Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Sorry guys, deadline kept me busy the past few days. Catching up now. And I always love bashing undead.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Brother Grergof Varsk wrote:
Do we want to pause to shop, scribe scrolls or anything else?
If we do what Foxy suggested by my count we would get
Books of Shadows + Icon = 47K
Stuff we are selling for half (Assuming we sell it all):
72K/2 = 36K
Total 83K + 4K from Reward /4 = 21.75K each.
Anyone want to spend that?
Me I want to see if I can find anyone who can craft me a Ring of Freedom of Movement. I know I don't have nearly enough for that yet. (It's 40K), But I'm willing to give the 21K to the crafter as a down-payment on this With the intention of paying the remaining 19K on as soon as I get it.
I'm sick of being grappled.
Or Foxy if you would rather, I can just hold onto the cash and buy it next time we do loot.
SO back to loot and such since I didn't do it then. Grergof needs and extra 19k if all 3 of us put in it will be 6, 334k each.
We each get 21.75 minus the extra to Grergof gives us each 15416 for our own agendas
The goal is not to find out what they are about, but to get them to let you study inside. The adventure suggests charisma based skill checks. Which is boring. But if you use some creativity to persuade them that you should be allowed in this could get interesting.
That thing is called a theater. But it is a place of study. And a meeting hall. And yes, the whispering way is the topic of study. And the key. And whatever brings you back on the heels of the evildoers.
I can help talk us in, but someone would ahve to explain to Grergof why he should do this. Honestly this seems like of of Stam's thing, since he knows about this better.
If we are making a list of thigns to study:
A couple more thing we may want to add to our study list.
The Raven's Head Mace. We need to figure out what it does and why the Whispering Way wants it.
We should also start thinking about Vampires and Liches. The Dust Moth has given us Four visions of great enemies. We fought two of them so far. So what we have left are a Beautiful Female Vampire Spellcaster who we fight underground, and a Lich on top of a High Spire. I'm guessing given the investigation we just saw, Vampires are the next bad guys we face (and considering the visions have been in order so far, I think that makes sense)
That big flappy thing, or Dusk Moth, wasn't flappy, as it was part of the stone tower. The one to drop the hints was Desna herself and she gave you a permanent +1 bonus on Wis or Cha and changed your eye color permanently to pale silver.
But yes, in some states of mind that's a thing that is easily forgotten... :P
The moribund Key you also got the history, I think you failed the spellcraft here.
The whispering way I don't remember what you got. You tell which topics oyu want to research and I offer the knowledge from the different books accordingly.
Greater agents of the Whispering Way use these silver
medallions as keys to their sanctuaries. Each moribund key
bears an engraved skull with two gray, burned-out ioun stones
for eyes. Small openings line the coin’s outer edge. By turning
the skull’s head, an inner plate marked with runic symbols
lines up with these openings to
establish different combinations.
Each setting matches symbols inscribed
on objects of great importance to the
cult, such as statues, paintings, and doors. The
proper arrangement of these runes activates
stored spell effects in such objects, including
powerful wards, programmed images, or
the release of arcane locks.
For those who don't remember the information given one page back.
@Stam
They are immune to fire and poison and resistant to cold and acid. And they have DR and Spell resistance. I guess that is enough for beating the DC by 5.
I was under the impression that only creatures whose flight is propelled by natural wings have to roll. But it looks like I'm wrong. Looks like I need to roll then:
@Stam
I don't know what you know. But I think you did a detect magic on the statue and got a result. What you make of four devils suddenly appearing out of nowhere, is up to your character. Of course you can roll for knowledge. Or you make a wild guess and try something out. Up to you.
Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)
As an info for those easily deceived.
This is no human cleric, but a shape changer GM. As I get to bot Darius more often than not, I created an alias, to have the profile at hand in the gameplay thread.
@The real Darius
If you want to take over again, let me know. For now I'll bot you every time your turn comes up.