GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
A high-pitched buzz pervades the museum, rising in frequency to the point of being inaudible. A moment later, a rolling boom echoes through the museum like thunder, and the glowing wards around the museum begin to fade.
@Table GMs: The “Failing Wards” condition on page 9 is now in effect.
Vasily Petrescu - PFS
|
While Vasily considers his a wide breadth of knowledge on many topics, he has never seen or encountered clockwork creatures before, and as such is more dismayed than intellectual about their workings.
Know Arcana DC 16: 1d20 + 9 ⇒ (2) + 9 = 11
Dortlin Golani
|
Since it was added in I'll assume Dortlin remembered to use Heightened Awareness and mark off a charge.
| GM Fuzzfoot |
Fair, but if you want me to take it off as standard, I am happy to refund it.
Lance charges in, smaking a construct hard. While it does seem resistant to attacks by steel, it was still a powerful enough hit to cause some significant damage.
Dortlin tries to trip the other one, but to no avail. Clyde smacks it, but makes only a very small dent.
The Blue clockwork soldier steps forward and grabs Lance's lance.
Disarm: 1d20 + 19 ⇒ (6) + 19 = 25
The green one spins his halberd around and attacks Dortlin with it (provoking AoOs).
Attack: 1d20 + 18 + 2 ⇒ (15) + 18 + 2 = 35
Damage: 1d10 + 14 ⇒ (6) + 14 = 20
Attack (iterative): 1d20 + 13 + 2 ⇒ (8) + 13 + 2 = 23
Damage: 1d10 + 14 ⇒ (7) + 14 = 21
Round 1: (Bold may act)
Lance (23 dmg), Flash (7 dmg)
Dortlin (41 dmg?), Clyde
Critters: Blue (49 dmg), Green (3 dmg)
Daniel
Vasily
Peribras, Wolf (24 dmg)
Ajir
For those that noticed, there are actually only supposed to be two of these things, not three, so red disappeared from the map.
| GM Fuzzfoot |
Round 1: (Bold may act)
Lance (23 dmg), Flash (7 dmg)
Dortlin (41 dmg), Clyde
Critters: Blue (49 dmg), Green (14 dmg)
Daniel
Vasily
Peribras, Wolf (24 dmg)
Ajir
Daniel Thrace
|
Hearing the resounding clash of steel against... something coming from down the hall and watching two allies thunder off on their steeds Daniel moves to get a better look, bow at the ready. Not quite able to line up a shot, he dives across the hallway and pins his back to the wall as he now wishes he would have bought some adamantium tipped arrows. Stupid soothsayer, why couldn't I have listened!
Double move, B.C. followed.
GM Granta
|
★★★OVERSEER ANNOUNCEMENT★★★
After a loud crack and a ripple of arcane energy, silence falls across the museum as the construct guards freeze in place and haunted relics drop to the ground. Nigel’s voice rings out, magically projected throughout the museum: “We’ve disabled the magical security measures. Since we haven’t found the thieves yet, they must be hiding in my third-story study. Please subdue them; they have much to answer for!”
The clatter of a Pathfinder toppling a clockwork defender garbles some of Nigel Aldain’s announcement, and there are still intermittent sounds of battle throughout the museum. There’s no question that the Society’s efforts have quelled the worst of the trouble, and hopefully that will reassure whoever hides on the third floor.
@Table GMs: You have until October 19 to run Part C on page 14. The “Subdued Defenses” condition on page 16 is in effect.
| GM Fuzzfoot |
While we wait for Peribras, Lance and Dortlin can go ahead with round 2 actions.
Dortlin Golani
|
"...silence falls across the museum as the construct guards freeze in place..." Is there any fighting to do?
| GM Fuzzfoot |
I suppose not.
As you climb the stairs, which is interesting considering the menagerie you have, you see that he mahogany walls and domed, plaster ceiling both show signs of heavy damage. Most of the luxurious furniture and the crystal chandelier are intact. The contents of cabinets and bookcases lie strewn about the floor. A small wooden panel near the door hangs open, revealing an arcane sigil covered in scorch marks.
