GM Fuzzfoot's GD-VI Session 2 Solstice Scar Std Tier 5-6 (Oct 6 Start) (Inactive)

Game Master PJP

Map & Handouts

Aid Tokens

PC Boons:

* PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
* Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
* Each PC gains the Nimble Moves feat until the end of the adventure.
* Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure. (Let me know which you choose)
* Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
* At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Lance would be fully healed it if was two days :)

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

I'm confused, I thought this was a new encounter after 2 days later?


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Nope, your fine. I was confused - I could have swore the post I was referencing came AFTER the overseer announcement. I must have just been really tired when I read it. So yes, you should have been bolded, and now your action is as you stated. This had been a long scenario with all the site problems - most of which now seem resolved!

Round 1: (Bold may act)
Vasily
Peribras, Wolf
Ajir
Blue
Orange
Lance, Flash
Yellow
Dortlin, Clyde
Pink
Red
Daniel


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Delaying Peribras - we are short on time and need to keep pushing.

The orange undead flies right at Ajir, swiping a claw at him as he closes (about 3 feet in air).

Attack: 1d20 + 5 ⇒ (10) + 5 = 15

The blue ragewight enters a rage state and moves to a position behind orange. He has a greatsword in one hand and a javelin in the other, and stands ready.

Although the map looks like difficult terrain, I see nothing in the scenario to indicate it is meant to be, so consider it normal.

Round 1: (Bold may act)
Vasily
Peribras, Wolf
Ajir
Blue
Orange
Lance, Flash
Yellow
Dortlin, Clyde
Pink
Red
Daniel

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

"Glorious, it appears their leader has taken to the field!"

Lance prods Flash into a charge as he issues a challenge at the Ragewight!

+1 Lance
Attack 1d20 + 12 + 4 + 1 + 1 ⇒ (6) + 12 + 4 + 1 + 1 = 24
Damage 3d8 + 21 + 18 + 21 ⇒ (1, 1, 3) + 21 + 18 + 21 = 65

Mounted: +1 th
Cavaliers challenge: +1 th/+7 damage
Cavaliers charge: +4 th
Power Attack + Furious Focus: +6 damage
Spirited Charge: x3 damage.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

A little better rolls and you might have one-shotted him!

Lance comes thundering in, finding just the right opening to charge, and skewers the ragewight - but not before taking a javelin to the chest.

Readied Javelin throw: 1d20 + 10 ⇒ (17) + 10 = 27
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Yellow flies forward and around Ajir, looking menacing.

Round 1: (Bold may act)
Vasily
Peribras, Wolf
Ajir
Blue
Orange
Lance, Flash
Yellow
Dortlin, Clyde
Pink
Red
Daniel

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Not sure if matters but Lance had Inspire Courage going also, if it wasn't already in his bonuses for a +1 more damage.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

kn Religion first tab: 1d20 + 6 ⇒ (3) + 6 = 9
kn Religion second tab: 1d20 + 6 ⇒ (4) + 6 = 10
Derp

While the hindering terrain might not effect the flying enemies it will still hurt them. Hopefully.

Swift action Animal Focus (Bull +2 Str)

Cast Stone Call for blugoning dmg: 2d6 ⇒ (4, 6) = 10 and a bunch of hindering terrain.

Have Clyde move up and attack yellow.
First activate Broken Wing Gambit.
Including: BAB +4, Str +7, Flank +4, size -1, Inspire Courage +1

claw: 1d20 + 15 ⇒ (20) + 15 = 35 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10
claw confirm crit?: 1d20 + 15 ⇒ (11) + 15 = 26 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13

If crit confirms Dortlin gets an aoo due to Outflank.
Including: BAB +4, Str +5, Flank +5, MW weapon +1, Inspire Courage +1, Paired Opportunists +4
Bardiche: 1d20 + 20 ⇒ (5) + 20 = 25 for slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Yellow's first attack against Clyde gets +2 to hit and dmg.

