DM Delmoth's Planescape

Game Master Delmoth

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Adventure stage: 4


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As soon as Rinika flies down, nearly on top of the assault, Myress for a moment looks up at her in her exact direction. The gasping strangler shakes their head and again turns their attention back to Jaspan, who is now unconscious, her lungs struggling to draw in breath but they are unable to for some reason. Myress steps closer to their victim.

Meanwhile the rest of the party descends nearby and out of sight so as to not spoil Rinika’s attempted ambush.

Round 1
Myress
Nik <--------------------
Skee <--------------------
Jek <--------------------
Rinika <--------------------
Xibalba <--------------------
Jaspan (unconscious)

[spoiler=Initiative]
Jek: 1d20 + 2 ⇒ (16) + 2 = 18
Nik: 1d20 + 8 ⇒ (17) + 8 = 25
Rinika: 1d20 + 4 ⇒ (13) + 4 = 17
Skee: 1d20 + 4 ⇒ (16) + 4 = 20
Xibalba: 1d20 + 6 ⇒ (7) + 6 = 13
Myress: 1d20 + 7 ⇒ (19) + 7 = 26

Dice for Rinika: 1d20 ⇒ 3


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika tries to figure out what the airman is doing...

Spellcraft: 1d20 + 6 ⇒ (16) + 6 = 22


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Myress is apparently waiting, but Rinika strongly suspects that he is using magic to suffocate Jaspan. She cannot be certain exactly how without further evidence. Detect magic or similar.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika says aloud, "Leave 'er be, y'lathly mephit!"

She hits Jaspan with a https://aonprd.com/SpellDisplay.aspx?ItemName=Dispel%20Magic. Then she moves into full view, giving Myress a more immediate threat.

The hells am I doing sticking my neck out...that's a good way to lose it.


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Rinika subtly tries to remove whatever magic is affecting Jaspan. For a brief second she is able to draw in a ragged breath but then the breath stealing spell reasserts itself. Everyone but Rinika is up in round 1, you definitely hear Rinika.

The murderer doesn't acknowledge Rinika yet.

Rinika is dispelling magic: 1d20 + 11 ⇒ (3) + 11 = 14


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

Thank goodness for Jek's banner of bonus move speed, I can Double Move the 75 feet to where I want to go xD

Nik hears Rinika definitely not just scouting and runs around the building everyone else landed behind. He stops around the corner from Jaspan and Myress, looking up at Rinika with a confused expression.


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek dashes to the scene only barely missing the buildings on the way. 80' move He levels his lance at Myress.

"Yeah! What she said!" He adds not quite sure of all of her words. Swift to Challenge

Readied Action: Attack if she does anything:
Merciful Lance (FFPA): 1d20 + 21 ⇒ (1) + 21 = 22 lol
Non-Lethal Piercing (PA, Challenge): 3d6 + 14 + 12 + 11 ⇒ (6, 6, 6) + 14 + 12 + 11 = 55


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Male CN Strix Alchemist (Chirurgeon, Internal Alchemist) 12 HP: 70/70 | AC: 24/15/19 | CMD: 24 | F: +12; R: +16; W: +7 | Immune: cold, nonlethal, paralysis, sleep | Init: +4 | Perception: +18; Low-Light Vision, Darkvision 60 ft | Conditions:

Khikril flies into the thick of it as the others approach, drawing and drinking a vial of chemicals as he glares at the genasi. "Stop strangling that person, or I'll shove an explosive so far up your..." He trails off, glancing back at Rinika. "Where do you shove things on a kotarr?" Shaking his head, he turns back to the genasi, continuing. "I'll find somewhere to shove it, and trust me when I say that I am both a trained anatomist and very creative!"

Move, drink Targeted Bomb Admixture extract


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Botting Xibalba, she double moves over the building.

Myress does not turn around or look at the party but he does say in a breathy voice, ”Do you think you can stop me, polluting filth? You should leave Air or this will be you soon.”

Jek thinks he’s ready but a butterfly lands on his nose at that exact moment he wants to strike, distracting him.

The alleys and the air above erupt with thick yellow mist, fouling your sight. Soon you find it pressing down on you as it seems to cling to your limbs and clothing. It's almost like swimming through mud.