A Kellid woman dressed in furs with intricate scars all over her body steps forward. She holds a hand up and says, “Stay back. We are members of the Twinhorn following, and we have only come to retrieve what was stolen from us.”
A towering figure steps forward; his translucent red form is that of a man clad in heavy armor and wielding twin warhammers. “Medda, they must be in league with the thieves; they should die for crossing us.” The man’s voice sounds hollow and unnaturally loud, and as he speaks, the chandelier glows with a dull light.
The woman, Medda, puts a hand on the figure’s arm and says, “Maybe we should give them a chance to explain themselves, Anok.”
Vasily Petrescu - PFS
|
"I agree with Medda, Anok! We are only here to see what madness has been set loose inside the Blakros this time. If you explain what happened, perhaps we can aid you, rather than fight you! If somethhing has been stolen from you, we may be able to assist. Our powers are extremely useful to our allies. What can it hurt to talk first, eh?"
Vasily pours on the charm as much as the eerie circumstances will allow, only asking for a chance to parley before resorting to immediate violence.
Vasily Diplomacy: 1d20 + 12 ⇒ (3) + 12 = 15
Urp...
| GM Fuzzfoot |
Ouch. Yah, you don't come off as very convincing.
Peribras Sandlock
|
oof! Sorry for the delay everyone. I had a really busy weekend.
Before going up the stairs, Peribras remounts Darkpaw and heals her.
clw wand: 1d8 + 1 ⇒ (3) + 1 = 4
clw wand: 1d8 + 1 ⇒ (1) + 1 = 2
clw wand: 1d8 + 1 ⇒ (6) + 1 = 7
clw wand: 1d8 + 1 ⇒ (4) + 1 = 5
clw wand: 1d8 + 1 ⇒ (4) + 1 = 5
-Posted with Wayfinder
Peribras Sandlock
|
Peribras raises his hand. "We are here to bring order to the chaos here in the museum. We are not here to hurt you. We may even be able to help you."
diplomacy: 1d20 + 11 ⇒ (18) + 11 = 29
-Posted with Wayfinder
~Lance~
|
Lance has retrieved his eponymous weapon that was knocked from his grasp earlier.
Upon sighting the Northerners he expresses some surprise "We were sent here to find a bunch of thieves, so funny you should mention it - can't be your warband, as whilst Kellids may be raiders they aren't thieves and there's certainly a difference." The Cavalier dismounts his steed and in a show of peace and goodwill moves forward without a weapon in hand "I am Baron Lance Sinclair of the River Kingdoms, sworn in service to the Grand Prince of Taldor. Perhaps you can tell us who you are, and what is going on here?"
Diplomacy Aid Peribras (Cant fail)
As Lance speaks, his squire sticks her head around the corner to see if the fighting has all stopped.
Dortlin Golani
|
Before we moved up the stairs Dortlin would do more healing then Heightened Awareness.
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (5) + 1 = 6
clw: 1d8 + 1 ⇒ (3) + 1 = 4
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (8) + 1 = 9
clw: 1d8 + 1 ⇒ (5) + 1 = 6
Perfect.
"If something in the museum belongs to you I'm sure you and Nigel can come to some understanding. Mistakes happen."
diplomacy aid: 1d20 - 2 ⇒ (19) - 2 = 17
Ajir
|
"The time for diplomacy is not over. We can all leave here content without resorting to any more violence."
Diplomacy aid: 1d20 + 11 ⇒ (15) + 11 = 26
| GM Fuzzfoot |
Diplomacy succeeds.
Medda responds with forced calm, “We are from the northern lands—the Realm of the Mammoth Lords to you southerners. Our following, or tribe, has been searching for our stolen heritage for months.”
Medda responds, “These Blakros people stole our most precious heirloom.” Medda retrieves a bundle of bloody bandages, then unwraps it to reveal a dagger hilt with only the fragment of a black blade. “It belonged to Ivvora, a champion of Vildeis who vanquished the great black evil from our land over 900 years ago. We kept it safe until the Blakros agents stole it three months ago.”
