GM Fuzzfoot's GD-VI Session 2 Solstice Scar Std Tier 5-6 (Oct 6 Start) (Inactive)

Game Master PJP

Map & Handouts

Aid Tokens

PC Boons:

* PCs gain a +1 on attack and damage rolls against animals and magical beasts for the rest of the adventure.
* Before attempting a Bluff, Escape Artist, Perform, or Sleight of Hand check during this adventure, a PC can decide to roll twice and take the higher result. Each PC can use this benefit once before the end of the adventure.
* Each PC gains the Nimble Moves feat until the end of the adventure.
* Each PC chooses either the Acrobatic or Athletic feat and gains it for the rest of the adventure. (Let me know which you choose)
* Each PC can use martial flexibility as a 1st-level brawler once before the end of the adventure; if a PC already has the martial flexibility class feature, she gains 1 additional use per day for the rest of the adventure.
* At the start of an encounter, each PC can choose to gain the Precise Strike feat for the duration of the encounter. Each PC can use this benefit once before the end of the adventure.


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Grand Lodge

GM

A mass of orcs and their monstrous allies charges down the foothills. Remnants of an ancient dwarven outpost provide cover and an obstacle in their path; it is the most defensible position from which to confront the enemy vanguard.

As you approach, the sound of a battlecry fills the air. "FOR THE GLORY OF GUTRATTLE!"

GM Screen:

Dortlin: 1d20 + 5 ⇒ (15) + 5 = 20
Daniel: 1d20 + 4 ⇒ (7) + 4 = 11
Peribras: 1d20 + 67 ⇒ (11) + 67 = 78
Ajir: 1d20 + 5 ⇒ (2) + 5 = 7
Vassili: 1d20 + 6 ⇒ (1) + 6 = 7
Lance: 1d20 + 2 ⇒ (10) + 2 = 12

Ogres: 1d20 - 1 ⇒ (6) - 1 = 5
Mystic: 1d20 - 1 ⇒ (17) - 1 = 16
Worg: 1d20 + 2 ⇒ (7) + 2 = 9

Round 1:
Dortlin
Peribras

Orc Mystic
Lance
Daniel
Worgs
Ajir
Vassili
Ogres

Having some trouble setting up the map, but once it's up you can act. Reviewing characters on the fly, so forgive me if I miss something. Pets will be acting on their owners initiative for this encounter.

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Lance is usually mounted, and is particularly vocal about people being in front of him - flanks are fine, but just not in his frontal charge lane :p

Grand Lodge

GM

Alright, maps on mobile ftw! Monsters are up, place yourselves within the bluish dotted rectangle on the left of the map, and take your first turns starting from there. Black objects on the map block line of sight, square containing objects on the map count as difficult terrain.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Same. Dortlin usually rides his ape Clyde.

Dortlin will cast Stone Call dealing blugoning dmg: 2d6 ⇒ (1, 2) = 3
in a 40 ft radius. That area is now all hindering terrain.
He will use Animal Focus Bull to increase his Str as a swift action.

He will have Clyde use Chameleon Step to go double his speed as a move action (80ft) while he pulls out his Bardiche.

Clyde will then use his Dirty Trick (Blind) combat maneuver to try and blind blue.
Activate Broken Wing Gambit as a free action.
Combat Maneuver blind: 1d20 + 16 ⇒ (14) + 16 = 30
This provokes if blue has both combat reflexes and reach reducing half the dmg dealt from the CMB check. Dortlin takes the other half due to Shield Companion.

If blue attacks Dortlin:
Aoo from both due to Broken Wing Gambit + Paired Opportunists.
Clyde will use a claw attack.
claw: 1d20 + 14 + 4 ⇒ (18) + 14 + 4 = 36 for blugoning/slashing dmg: 1d6 + 7 ⇒ (4) + 7 = 11

Dortlin will use Improved Trip.
Bardiche: 1d20 + 16 + 4 ⇒ (14) + 16 + 4 = 34

If blue attacks Clyde:
No effect because Dortlin didn't attack so didn't activate Broken Wing Gambit.

If an enemy moves through Dortlin and Clyde's 10 foot reach and provokes:
Aoo from both including Paired Opportunists.

Dortlin will use Improved Trip.
Bardiche: 1d20 + 16 + 4 ⇒ (16) + 16 + 4 = 36

Clyde will use a claw attack.
claw: 1d20 + 14 + 4 ⇒ (7) + 14 + 4 = 25 for blugoning/slashing dmg: 1d6 + 7 ⇒ (1) + 7 = 8

If another enemy moves through Dortlin and Clyde's 10 foot reach and provokes:
Aoo from both including Paired Opportunists.