If yellow attacks Clyde from reach:

aoo from Clyde and Dortlin due to Broken Wing Gambit

Clyde
Including: BAB +4, Str +7, Flank +4, size -1, Inspire Courage +1, Paired Opportunists +4
claw: 1d20 + 19 ⇒ (6) + 19 = 25 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Dortlin
Including: BAB +4, Str +5, Flank +5, MW weapon +1, Inspire Courage +1, Paired Opportunists +4
Bardiche: 1d20 + 20 ⇒ (11) + 20 = 31 for slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10

extra aoo in case an enemy provokes by moving adjacent without 5ft stepping:

aoo from Clyde and Dortlin

Clyde
Including: BAB +4, Str +7, Flank +4, size -1, Inspire Courage +1, Paired Opportunists +4
claw: 1d20 + 19 ⇒ (12) + 19 = 31 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Dortlin
Including: BAB +4, Str +5, Flank +5, MW weapon +1, Inspire Courage +1, Paired Opportunists +4
Bardiche: 1d20 + 20 ⇒ (5) + 20 = 25 for slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Concentration Check: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10

Clyde is very effecting at crushing bones, and damages the yellow undead severely.

No AoO for Dortlin, as he doesn't threaten with the Bardiche, since he can't have been using it 2 handed and cast a spell.

Pink charges forward in the air to attack Lance, fanged mouth wide open. Red does the same. (You can take 1 AoO for movement, and since neither penetrated your defenses, either is fine. Or both if you have a way, but I didn't see Combat Reflexes)

Attack: 1d20 + 5 ⇒ (19) + 5 = 24
Attack: 1d20 + 5 ⇒ (7) + 5 = 12

Round 1: (Bold may act)
Vasily
Peribras, Wolf
Ajir
Blue(75 dmg)
Orange (10 dmg)
Lance, Flash
Yellow (23 dmg)
Dortlin, Clyde
Pink (10 dmg)
Red (10 dmg)
Daniel

Round 2: (Bold may act)
Vasily
Peribras, Wolf
Ajir

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel moves to a better position to avoid getting in anyone's way and takes a single shot at one of the beasties threatening Lance. "For craps sake, now we get Undead!"

Actions/Rolls:
Standard to Attack Pink (or Red if Pink dies from AoO) with Deadly Aim. Cover left up to GM.

Attack + IC - Deadly: 1d20 + 12 + 1 - 2 ⇒ (12) + 12 + 1 - 2 = 23 for Piercing/Magic + IC + Deadly: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Round 2

Continuing his war-song, Vasily advances behind Clyde and fires his crossbow at Yellow.

Vasily Crossbow, inspire: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Dmg, if hit: 1d8 + 1 ⇒ (6) + 1 = 7

Move as indicated, Standard to fire xbow, free action to continue song.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Edited my previous post, but I don't think it affects your actions. And edited this one because Vasily ninja'd me!

Lance and his horse are providing pink some cover, but Daniel's aim is good enough to thread the needle.

Vasily gets a clear shot and takes it, putting yellow down for good.

Round 2: (Bold may act)
Vasily
Peribras, Wolf
Ajir

Blue(75 dmg)
Orange (10 dmg)
Lance, Flash
Dortlin, Clyde
Pink (25 dmg)
Red (10 dmg)
Daniel

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir gathers flame into the visage of a burning bastard sword and strikes at the abomination gather power as a move for burning infusion and standard kinetic blade against orange
Kinetic blade (v touch): 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15 for magic/fire: 2d6 + 2 + 1 ⇒ (3, 4) + 2 + 1 = 10
DC 15 Ref to not catch fire for burning damage: 1d6 ⇒ 6

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3
Vasily Petrescu - PFS wrote:
Not sure if matters but Lance had Inspire Courage going also, if it wasn't already in his bonuses for a +1 more damage.

Missed that one! :)


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Reflex Save: 1d20 + 2 ⇒ (5) + 2 = 7

Ajir ignites one undead with orange flames.

I think Peribras is out, and you guys have everything so completely outclassed that you could take on twice the foes and probably still not sweat. So we will continue, and Peribras - feel free to act when you get a chance.

Blue lunges at Lance with his greatsword, and again, but doesn't come close to hitting him.

Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Attack: 1d20 + 7 ⇒ (12) + 7 = 19

Round 2: (Bold may act)
Vasily
Peribras, Wolf
Ajir
Blue(75 dmg, -2 AC)
Orange (26 dmg, burning, disabled)
Lance, Flash
Dortlin, Clyde

Pink (25 dmg)
Red (10 dmg)
Daniel

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin will have Clyde move into position (The line was the path using Clyde's lower right corner.) and both will attack pink.