Solid Fog

PCs are up in round 2

Cast defensively: 1d20 + 24 ⇒ (20) + 24 = 44


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

Does Nik know how well earth elemental summoning would work here? Or Dimension Door? I forget if we have access to the astral ^^;
Knowledge (Planes): are earth elementals available in such an airy place?: 1d20 + 24 ⇒ (16) + 24 = 40
Knowledge (Planes): are we adjacent to the astral so DD works?: 1d20 + 24 ⇒ (17) + 24 = 41


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Nik opens his wizard senses and attunes himself to the subtle vibrations of the plane he's on. Also he notes the physical evidence since arriving to Blurophil. He can say with some confidence that he is on the Elemental Plane of Air, which doesn’t touch the Astral plane required for most teleportation spells. He remembers a book he read, Sabrina Sierra Sara Sablesash's brief Taxonomy of Elemental Phylum and Other Interesting Phenomenon such as Xeg-Yi's Affinity for Embracing, a tome numbering over five thousand tightly scripted pages in Gnomish; Sabrina notes that she has only ever been able to summon creatures native to Air, Smoke, Lightning, and Vacuum, and that they are uncontrolled once summoned.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

Deciding that something with tremorsense isn't available to seek Myress through the cloud, Nik decides to open up another sense.
He feels around himself for life-force. Finding Jek, he begins circling around. As he struggles through the cloud, he notes someone unfamiliar on the other side of Jek though he can't feel the others.
"You can't hide, Myress." Nik says, guessing.

lifesense 12->11; no action is mentioned for this (Su), so it's Nik's standard to activate it
move action: move 20' (half of 30'+10' from that banner)


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika pushes against the fog, perturbed with the situation. She does NOT like being stuck. But...

There's not terribly much she can do about that right now. Whereas Jek likely can.

She slaps Jek on the haunch and power flows through the touch, imposing her will on the bariaur. "Go get'em, ignore the fog!"

Casting Freedom of Movement


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek admires the delicate butterfly and ponders why some things that fly are so startlingly colorful. He wrinkles his nose to gently prompt it fly somewhere safer. His eyes widen. Something had struck his haunch! The situation rushes back into his head... he was in combat! He glances around... it was Rinika! "Hi Rinika!" He beams, thankful that it wasn't someone worse. "Did you see the butterfly?"

Unable to see the mean lady, he steps forward to see where she went... She didn't move! Horns and hooves emerge from the fog.

Unarmed 1 20% Miss (low is bad): 1d100 ⇒ 6

Horns 20% Miss (low is bad): 1d100 ⇒ 31
Horns (secondary, PA): 1d20 + 14 - 4 ⇒ (20) + 14 - 4 = 30
Piercing (secondary, PA, challenge): 1d8 + 1d6 + 4 + 4 + 11 ⇒ (3) + (3) + 4 + 4 + 11 = 25
Confirm?: 1d20 + 14 - 4 ⇒ (12) + 14 - 4 = 22
Piercing (secondary, PA, challenge): 1d8 + 1d6 + 4 + 4 + 11 ⇒ (6) + (1) + 4 + 4 + 11 = 26

Unarmed 2 20% Miss (low is bad): 1d100 ⇒ 3

Unarmed 3 20% Miss (low is bad): 1d100 ⇒ 68
Unarmed 3 (PA): 1d20 + 9 - 4 ⇒ (13) + 9 - 4 = 18
Bludgeoning (PA, challenge): 1d8 + 8 + 12 + 11 ⇒ (6) + 8 + 12 + 11 = 37


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As Jek rams his horns into the wizard Myress he faces unusual resistance that he can't see. He has a choice in that moment, he can abandon the assault Lose your attack action or try to push through it profit surely.


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek stops suddenly.

"Piking Hells... something's weird here..."


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Looking for actions from Xibalba and Skee.


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Female L Incorporeal| Init +6 | AC 20 Touch 19 FlatF 19 | HP | Fort +10 Ref +9, Will +10 | Perception-1 DarkV | Spells: 5- 5/5 4- 7/7, 3- 7/7 2- 7/7, 1- 8/8 0-8/8 Ifrit/Djinn 12 Wishcrafter Sorcerer Phoenix Bloodline

Xibalba is spurns into action, initially frozen by the sight of another 'cousin'. At being called 'filth', however, her focus returned.