Dortlin will use Improved Trip.
Bardiche: 1d20 + 16 + 4 ⇒ (17) + 16 + 4 = 37

Clyde will use a claw attack.
claw: 1d20 + 14 + 4 ⇒ (13) + 14 + 4 = 31 for blugoning/slashing dmg: 1d6 + 7 ⇒ (4) + 7 = 11

If yet another enemy moves through Dortlin and Clyde's 10 foot reach and provokes:
Aoo from both including Paired Opportunists.

Dortlin will use Improved Trip.
Bardiche: 1d20 + 16 + 4 ⇒ (3) + 16 + 4 = 23

Clyde will use a claw attack.
claw: 1d20 + 14 + 4 ⇒ (10) + 14 + 4 = 28 for blugoning/slashing dmg: 1d6 + 7 ⇒ (1) + 7 = 8

Grand Lodge

GM

Go ahead and place a mounted token for yourself on the map (slide 1) and take your action from there.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Seeing the advancing foes, and knowing the martial prowess of his allies, Vasily launches into a Molthuni warsong he learned during his time there. The way the bard twists teh chords and chants the lyrics imparts a morale-boosting power to all allies that hear, leading them to greater feats in battle. The Varisian moves forward nearer the action, but sure to leave a clear lane for the mounted cavalier.

Standard action to begin Bardic Performance. Move Action to position indicated by arrows.

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Peribras is riding his Medium wolf, Darkpaw. Could you place her on the map?

Peribras spurs Darkpaw to the right flank and behind one of the fortress walls.

double move for Darkpaw. Peribras casts aspect of the falcon on himself as she goes

-Posted with Wayfinder

Grand Lodge

GM

Peribas: Casting on a moving mount (i.e. casting during a double move) requires a concentration check DC 10 + Spell Level. You can either attempt the concentration check, or change that to a single move, I'll leave that up to you since it doesn't affect the flow of combat at the moment.

Relevant Rules:
PRD wrote:
Casting Spells While Mounted: You can cast a spell normally if your mount moves up to a normal move (its speed) either before or after you cast. If you have your mount move both before and after you cast a spell, then you're casting the spell while the mount is moving, and you have to make a concentration check due to the vigorous motion (DC 10 + spell level) or lose the spell. If the mount is running (quadruple speed), you can cast a spell when your mount has moved up to twice its speed, but your concentration check is more difficult due to the violent motion (DC 15 + spell level).

Peribras takes off around the southern edge of the ruins, while Dortlin rushes in, bringing up a blast of gravel and stone to cover his dramatic entrance. He rushes in, under cover of the falling gravel, and Clyde lets out a bellowing growl, blowing the settling dust into the ogre's face.

The Orc Mystic glowers at Dortlin, then looks down at Clyde. He utters a single word in orc.

Orc Language:
"BETRAY!"

Spellcraft DC 16:
He is casting Murderous Command

I'll need a Will Save for Clyde

Round 1:
Dortlin (Clyde: Broken Wing, Pending Will Save)
Peribras
Orc Mystic (Blk)
Lance
Daniel

Worgs (R/O/Y)
Ajir
Vassili
Ogres (G/B/P)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Clyde's Will save: 1d20 + 3 + 1 ⇒ (4) + 3 + 1 = 8 +4 vs Enchantment/Charm

Think I want to use my folio reroll on that.

Clyde's Will save reroll: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12 +4 vs Enchantment/Charm

Spellcraft: 1d20 + 6 ⇒ (20) + 6 = 26

Yea glad I did.

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Lance moves up the field to a more advantageous position...

That starting box sucked had for a mounted charger :(

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel steps forward, giving a little cover to B.C. who stands ready just behind. He yells out a warning to his allies, "That Orc in the middle just yelled 'Betray!'" Seeing the Orc is well protected he takes aim at the closest Ogre and unloads three arrows.

Actions/Rolls:
Full Attack against Blue Ogre (Flat Footed?) with Rapid Shot and Deadly Aim. No cover penalties yet, I do have Precise Shot. B.C.
doesn't usually get involved in combat.

Attack - Rapid - Deadly: 1d20 + 12 - 2 - 2 ⇒ (18) + 12 - 2 - 2 = 26 for Piercing/Magic + Deadly: 1d8 + 3 + 4 ⇒ (7) + 3 + 4 = 14

Rapid Shot - Rapid - Deadly: 1d20 + 12 - 2 - 2 ⇒ (10) + 12 - 2 - 2 = 18 for Piercing/Magic + Deadly: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Iterative - Rapid - Deadly: 1d20 + 7 - 2 - 2 ⇒ (6) + 7 - 2 - 2 = 9 for Piercing/Magic + Deadly: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir approaches the skirmish and begins to gather power as he assesses the situation.