Dortlin Golani
|
"Well Nigel is outside. If you stop whatever you are doing to the museum we can all go talk to him and sort this out."
| GM Fuzzfoot |
"Doing? We aren't doing anything except trying to leave. Then the crazy museum came alive and we tried to secure this room to make a stand."
Anok responds, “When the metal men attacked us, Ivvora’s spirit called through the hilt to her allies’ armaments. She protects us, even now.”
Dortlin (3 dmg), Clyde
Daniel
Vasily
Peribras, Wolf (1 dmg)
Ajir
Dortlin Golani
|
"The clockwork soldiers have stopped moving. We can escort you out. Then we will have to come back in to investigate further."
~Lance~
|
Lance gestures to the door, "Shall we step outside where it is safer and discuss the matter with the museum's curator?"
| GM Fuzzfoot |
As Medda and her companions gather their belongings, the chandelier to crash to the ground. Luckily none of you came in far enough to get hit by it.
Suddenly in front of you appears an armored like an infernal knight upon some monstrous steed, this fiend of iron and nails scuttles upon six bladed, beetle-like legs.
For every 5 that you beat the DC, you may ask for one piece of information from this list.
Medda shouts, "Devil! You there, if you mean to befriend us, help us destroy this fiend!"
Ajir: 1d20 + 5 ⇒ (19) + 5 = 24
Daniel: 1d20 + 4 ⇒ (3) + 4 = 7
Dortlin: 1d20 + 5 ⇒ (13) + 5 = 18 +4 if heightened awareness
Lance: 1d20 + 5 ⇒ (7) + 5 = 12 (Lookout feat)
Peribras: 1d20 + 6 ⇒ (11) + 6 = 17
Vasily: 1d20 + 7 ⇒ (7) + 7 = 14
Devil: 1d20 + 6 ⇒ (8) + 6 = 14
Medda: 1d20 - 1 ⇒ (4) - 1 = 3
Anok: 1d20 + 1 ⇒ (20) + 1 = 21
Twinhorn Skirmisher 1 & Wolf: 1d20 + 7 ⇒ (3) + 7 = 10
Twinhorn Skirmisher 2 & Wolf: 1d20 + 7 ⇒ (8) + 7 = 15
Round 1: (Bold may act)
Ajir
Dortlin (3 dmg), Clyde
Anok
Peribras, Wolf (1 dmg)
Skirmisher 2
Vasily
Devil
Lance (23 dmg), Flash (7 dmg)
Skirmisher 1
Daniel
Medda
Dortlin Golani
|
kn planes: 1d20 + 3 ⇒ (16) + 3 = 19 So by making the DC I only learn it's name? I would like to know it's DR if I get one question to start.
"A Warmonger Devil in fact."
Dortlin will have Clyde climb directly down the side of the stairs and then poke the thing in the eye. As part of the attack Clyde will use Broken Wing Gambit.
Untrained combat maneuver Dirty Trick: Blind. If the enemy has both reach and combat reflexes it gets an aoo. If it hits then subtract the dmg from Clyde's CMB check. The target is blind for 1 round +1 round per 5 points he beats the CMD by. The blindness can be removed as a move action.
Including: BAB +4, Str +7, Flanking +4, Size +1
Dirty Trick Blind vs flat-footed CMD: 1d20 + 16 ⇒ (11) + 16 = 27
Dortlin isn't going to try to trip a large creature with 6 legs so he will just attack. Swift action Animal Focus Bull for +2 str first.
Activate Broken Wing Gambit then attack.
