
GM Fuzzfoot |

Unfortunately, it appears to be immune to its effect.

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Unfortunately, it appears to be immune to its effect.
Blast! I wondered about that. Forgot to mention, maintain bardic performance as well as free action.

Shifty |

Lance realigns, then charges at the Blue monster!
Blue
+1 Lance
Attack 1d20 + 12 + 4 + 1 + 1 ⇒ (7) + 12 + 4 + 1 + 1 = 25
Damage 3d8 + 21 + 18 + 3 ⇒ (8, 6, 2) + 21 + 18 + 3 = 58
Mounted: +1 th
Bardic +1/+1
Cavaliers charge: +4 th
Power Attack + Furious Focus: +6 damage
Spirited Charge: x3 damage.

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Clyde has no way to deal magic damage. But seeing that the Shadow was still there after his attacks Dortlin would use the boon before more attacks. I'll risk the save. I'll still have the original 4 str dmg.
As the Shadow reaches out to touch Dortlin he draws upon the abilities he learned from previous adventures and resists the negative energy. But at what cost?
Will vs Fear #1: 1d20 + 9 ⇒ (5) + 9 = 14 A high one it seems. While the touches deal no damage Dortlin seems unnaturally afraid of these undead.
Edit: But no! Vasily inspire's Dortlin to be unafraid of the Shadow. Wow, How often do you see that bonus vs fear matter?
As the other creature comes out of hiding his touch deals no damage ...
Will vs Fear: 1d20 + 9 + 1 ⇒ (5) + 9 + 1 = 15
And Dortlin is still unafraid.

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Daniel unloads three arrows at the nearest threat remaining. Sorry not much time to add more.
Attack + PBS + IC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (6) + 12 + 1 + 1 - 2 - 2 = 16 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (3, 6) + 3 + 1 + 1 + 4 = 18
Rapid Shot + PBS + IC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (13) + 12 + 1 + 1 - 2 - 2 = 23 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (1, 6) + 3 + 1 + 1 + 4 = 16
Iterative + PBS + IC - Rapid - Deadly: 1d20 + 7 + 1 + 1 - 2 - 2 ⇒ (14) + 7 + 1 + 1 - 2 - 2 = 19 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (5, 2) + 3 + 1 + 1 + 4 = 16

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blue
Kinetic blade (v touch): 1d20 + 6 ⇒ (14) + 6 = 20 for magic, fire: 2d6 + 2 ⇒ (6, 1) + 2 = 9
Blistering feint: 1d20 + 15 ⇒ (6) + 15 = 21 for magic, fire: 2d6 + 2 ⇒ (1, 6) + 2 = 9

GM Fuzzfoot |

As the other creature comes out of hiding his touch deals no damage. And Dortlin is still unafraid.
Don't get too far ahead there. The boon won't prevent the Int damage - only physical (Str, Dex, Con). Even if it did, the DC for the Blue creature would be much higher, and you would be on the run. So you have 4 Str dmg, but 5 Int dmg, but you have your turn to take.
Lance charges in with a mighty blow, injuring the shade, but not nearly enough to destroy it. Daniel manages to land one arrow, damaging it further. And Ajir makes another blow, causing the shade additional pain. His feint, however, does not have its intended effect. Yet it still looks menacing.
Ajir, why don't you use the feint first? It would give you a bonus to your regular attack if it succeeds, no?
Round 3: (Bold may act)
Blue (41 dmg)
Peribras, Wolf (magic fang)
Dortlin (4 str dmg, 5 Int dmg, lead blades), Clyde
Lance, Flash
Daniel (gravity bow)
Vasily
Ajir (2 str dmg)
Yellow (12 dmg)