Grand Lodge

GM

Daniel sinks a pair of arrows into the lumbering Ogre, but the massive hulking humanoid is able to sustain the final potentially fatal shot thanks to it's armor.

One of the Worgs rushes in at Dortlin. The creatures is dropped and rolled onto it's back with a sweep of his Bardiche, and Clyde manages to get a solid blow. The creature attempts to get back up but is rapidly cut down for it's effort (Since you can't make another trip attempt on a prone target, I'll assume Dortlin's AoO is to strike, not to trip. With it's remaining few HP, that will finish it no matter what damage you roll). A second Worg rushes the duo and is also dropped and beaten, but this one is able to roll to it's feet unimpeded. The last worg moves forward in front of it's master, looks about a bit confused, then rushes the frontline (double move). Ajir moves forward, gathering power for his pending blast, and Vassili begins to bolster his ally's spirits.

Finally, the lumbering Ogres move forward. The first Ogre swings it's massive club, attempting to knock Dortlin off of Clyde.

The Ogre slams into him with great strength, but as the club falls, Clyde slashes out fatally wounding the ogre. I think that accounts for all of your AoOs.

The second ogre, it's movement impeded by a fallen column, hurls a javalin at the frontline while the third moves forward to strike.

Green Javalin vs Clyde: 1d20 + 1 ⇒ (11) + 1 = 12 Miss

Purple Greatclub vs Dortlin: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 2d8 + 7 ⇒ (6, 1) + 7 = 14

Round 2 (Bold may act):
Dortlin (-14)
Peribras (Need concentration check for mounted casting)

Orc Mystic (Blk -3)
Lance
Daniel
Worgs (R -11 | Y -3)
Ajir
Vassili
Ogres (G -3 | P -3)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Clyde has 4 aoos so can attack the second Worg as it stands.
aoo on red Worg: 1d20 + 14 + 4 + 1 ⇒ (17) + 14 + 4 + 1 = 36 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Since Clyde can't 5ft step through magicly created difficult terrain Dortlin will have Clyde move to within reach of the purple ogre and attack.

Clyde will activate broken wing gambit then claw at purple.
Including: Inspire Courage
claw: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

Dortlin will try to trip him activating broken wing gambit in the process.
Including: Inspired Courage
improved trip: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Fail. If it was by 5 or more and Dortlin would have been unmounted he will drop his Bardiche then spend a move action retrieving it.

If purple attacks Dortlin or Clyde:
aoo from both due to broken wing gambit + Paired Opportunists.
Including: Inspire Courage
Dortlin
improved trip: 1d20 + 17 + 4 + 1 ⇒ (9) + 17 + 4 + 1 = 31
Clyde
claw: 1d20 + 14 + 4 + 1 ⇒ (9) + 14 + 4 + 1 = 28 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13

if any enemy provokes by moving through our threatened area:

2 aoos
Including: Inspire Courage and paired opportunists
Dortlin
improved trip: 1d20 + 17 + 4 + 1 ⇒ (17) + 17 + 4 + 1 = 39
Clyde
claw: 1d20 + 14 + 4 + 1 ⇒ (4) + 14 + 4 + 1 = 23 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14

some other aoo rolls for good measure:

Including: Inspire Courage and paired opportunists
Dortlin
improved trip: 1d20 + 17 + 4 + 1 ⇒ (17) + 17 + 4 + 1 = 39
If it was an attack instead of a trip -2 to the attack roll and cold iron/slashing dmg: 1d10 + 7 + 1 ⇒ (4) + 7 + 1 = 12
Clyde
claw: 1d20 + 14 + 4 + 1 ⇒ (16) + 14 + 4 + 1 = 35 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Dortlin
improved trip: 1d20 + 17 + 4 + 1 ⇒ (7) + 17 + 4 + 1 = 29
If it was an attack instead of a trip -2 to the attack roll and cold iron/slashing dmg: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Clyde
claw: 1d20 + 14 + 4 + 1 ⇒ (5) + 14 + 4 + 1 = 24 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Grand Lodge

GM

He took 4 AoOs. 2 on the first Worg, 1 on the second, 1 on the Ogre. I just tried to stick to your spoilers as best as I could. With 10 ft reach you do threaten the second diagonal, so you don't have to move. There is an FAQ/errata for that, but I don't have the link on hand at the moment. If you have any iterative attacks to make, be my guest.