Not all of Elemental kind are your family, fool!

In an attempt to over compensate for her lapse, she floats sifting like sand, dusting through the cloud that hinders her allies. Mentally hanging on to Rinika's call to Jek to 'ignore the fog', interpreting it as a general wish. Freedom was a common wish of her own, whispered often in dark spaces.

She snaps. The aroma of mint and salty ocean air fills the space. Her magic rolls off her in a countering haze of sand, pushing against the haze.

Cast Dispel Magic

Dispel Magic: 1d20 + 13 ⇒ (3) + 13 = 16

"Fie!" she spits through gritted teeth as she feels her magic falter.


Male CN Strix Alchemist (Chirurgeon, Internal Alchemist) 12 HP: 70/70 | AC: 24/15/19 | CMD: 24 | F: +12; R: +16; W: +7 | Immune: cold, nonlethal, paralysis, sleep | Init: +4 | Perception: +18; Low-Light Vision, Darkvision 60 ft | Conditions:

Khikril scowls as the mage casts his spell and the air takes on the consistency of quicksand - stymied in his attempts to explode the madman, he instead descends through the soupy fog, his wings flapping furiously as he batters the wizard in the head.

Wing Strike (Solid Fog): 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
Damage (Solid Fog): 1d6 + 1 - 2 ⇒ (3) + 1 - 2 = 2

As he attacks, he emits a non-stop torrent of whistling, which his allies might identify as particularly creative cursing if any of them spoke Strix - as his emergency backup means of attack proves almost completely useless, this torrent of swearing takes on a frustrated tone.

Unfortunately, I can't do much to aid the suffocating person, and Khikril doesn't have much in the way of melee attacks.
Fly 40 feet (difficult terrain)
Wing Strike


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Xibalba's magic fails to remove the thick cloud obscuring vision. Skee swoops in but his wings strike solid planes of air and slide off.

The party can hear the woman in the alley begin to draw in a ragged breath.

Myress regards Skee with some bit of annoyance. He points at Nik and intones, "Give that wolf a banana!" Nik feels nothing special, but everyone near him can smell him suddenly, and he smells absolutely delicious. Jek's mouth waters as Nik suddenly smells like Arborean ginger grass, delicacy when he was a young kid. An intrusive thought enters Jek's head, Just one bite.

Spellcraft DC 21:

If you are within 15ft of Nik, I think just Jek at the moment, you need to give me a DC 24 will save, mind-affecting, polymorph, see spoiler below if you fail

Will fail:
Your form partially transform into a yellow haired wolf. Long sharp teeth sprout from a long muzzle that now juts from your face. Your fingernails thicken and elongate into sharp points. The world around you is now rich with delectable flesh.

You gain a bite and two claw attacks appropriate to your size, you gain the scent ability, you are confused and act as if Nik had attacked you last.

A moment after Myress casts the mysterious spell another scent arises from Myress himself. A sweet chamomile that makes you drowsy and starts to overcome your conscious thoughts.

Anyone who begins their turn or ends their movement within 5ft of Myress must make a DC 24 will, mind-affecting, compulsion, or fall asleep. You get a -4 penalty if you have the scent ability. I know Skee is immune to the effect. So again just Jek.

PCs are up in round 3!

Jaspan, stabilize: 1d20 ⇒ 18
Spellcraft, cast defensively: 1d20 + 24 ⇒ (17) + 24 = 41


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CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Will vs PicNik DC 24: 1d20 + 8 ⇒ (14) + 8 = 22
Will vs Nap DC 24: 1d20 + 8 ⇒ (14) + 8 = 22

Jek's face stretches and distorts as a yellowed hair muzzle pushes outward. The sound of his lance dropping echoes through the alleyways. He grins baring his elongated teeth and looks around with crazed eyes. "Nik! I've got an idea..." He yawns. "I... I need to try... uh..." Jek slowly lays down on his side mid-sentence and falls asleep. His legs start to twitch as he begins dreaming about chasing after Nik in a dark nightmarish forest...


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

Does SR 17 help? I guess I'm not really a target maybe...