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So 4str dmg not 9.
Dortlin will attack blue with his magic Nodachi.
First activate Broken Wing Gambit.
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice
Nodachi: 1d20 + 14 ⇒ (2) + 14 = 16 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (4, 3) + 5 + 1 = 13
Clyde will try biting blue.
First activate Broken Wing Gambit
Including: BAB +4, Str +7, Flank +4, size -1, Inspire +1
bite: 1d20 + 15 ⇒ (11) + 15 = 26 for blugoning/slashing/piercing dmg: 1d6 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Blue gets +2 to hit and dmg vs first attack on Clyde or Dortlin.
aoo due to Broken Wing Gambit + Paired Opportunists
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice, Paired Opportunists +4
Nodachi: 1d20 + 18 ⇒ (12) + 18 = 30 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (8, 5) + 5 + 1 = 19
Including: BAB +4, Str +7, Flank +4, size -1, Inspire +1, Paired Opportunists +4
bite: 1d20 + 19 ⇒ (17) + 19 = 36 for blugoning/slashing/piercing dmg: 1d6 + 7 + 1 ⇒ (3) + 7 + 1 = 11

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oh my word!!! I've been forgetting to factor that in! Even on the turn after, if my feint is successful I should be going up against flat-footed touch!!! Also I feint after I strike because the blade dissipates at the end of my turn and I need to bring it out with a strike before I can use it to feint.

GM Fuzzfoot |

Botting Peribras.
Darkpaw continues to nip at the shadow.
bite, attack, magic fang, inspired: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25
for p/b/s, MAGIC: 1d6 + 3 + 1 + 1 ⇒ (1) + 3 + 1 + 1 = 6
Peribras continues to shoot arrows at the thing.
longbow, attack, deadly aim, inspired, weapon focus, *ignores all cover and concealment*: 1d20 + 12 - 2 + 1 + 1 ⇒ (10) + 12 - 2 + 1 + 1 = 22
for cold iron, slashing, MAGIC: 1d6 + 3 + 4 + 1 ⇒ (2) + 3 + 4 + 1 = 10
longbow, attack, deadly aim, inspired, weapon focus, *ignores all cover and concealment*: 1d20 + 7 - 2 + 1 + 1 ⇒ (9) + 7 - 2 + 1 + 1 = 16 Missed.
Yellow attacks Dortlin, but takes a slash across the midsection for his trouble. The magic nodachi does enough damage to finish the yellow shade off.
Blue floats back through the walls of the tent (5' step) and attacks Lance from its covered position.
Touch Attack: 1d20 + 10 ⇒ (19) + 10 = 29
Concealment, 50% miss chance: 1d100 ⇒ 100
Intelligence Damage: 1d6 ⇒ 5
Round 4: (Bold may act)
Blue (49 dmg, total cover)
Peribras, Wolf (magic fang)
Dortlin (4 str dmg, 5 Int dmg, lead blades), Clyde
Lance (5 Int dmg), Flash
Daniel (gravity bow)
Vasily
Ajir (2 str dmg
Yellow (12 dmg)
It is a move action to enter the tent.

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I attacked blue with broken wing gambit not yellow. So no aoo vs yellow unless it is doing something that normally provokes.

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If yellow is up he shoots at it. If yellow is down, Daniel steps forward and fires into the tent. He aims for where he saw the tendrils poke through to strike Lance.
Attack + PBS + IC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (10) + 12 + 1 + 1 - 2 - 2 = 20 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (5, 5) + 3 + 1 + 1 + 4 = 19
1-50 hits: 1d100 ⇒ 90
Rapid Shot + PBS + IC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (17) + 12 + 1 + 1 - 2 - 2 = 27 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (5, 1) + 3 + 1 + 1 + 4 = 15
1-50 hits: 1d100 ⇒ 80
Iterative + PBS + IC - Rapid - Deadly: 1d20 + 7 + 1 + 1 - 2 - 2 ⇒ (14) + 7 + 1 + 1 - 2 - 2 = 19 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (2, 6) + 3 + 1 + 1 + 4 = 17
1-50 hits: 1d100 ⇒ 13