Round 2 (Bold may act):
Dortlin (-14)
Peribras (Need concentration check for mounted casting)
Orc Mystic (Blk -3)
Lance
Daniel
Worgs (R -11 | Y -3)
Ajir
Vassili
Ogres (G -3 | P -3)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Ah so both took an aoo when the first Worg stood up. Got it. Thought I was further away, Dortlin only gets one attack but Clyde can take a second attack vs purple if he doesn't move.

Including: Inspire Courage
claw: 1d20 + 14 + 1 ⇒ (8) + 14 + 1 = 23 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

concentration check: 1d20 + 3 ⇒ (2) + 3 = 5

-Posted with Wayfinder

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Peribras spurs Darkpaw around the ruin and then takes aim at the nearest red warg.

Longvbow, attack, deadly aim, inspired, animal boon: 1d20 + 12 - 2 + 1 + 1 ⇒ (17) + 12 - 2 + 1 + 1 = 29 for piercing, cold iron, magic: 1d8 + 3 + 4 + 1 + 1 ⇒ (2) + 3 + 4 + 1 + 1 = 11
Longvbow, attack, deadly aim, inspired, animal boon: 1d20 + 7 - 2 + 1 + 1 ⇒ (9) + 7 - 2 + 1 + 1 = 16 for piercing, cold iron, magic: 1d8 + 3 + 4 + 1 + 1 ⇒ (1) + 3 + 4 + 1 + 1 = 10

-Posted with Wayfinder


Female N animal (wolf) ranger animal companion 8 | HP 66 | AC 23  T 11 FF 21 | CMB +12, CMD 24 | F: +10, R: +7, W: +5; +4 will vs. enchantments; evasion | Perc: +6, SM: +1, low-light vision, scent | Speed 50ft

Darkpaw bares her teeth, preparing to bite at the first thing that comes in reach

readied attack, inspired: 1d20 + 7 + 1 ⇒ (9) + 7 + 1 = 17 for b/p/s: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7 plus free trip attempt: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11

-Posted with Wayfinder

Grand Lodge

GM

Clyde and Dortlin begin their routine on the Ogre that dared approach them, however Clyde has a hard time tearing at the Ogre's thick skin, and Dortlin drops his polearm on the ground.

Peribras comes up around the side and sinks 2 shots into the nearest Worg, felling it.

The priest calls out with a lust for blood and prepares himself for melee. "Death to the pinkskins!!!"

Round 2 (Bold may act):
Dortlin (-14, Disarmed)
Peribras (Need concentration check for mounted casting)
Orc Mystic (Blk -3, Bull's Strength, 1 Mirror Image)
Lance
Daniel

Worgs (Y -3)
Ajir
Vassili
Ogres (G -3 | P -17)

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel steps up again and draws his bow tight, unleashing a torrent of arrows at the nearest Ogre. He yells back, "does that mean I'm okay because my skin isn't pink!?!"

B.C. moves up behind.

Actions/Rolls:
Full Attack with Rapid Shot and Deadly Aim. Cover penalties left up to GM. B.C. move action 10 feet.

Attack - Rapid - Deadly: 1d20 + 12 - 2 - 2 ⇒ (3) + 12 - 2 - 2 = 11 for Piercing/Magic + Deadly: 1d8 + 3 + 4 ⇒ (2) + 3 + 4 = 9

Rapid Shot - Rapid - Deadly: 1d20 + 12 - 2 - 2 ⇒ (6) + 12 - 2 - 2 = 14 for Piercing/Magic + Deadly: 1d8 + 3 + 4 ⇒ (4) + 3 + 4 = 11

Iterative - Rapid - Deadly: 1d20 + 7 - 2 - 2 ⇒ (11) + 7 - 2 - 2 = 14 for Piercing/Magic + Deadly: 1d8 + 3 + 4 ⇒ (8) + 3 + 4 = 15

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

You might have missed it. I mentioned that if Dortlin did drop it he used his move action that round to pick it back up.

Grand Lodge

GM

I misread, I thought that meant if you dropped it and were dismounted for some reason. That'll be a DC20 Ride check for quick dismount, otherwise it will take a move action to dismount. Go ahead and make your check. If you pass, you've got your weapon back, otherwise you're next to your weapon and can retrieve it on your next turn. Also, picking up an unattended object provokes an AoO.

Grand Lodge

GM

The ogre turns and looks at Daniel, scratching his head as he contemplates the question. Three arrows strike him in the shoulders, but none pierce his armor and hide.

Given the Worg's positioning, I'm going to have him take his turn now. If Lance's action kills it then it drops before it takes said action. That way I can open up the field for the rest of the party to act.