Including: +4 BAB, +5 Str, +5 flank, +1 MW weapon
Bardiche vs flat-footed: 1d20 + 15 ⇒ (2) + 15 = 17 for slashing/piercing/cold iron dmg: 1d10 + 7 ⇒ (5) + 7 = 12
Aoo from both due to Broken Wing Gambit
Clyde Including: BAB +4, Str +7, Flanking +4, Size -1, +4 to aoo from Paired Opportunists
claw: 1d20 + 18 ⇒ (4) + 18 = 22 for blugoning/slashing dmg: 1d6 + 7 ⇒ (1) + 7 = 8
Dortlin Including: +4 BAB, +5 Str, +5 flank, +1 MW weapon, +4 to aoo from Paired Opportunists
Bardiche: 1d20 + 19 ⇒ (3) + 19 = 22 for slashing/piercing/cold iron dmg: 1d10 + 7 ⇒ (7) + 7 = 14
Devil gets +2 to hit and damage on first attack.
Note: Since Dortlin is using a reach weapon he can't take aoos vs adjacent targets.
Aoo from both Dortlin and Clyde due to moving out of threatened square.
I'll roll 2 sets in case both move up.
Clyde Including: BAB +4, Str +7, Flanking +4, Size -1, +4 to aoo from Paired Opportunists
claw: 1d20 + 18 ⇒ (16) + 18 = 34 for blugoning/slashing dmg: 1d6 + 7 ⇒ (3) + 7 = 10
Dortlin Including: +4 BAB, +5 Str, +5 flank, +1 MW weapon, +4 to aoo from Paired Opportunists
Bardiche: 1d20 + 19 ⇒ (7) + 19 = 26 for slashing/piercing/cold iron dmg: 1d10 + 7 ⇒ (3) + 7 = 10
Clyde Including: BAB +4, Str +7, Flanking +4, Size -1, +4 to aoo from Paired Opportunists
claw: 1d20 + 18 ⇒ (4) + 18 = 22 for blugoning/slashing dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Dortlin Including: +4 BAB, +5 Str, +5 flank, +1 MW weapon, +4 to aoo from Paired Opportunists
Bardiche: 1d20 + 19 ⇒ (15) + 19 = 34 for slashing/piercing/cold iron dmg: 1d10 + 7 ⇒ (9) + 7 = 16
| GM Fuzzfoot |
I would at least give you LE Large outsider (devil, evil, extraplanar, lawful), and since you asked nice, DR 5/good. There are other defenses, though. Waiting for others to chime in before resolving anything.
Vasily Petrescu - PFS
|
Vasily also identifies this as a devilish outsider, but doesn't know much more than that about this extraplanar foe.
Trying to get snap-shot off against the devil before he is fully prepared, Vasily cuts loose with his crossbow once before discarding the weapon and reaching in his scroll case.
Know Arcana: 1d20 + 6 ⇒ (13) + 6 = 19
Crossbow vs FF AC: 1d20 + 7 ⇒ (8) + 7 = 15
Dmg, if hit, sneak attack: 1d8 + 1d6 ⇒ (7) + (1) = 8
Standard Action to shoot (likely a miss) but with sneak attack damage if a hit. Then spend Move Action to draw out a scroll of Align Weapon
~Lance~
|
Lance exhales with a deep sigh of disappointment.
Peribras Sandlock
|
Peribras murmurs a spell over Darkpaw and sends her at the devil.
casting Magic Fang on Darkpaw
Then he tries to back away.
-Posted with Wayfinder
| Peribras's Companion: Darkpaw |
Darkpaw steps forward, snapping her jaws at the devil.
bite, attack, magic fang, flanking: 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22 for b/p/s, magic: 1d6 + 3 + 1 ⇒ (4) + 3 + 1 = 8 plus
free trip attempt, magic fang, flanking: 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
-Posted with Wayfinder
| GM Fuzzfoot |
Map update - there are no wolves with the twin horns. I adjusted so everyone still got their flanking bonuses.
Ajir gathers fire as Clyde climbs the walls and over the railing to get him and Dortlin into the room. (You were climbing up to the 3rd level, in case you missed that. Clyde has a climb speed, correct? ALos, Dortlin, can you cleanup your status bar and posts? Is your AC 16 or 19? There are no orange or blue enemies here. I think I have sorted it out, but it takes me a lot longer to resolve if I have to try and interpret.)