GM Fuzzfoot |

I guess I missed that broken wing was targeted. I thought it applied to any attacker. In that case, yellow attacks, but he misses you in any case, so no need to roll a Will save.
Yellow attacks Dortlan, touch: 1d20 + 4 ⇒ (3) + 4 = 7
Daniel shoots yellow, destroying it with the first shot. The blue creature has total cover, though, not concealment, so I think that's it for Daniel's turn.
Round 4: (Bold may act)
Blue (49 dmg, total cover)
Peribras, Wolf (magic fang)
Dortlin (4 str dmg, 5 Int dmg, lead blades), Clyde
Lance (5 Int dmg), Flash
Daniel (gravity bow)
Vasily
Ajir (2 str dmg

GM Fuzzfoot |

Being incorpreal has some advantages... Honestly, I didn't know this before I looked it up yesterday, but he gets to attack you as if you have 50% concealment, and you have to deal with total cover.

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Not feeling very smart Dortlin goes for the straightforward approach and uses his move action to try and have Clyde remove the obstacle.
DC 25 Handle Animal to push: 1d20 + 13 ⇒ (18) + 13 = 31
Clyde grabs the tent and yanks.
If a str check is needed for the 25 str large creature to pull cloth: 1d20 + 7 ⇒ (14) + 7 = 21
Dortlin will then have Clyde step next to blue.
If not then Dortlin will yell "Come out here you coward!" and ready the following attack but without the Broken Wing Gambit.
If the cover is gone Dortlin will attack blue.
First activate Broken Wing Gambit.
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice
Nodachi: 1d20 + 14 ⇒ (7) + 14 = 21 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (5, 2) + 5 + 1 = 13
Blue gets +2 to hit and dmg on it's first attack against Dortlin.
aoo from Dortlin and Clyde (albeit futilely in Clyde's case) due to Broken Wing Gambit + Paired Opportunists.
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice, Paired Opportunists +4
Nodachi: 1d20 + 18 ⇒ (9) + 18 = 27 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (8, 3) + 5 + 1 = 17

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Round 4
Vasily moves behind where Lance and Dortlin, readying his crossbow just in case Clyde successfully tears down the tent covering the shadowy enemy.
continue BP as free action, move as indicated, ready Xbow shot if it becomes available.

GM Fuzzfoot |

The tent is a fairly permanent structure tied down with ropes. Clyde does not succeed in removing the tent, although a few seams rip.

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"Get away from the tent so it has to fight us in the open!" Peribras shouts as he raises his bow, preparing for the creature to return to sight.
readied attack, deadly aim, favored enemy, inspired, weapon focus: 1d20 + 12 - 2 + 2 + 1 + 1 ⇒ (10) + 12 - 2 + 2 + 1 + 1 = 24 for piercing, cold iron, magic: 1d6 + 3 + 4 + 2 + 1 ⇒ (6) + 3 + 4 + 2 + 1 = 16

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Lance follows the directions given by Peribras, feeling rather bewildered and lost otherwise...

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Ajir takes a 5-footer, gathers power and swings with a burning infused kinetic blade
Kinetic blade (v touch): 1d20 + 6 ⇒ (16) + 6 = 22 for magic, fire: 2d6 + 2 ⇒ (2, 2) + 2 = 6
Ref DC 15 to not catch fire for burning damage: 1d6 ⇒ 6

GM Fuzzfoot |

Ajir - what are you swinging at? I'll assume this was a readied action.
Vasily - since you would go last in initative, I adjusted you a bit (since you were getting behind people no longer there)
The blue shadowy thing chases Lance. As he comes out of the tent, Peribras nails him with an arrow. Ajir is also ready, but isn't close enough to make the attack. Clyde gets an AoO, but it doesn't do any good against this creature.
Touch Attack: 1d20 + 10 ⇒ (5) + 10 = 15
Int Damage: 1d6 ⇒ 4
Lance takes another mental blow, and is barely able to function.
Round 4: (Bold may act)
Peribras, Wolf (magic fang)
Blue (57 dmg)
Dortlin (4 str dmg, 5 Int dmg, lead blades), Clyde
Lance (9 Int dmg), Flash
Daniel (gravity bow)
Vasily
Ajir (2 str dmg)

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Don't forget that I said Dortlin's attack would be a readied action if the tent was still there. Just without the broken wing gambit part.