As Lance maneuvers his horse around, the last standing Worg lunges in at Vasily, biting at his leg and attempting to pull it out from under him!

Bite: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Trip: 1d20 + 7 ⇒ (5) + 7 = 12 Fail

Round 2 (Bold may act):
Dortlin (-14, Doing sweet riding tricks?)
Peribras
Orc Mystic (Blk -3, Bull's Strength, 1 Mirror Image)
Lance
Daniel
Worgs (Y -3)
Ajir
Vasily (-7 unless Lance kills Yellow first)

Ogres (G -3 | P -17)

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

C'mon Lance...GM, can you indicate which square the worg is in when it attacks Vasily? It might make a difference for flanking/precision damage later.

Grand Lodge

GM

24h has passed, so Lance is on delay. Worg is placed on map, everyone else can act accordingly.

Grand Lodge

GM

It seems as though there are several site issues that may be affecting post rates. I'll give a bit more time for posts before pushing.

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3

Yeah I gave up trying to get on around midnight, it was offline all day :(

Lance gives the signal and Flash charges into the melee and directly at the worg that has come into view!

Spirited Charge, Cavs Charge, Mounted, Inspired, PA+FF
Attack 1d20 + 12 + 4 + 1 + 1 ⇒ (12) + 12 + 4 + 1 + 1 = 30
Damage 3d8 + 21 + 18 + 3 ⇒ (1, 5, 4) + 21 + 18 + 3 = 52

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

Ajir closes in on the beast as the power he collected coalesces into the white hot visage of a bastard sword.

Kinetic blade (v touch): 1d20 + 6 ⇒ (1) + 6 = 7 For Fire, Magic: 2d6 + 2 ⇒ (4, 5) + 2 = 11
DC 15 Ref to not catch fire
Possible burning damage: 1d6 ⇒ 6

"In ashes you shall be reborn" he says in homage to his goddess as he brings the flaming edge to the beast's hide.

he then goes to bluff using blistering feint

Blistering Feint: 1d20 + 15 ⇒ (5) + 15 = 20 for feint damage: 2d6 + 2 ⇒ (5, 3) + 2 = 10

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

sorry you guys, couldn't access the site all day for some reason

Grand Lodge

GM

Lance, I moved you a bit further to put you into striking range from where the Worg was. Being flexible on the timing due to the outages.

With a flash (heh...heh...) Lance comes charging in, lance lowered to the height of the Worg. Just as the worg prepares to pounce on Vasily, the creature is impaled on Lance's lance.

Round 2 (Bold may act):
Dortlin (-14, Doing sweet riding tricks?)
Peribras
Orc Mystic (Blk -3, Bull's Strength, 1 Mirror Image)
Lance
Daniel
Ajir
Vasily

Ogres (G -3 | P -17)

Edit, Ninja'd by Ajir. Lance beat you to the punch and killed the Worg. If you want to change your action, feel free to do so. Once Vasily posts however I'll push us forward. Don't worry about today's posting, I realized after a few hours that the site issues weren't just me, then decided not to try to push actions when half of us can't post.

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Nodding his head in thanks to Lance, who skewered the worg saving Vasily from a good thrashing, the bard continues his bardic performance, and advances to towards Dortlin. Once he gets closer, Vasily casts an enchantment on the nearest ogre, trying to debilitate him for the rst of the battle.

Move Action to move as indicated. Standard Action to cast Hideous Laughter on purple ogre. Target gets DC 15 Will save or falls prone with laughter and can take no action. Free Action to continue bardic performance.

Grand Lodge

GM

Will: 1d20 + 3 ⇒ (2) + 3 = 5

The ogre begins to giggle, then chuckle, then let out a long loud laugh. "BAHAHAHAHA!!!! TO GET TO THE OTHER SIDE.... HAHAHAHAHA!"

On the other side of the battlefield, the last ogre moves to attack Peribras around the corner of the ruins.

Attack - Cover: 1d20 + 7 - 4 ⇒ (8) + 7 - 4 = 11 Miss

And now back to your regularly scheduled programming! I believe all AoOs and readied actions have either been resolved or passed, so with that we begin round 3 and I return you to the hands of GM Fuzzfoot! Good luck everyone!

Round 3 (Bold may act):
Dortlin (-14?)
Peribras

Orc Mystic (Blk -3, Bull's Strength, 1 Mirror Image)
Lance
Daniel
Ajir
Vasily
Ogres (G -3 | P -17, Hideously Laughing)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Welcome back Fuzzfoot!

"I don't get it."

Dortlin will continue to focus on the prone laughing ogre.

