GM-Foxy's Hell's Rebels
(Inactive)
Game Master
Foxy Quickpaw
Hell's Rebels Adventure Path
Current Date: Moonday, 14th of Rova, 4715AR
Kintargo Map
Kintargo Map (improved)
Google Maps
Loot List
Current Loot (old)
Kitsune Game Master
If we take the slower speed for the adventure you might actually have enough downtime to do some crafting. But you don't need to waste feats on saving money. If you're short on resources, because the adventure doesn't hand out the WBL just tell me.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Well *blush*, here's the thing... I love taking crafting feats to get ahead of WBL. Saul can corroborate this. But if that's frowned on, I'll happily take a different feat instead.
Kitsune Game Master
No if you like it then go for it.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Zea of Kintargo wrote: I took craft wondrous item so we can get some of our stuff at half price.
I also took glitterdust and defending bone. Cassius, what spell did you learn this level? Don't want to overlap too much.
Magic Missile, Invisibility (bloodline), and Burning Gaze.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
That reminds me that I need to look at the Players guide and read the rebellion rules for the mini game, then we can have some down time.
Also went just full Oracle for Fhingle so.
HP 5+2+1
Skills +1 to a bunch
Spells Path of Glory (2nd)
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Bard 5 lingering performance for feat
5+1 hp
Skills yep a bunch
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Hey Foxy, I think maybe you had the otygh (sorry spelling) go before it's turn. Does that mean it is back to Saul and Zea?
Kitsune Game Master
I rearrange init sometimes when it makes not much difference and allows for alternating between all of the party and then the enemies, as that speeds things up. But here I forgot to take you back into the row with active characters. But Jarithe ended it.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
I'm not entirely sure what you mean by your comment, Foxy. Traps are generally disabled with a skill check. Do you want me to give a bit more flavor about how he does that? In that case, I'll need some more info about what it looks like.
Kitsune Game Master
You failed. But within the limit of four so it didn't go off and you might try again.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
That should say HER shoulder. Jackdaw tries to touch her because he thinks she is just in their minds or something like that.y
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
wow this npc is worse than a door at pausing action. Cassius, roll a will save please!
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Gah, I misread and thought Saul had to do the save. Sorry.
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Kitsune Game Master
You might have seen right if you read my original post.
Which I edited immediately as the second woman has no line of sight to Saul.
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
If we are in battle again, what is the turn order?
M Human (Chelaxian) Male Human Sorcerer 5, 32 HP, Init +2; Perception +0, 15 AC 12 Touch 12 FF 10; Fort +2, Ref +2, Will +4
Dropping this in all my games. I started a new work assignment today that leaves me with less posting time. How much less I'm not sure, but my teacher hours mean I can still post every day. I'm not quitting by any means, just letting you know my posting hours will be more limited.
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Fhingle I think you don't have to change the language you speaking combat if someone else learns it
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
My 28 intimidate didn't do anything earlier so don't expect much. Historically, Foxy doesn't give unnamed characters much to say. Which is fine, Jackdaw has no problem just killing the prisoner.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Also, Fhingle-- I speak celestial too now. Since level 4 actually.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Yeah just hoping that the circumstance of killing her friends helps out. No biggie if not. Mostly just RPing Zea's frustration and confusion at the situation.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
I speak Abyssal as well, I cannot speak both at the same time, I was just hoping the lady could understand me maybe.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Little Mac, you should take these 4 wands of hold person (8 charges each). That is a pretty awesome combat option for you.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Sure could be fun to mess with people, Foxy how many charges remain and can I just have them in 1 wand? Or do you want Fhingle to carry 4 around?
Kitsune Game Master
That is what remains. I just made an average. And I don't care how you note that down.

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4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
We killed 4 of them, each with 1 wand with 8 charges. I put them all in your inventory. You'll have to just keep track of how many charges you have.
I'm slowing figuring out Jackdaw. While Saul's main characteristic is lots of internal talking like a gumshoe narrator, Jackdaw is all action and confidence with arrogance. Might bite him, but it is more fun to play the two as well... not polar opposites, but at least quite a bit different from each other.
I didn't have a good in game reason for the personality change at all but I like Cassius's explanation. You broke his mind a fair bit with the whole "tied to the chair for weeks" thing.
I didn't think of it at the time, but retconning a little I would like to say that Saul's brain shifted during that time and he would go into this Jackdaw personality to escape the darkness and emotion pain of his friends doing this to him and the physical pain of the withdrawal.