Clyde tries to blind the outsider, but the devil pokes his trident at the ape in response.
Attack: 1d20 + 18 ⇒ (12) + 18 = 30
Damage: 2d6 + 7 ⇒ (2, 1) + 7 = 10
The ape, surviving the response, is able to complete his dirt trick, blinding the devil! Dortlin uses the advantage to score a hit, although it clearly did not do as much damage as it might against a lesser creature.
Anok floats in and slams into the creature.
Slam Attack: 1d20 + 11 + 2 ⇒ (13) + 11 + 2 = 26
Damage: 2d6 + 4 ⇒ (4, 2) + 4 = 10
Slam Attack: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Peribas casts a spell on the wolf, who then charges in. Thanks to the blindness, the devil is not able to response to the wolf moving in (no AoO), and the jaws of Darkpaw manage to pierce flesh and pull the creature down!
The blue skirmisher steps in and swings his greatword, but it clangs harmlessly off the carapace.
Attack, flank, prone, blind: 1d20 + 8 + 2 + 4 ⇒ (2) + 8 + 2 + 4 = 16
Vasily fires off a bolt into the combat, but isn't able to score a hit.
The devil, surprised by the overwhelming force, stands up (move action), and ... drawing AoO from Dortlin, Clyde, Skirmisher 2, Darkpaw, and Anok. Used first set of AoO from orange/blue to resolve Dortlin/Clyde, resulting in two hits.
Anok AoO, prone: 1d20 + 11 + 4 ⇒ (11) + 11 + 4 = 26
Damage: 2d6 + 4 ⇒ (2, 4) + 4 = 10
Skirmisher AoO, prone: 1d20 + 8 + 4 ⇒ (2) + 8 + 4 = 14
I am assuming the wolf won't be killing the devil, so I will continue, but DarkPaw still gets an AoO vs prone.
The devil stabs at Darkpaw.
Attack: 1d20 + 18 ⇒ (10) + 18 = 28
50% miss: 1d100 ⇒ 56
Damage: 2d6 + 7 ⇒ (1, 3) + 7 = 11
Round 1: (Bold may act)
Ajir - gathers fire
Dortlin (3 dmg), Clyde -
Anok
Peribras, Wolf (12 dmg) - has AoO
Skirmisher 2
Vasily
Devil (42 dmg)
Lance (23 dmg), Flash (7 dmg)
Skirmisher 1
Daniel
Medda
Daniel Thrace
|
Daniel, reflexes slowed by the surprise of the devil's appearance, finally twitches into action. Pulling arrows out and firing them in quick succession, he tries to find a weak point.
Attack + PBS - Rapid - Deadly: 1d20 + 12 + 1 - 2 - 2 ⇒ (10) + 12 + 1 - 2 - 2 = 19 for Piercing/Magic + PBS + Deadly: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15
Rapid Shot + PBS - Rapid - Deadly: 1d20 + 12 + 1 - 2 - 2 ⇒ (11) + 12 + 1 - 2 - 2 = 20 for Piercing/Magic + PBS + Deadly: 1d8 + 3 + 1 + 4 ⇒ (7) + 3 + 1 + 4 = 15
Iterative + PBS - Rapid - Deadly: 1d20 + 7 + 1 - 2 - 2 ⇒ (14) + 7 + 1 - 2 - 2 = 18 for Piercing/Magic + PBS + Deadly: 1d8 + 3 + 1 + 4 ⇒ (1) + 3 + 1 + 4 = 9
Dortlin Golani
|
Clyde does have a climb speed. Status bar is correct. It includes the Barkskin I cast earlier and the Animal Focus bull bonus to his CMD. There was an orange wolf and still a blue something, Apparently they are allies.
| GM Fuzzfoot |
So is your Ac the one in parentheses ?
~Lance~
|
Lance waits for everyone to fire their arrows and cast their spells before wading forward.