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SR just in case: 1d20 + 14 ⇒ (3) + 14 = 17


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Male CN Strix Alchemist (Chirurgeon, Internal Alchemist) 12 HP: 70/70 | AC: 24/15/19 | CMD: 24 | F: +12; R: +16; W: +7 | Immune: cold, nonlethal, paralysis, sleep | Init: +4 | Perception: +18; Low-Light Vision, Darkvision 60 ft | Conditions:

As the woman begins to breathe again, Khikril's head turns to face her - breaking off his attack on the mad mage, he moves to aid the woman, tending to the worst of her wounds.

Move Action - Move 10 ft
Fly (Hover): 1d20 + 28 ⇒ (8) + 28 = 36
Standard Action - Healing Touch; +5 HP
That should be enough to stabilize her, hopefully.

After a moment, he comes to a conclusion, grinning like a madman. "I'm going to have to open her ancillary airway! Now where did I put that knife..." He begins digging in his healer's satchel, searching for his tools. As he tends to Jaspan's wounds, he addresses the woman, hoping to calm her down despite his total lack of any bedside manner. "Hello! My name's Skeessannak'khikril, and I'm going to be performing surgery on you! How many tracheae would you say you have, to the nearest dozen if necessary? On an unrelated note, would you like any more?"


Female L Incorporeal| Init +6 | AC 20 Touch 19 FlatF 19 | HP | Fort +10 Ref +9, Will +10 | Perception-1 DarkV | Spells: 5- 5/5 4- 7/7, 3- 7/7 2- 7/7, 1- 8/8 0-8/8 Ifrit/Djinn 12 Wishcrafter Sorcerer Phoenix Bloodline

Xibalba shouts in surprise at the chaos unfolding around her. The shouts and whistles of her comrades engaging in combat threatened to unseat her cool.

One fire at a time. she breathes deeply and pushes her sand against the fog in a dervish of wicked gestures, finishing with two snaps of finality

Dispel Magic DEUX

"Once morewise, withen feeling!"

Dispel Magic: 1d20 + 12 ⇒ (19) + 12 = 31


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With more effort and magical juice Xibalba is able to disperse the thick yellow hued mess.


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Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika glares at Myress and she reaches a paw out and twists, simultaneously trying to make every bone in his body rotate clockwise about its own center. "How do YOU like people messing with your insides?"

Casting Boneshaker, trying to yank him 5 ft up, DC17 Fort save for half damage and negate the movement.

Boneshaker damage: 9d6 ⇒ (3, 6, 6, 2, 2, 2, 5, 1, 5) = 32


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

I love action economy when it benefits me :D

Nik casts Curse, Major (DC 23) on Myress. 50% chance of no action if he fails his save. Also, he doesn't have SR, does it? D:
"Jek? Er-" Nik begins, then he remembers their new wish granter.
"I wish Jek were all better." Nik calls up, hopeful Xibalba can figure it out.

Spells etc:

before this post

Items with limited uses per day
. 2/3 Lesser Rod of Metamagic, Extend
. 3/3 Lesser Rod of Metamagic, Silent

Supernatural Abilities
. (1 at a time) Corpse Companion
. 10/12 rounds Life Sight (20' range blindsight (to detect and differentiate between living and undead creatures only))
. 10/10 Power Over Undead (30' burst; DC 20 will)

Spell-like Abilities
. 10/10 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 6 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 6th (3+1/day) Curse, Major (DC 23) (S), Disintegrate (DC 23), Disintegrate (DC 23), Undeath Ward
. 5th (4+1/day) Possession (S), Fabricate, Shadow Evocation, Undead Anatomy II, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 22; +1 CL), Summon Monster 4
. 3rd (6+1/day) Vampiric Touch (S), Appearance of Life (DC 20), Fireball (DC 20), Fly, Haste, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 19) (S), Blur, Flaming Sphere (DC 20; +1 CL), Glitterdust (DC 19), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 18) (S), Feather Fall, Grease (DC 18), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


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Skee has to guess the number and position of their tracheae when performing his tracheotomy, since the woman is unresponsive. Lucky for Jaspan, Skee guesses correctly and bypasses her crushed airway. After briefly fluttering her eyes open she passes out again, a victim of Myress' pheromones.

Myress' grits his teeth as Rinika tears up his insides by briefly commanding his skeleton. The nubimancer fights though it uncharacteristically well. 16 damage

Nik's curse appears to passes through Myress like a stone trying to hurt a strong breeze.