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4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Hey Foxy I think you do traps differently than me. I have always played that the perception check indicates that there is a trap there and if it can be disabled. When I say I am searching for traps that is the thing I am looking for from you otherwise I figure there is nothing that can be done.
Kitsune Game Master
I have to meet the first trap that can't be disabled one way or the other, so I don't see the point in searching for the "disable". Or am I missing something?
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
A heads up, due to a vacation, I will be sporadic at best from March 25th until April 5th. I'll post as able but it will almost certainly be far less than normal.
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male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Nice German Saul. Good grammar even and punctuation!
Kitsune Game Master
They speak German in hell? That's bitter.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Foxy Quickpaw wrote: Fhingle wrote: "I am ok yes, Jarithe when did you learn Celestial? I can also speak Infernal and understand it now while in a battle trance, don't ask me how but I just can." Fhingle says Just as an info for Mr. I don't understand the Infernal talking:
Whenever you are in combat, you can only speak and understand the selected language. This does not interfere with spellcasting, but it does apply to spells that are language dependent. You gain the selected language as a bonus language.
At 5th level, pick an additional language to speak in combat and add it to your list of known languages. I picked Abyssal not realizing that Infernal was what Devils spoke so I picked the wrong Language. So when I posted that I was wrong there, I will have to check Hero Lab when I get home.
Kitsune Game Master
Your profile tells abyssal, but it makes no sense and you used infernal in game, so I suggest you correct that in your profile.
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Will do boss. I was going to ask once I clarified at home if I could change it
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Yeah I figured either German or Russian should be the language of hell.
One nice thing about PBP is that you don't really know who I am so I can be totally politically incorrect.
Kitsune Game Master
Our country provided quite some of the population for Hell for sure. But that they managed to take over the place and set the standards surprises me. :P
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
Oh you're from Germany, Foxy? Always interesting to me to hear about players real lives. I'm in midwest US.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Yup, that was par on course for me.... Insult the GM's country (hits self in face with palm several times). Well, Jackdaw had a nice run anyway. Lived longer than I thought he would...
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
haha I haven't found Foxy to be that vindictive so you might survive a bit longer.
Kitsune Game Master
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Spent a lot of time in Germany in Dusseldorf with family. Grandparents spoke it in the farm house along with Hebrew. I didn't hear English in that household lol
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Zea has been in China which has really restricted internet. He was posting decently for about a week, but the last several days has disappeared altogether. I suggest passing him or botting him, if there is a simple buff spell he could cast that would be a good thing to do.
Female Tiefling Magus (Bladebound) 5, 43/43 HP, Init +5; Perc +9, 21 AC 15 T 16 FF, Fort +5, Ref +7, Will +5; | Arcane pool: 4/4 | Blade's pool: 4/4 | Conditions:
HP 43 l AC 19 (T 13, FF17) l 3/3/5 (+2 vs Fear) l Init +2 l Perc +8 *Cover Name - Ba*
Posting this in the Games I am in. I will be away from today till Friday evening, I will update Friday night or Saturday.
male Human Magus(eldritch archer/hexcrafter) 1 init +6, Perc +4, Max HP 9 F +2, R+4, W+2 AC 17 , low light vision
Her casting would provoke attacks of opportunity and would also perhaps allow an init roll as several of us were ready with weapons. If you want a bad guy to get away that's cool
Kitsune Game Master
That's what the concentration rolls are for. And if she gets away is not said yet. But simply telling to stab her to death without running that past the GM is a bit too much in that case.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
i'll put this conversation in discussion where I should have posted.
Would you like me to backup then? When I put the shackles on her, I should have rolled a grapple check first, to do it properly.
Shall I attempt to grapple, maintain grapple, and then shackle her?
Kitsune Game Master
I assumed you shackled her and kept her at the tip of your spear. When you tried to do a CDG (which would auto fail because of lack of helplessness), she disappeared from sight. Now it's your turn.
I moved you all to the room where the devil was.
4/4 Inspiration, 2/2 Luck, Combat Stamina 4/4. Buff/Debuffs: none Investigator-Sleuth 4, 28/28 HP, Init +6 (+4 if 0 luck left), Percep+7 (+8 vs traps), 21 AC 13 Touch 18 Flat, 19 CMD, Fort +3 (+5 vs poisons), Ref +9 (+10 vs traps), Will +6
Okay, that's fair. Shackling doesn't make someone auto-helpless. Probably should have bound her feet first.
But vanish and invisibility takes somatic components.
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