"Time to be vanquished!" Lance challenges the creature
He pushes his way through the room as he draws his sword and then chops at the creature.
Power attack, Cavs challenge
Magic weapon
Attack 1d20 + 12 ⇒ (11) + 12 = 23
Damage 1d8 + 5 + 4 + 7 ⇒ (4) + 5 + 4 + 7 = 20
| Peribras's Companion: Darkpaw |
bite, aoo: 1d20 + 7 + 1 + 2 ⇒ (19) + 7 + 1 + 2 = 29 for b/p/s, magic: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
-Posted with Wayfinder
| GM Fuzzfoot |
Darkpaw and Lance both score hits, as Medda steps back and casts a spell on herself.
The green skirmisher moves away and casts a spell on himself.
As he moves away, the devel stabs him with a claw.
AoO Claw Attack: 1d20 + 12 ⇒ (18) + 12 = 30
Damage: 1d26 + 5 ⇒ (10) + 5 = 15
Round 2: (Bold may act)
Ajir
Dortlin (3 dmg), Clyde
Anok
Peribras, Wolf (12 dmg)
Skirmisher 2
Vasily
Devil (59 dmg)
Lance (23 dmg), Flash (7 dmg)
Skirmisher 1 (15 dmg)
Daniel
Medda
Ajir
|
Ajir closes in on the Devil as the power he collected coalesces into the white hot visage of a bastard sword. moving via orange path
CL check(?): 1d20 + 4 ⇒ (19) + 4 = 23
Kinetic blade + Flank(?) (v touch): 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22 For Fire, Magic: 2d6 + 2 ⇒ (2, 6) + 2 = 10
DC 15 Ref to not catch fire
Possible burning damage: 1d6 ⇒ 1
"In ashes you shall be reborn" he says in homage to his goddess as he brings the flaming edge to the demon's hide.
Ajir
|
Burning infusion is resolved immediately after overcoming SR if any, regardless of weather or not the blast itself does any damage due to DR or any resistances. Immunity to fire still applies, but additional benefits from this infusion still apply even if burn damage does not overcome fire resistance, and continue until the enemy puts out the fire
| GM Fuzzfoot |
Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
Ajir's attack, while impressive, seems to be completely ignored by the devil.
Thanks for marking your path!
Round 2: (Bold may act)
Ajir
Dortlin (3 dmg), Clyde
Anok
Peribras, Wolf (12 dmg)
Skirmisher 2
Vasily
Devil (59 dmg)
Lance (23 dmg), Flash (7 dmg)
Skirmisher 1 (15 dmg)
Daniel
Medda
Dortlin Golani
|
Dortlin decides to get in close. He drops his Bardiche and pulls his Nodachi then attacks.
He has Clyde take a 5ft step closer.
Begin with Broken Wing Gambit.
Including: BAB +4, Str +5, Flanking +5, magic weapon +1
Nodachi: 1d20 + 15 ⇒ (1) + 15 = 16 for slashing/piercing/cold iron/magic dmg: 1d10 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Total miss.
Clyde takes a full attack.
Begin with Broken Wing Gambit.
Including BAB +4, Str +7, Flank +4, size -1
Bite: 1d20 + 14 ⇒ (11) + 14 = 25 for blugoning/slashing/piercing dmg: 1d6 + 7 ⇒ (6) + 7 = 13
Claw #1: 1d20 + 14 ⇒ (4) + 14 = 18 for blugoning/slashing dmg: 1d6 + 7 ⇒ (5) + 7 = 12
Claw #2: 1d20 + 14 ⇒ (9) + 14 = 23 for blugoning/slashing dmg: 1d6 + 7 ⇒ (4) + 7 = 11
Aoo from both due to Broken Wing Gambit + Paired Opportunists.
Dortlin
Begin with Broken Wing Gambit.
Including: BAB +4, Str +5, Flanking +5, magic weapon +1, Paired Opportunists +4
Nodachi: 1d20 + 19 ⇒ (10) + 19 = 29 for slashing/piercing/cold iron/magic dmg: 1d10 + 7 + 1 ⇒ (9) + 7 + 1 = 17
Clyde
Begin with Broken Wing Gambit.
