Bloodrager

Dortlin Golani's page

504 posts. Organized Play character for Bigguyinblack.


Full Name

Dortlin Golani

Classes/Levels

Male Human Hunter 9 | AC 17 | T 12 | FF 15 | HP: 74/75 | CMD 22 | Fort +11 | Ref +11 | Will +9 | Init +5 | Perception +15 | combat reflexes

Gender

Rambi:
Animal Rhino 9 | AC 31 | T 14 | FF 27 | HP: 41/68 | CMD 32 | Fort +11 | Ref +9 | Will +6 | Perception +5 scent | combat reflexes

About Dortlin Golani

Consumables used:
skirmish tricks 3/5
Animal Focus 7/9

spells
Lvl 1 5/6
Lvl 2 4/5
lvl 3 2/4

Wand of CLW 5 charges

Lesser Extended metamagic rod 2/3

Dortlin Golani
Male human hunter 9
N Medium humanoid (human)
Init +5; Senses Perception +15
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 75 (9d8+27)
Fort +11, Ref +11, Will +9;
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Offense
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Speed 30 ft.
Melee (AF Bull, Power Attack) +1 Keen Fortuitous Nodachi cold iron +16/+11 (1d10 +16 15-20 x2)
Ranged mw comp longbow (+4 str) +9 (1d8 +4)
Nature Bond Rhino - Rambi
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Statistics
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Str 19, Dex 12(14), Con 14, Int 14, Wis 14(16), Cha 7
Base Atk +6; CMB +10; CMD 22 +2 vs Trip
Feats Combat Reflexes, Combat Expertise, (TW) Outflank (+4 when flanking), Improved Trip, (TW) Pack Flanking (Flanking when sharing or adjacent to), (TW) Broken Wing Gambit (Give enemy bonus to hit/dmg but they provoke), (TW) Paired Opportunists (+4 to aoo and take aoo when ally does), Power Attack, Greater Trip
Skills Bluff +3, Climb +8, Handle Animal +10 (+18 with animal companion), Heal +7, Knowledge Arcane +3, Knowledge Planes +7, (Geography) +6, Knowledge (Dungoneering, Nature) +14, kn (Religion) +11, Perception +15, Profession: (sailor) +9, Ride +16 (+11 with Rambi), Spellcraft +6, Stealth +6, Survival +15 (+4 to follow tracks), Swim +8; Armor Check Penalty –0
Traits Hermean Paragon (+2 to initiative), Militia (+1 to attack when flanking);
Languages Comman, Varisian, Aquan, Sylvan
SQ animal companion (Rhino), animal focus x2 (swift, lasts 1 minute, 1 per lvl per day), wild empathy, Track, Improved Empathic Link, Woodland Stride, Swift Tracker
Combat Gear acid flask x2, alchemist fire, wands: Cure Light Wounds 34/50 left, Mage Armor 43/50 left, Heightened Awareness 19/50 left, Endure Elements 34/50 charges left, scroll of Lesser Restoration x4, scroll of Faerie Fire, potion of Mage Armor, potion of Fly, Oil of Daylight, Rod of Extended metamagic (Lesser) 3/3]; Other Gear +2 dex belt, +2 Wis circlet, Dusty Rose Prism (Cracked) Ioun Stone +1 to init, Cloak of Protection +3, Magenta Prism (Cracked) Ioun Stone, +1 mithral chain shirt, Bardiche (cold iron)/masterwork, Nodachi +1 (cold iron, Keen, Fortuitous), sap, chakram x3, spring loaded wrist sheath x2, backpack, cold weather outfit, waterskin, spell component pouch, holy symbol (Milani), trail rations (x5), Wandermeal rations x10, Rope, silk (50 ft.) (knotted 40 ft.), ink, inkpen, Training Harness (Frog +2 to Handle Animal for frog), Training Harness (Ape +2 to Handle Animal for Ape), Training Harness (Rhino +2 to Handle Animal for Rhino), Fancy Tuxedo, bedroll, belt pouch, grappling hook, MW tool (Profession: Sailor), exotic military saddle, 2 silver rings worth 50 gp each, MW composite longbow +4 str, 20 cold iron arrows, earplugs
Favored Class Hunter +1 hit point
Woodland Stride (Ex): A hunter and her animal companion may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at their normal speed and without taking damage or suffering any other impairment.

Known Spells
Orisons Guidance, Light, Create Water, Read Magic, Mending, Detect Magic
1st (6 per day) Shield Companion (from AA), Liberating Command, Lead Blades, Summon Nature's Ally 1, Resist Energy, Longstrider, Faerie Fire
2nd (5 per day) Barkskin, Stone Call, Summon Nature's Ally 2, Spider Climb
3rd (4 per day) Greater Magic Fang, Good Hope, Life Bubble, Summon Nature's Ally 3, Fickle Winds

Skill Points (Total: 81):
Bluff 5
Climb: 1
Handle Animal: 9
Heal: 1
Knowledge (Arcane): 1
Knowledge (Dungoneering): 9
Knowledge (Geography): 1
Knowledge (Nature): 9
Knowledge (Planes): 5
Knowledge (Religion): 9
Perception: 9
Profession (sailor): 1
Ride: 9
Spellcraft 1
Stealth: 1
Survival: 9
Swim: 1

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Rambi
Male animal Rhino 9
N large animal
Init +4; Senses Scent, Perception +5
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Defense
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AC 31, touch 14, flat-footed 27 (+13 natural armor, +4 armor, +4 dex, +1 Deflection (Shield Companion), -1 size)
hp 68 (8d8 +32)
Fort +11, Ref +11 EV, Will +6; +4 to save vs enc/charm
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Offense
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Speed 40 ft.
Melee Horn +17 (2d6 +21 p) Charge (4d6 +26)

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Statistics
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Str 30*, Dex 19*, Con 19, Int 3, Wis 15, Cha 5
Base Atk +6; CMB +20; CMD 32
Feats Combat Reflexes, (TW) Outflank (TW) Pack Flanking, (TW) Broken Wing Gambit, Narrow Frame, (TW) Paired Opportunists, Power Attack, Iron Will, (TW) Escape Route
Skills Acrobatics +8, Climb +14, Escape Artist +8, Perception +5, Swim +16, Stealth +8
Armor Check Penalty –0
Gear large +1 studded leather barding, Training Harness (+2 to Dortlin's Handle Animal), Fortuitous amulet of mighty fists.
Fortuitous Once per round, when the wielder of a fortuitous weapon hits with an attack of opportunity, he can make a second attack of opportunity with this weapon against that foe at a –5 penalty.

Tricks Known Attack x2, Heel, Down, Exclusive, Come, Stay, Flank, Guard, Defend, Work, Seek
Skirmisher trick (Chameleon Step (Ex), Vengeance Strike 5/per day

Skill Points (Total: 5):
Acrobatics: 1
Climb: 1
Escape Artist: 1
Perception 1
Stealth 1
Swim: 3

* +4 Str and Dex from Animal Focus