First activate Broken Wing Gambit.
Including: Inspire Courage, Animal Focus Bull
Bardiche: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19 for slashing/cold iron: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Clyde attacks with his claws.
First activate Broken Wing Gambit.
Including: Inspire Courage
claw #1: 1d20 + 14 + 1 ⇒ (19) + 14 + 1 = 34 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9
claw #2: 1d20 + 14 + 1 ⇒ (17) + 14 + 1 = 32 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12

If purple stands up:

Dortlin takes an aoo vs prone target.
Including: Inspire Courage, Animal Focus Bull, Paired Opportunists
Bardiche: 1d20 + 15 + 1 + 4 ⇒ (2) + 15 + 1 + 4 = 22 for slashing/cold iron: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14
As does Clyde.
Including: Inspire Courage
claw: 1d20 + 14 + 1 + 4 ⇒ (11) + 14 + 1 + 4 = 30 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

If purple attacks Dortlin or Clyde:

Aoo from both due to Broken Wing Gambit + Paired Opportunists
Including: Inspire Courage, Animal Focus Bull, Paired Opportunists
Bardiche: 1d20 + 15 + 1 + 4 ⇒ (20) + 15 + 1 + 4 = 40 for slashing/cold iron: 1d10 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Bardiche crit confirmation?: 1d20 + 15 + 1 + 4 ⇒ (17) + 15 + 1 + 4 = 37 for slashing/cold iron: 1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15

Aoo from Clyde due to Dortlin critting from Outflank feat
Including: Inspire Courage
claw: 1d20 + 14 + 1 + 4 ⇒ (8) + 14 + 1 + 4 = 27 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Broken Wing aoo from Clyde
Including: Inspire Courage
claw: 1d20 + 14 + 1 + 4 ⇒ (15) + 14 + 1 + 4 = 34 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14
If purple lives it gets +2 to hit and damage to first attack.

If red moves adjacent through hindering terrain:

aoo from Dortln
Including: Inspire Courage, Animal Focus Bull, Paired Opportunists
Bardiche: 1d20 + 15 + 1 + 4 ⇒ (7) + 15 + 1 + 4 = 27 for slashing/cold iron: 1d10 + 7 + 1 ⇒ (7) + 7 + 1 = 15
aoo from Clyde
Including: Inspire Courage
claw: 1d20 + 14 + 1 + 4 ⇒ (19) + 14 + 1 + 4 = 38 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Grand Lodge

Male NG Halfling Ranger 8 | HP 52 | AC 20 (19) T 15 FF 16 (15) (no buckler) | CMB +9, CMD 23 | F: +9, R: +13, W: +7; +2 vs. fear | Init: +6 | Perc +15, SM +2, (+5 to both w/perceive cues), low-light vision | Speed 20ft | Favored Enemies: Human +4, Undead +2; Favored Terrain: Urban +4, Underground +2 | Spells: 1st (2), 2nd (2) | Woodland Stride

Peribras tumbles backwards off of Darkpaw.

ride, quick dismount, ACP vs DC20: 1d20 + 13 - 2 ⇒ (13) + 13 - 2 = 24

As he signals for her to move forward, he takes aim at the Ogre and looses a pair of arrows at it.

no cover thanks to improved precise shot
longbow, attack, deadly aim, inspired: 1d20 + 12 - 2 + 1 ⇒ (8) + 12 - 2 + 1 = 19 for piercing, cold iron, magic: 1d6 + 3 + 4 + 1 ⇒ (5) + 3 + 4 + 1 = 13

longbow, attack, deadly aim, inspired: 1d20 + 7 - 2 + 1 ⇒ (3) + 7 - 2 + 1 = 9


Female N animal (wolf) ranger animal companion 8 | HP 66 | AC 23  T 11 FF 21 | CMB +12, CMD 24 | F: +10, R: +7, W: +5; +4 will vs. enchantments; evasion | Perc: +6, SM: +1, low-light vision, scent | Speed 50ft

Darkpaw steps forward, growling, and nips at the Ogre.

bite, attack, inspired: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26 for b/p/s: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9 plus free trip attempt: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Caught up - working on next post


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Dortlin and Clyde tear apart the laughing ogre. The wolf gets some ogre flesh in his jaws, but not a good enough grasp to pull him down. Peribras makes one shot count, but the second goes askew.

The mystic casts a spell from his scroll, causing a terrible clap of thunder right infront of Dortlin and Clyde.
Damage, Dortlin: 1d8 ⇒ 7
Damage, Clyde: 1d8 ⇒ 6

Each needs to make a Fort Save, DC 13 or be stunned for 1 round.