Myress lifts off from the alley dust flying picking up as the wind carries them aloft. Flying over to Rinika he seizes her by the throat. He says through gritted teeth, "I will choke the life from you and all of your kind until Air is pure again." Provoke from Skee, Rinika is grappled (unless immune) and DC 24 will, compulsion, mind-affecting, to Rinika and Xibalba or they fall asleep (unless immune).

PCs are up! Except those who are asleep. You've done 16 damage so far.

Jaspan vs Sleep: 1d20 + 2 ⇒ (1) + 2 = 3
Fortitude vs Bones: 1d20 + 10 ⇒ (18) + 10 = 28
Will vs Curse: 1d20 + 14 ⇒ (11) + 14 = 25
Grapple vs Rinika, one hand: 1d20 + 22 - 4 ⇒ (13) + 22 - 4 = 31


Female L Incorporeal| Init +6 | AC 20 Touch 19 FlatF 19 | HP | Fort +10 Ref +9, Will +10 | Perception-1 DarkV | Spells: 5- 5/5 4- 7/7, 3- 7/7 2- 7/7, 1- 8/8 0-8/8 Ifrit/Djinn 12 Wishcrafter Sorcerer Phoenix Bloodline

"Rinika!"

The djinns shout at her assailed friend, suddenly turns into a yawn she tries to shake away. Her nose wiggles at hearing Nik's wish. Like a sneeze on the verge of dispersal, an itch that needs scratching. But a curtain of drowsiness falls too suddenly. Her raised hand ready to snap Jek awake, falters and the giant collapses backwards all at once, unfortunately unconscious. Xibalba doesn't dream.

Will: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22

+2 against mind-affecting effects from Deification Obedience


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I need a saving throw from Rinika and actions from Nik, Skee, and possibly Rinika.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Will DC 24, +2 vs mind-affecting: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26

Rinika maintains her consciousness, if barely, and tries to escape!

Escape Artist: 1d20 + 4 ⇒ (18) + 4 = 22

She chokes out, "I wish I was free, I wish I..oh crap!"


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

This turn I'm buffing Rinika, but next round I might want Black Tentacles; is there a place Nik can target with Black Tentacles that is at least 25' off the ground and within 20' of Myress? Maybe the building is over 25' tall?

"Hey! Let her go!" Nik shouts before casting Grease on Rinika's armor.

"What do you mean 'all your kind'? Don't like tourists?" Nik shouts up.

CMD 24->34 vs grappling, I think that means he has a 75% chance of letting go if he doesn't switch to both hands?

Spells etc:

before this post

Items with limited uses per day
. 2/3 Lesser Rod of Metamagic, Extend
. 3/3 Lesser Rod of Metamagic, Silent

Supernatural Abilities
. (1 at a time) Corpse Companion
. 9/12 rounds Life Sight (20' range blindsight (to detect and differentiate between living and undead creatures only))
. 10/10 Power Over Undead (30' burst; DC 20 will)

Spell-like Abilities
. 10/10 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 6 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 6th (3+1/day) Curse, Major (DC 23) (S), Disintegrate (DC 23), Disintegrate (DC 23), Undeath Ward
. 5th (4+1/day) Possession (S), Fabricate, Shadow Evocation, Undead Anatomy II, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 22; +1 CL), Summon Monster 4
. 3rd (6+1/day) Vampiric Touch (S), Appearance of Life (DC 20), Fireball (DC 20), Fly, Haste, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 19) (S), Blur, Flaming Sphere (DC 20; +1 CL), Glitterdust (DC 19), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 18) (S), Feather Fall, Grease (DC 18), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


Male CN Strix Alchemist (Chirurgeon, Internal Alchemist) 12 HP: 70/70 | AC: 24/15/19 | CMD: 24 | F: +12; R: +16; W: +7 | Immune: cold, nonlethal, paralysis, sleep | Init: +4 | Perception: +18; Low-Light Vision, Darkvision 60 ft | Conditions:

As the fog clears, Khikril's eyes light up, and he abandons the unconscious evildoer to fly after Myress. "Hello again, friend! Here's a riddle for you - what has weird hair and is on fire?" Pulling out a vial with a skull label, he shakes it vigorously before pulling out the cork with his teeth, grinning maniacally. "Not me, that's for sure!" The crazed bird-man throws the violently fizzing mixture at the genasi, ducking his head to avoid the worst of the flames.

