GM-Foxy's Hell's Rebels (Inactive)

Game Master Foxy Quickpaw

Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)

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Current Loot (old)


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Kitsune Game Master

Two things.
1) The headline tells you're level 1
2) You selected mage armor. You get usually into 1 fight per day in this AP-Book. And even if not. I wouldn't take mage armor as a spell known for the sorcerer at level 2. I'd spend a few gold on scrolls intstead and buy a wand later. Because what was missing a the last fight was the color spray for crowd control.

Ray of enfeeblement can be pretty mean if you roll good and the BBEG fails his save. But after two rounds that effect is gone. I may be wrong, about how effective that is in a fight. But it would leave crowd control open in the party. It doesn't have to be exactly color spray, but it is a powerful spell.

------

The equipment points to interesting role playing. I'd be interested to hear about the details of your backstory. If you want to have seen them, then you would have been at the Thrashing Badger off shift during the bar fight Vendalfek caused.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

That all makes sense. Let me do some adjusting. Then I'll type up the backstory.


Kitsune Game Master

Made some changes to my former post to remove the "You have to take color spray" feeling from it. I really like it, but there may be other viable options to do crowd control.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Switched the spells to Sleep and Color spray. Most casters I've played have been evokers or necromancers. I've never really played around with illusions or enchantments ...this will be a fun learning experience. And the spells make more sense for someone trying to be covert, anyway.


Kitsune Game Master

The Rakshasa bloodline is an interesting choice. But I've had too many rakshasa's in the CotCT campaign, so I immediately questioned your CN alignment ;)

You made a good job putting that Rakshasa theme into skills. I'm curious how that will play out.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Foxy Quickpaw wrote:
Made some changes to my former post to remove the "You have to take color spray" feeling from it. I really like it, but there may be other viable options to do crowd control.

Ha, no worries. I had selected his spells like I would a generic sorcerer for a generic adventure. This is more tailored to the feel of the AP I think.


Kitsune Game Master

Once your backstory is done it will become of interest how you join the game. You yould hire an investigator to find that group for you. :D

but you really have no idea what they are from the bar fight. We'd need something better if you want to join some rebellion.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

He's a CG-leaning CN. I often like to think of alignments as a possible tool for character arcs.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

How's this?:
Cassius’ father was a mason. His father’s father was a mason. His father’s father’s father was a soldier, then a mason. All his brothers are masons. Cassius thinks stonework is boring. The second of four sons, Cassius was always the odd duck of the family. Whereas they were industrious, serious, sober, and humble, Cassius was lazy, trifling, intoxicated, and proud. He was lucky to be born with comely looks and a easy, charming wit, or he’d have found it harder to make it through life as a shiftless womanizer. His sorcerous blood, long dormant (“Must be your side of the family,” his father always said to his mother) was a help too.

When he finally DID have to find a way to pay for his booze, bartending seemed to be the logical choice. He was good with people, could drink while he worked, and bars were his favorite place to be, anyway. So maybe he would play cards while on shift, he still got his duties done, and (a first for him), the work came easily. Drugs, women, gambling ...this was the way to live. And non-lethal magics meant he could be his own bouncer.

And there were side gigs. The a$$&&#& diabolists love their paperwork, so there’s always someone willing to pay for a forgery. He had no love for the Thrunes, but they weren’t exactly personally hurting him.

That is, until local authorities shut down the tavern he’d been working and drinking in for years, the Heavy Road. It started feeling more personal then. The bar was shut down for some kind of anti-Thrune something ...Cassius never really cared WHY people wanted documents. That was their problem. And now they’d gotten his favorite haunt closed. He wanted to be furious with the so-called rebels, but he found himself reading one of their pamphlets that had fallen onto the ground outside.

He started reading with derision, but it just made so much damn sense. Other countries in Avistan don’t have to put up with the restrictive rule of devil-lovers. Why should Kintargo? And, sure, halflings look weird and the adult females confused him, but slaves? Nobody should be a slave.

Thus began two searches: one, for another bar to tend and the other for some way he could help the burgeoning resistance. The selfish man who took nothing seriously was beginning to find something he could believe in.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

He saw the party's bar brawl while he was looking for work, and they seemed an odd lot. He's thinking about hiring an investigator to find them. Could be useful at this point to find tough folks that could protect him.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

he could hire saul haha

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Saul's new office hours: 8 am - 12 pm

p.s. Your choice, but I really hate your profile pic. You know that is Sanvil Trett, right? The dude that just killed your brother?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

"Alcohol is the problem of, and solution to, all of life's problems" ... Homer Simpson.

Funny that Logan and Saul and now Cassius started becoming angry with the Thrunes after their bars were closed. We all belong together.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan is totally on board with a bartender in the group. Drinks all around!