Round 3: (Bold may act)
Dortlin (17 dmg), Clyde (3 dmg)
Peribras, Wolf
Orc Mystic (Blk -3, Bull's Strength, 1 Mirror Image)
Lance (23 dmg), Flash (7 dmg)
Daniel
Ajir
Vasily
Ogres (G -25)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Dortlin Fort save: 1d20 + 8 ⇒ (6) + 8 = 14

Clyde Fort save: 1d20 + 8 ⇒ (15) + 8 = 23

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

fort: 1d20 + 7 ⇒ (2) + 7 = 9
Ajir approaches and begins gathering power

Grand Lodge

LN Male Half-Orc Hireling | Bair Survival +9 | [dice=Expert Survival + Level]1d20+4+5[/dice] | Bair Lore +9 | [dice=Expert Lore Scouting + Level]1d20+4+5[/dice] |

Daniel finally takes aim at the orc caster, firing three arrows.

Actions/Rolls:
Full Attack with Rapid Shot and Deadly Aim, Cover left up to GM.

Attack + IC - Rapid - Deadly: 1d20 + 12 + 1 - 2 - 2 ⇒ (1) + 12 + 1 - 2 - 2 = 10 for Piercing/Magic + IC + Deadly: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

Rapid Shot + IC - Rapid - Deadly: 1d20 + 12 + 1 - 2 - 2 ⇒ (6) + 12 + 1 - 2 - 2 = 15 for Piercing/Magic + IC + Deadly: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16

Iterative + IC - Rapid - Deadly: 1d20 + 7 + 1 - 2 - 2 ⇒ (1) + 7 + 1 - 2 - 2 = 5 for Piercing/Magic + IC + Deadly: 1d8 + 3 + 1 + 4 ⇒ (2) + 3 + 1 + 4 = 10

Sovereign Court

1/2Elf Cav 11 HP:124, AC: 30/T:12/FF:29 - Percep: +11(LL) F:13/R:8/W:9 - CMB19 CMD:29, Spd: 20ft, Init: +6 (If with Flash, always acts in surprise round at init 1)
Flash:
Horse HP:76, AC: 27/T:12/FF:24 - Percep: +7(LL/Scent) F:10/R:10/W:7 - CMB:13 - CMD:26, Speed: 50ft (hover), Init: +3
GM wrote:

Round 3: (Bold may act)

Lance (23 dmg), Flash (7 dmg)

I should be all in 'as-new' condition :p

Lance just rides around to the position and gets ready for another charge...

Horseshoes of Zephyr


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

oops, sorry Lance! You are all better now.

Daniel's first arrow misses, but is close enough to dispel the image of the orc mystic, allowing the next arrow to strike home. It is a well placed shot, but the orc still stands.

Round 3: (Bold may act)
Dortlin (17 dmg), Clyde (3 dmg)
Peribras, Wolf
Orc Mystic (Blk -19, Bull's Strength, 1 Mirror Image)
Lance, Flash
Daniel
Ajir
Vasily
Ogres (G -25)

The Exchange

Male Human Unchained Rogue 5| HP: 38/38 | AC 21 | T 17 | FF 16 | Fort +3*| Ref +9*| Will +2*| CMD 21 | Init +8 | Perc +8 | Sense Mot +4

Continuing his battle-song that inspires his allies, Vasily advances to a point adjacent to the ape-riding Dortlin. He removes a scroll from his case while advancing.

Is the grey-shaded area have movement impeded? If so, I may need to set back a bit. Move Action to advance 20' (or as allowed by terrain) and Move Action to withdraw scroll. Free Action to continue BP.

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Yes. The grey shaded area is all Hindering terrain. Dortlin figured it would be a good idea to slow the enemies down.


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

The green ogre swings his greatclub at Darkpaw, but the wolf is very nimble.

Attack: 1d20 + 7 ⇒ (11) + 7 = 18

Round 4: (Bold may act)
Dortlin (17 dmg), Clyde (3 dmg)
Peribras, Wolf

Orc Mystic (Blk -19, Bull's Strength)
Lance, Flash
Daniel
Ajir
Vasily
Ogres (G -25)

Grand Lodge

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes
Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Your dmg numbers are off a bit. Dortlin is down 21 dmg and Clyde is down 6.

Dortlin will have Clyde use Chameleon Step again to move closer to both enemies.