Bomb: 1d20 + 15 ⇒ (10) + 15 = 25
Damage (Targeted Bomb Admixture): 6d6 + 12 ⇒ (1, 4, 3, 6, 6, 5) + 12 = 37 fire damage - no splash.


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Yeah you can cast black tentacles on the side of the building to grab him. This would potentially grab Jek and Xibalba too (a feature not a bug).

Nik greases up Rinika, which looks awful, but at least it makes her even more slippery. Skee tosses a homemade explosive at the spellslinger. Hitting the genasi square in the torso, thankfully the shaped charge does not light Rinika on fire. Hit and full damage.

Myress fights through the pain of burning flesh and his grip tightens on Rinika’s neck, beads of magical grease bulging through the cracks in his fingers. With his other hand he makes an arcane gesture at Skee and curved lines of force begin to snap around the chirurgeon.

Rinka takes 12 damage and needs to give me a Will DC 24 or fall asleep, she is still grappled but not pinned. Skee needs to give me a reflex DC 22 or be trapped in a giant magic invisible hamsterball.

Spellcraft DC 19:
Resilient sphere

Maintain grapple, one hand, unbroken, grease: 1d20 + 22 - 4 + 5 - 10 ⇒ (20) + 22 - 4 + 5 - 10 = 33 Okay then.
Unarmed: 1d4 + 7 ⇒ (2) + 7 = 9
Sneak Attack damage: 2d6 ⇒ (1, 2) = 3

PCs are up in round 2


CG M Bariaur│Cav 11 Brwl 1│HP 111/111│AC 22 (+3 w/shield), FF 20 (+3 w/shield), Touch 13│CMD 35│F13 R11 W8│Init 2│Per 17 DV│Speed 80'│Conditions:
Fleet Standard:
Allies within 60' gain +10' land speed (enh) and +1 dodge bonus to AC during any round in which they moved at least 10'
Usable/day:
Challenge 3/4; Tactician 3/3; Martial Flexibility 4/4

Jek's legs stop twitching. His long sharp teeth clench as he dreams of finally sinking them into Nik. He makes a little happy wolf sound. His yellow snout begins to move back and forth with joyous thoughts of triumphantly rending him apart.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Will Save DC 24, Mind Affecting: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19

Rinika decides now would be a great time for a little catnap.


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Skee, Nik is waiting on the result of your reflex.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

Need to know what/who to disintegrate xD


Male CN Strix Alchemist (Chirurgeon, Internal Alchemist) 12 HP: 70/70 | AC: 24/15/19 | CMD: 24 | F: +12; R: +16; W: +7 | Immune: cold, nonlethal, paralysis, sleep | Init: +4 | Perception: +18; Low-Light Vision, Darkvision 60 ft | Conditions:

Reflex: 1d20 + 16 ⇒ (1) + 16 = 17

Khikril tries to fly out of the way of the mad mage's spell, but ends up flying directly into the side of the nearby building instead. Encased in the Globe of Invulnerability, he plummets to the ground, frantically flapping his wings in the tiny enclosed space.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

Pretty sure that reflex is before your turn, so if you wanna wake someone up and/or blow someone up, this should help...

Nik hesitates a moment as Khikril gets trapped and Rinika passes out. He decides that more firepower helps more in the long run. A thin, green ray springs from Nik's pointing finger.
Ranged Touch vs Resilient Sphere: 1d20 + 10 ⇒ (14) + 10 = 24 Now I'm sad I'm not disintegrating the guy xD
The ray hits the globe that just formed around his feathered friend, freeing Skeessannak'khikril.

Spells etc:

before this post

Items with limited uses per day
. 2/3 Lesser Rod of Metamagic, Extend
. 3/3 Lesser Rod of Metamagic, Silent

Supernatural Abilities
. (1 at a time) Corpse Companion
. 9/12 rounds Life Sight (20' range blindsight (to detect and differentiate between living and undead creatures only))
. 10/10 Power Over Undead (30' burst; DC 20 will)

Spell-like Abilities
. 10/10 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 6 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 6th (3+1/day) Curse, Major (DC 23) (S), Disintegrate (DC 23), Disintegrate (DC 23), Undeath Ward
. 5th (4+1/day) Possession (S), Fabricate, Shadow Evocation, Undead Anatomy II, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 22; +1 CL), Summon Monster 4
. 3rd (6+1/day) Vampiric Touch (S), Appearance of Life (DC 20), Fireball (DC 20), Fly, Haste, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 19) (S), Blur, Flaming Sphere (DC 20; +1 CL), Glitterdust (DC 19), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 18) (S), Feather Fall, Grease (DC 18), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


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Nik fires a green ray at Skee, thankfully not harming him, but instead popping the bubble encasing him.