Dortlin
Activate Broken Wing Gambit
Including: BAB +4, Str +5, Flank +5, MW weapon +1 Inspire +1
Bardiche: 1d20 + 16 ⇒ (4) + 16 = 20 for slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16

Clyde
Activate Broken Wing Gambit
Including: BAB +4, Str +7, Flank +4, size -1, Inspire Courage +1
claw: 1d20 + 15 ⇒ (19) + 15 = 34 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Red gets +2 to hit and dmg on first attack vs Dortlin or Clyde.

If pink attacks either using reach:

aoo from both due to Broken Wing Gambit + Paired Opportunists.
Dortlin
Including: BAB +4, Str +5, Flank +5, MW weapon +1 Inspire +1, Paired Opportunists
Bardiche: 1d20 + 20 ⇒ (14) + 20 = 34 for slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18

Clyde
Including: BAB +4, Str +7, Flank +4, size -1, Inspire Courage +1, paired opportunists +4
claw: 1d20 + 19 ⇒ (9) + 19 = 28 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

If red moves adjacent and attacks either of us:

aoo from both due to reach
Including: BAB +4, Str +5, Flank +5, MW weapon +1 Inspire +1, Paired Opportunists
Bardiche: 1d20 + 20 ⇒ (5) + 20 = 25 for slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Clyde
Including: BAB +4, Str +7, Flank +4, size -1, Inspire Courage +1, paired opportunists +4
claw: 1d20 + 19 ⇒ (8) + 19 = 27 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

If any enemy hits Dortlin with a melee attack.:

Clyde will use an immidiate action for a skirmisher trick Vengeance Strike.
Including: BAB +4, Str +7, size -1, Inspire Courage +1,
claw: 1d20 + 11 ⇒ (9) + 11 = 20 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

sorry everyone, it takes so much longer to post without Wayfinder that I'm having a really hard time letting keep up with all of my games

Peribras looses a pair of arrows at the ragewight as Darkpaw brings him closer to the fight.

longbow, attack, deadly aim, favored enemy, inspired: 1d20 + 12 - 2 + 2 + 1 ⇒ (2) + 12 - 2 + 2 + 1 = 15 for piercing, cold iron, magic: 1d8 + 3 + 4 + 2 + 1 ⇒ (5) + 3 + 4 + 2 + 1 = 15

longbow, attack, deadly aim, favored enemy, inspired: 1d20 + 7 - 2 + 2 + 1 ⇒ (4) + 7 - 2 + 2 + 1 = 12 for piercing, cold iron, magic: 1d8 + 3 + 4 + 2 + 1 ⇒ (3) + 3 + 4 + 2 + 1 = 13
this is how Peribras would have spent the previous two rounds as well, keeping behind his allies and shooting magic arrows at the biggest badguy, if you want to make some additional retroactive rolls


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Yep, I understand. I wouldn't think it, but posting by phone is much more time consuming for me as well. Technically, you only missed one round. But you did miss both those shots.

Dortlin kills pink with his first blow. I don't think you have a way to have Clyde further attack red from your position, but if you think of something, go ahead.

Round 2: (Bold may act)
Vasily
Peribras, Wolf
Ajir
Blue(75 dmg, -2 AC)
Lance, Flash
Dortlin, Clyde
Red (10 dmg)
Daniel

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Lance stabs back from horseback at Blue.

+1 Lance
Attack 1d20 + 12 + 1 + 1 ⇒ (5) + 12 + 1 + 1 = 19
Damage 1d8 + 7 + 6 + 7 + 1 ⇒ (1) + 7 + 6 + 7 + 1 = 22

Attack 1d20 + 7 - 2 + 1 + 1 ⇒ (10) + 7 - 2 + 1 + 1 = 17
Damage 1d8 + 7 + 6 + 7 + 1 ⇒ (5) + 7 + 6 + 7 + 1 = 26

Mounted: +1 th
Cavaliers challenge: +1 th/+7 damage
IC +0/+1
Power Attack + Furious Focus: +6 damage

Flash attacks the undead next to him!

Bite 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage 1d4 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Hoof 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Damage 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Hoof 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Damage 1d6 + 5 + 1 ⇒ (5) + 5 + 1 = 11

IC +1/+1


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Lance destroys the leader, and Flash manages to give a nasty bite to the remaining one. It lashes back at the horse.