Kitsune Game Master
Saul Gibson wrote:

Saul's new office hours: 8 am - 12 pm

p.s. Your choice, but I really hate your profile pic. You know that is Sanvil Trett, right? The dude that just killed your brother?

It doesn't cause such a strong reaction with me, but on the scale from creepy to charming womanizer it's more on the left end.

_________________________________________

The bar that was closed you made up?

The story sounds nice. I was surprised by the dandy lifestyle. With rakshasa bloodline and that profile pic I would have expected something more sinister. But a revolution for freedom of bars is a worthy goal!


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Hahaha, I thought the Trett irony was funny. I'll look through the others for something more appropriate.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

I did make the bar up, yes. Combination of my current and previous regular haunts.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I'm in my office if you want to find me!


The avatar you have now may lead to some other issues.

As I use avatars for every NPC that appears regularily.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Ah!!! Sorry Cassius, I refuse to let the Lord Mayor's good twin into our party.


Kitsune Game Master

I'll wait with the next thing to happen, until you decided on a way into the game. All others can play their regular lives.

Or visit Rexus. He might need someone to get him out into fresh air every now and then. :P


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Oh, man, I didn't see where this pic came from. Back to the drawing board!


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

I haven't read the gameplay thread so it feels fresh when I show up. Any chance the group will be at a bar today? Cassius could be there looking for work and recognize them?

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Logan has to go get a refill for his hip flask. He went there already, but I can edit my post so it makes more sense that he ran into you at Clenchjaws.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Fhingle said he made coffee for Rexus

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Logan running into Cassius at Clenchjaws makes a lot of sense.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

Ok, just let me know when you're there and I'll intro Cassius.


Kitsune Game Master

Logan is there already. I didn't see a notification for your post here (or missed it), but it looks like everyone is waiting for you. If Saul isn't there, Logan can take you with him, or Saul can come later to find Logan, or whatever, but please make the game unstuck, by introducing yourself in gameplay.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Foxy, you may have missed my post to Laria about how to help Crowe. That is what Saul is interested in doing, if you have any good ideas on that front.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Selling all of our extra gear at 50% value will give us 1124, or 281 each after divided by 4. Consider it a signing bonus for Cassius.

I will stick it in your column in the spreadsheet.

I suggest everyone use the spreadsheet for all your gear. Much easier than having it in your profile or alias.


Kitsune Game Master

You're fine? Or did I miss some interaction I need to answer?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Not from me, unless you want to torture me a bit by making me RP with nameless merchants. (S and Mels seemed to like that kind of thing. Not Saul!)


Kitsune Game Master

Nameless mercenaries. Fine but important difference.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

It is not lost on me that I said I hate dealing with merchants, and here I am, trying to barter with a merchant...


Kitsune Game Master

How about sticking with Raven.

iron raven, rusty raven, copper raven, brass raven, adamant raven, lead raven, tungsten raven,...

You get the idea. On the other hand, you can always go for chicken-hawk.


:D :D

I like Foxy's idea a lot, but I am sticking with Jackdaw... I have great plans for that name, unless the real Jackdaw shows up and kicks my butt.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

My roll was better than Saul's so I'm guessing I'm the one who sees the thugs harass that lady?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

grrrrr... I have no problem killing all four of them and hiding their bodies.


Kitsune Game Master

You're really splitting up the party? How about you reunite before facing those four.

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

I'm thinking to fake-drunkenly-staggering after them to see where they're going. That way we can come back and sneak in later.

But I don't know if Logan's seeing this or Saul is.


Kitsune Game Master

Logan.


HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*

Just Logan?


Kitsune Game Master

Whoever wants to be around, if you don't insist on being gone in totally different directions.


that was pretty epic, Logan. bottlecap!


Kitsune Game Master

The s&+&ty rolls can't always be on your side ;)

Grand Lodge

Male Human Brawler (Strangler) 2 | 19/19 HP | Int +2 | Perception +7 | 17 AC, 13 Touch, 13 Flat | F +5, R +5, W +2 | CMB +6 (+8 for grapple) | CMD 19 (22 against grapple, 20 against trip)

Worked in my favor this time. I didn't roll to bad myself, maybe I'll try to do that more often

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

I suppose technically speaking, it is only around dinner time and we still have 5 hours or so for Cassius to make up our costumes before midnight.


M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4

I like the bird costume idea ...but aren't we trying to pin this on that Chelish group? More of a one-off disguise?

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

That is true. Maybe you can make that for me at a later time. feel free to correct me in game then.

Liberty's Edge

4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6

Also, it occurred to me that I said I left my spear at home. I will retcon that a bit, Saul grabbed it when heading to Zea's, knowing there would be trouble.

Just on a normal day around town he will typically leave that spear at home.

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