Skee may act!


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Skee hesitates after he is freed.

Myress surveys the alley, he drops Rinika to the ground giving the catfolk a nasty bruise and waking her up. Rinika feels the urge to pounce on Nik, tearing open his belly and devouring him.

See this post for save and effect.

Myress pulls out an apparently empty vial, unstoppers it and loudly breathes the contents in will giving Skee an icy glare. The chirurgeon's breath begins to leave him, violently.

DC 23 or Suffocate

PCs are up! I believe that means Nik, Skee, and Rinika.

Fall: 1d6 ⇒ 5


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

Welp, Nik has highest initiative, might as well go first...

Nik watches Rinika drop and land with a dull thud.
"NOT LIKE THAT!" he explains shrilly before another thin, green ray launches from his fingertip and tags Myress.

Disintegrate (DC 23)
Ranged Touch: 1d20 + 10 ⇒ (19) + 10 = 29
Damage on failed DC 23 fort save: 24d6 ⇒ (3, 4, 1, 2, 4, 5, 3, 2, 3, 2, 4, 2, 6, 3, 4, 4, 5, 6, 2, 2, 2, 3, 6, 1) = 79
Damage on successful DC 23 fort save: 5d6 ⇒ (1, 4, 4, 6, 3) = 18

Spells etc:

before this post

Items with limited uses per day
. 2/3 Lesser Rod of Metamagic, Extend
. 3/3 Lesser Rod of Metamagic, Silent

Supernatural Abilities
. (1 at a time) Corpse Companion
. 8/12 rounds Life Sight (20' range blindsight (to detect and differentiate between living and undead creatures only))
. 10/10 Power Over Undead (30' burst; DC 20 will)

Spell-like Abilities
. 10/10 Bolster (Undead) (+3 profane on attacks and saves; 1 temp hp/HD; +2 turn resistance; 6 round duration)
. 1/1 Pyrotechnics (DC 14)

Spells Prepared:
. 6th (3+1/day) Curse, Major (DC 23) (S), Disintegrate (DC 23), Disintegrate (DC 23), Undeath Ward
. 5th (4+1/day) Possession (S), Fabricate, Shadow Evocation, Undead Anatomy II, Wall of Force
. 4th (4+1/day) Enervation (S), Black Tentacles, Dimension Door, Flaming Sphere, Greater (DC 22; +1 CL), Summon Monster 4
. 3rd (6+1/day) Vampiric Touch (S), Appearance of Life (DC 20), Fireball (DC 20), Fly, Haste, Haste, Tiny Hut
. 2nd (6+1/day) Command Undead (DC 19) (S), Blur, Flaming Sphere (DC 20; +1 CL), Glitterdust (DC 19), Levitate, Mirror Image, Resist Energy (+1 CL)
. 1st (6+1/day) Ray of Enfeeblement (DC 18) (S), Feather Fall, Grease (DC 18), Infernal Healing, Infernal Healing, Infernal Healing, Warp Sense (+1 CL)
. cantrips (at will) Detect Magic (+1 CL), Ghost Sound (DC 15), Mending (+1 CL), Prestidigitation


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Will DC24, wolfination, mind affecting: 1d20 + 11 + 2 ⇒ (5) + 11 + 2 = 18

Rinika, suddenly tiger-striped with blonde streaks through her fur and goofy hair, rounds on Nik with huge teeth bared and a feral hunger in her eyes. "Stay your skinny ass still, Nick!" she yells as she pounces.

Claw, possessed hand: 1d20 + 13 - 1 ⇒ (17) + 13 - 1 = 29
Damage, possessed: 1d4 + 1 - 1 ⇒ (1) + 1 - 1 = 1

As her claws fly toward Nik's eyes, she feels a tugging that throws her strike just barely off her target, softening the scratch. She grunts in annoyance at that pompous, goody-two-shoes spirit in the Spot holding back her hand. "Nyah! Always spoiling my fun!"