Claw Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Claw Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Bite Attack: 1d20 + 5 ⇒ (3) + 5 = 8

I was going to say, pick one to ignore with Mounted Combat, but there appears to be no need...

Come on Daniel! You can finish this up before Round 3!

Round 2: (Bold may act)
Vasily
Peribras, Wolf
Ajir
Lance, Flash
Dortlin, Clyde
Red (17 dmg)
Daniel

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

As the enemies fall to his allies' blows, Daniel pulls and fires three arrows in quick succession, carefully aiming them to sneak past Lance.

Actions/Rolls:
Full Attack at Red with Rapid Shot and Deadly Aim. Cover left up to GM.

Attack + IC - Rapid - Deadly: 1d20 + 12 + 1 - 2 - 2 ⇒ (5) + 12 + 1 - 2 - 2 = 14 for Piercing/Magic + IC + Deadly: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14

Rapid Shot + IC - Rapid - Deadly: 1d20 + 12 + 1 - 2 - 2 ⇒ (15) + 12 + 1 - 2 - 2 = 24 for Piercing/Magic + IC + Deadly: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

Iterative + IC - Rapid - Deadly: 1d20 + 7 + 1 - 2 - 2 ⇒ (16) + 7 + 1 - 2 - 2 = 20 for Piercing/Magic + IC + Deadly: 1d8 + 3 + 1 + 4 ⇒ (4) + 3 + 1 + 4 = 12


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The first arrow ricochets off of Lance's helmet, but the next two both thud into the target, dropping it from the air.

Combat over!

The Twinhorn Kellids are thankful for your assistance and direct you to the main encampment to talk with their leaders. They also mention that creatures have been pouring from a portal at the stone circle since nightfall and ask that you hold back the tide of undead and find a way to close the portal.

The Twinhorn following has numerous tents made of thick animal hides (hardness 2, 10 hit points), and they have creates a partial palisade around the camp’s core to provide a windbreak and make the site easier to defend. The palisade is 10 feet tall.

As you reach the camp, you must decide to either meet with the Twinhorn elders (the Seeking Aid encounter) or fend off the undead that are attacking the settlement (the Spirits of the Past and Planar
Opportunists encounters).

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Lance awaits the party thoughts - "Seek the aid of these people, or shall we continue to vanquish foes - I'm happy either way"

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel considers their options, "well, I ain't exactly the one to present a nuanced case for aid so at best I could glower less. I'd suggest we keep doing what we are good at and destroy abominations."

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir's flames do not wane at the prospect of destroying more abominations. "Well said, my friend. To rise again from the ashes, one must first be reduced to ashes. Let us grant these warped creatures new life!"

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

"Our group seems to be of a more martial bearing," says Vasily looking at the slain orcs and ogres on the ground. "My strength has always been the power of words, so speaking to the Twinhorn leaders calls me, but I will defer to your prowess, and agree that the defeating the undead is probably the best option for us."


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

A stream of glowing mist winds its way through the trees as the air takes on a sudden chill.

Red, Yellow, Orange Knowledge (religion) DC 13:
SHADOWS

For every 5 that you beat the DC, you may ask for one piece of information from this list.


Blue Knowledge (religion) DC 16:
EXILED SHADE

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Initiative:

Ajir: 1d20 + 5 ⇒ (11) + 5 = 16
Daniel: 1d20 + 4 ⇒ (16) + 4 = 20
Dortlin: 1d20 + 5 ⇒ (16) + 5 = 21 +4 if heightened awareness
Lance: 1d20 + 5 ⇒ (19) + 5 = 24
Peribras: 1d20 + 6 ⇒ (20) + 6 = 26
Vasily: 1d20 + 7 ⇒ (18) + 7 = 25

Red: 1d20 + 2 ⇒ (2) + 2 = 4
Yellow: 1d20 + 2 ⇒ (6) + 2 = 8
Orange: 1d20 + 2 ⇒ (18) + 2 = 20
Blue: 1d20 + 7 ⇒ (19) + 7 = 26

Round 1: (Bold may act)
Blue
Peribras, Wolf
Vasily
Dortlin, Clyde
Lance, Flash
Daniel

Orange
Ajir
Yellow
Red

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

"I can be persuasive when I set my mind to it. But I do hate the undead. Let's fight!"