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Daniel steps back by Peribras and unloads three arrows at the fiend. He hollers up to his teammate, "Lance! Are you okay?"
Attack + PBS + IC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (2) + 12 + 1 + 1 - 2 - 2 = 12 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (2, 3) + 3 + 1 + 1 + 4 = 14
Rapid Shot + PBS + IC - Rapid - Deadly: 1d20 + 12 + 1 + 1 - 2 - 2 ⇒ (1) + 12 + 1 + 1 - 2 - 2 = 11 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 4 ⇒ (1, 2) + 3 + 1 + 4 = 11
Iterative + PBS + IC - Rapid - Deadly: 1d20 + 7 + 1 + 1 - 2 - 2 ⇒ (14) + 7 + 1 + 1 - 2 - 2 = 19 for Piercing/Magic + PBS + IC + Deadly: 2d6 + 3 + 1 + 1 + 4 ⇒ (1, 4) + 3 + 1 + 1 + 4 = 14
Well those sucked.

GM Fuzzfoot |

Ajir and Dortlin - yes, readied actions that you don't get to take (since he never came within striking distance) don't really count as a change in initiative order. Since Perabras was able to take his, his init changed. I did, however, miss Vasily's readied crossbow shot, which would have triggered.
Daniel's shots, do indeed, suck. Sorry ;)
Vasily Attack: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Come on, gang - you can finish this guy before Lance is completely devoid of intelligence... and Lance, I think you still get to act - which means you probably have an AoO for him moving within your reach.
You currently have a -5 to any int check or int based skill, or a reduced DC for spells, but otherwise I believe you are able to function.
Round 5: (Bold may act)
Peribras, Wolf (magic fang)
Vasily
Blue (57 dmg)
Dortlin (4 str dmg, 5 Int dmg, lead blades), Clyde
Lance (9 Int dmg), Flash
Daniel (gravity bow)
Ajir (2 str dmg)

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Dortlin will have Clyde move up and attack. No dmg but Broken Wing Gambit still happens.
"Lance, Take the flank."
Dortlin will then attack.
First activate Broken Wing Gambit.
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice
Nodachi: 1d20 + 14 ⇒ (12) + 14 = 26 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (2, 1) + 5 + 1 = 9
aoo from both due to Broken Wing Gambit + Paired Opportunists.
No dmg from Clyde
Dortlin
Including: BAB +4, Str +3, Flank +5, Magic Weapon +1, Inspire +1, Lead Blades increases dmg dice, Paired Opportunist +4
Nodachi: 1d20 + 18 ⇒ (6) + 18 = 24 for slashing/piercing/cold iron/magic dmg: 2d8 + 5 + 1 ⇒ (3, 7) + 5 + 1 = 16

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Ajir charges forward and swings at the enemy
Kinetic blade charge (v touch): 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 for magic, fire: 2d6 + 2 ⇒ (6, 2) + 2 = 10

GM Fuzzfoot |

Nodachi and flame blade both take some energy from the blue shade, who looks to be almost finished.
Round 5: (Bold may act)
Peribras, Wolf (magic fang)
Vasily
Blue (66 dmg)
Dortlin (4 str dmg, 5 Int dmg, lead blades), Clyde
Lance (9 Int dmg), Flash
Daniel (gravity bow)
Ajir (2 str dmg)