If she is close enough to full attack:
She follows up with more attacks:

Claw: 1d20 + 13 ⇒ (5) + 13 = 18
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Bite: 1d20 + 12 ⇒ (11) + 12 = 23
Damage, possessed: 1d6 ⇒ 6


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Fort that doesn't matter: 1d20 + 10 ⇒ (19) + 10 = 29

Myress disintegrates into a quickly dissipates into a puff of ash, further polluting the plane he professed to protect. As you observe his gear it goes from drifting lazily in the wind to falling, as if gravity suddenly asserted itself.

Nik escapes the clutches of his companions by running away for a minute after which they return to normal or awaken, he remembers that dimension door will not work here.

Loot:
Violet thorny and dusty rose prism ioun stone (the source of them is unclear since they were not orbiting Myress' head), ring of freedom of movement, ring of counterspells (possession currently), pressure suit, robe of components, an exquisitely carved ivory statue of a naked man with bat-like wings, diamond pin worth 100gp, a bottle of perfume, a rose frozen in time (it does not wilt or die, a single petal has been plucked) Oriam will buy this curiosity for his collection for 500gp, 5 vial filled with nothing but air, a small crystal sphere, a bag filled with dried peas, scrolls: contingency, delectable flesh, cloak of dreams, ether step, suffocation, echolocation, unflappable mein, ablative barrier, ashen path, extreme flexibility, windy escape, see alignment, summon monster I, secluded grimoire, obscuring mist

You've saved Jaspan who now breathes softly in a fitful sleep. What do our confused heroes do now? You've saved the city from the gasping strangler. You could possibly investigate his residence or that of the oracles.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

"Nyiiiik get back here I just need a nyibble, stand stii..." Rinika blinks, pausing her scampering, and frustratedly tugs at her paw again as her spot zips around between her paws, her face, and even tugging backward on her tail, seemingly trying to slow her down. Her frustration slowly dissolves into brief confusion and then mild embarassment as she pats her hair back into place as if nothing had happened. "Well. That was quite the battle. Wizards. Ugh." She saunters over and begins rifling through the wizard's pockets. "Oh! Oh this is quite the haul. Oh look! Ooooh, so many scrolls!"


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Damn, that statue is worth 1500gp.


CN Male Peri-blooded Aasimar | Necromancer 12 | HP 86/86 | AC 18, TCH 15, FF 15; SR 17 | CMB 7, CMD 23 | Fort +9 Ref +11 Will +10 | Init +8, Perc +11; Darkvision 60' | Speed 30' | Spells etc | ammo 47+1/48(S/CI) | Conditions: Deathwatch (CL1), xbow handy

"Scrolls?" Nik asks, popping his head out of hiding.
He takes a few tentative steps closer before joining in the pillaging of what once belonged to Myress.
"Finders keepers!"

He pauses a moment to look around for the rest of the party.
"Also... what's wrong with wizards?" he asks Rinika pointedly, as he begins examining another scroll.


Schrodinger's Catgirl Oracle 11 | Init +4 | AC 25 T16 FF21 | HP 69/80 | Fort +8 Ref +10, Will +11 (+2 disease, mind affecting) | Perception+14 DV, SiD | Spells: 5: 5/5 4: 6/7, 3: 5/7 2: 4/7, 1:8/8

Rinika looks up wide-eyed from staring at the statue toward Nik. "I, um, oh, what? Wizards? Well, they're well prepared. Smart. Tough nuts to crack. That's all. Nothing against them, y'know, as people. Nice to have on your side, even. But a tough fight. That one was fast, 'specially."

She tosses the statue into the bag but then crouches next to the pile staring at the rose. She fishes Nansi out of a pocket and asks, "Hey kid, what do you make of this? I think the doomlets are gonna hate it." She gives the tiny modron a pat. "Just like you."

She stands, and catches sight of her Spot hanging out at the tip of her tail.

"And you!" she says, pulling her tail in front of her face to address the Spot directly. "I uhm...Thanks, I guess. Or maybe Nik should be thanking you. Let's work on that sign language on our way to the next place. I need to learn more about you."

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