Including BAB +4, Str +7, Flank +4, size -1, Paired Opportunists +4
Bite: 1d20 + 18 ⇒ (2) + 18 = 20 for blugoning/slashing/piercing dmg: 1d6 + 7 ⇒ (3) + 7 = 10
If Devil survives aoos it gets +2 to hit and damage on first attack.
If devil attacked Dortlin Clyde will use last Skirmish trick of the day for a Vengeance Strike. Melee attack against Devil as an immediate action.
Begin with Broken Wing Gambit.
Including BAB +4, Str +7, Flank +4, size -1, Paired Opportunists +4
Bite: 1d20 + 18 ⇒ (7) + 18 = 25 for blugoning/slashing/piercing dmg: 1d6 + 7 ⇒ (2) + 7 = 9
Aoo from both due to Broken Wing Gambit + Paired Opportunists.
Dortlin
Begin with Broken Wing Gambit.
Including: BAB +4, Str +5, Flanking +5, magic weapon +1, Paired Opportunists +4
Nodachi: 1d20 + 19 ⇒ (7) + 19 = 26 for slashing/piercing/cold iron/magic dmg: 1d10 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Clyde
Begin with Broken Wing Gambit.
Including BAB +4, Str +7, Flank +4, size -1, Paired Opportunists +4
Bite: 1d20 + 18 ⇒ (4) + 18 = 22 for blugoning/slashing/piercing dmg: 1d6 + 7 ⇒ (3) + 7 = 10
If Devil survives aoos it gets +2 to hit and damage on first attack.
Vasily Petrescu - PFS
|
"Lance, I can align your sword for more damage against this foe, give me a moment to touch it."
Vasily moves behind the dismounted knight and, provided he allows, casts Align Weapon from the scroll he removed last round. Knowing that devils are resistant to normal weapons, but not good-aligned ones, the bard chooses to give a Good quality to the cavalier's blade.
Align weapon makes a weapon chaotic, evil, good, or lawful, as you choose. A weapon that is aligned can bypass the damage reduction of certain creatures. This spell has no effect on a weapon that already has an alignment.
You can't cast this spell on a natural weapon, such as an unarmed strike. When you make a weapon chaotic, evil, good, or lawful, align weapon is a chaotic, evil, good, or lawful spell, respectively.
~Lance~
|
"Thank you" The knight replies with a happy tone.
| GM Fuzzfoot |
Anok tries his double slam attack again, hitting once causing barely a scratch.
Attack: 1d20 + 11 ⇒ (10) + 11 = 21
Attack: 1d20 + 11 ⇒ (15) + 11 = 26
Damage: 1d8 + 4 ⇒ (2) + 4 = 6
Round 2: (Bold may act)
Ajir
Dortlin (3 dmg), Clyde
Anok
Peribras, Wolf (12 dmg)
Skirmisher 2
Vasily
Devil (64 dmg)
Lance (23 dmg), Flash (7 dmg)
Skirmisher 1 (15 dmg)
Daniel
Medda
Peribras Sandlock
|
Peribras takes aim with his longbow.
longbow, attack, deadly aim: 1d20 + 12 - 2 ⇒ (6) + 12 - 2 = 16 for piercing, cold iron, magic: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
longbow, attack, deadly aim: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 21 for piercing, cold iron, magic: 1d6 + 3 + 4 ⇒ (5) + 3 + 4 = 12
-Posted with Wayfinder
| Peribras's Companion: Darkpaw |
Darkpaw growls and bites at the devil again.
bite, attack, magic fang, flanking: 1d20 + 7 + 1 + 2 ⇒ (9) + 7 + 1 + 2 = 19 for b/p/s, magic: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5 plus free trip attempt: 1d20 + 7 + 1 + 2 ⇒ (4) + 7 + 1 + 2 = 14
-Posted with Wayfinder