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Lance stabs at the thing as it moves in...
AoO
Blue
+1 Lance
Attack 1d20 + 12 + 1 + 1 ⇒ (8) + 12 + 1 + 1 = 22
Damage 1d8 + 7 + 6 + 1 ⇒ (5) + 7 + 6 + 1 = 19
Mounted: +1 th
Bardic +1/+1
Power Attack + Furious Focus: +6 damage
***
He then drops his big jousting-stick and draws his sword, slashing away at the silly thing!
+1 Long stabby-sword
Attack 1d20 + 12 + 1 + 1 - 2 + 2 ⇒ (10) + 12 + 1 + 1 - 2 + 2 = 24
Damage 1d8 + 5 + 6 + 1 ⇒ (2) + 5 + 6 + 1 = 14
Mounted: +1 th
Bardic +1/+1
Flank: +2
Power Attack + Furious Focus: -2/+6 damage

GM Fuzzfoot |

Lance looks confused as his playmate dissipates into ash and smoke.
Combat over! Good job, everyone!
This was significantly harder than any of the other challenges have been - in part because we didn't get enough successes on the previous section, so you got an extra shade here.
So, there is only 10-12 hours left before we move to the last stage, and only 1 success short of the first milestone. Do you want to try and squeeze it in? It won't be an easy fight, and we would have to just skip anyone that doesn't respond within an hour or so to even get through a couple rounds... or should you lick you wounds and hope someone else has just about finished?

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I thought the other option was talking. Would the fight be with more undead?

GM Fuzzfoot |

The talking is over (meaning they have enough successes for that one). We could do it, but it wouldn't mean anything. The other one is with extra-planar creatures, so not undead. Not that you would know this going in ;)

GM Fuzzfoot |

# A white porcelain mask and elegant white clothing provide form and contrast to this shadowy woman's body.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
*Cloaked in shadows, every curve and sculpted muscle of this vision of physical perfection suggests some new gasping pleasure or titillating torture.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Ajir: 1d20 + 5 ⇒ (19) + 5 = 24
Daniel: 1d20 + 4 ⇒ (13) + 4 = 17
Dortlin: 1d20 + 5 ⇒ (14) + 5 = 19
Lance: 1d20 + 5 ⇒ (12) + 5 = 17
Peribras: 1d20 + 6 ⇒ (9) + 6 = 15
Vasily: 1d20 + 7 ⇒ (11) + 7 = 18
Red: 1d20 + 6 ⇒ (12) + 6 = 18
Green: 1d20 + 6 ⇒ (1) + 6 = 7
Blue: 1d20 + 6 ⇒ (18) + 6 = 24
Round 1: (Bold may act)
Blue (readied action) *
Ajir (2 str dmg)
Dortlin (4 str dmg, 5 Int dmg, lead blades), Clyde
Vasily
Red #
Lance (9 Int dmg), Flash
Daniel (gravity bow)
Peribras, Wolf (magic fang)
Green #

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Unless we got ambushed Dortlin is using his Lesser Restoration scroll to fix his str dmg. I also just realized my Int dmg means I lose access to my Combat Expertise feat and therefore my Pack Flanking feat. Manageable but it makes things harder. How much time do we have before the fight?
lesser restoration for str: 1d4 ⇒ 3

GM Fuzzfoot |

Round 1: (Bold may act)
Blue (readied action)
Ajir (2 str dmg)
Dortlin (1 str dmg, 5 Int dmg, lead blades), Clyde
Vasily
Red
Lance (9 Int dmg), Flash
Daniel (gravity bow)
Peribras, Wolf (magic fang)
Green
My understanding (and I did a lot of reading on the subject over the last few days) is that ability damage ONLY affects your skills and ability checks. It is not as sever as Ability drain or reduced abilities. Much like having 1 hp out of 30 doesn't make you lose attacks or speed or such. You don't lose spells or feats or anything like that (where as ability drain, you would). I don't know why they wrote it the way they did, but you all aren't as crippled as you think. Of course, if the int damage to Lance had been 1 more, you would have been fighting him, and that could have been ugly.

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Lesser Restoration takes 3 rounds to cast. Since you unbolded Dortlin does that mean he is on round 1 of casting it?