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3
Vasily Petrescu - PFS wrote:
"My strength has always been the power of words, so speaking to the Twinhorn leaders calls me, but I will defer to your prowess, and agree that the defeating the undead is probably the best option for us."

"A good brain and a silver tongue is worth a hundred swords, so that is a good strength"

Lance sees the creatures arriving...

Know Rel RYO 1d20 + 4 ⇒ (12) + 4 = 16 "Shadows"
Know Rel B 1d20 + 4 ⇒ (13) + 4 = 17 "...and an Exiled Shade"

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

I forgot that way back at the party I made kn Religion a class skill.

Know Rel RYO: 1d20 + 6 + 3 ⇒ (1) + 6 + 3 = 10
Know Rel B: 1d20 + 6 + 3 ⇒ (6) + 6 + 3 = 15

"Undead? We want to kill them fast."
Swift action animal focus (bull)
Dortlin will drop his Bardiche, draw his Nodachi, and cast Lead Blades.

Not wanting to mess up possible charge lanes he'll just have Clyde move to the edge of the tent.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel steps up, trying to get a little better view. Waiting to see how his allies set up the battlefield he pulls out a wand and activates it with a short Orc phrase, "'ugh nagh."

Orcish:
"Heavy Stone"

5 ft step, Move to draw wand, Standard to activate wand of gravity bow on self.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Peribras keeps Darkpaw in place, casting a spell and preparing for the fight.

using the boon to gain weapon focus, longbow via the brawler thing.
Casting magic fang on Darkpaw


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I think Vasily just missed my post last night, so I am going to just delay him to act with Ajir so we can move forward a bit. But if you check in quick, Vasily, go ahead with you action.

The orange tinted shadow flies directly at Dortlin.

This should give Clyde an AoO for movement, I think, but not Dortlin who isn't eligible at that point.

EDITED: Want to wait for AoO before posting more.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Clyde takes the aoo.
claw: 1d20 + 10 + 4 ⇒ (1) + 10 + 4 = 15 for blugoning/slashing/non magic dmg: 1d6 + 7 ⇒ (3) + 7 = 10

And flat out misses.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

OK, putting this back in now.

The shadow reaches a tendril out to slap Dortlin, zapping his strength as quickly as he added it with his animal aspect.
Touch attack ws 17, for 4 pts Strength damage from a 1d6

Round 1: (Bold may act)
Blue
Peribras, Wolf
Dortlin (4 str dmg), Clyde
Lance, Flash
Daniel
Orange
Vasily
Ajir

Yellow
Red

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir advances towards the shadow and slashes with his kinetic blade
CL check(?): 1d20 + 4 ⇒ (4) + 4 = 8
Kinetic blade (v touch): 1d20 + 6 ⇒ (8) + 6 = 14 for magic, fire: 2d6 + 2 ⇒ (3, 1) + 2 = 6

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

More horrified by the oncoming undead, than knowledgeable about them, Vasily kicks himself for not paying attention during chapel all those times.

Without much to add to the assessment of his peers, the bard begins another round of bardic performance, this time singing a funerary dirge favorite of the Pharasmins.

He then moves across towards the scrum.

Know Religion DC 13: 1d20 + 2 ⇒ (6) + 2 = 8
Know Religion DC 16: 1d20 + 2 ⇒ (11) + 2 = 13

Standard Action begin BP, Move action to move as indicated by arrow.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

As usual, Dortlin turns my 10 minute post into a 4 hour research and discussion project! Thanks, dude. :)

Dortlin:

OK, so here's what I have learned. With regards to PFS legal, there is no consensus among the other GMs in the special. I did find that the boon has the exact same language as a Wayang ability, but that didn't help too much as no one seems to have come to a consensus on the boards, either. Most, I think, agree that the benefit as you describe it is out of line with the power intended. However, many of those also admit that RAW, they can see it. Depending on how you read it, I can see it fall many ways. GM Granta offered another compromise, but it is in no way RAW. But if you are willing, I can see us agreeing to it for this scenario, and that is to basically use the chill touch spell as a model, which would prevent the ability damage for physical abilities (Str, Dex, Con), but in exchange you have to roll a Will save or be panicked and flee. (I would say DC 15) If you are ok with this, you can use the boon. If not, then I say save the boon.