Dortlin will try to trip the Orc.
First activate Broken Wing Gambit.
Including (long version as a reminder): BAB +4, Str inc Animal Focus +5, Improved Trip +2, MW weapon +1 Flank inc Outflank & Militia trait +5, Inspire Courage +1
Improved Trip: 1d20 + 18 ⇒ (5) + 18 = 23

He'll have Clyde attack the Ogre.
First activate Broken Wing Gambit.
Including (long version as a reminder): BAB +4, Str +7, Flank inc Outflank +4, Size -1, Inspire Courage +1
claw: 1d20 + 15 ⇒ (12) + 15 = 27 for blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (2) + 7 + 1 = 10

If Ogre (green) attacks Dortlin or Clyde:

aoo from both Dortlin and Clyde due to Broken Wing Gambit + Paired Opportunists.
Dortlin will try to trip the ogre.
Including (long version as a reminder): BAB +4, Str inc Animal Focus +5, MW weapon +1, Flank inc Outflank & Militia trait +5, Improved Trip +2, Paired Opportunists +4, Inspire Courage +1
Improved Trip: 1d20 + 22 ⇒ (17) + 22 = 39

Clyde will attack.
Including (long version as a reminder): BAB +4, Str +7, Flank inc Outflank +4, Size -1, Paired Opportunists +4, Inspire Courage +1
claw: 1d20 + 19 ⇒ (17) + 19 = 36
blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Since pretty much every other action provokes an attack from Dortlin and Clyde (Moving 5 ft closer through hindering terrain, Black casting without defensive casting, Black standing from prone, Black attacking either of them, etc...) I'll post 3 generic aoo attacks to use in order if they come up.

generic aoo from both #1:

Dortlin will attack.
Including (long version as a reminder): BAB +4, Str inc Animal Focus +5, MW weapon +1, Flank inc Outflank & Militia trait +5, Paired Opportunists +4, Inspire Courage +1
Bardiche: 1d20 + 20 ⇒ (20) + 20 = 40
slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (2) + 7 + 1 = 10

Clyde will attack.
Including (long version as a reminder): BAB +4, Str +7, Flank inc Outflank +4, Size -1, Paired Opportunists +4, Inspire Courage +1
claw: 1d20 + 19 ⇒ (12) + 19 = 31
blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (1) + 7 + 1 = 9

generic aoo from both #2:

Dortlin will attack.
Including (long version as a reminder): BAB +4, Str inc Animal Focus +5, MW weapon +1, Flank inc Outflank & Militia trait +5, Paired Opportunists +4, Inspire Courage +1
Bardiche: 1d20 + 20 ⇒ (4) + 20 = 24
slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (1) + 7 + 1 = 9

Clyde will attack.
Including (long version as a reminder): BAB +4, Str +7, Flank inc Outflank +4, Size -1, Paired Opportunists +4, Inspire Courage +1
claw: 1d20 + 19 ⇒ (17) + 19 = 36
blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11

generic aoo from both #3:

Dortlin will attack.
Including (long version as a reminder): BAB +4, Str inc Animal Focus +5, MW weapon +1, Flank inc Outflank & Militia trait +5, Paired Opportunists +4, Inspire Courage +1
Bardiche: 1d20 + 20 ⇒ (10) + 20 = 30
slashing/cold iron dmg: 1d10 + 7 + 1 ⇒ (4) + 7 + 1 = 12

Clyde will attack.
Including (long version as a reminder): BAB +4, Str +7, Flank inc Outflank +4, Size -1, Paired Opportunists +4, Inspire Courage +1
claw: 1d20 + 19 ⇒ (18) + 19 = 37
blugoning/slashing dmg: 1d6 + 7 + 1 ⇒ (5) + 7 + 1 = 13


Knowledge | GSC | Mummy's Mask | WftC | RotR$ | Carrion Crown

Last 5 times I have tried to post, I got the goblin... I assume Peribras is having similar problems. This one is basically over, though.

The orc falls to the ground, and the claw attack tears open the ogre's throat, dropping him to the ground unconscious and bleeding.

Round 4: (Bold may act)
Dortlin (21 dmg), Clyde (6 dmg)
Peribras, Wolf
Orc Mystic (Blk -19, Bull's Strength, prone)
Lance, Flash
Daniel
Ajir
Vasily
Ogres (G -35, prone, bleeding, unconscious)

I expect Peribras to finish this up, so in the interest of time, you all can also decide next move. You have a caravan to protect, archers to disband, or you can go straight for the leadership.

Sovereign Court

HP: 31/39 | AC 24 (25), Tch 11, Fl 23 (24) | CMB: 6, CMD: 17 | F: +7, R: +5, W: +0 Kinetic Knight/4: | Speed 20ft | Burn: 2/6 | Perc: +4, SM: +3 | Init: +5 (Wildfire Heart) Male: LG Ifrit Kineticist 4

I vote protect the caravan

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