GM Fuzzfoot |

Sure - really, I don't see this combat going to far, but if the ranged folks want to take a crack at it, the rest of you can go hide behind the wall. Actually, it looks like 2 other groups could be close to bringing this home, so we don't need to push it.
A group just got the last success needed to at least be on even footing for the last section! I don't think that will start until tomorrow, so if anyone else has some healing to do?

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If stat dmg doesn't effect feat use then Dortlin is fine using some Lesser Restorations on Lance and Ajir.
Lesser Restoration Int on Lance: 1d4 ⇒ 3
Lesser Restoration Int on Lance: 1d4 ⇒ 2
Lesser Restoration Str on Ajir: 1d4 ⇒ 3

GM Fuzzfoot |

OK - just checked, and the next encounter takes place soon after your last. So no natural healing, I am afraid. So let's just regroup on everyone's status while we wait.
Ajir - all good
Daniel - all good - gravity bow will have expired
Dortlin (1 str dmg, 5 Int dmg), Clyde - lead blades will have expired
Lance (4 Int dmg), Flash
Vasily - all good
Peribras, Wolf - magic fang will have expired
You do know you are headed to a battle, though, so if you want to recast some of these buffs before you get there, go ahead now. Keep in mind that you will have a few minutes notice, so don't cast something that lasts only a few rounds, but things that last 5 or more minutes should be fine.

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Dortlin will cast Barkskin on himself and Ajir. +3 natural armor for 60 minutes.
He will also use his wand of Heightened Awareness which he will discharge for +4 to initiative if combat occurs.

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★★★OVERSEER ANNOUNCEMENT★★★
Medda rides by, calling above the din of the raging battle, “The path is clear—we can reach the valley that holds the stone circle. Let us band together and stop the undead tide. I am concerned that some of the foul creatures had the name ‘Eshimka’ on their rotting lips. We must stand together and use all of our power to close this black portal before it’s too late!”
Fighting side-by-side, the Twinhorn following and Pathfinders have carved a path to the stone circle. This affords only a brief opening to stop the undead army, and the fighting will be difficult.
@Table GMs: You have until November 20 to run encounter J on page 38. The “Uncertain Opportunity” condition on page 38 is in effect.

GM Fuzzfoot |

The clearing on the riverbank features a circle of standing stones with a large stone altar at its center. A shadowy tear floats above the altar, so dark that what little light shines from the stars seems to become trapped inside. Eight large tendrils of inky darkness coil around the menhirs as if keeping the stones in a stranglehold. Other tendrils lick out from the shadowy rift as if tasting the air.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Ajir: 1d20 + 5 ⇒ (17) + 5 = 22
Daniel: 1d20 + 4 ⇒ (14) + 4 = 18
Dortlin: 1d20 + 5 ⇒ (7) + 5 = 12 +4 if heightened awareness
Lance: 1d20 + 5 ⇒ (15) + 5 = 20
Peribras: 1d20 + 6 ⇒ (17) + 6 = 23
Vasily: 1d20 + 7 ⇒ (9) + 7 = 16
Red: 1d20 + 5 ⇒ (20) + 5 = 25
Yellow: 1d20 + 5 ⇒ (11) + 5 = 16
Pink: 1d20 + 5 ⇒ (2) + 5 = 7
Green: 1d20 + 5 ⇒ (14) + 5 = 19
Blue: 1d20 + 3 ⇒ (6) + 3 = 9
Round 1: (Bold may act)
Red
Peribras, Wolf
Ajir (Barkskin)
Lance (4 Int dmg), Flash
Green
Daniel
Vasily
Dortlin (1 str dmg, 5 Int dmg, Barkskin ), Clyde
Blue
Pink

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Typo on second bold bracket.
Assuming nothing super crazy happens before his turn, Daniel will activate (standard) his wand of Gravity Bow on himself and then put it away (move). If there is space he might step (5 ft) forward as well.