Ajir just misses the shadow with his flame blade, and Vasility gets into position, encouraging you all to be heroic.

Red charges Ajir, just passing right through the tents and other obstacles.

Touch Attack: 1d20 + 4 ⇒ (18) + 4 = 22
Strength Damage: 1d6 ⇒ 2

Yellow double moves, but still falls short of attacking anyone.

Blue also double moves, into a tent.

Round 2: (Bold may act)
Blue
Peribras, Wolf
Dortlin (4 str dmg?), Clyde
Lance, Flash
Daniel
Orange
Vasily
Ajir (2 str dmg)
Yellow
Red

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Lance simply charges the nearest creature.

Red
+1 Lance
Attack 1d20 + 12 + 4 + 1 + 1 ⇒ (17) + 12 + 4 + 1 + 1 = 35
Damage 3d8 + 21 + 18 + 3 ⇒ (7, 1, 8) + 21 + 18 + 3 = 58

Mounted: +1 th
Bardic +1/+1
Cavaliers charge: +4 th
Power Attack + Furious Focus: +6 damage
Spirited Charge: x3 damage.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Lance only does half the damage he would have expected, but it is still more than enough to destroy the red shadow creature.

Round 2: (Bold may act)
Blue
Peribras, Wolf
Dortlin (4 str dmg?), Clyde
Lance, Flash
Daniel
Orange
Vasily
Ajir (2 str dmg)
Yellow

Remember, you guys are still sitting on an aid token too. I can't imagine you need it, but try to use it or pass it on.

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel tucks the wand in his hand into his belt, steps up and fires a single shot from his bow at the ghost thing with the orange tinged aura. "Are you guys alright? It looks like they drained something!"

Actions/Rolls:
Move to put away wand, 5-ft step, Standard to Shoot Orange with Gravity Bow and Deadly Aim. If Orange dies prior to his attack then he will shoot at Yellow without PBS. Cover left up to GM.

Attack + PBS + IC - Deadly: 1d20 + 12 + 1 + 1 - 2 ⇒ (10) + 12 + 1 + 1 - 2 = 22 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (4, 5) + 3 + 1 + 1 + 4 = 18


Can we pass it on if we don't use it? I don't think we have had a chance to make a K: Planes check yet and it is already boosted. Or am I misinterpreting the Aid Token and it can actually be used with any K: Check?

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

gonna be out of town for most of the day so i'ma just put my action down here
Ajir swings his kinetic blade at the orange shadow or closest shadow
Kinetic blade (v touch): 1d20 + 6 ⇒ (16) + 6 = 22 for magic, fire: 2d6 + 2 ⇒ (4, 3) + 2 = 9
and goes to feint with his fiery blade before it dissipates if he doesn't end up having to move to get to them that is
Blistering Feint: 1d20 + 15 ⇒ (2) + 15 = 17 for fire+magic: 2d6 + 2 ⇒ (5, 1) + 2 = 8


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

You can use the aid token for any normal usage, ignoring that it is boosted.

Despite all of the friendlies in the way, Daniel puts his arrow right through the shadow. It doesn't do much, but it definitely hurt the undead thing.

Thanks, Ajir!


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Round 2: (Bold may act)
Blue
Peribras, Wolf
Dortlin (4 str dmg?), Clyde
Lance, Flash
Daniel
Orange (9 dmg)
Vasily
Ajir (2 str dmg)
Yellow

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Peribras slides off of Darkpaw.
ride, ACP: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21 sweet, that was a free action
He sends her rushing into the fight while he stays put, sending arrows ahead of her.

he'll Target blue if possible, otherwise the nearest possible Target
longbow, attack, deadly aim, inspired, weapon focus, *ignores all cover and concealment*: 1d20 + 12 - 2 + 1 + 1 ⇒ (5) + 12 - 2 + 1 + 1 = 17 for cold iron, slashing, MAGIC: 1d6 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10

longbow, attack, deadly aim, inspired, weapon focus, *ignores all cover and concealment*: 1d20 + 7 - 2 + 1 + 1 ⇒ (9) + 7 - 2 + 1 + 1 = 16 for cold iron, slashing, MAGIC: 1d6 + 3 + 4 + 1 ⇒ (4) + 3 + 4 + 1 = 12

