed by Prince Stavian III himself.
You become specialized in Knowledge (nobility) {BARON}

Height of Fashion (Fame 20, 2 PP):
Your contacts among the Taldan
aristocracy allow you to constantly update and adapt
your fashion so as to never appear out of style—be it at
court, on the road, or even in combat. You gain a +3 bonus
on Diplomacy checks against nobles, politicians, and
aristocrats of your race