I would be happy to use the token on the first attack roll here, btw


Female N animal (wolf) ranger animal companion 8 | HP 66 | AC 23  T 11 FF 21 | CMB +12, CMD 24 | F: +10, R: +7, W: +5; +4 will vs. enchantments; evasion | Perc: +6, SM: +1, low-light vision, scent | Speed 50ft

Darkpaw runs to the fight and nips at the shadow.

bite, attack, magic fang, inspired: 1d20 + 7 + 1 + 1 ⇒ (12) + 7 + 1 + 1 = 21 for p/b/s, MAGIC: 1d6 + 3 + 1 + 1 ⇒ (5) + 3 + 1 + 1 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Blue is currently inside a tent, so you can't target with arrows. You could ready an attack for when it comes out, though.

Two arrows slam into the orange shade and cause it to dissipate with a strange death rattle.

Darkpaw continues moving forward, and with his magically enhanced teeth, manages to pull a bit of the yellow shadow off, which disintegrates in his jaws.

Aid token passed!

Round 2: (Bold may act)
Blue
Peribras, Wolf
Dortlin (4 str dmg?), Clyde
Lance, Flash
Daniel
Vasily
Ajir (2 str dmg)
Yellow (5 dmg)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

For some reason the forum was not showing any new posts in this thread. Other threads yes but not this one. Weird. And since I presume I would have to make the save every time I'll save the boon.

Dortlin has Clyde move up to yellow and attack. His Narrow Frame means he has to problems in the crowded space.

He then bites yellow.
First activate Broken Wing Gambit
Including: BAB +4, Str +7, Flank +4, size -1, Inspire +1
Bite: 1d20 + 14 ⇒ (11) + 14 = 25 for blugoning/slashing/piercing dmg: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11

Dortlin will attack with his magic Nodachi.
First activate Broken Wing Gambit.
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice
Nodachi: 1d20 + 14 ⇒ (14) + 14 = 28 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (8, 1) + 5 + 1 = 15

If yellow attacks Clyde or Dortlin:

Aoo from both due to Broken Wing Gambit + Paired Opportunists.
Clyde
Including: BAB +4, Str +7, Flank +4, size -1, Inspire +1, Paired Opportunists +4
Bite: 1d20 + 18 ⇒ (14) + 18 = 32 for blugoning/slashing/piercing dmg: 1d6 + 7 + 1 + 2d6d6 ⇒ (2) + 7 + 1 + (4, 3, 2, 3, 6, 6, 4, 5) = 43

Dortlin
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice, Paired Opportunists +4
Nodachi: 1d20 + 18 ⇒ (17) + 18 = 35 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (2, 3) + 5 + 1 = 11

If blue moves adjacent to Clyde:

aoo from Clyde
Including: BAB +4, Str +7, size -1, Inspire +1
Claw: 1d20 + 11 ⇒ (13) + 11 = 24 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

I was wondering - you were much less present than usual, I was starting to worry! Is Clyde have anything making his attack magical, like magic fang? I looked back, but don't see anything.

Dortlan manages to slice off a piece of the yellow darkness, but Clyde bites right through it, catching nothing.

Yellow strikes back at Dortlan, triggering a flurry of responses, but again, only a slight cut from Dortlan for their effort.

Touch Attack vs Dortlan: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Strength Damage: 1d6 ⇒ 5

It is easy to see Dortlan starting to weaken.

Blue moves in, but because he was inside a tent, neither Clyde nor Darkpaw will get an AoO for movement (since they don't threaten the square it leaves).

Fate: 1d2 ⇒ 2

Touch Attack vs Dortlin: 1d20 + 10 ⇒ (6) + 10 = 16
Intelligence Damage: 1d6 ⇒ 5

Round 3: (Bold may act)
Blue
Peribras, Wolf (magic fang)
Dortlin (9 str dmg, 5 Int dmg, lead blades), Clyde
Lance, Flash
Daniel (gravity bow)
Vasily
Ajir (2 str dmg)

Yellow (12 dmg)

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Round 3

Seeing the undead creature touch Dortlin, Vasily begins casting a spell, unleashing a silent scream that can only be heard by the target. The spell creates a sonic attack, that is deafening to the foe.

Cast Ear-Piercing Scream. Target gets a DC 16 Fort save to avoid daze effect (which may not work on undead anyway) and half damage.

EPS damage: 2d6 ⇒ (5, 2) = 7

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