GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's

Sorry guys, deadline kept me busy the past few days. Catching up now. And I always love bashing undead.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Brother Grergof Varsk wrote:

Do we want to pause to shop, scribe scrolls or anything else?

If we do what Foxy suggested by my count we would get

Books of Shadows + Icon = 47K

Stuff we are selling for half (Assuming we sell it all):
72K/2 = 36K

Total 83K + 4K from Reward /4 = 21.75K each.

Anyone want to spend that?

Me I want to see if I can find anyone who can craft me a Ring of Freedom of Movement. I know I don't have nearly enough for that yet. (It's 40K), But I'm willing to give the 21K to the crafter as a down-payment on this With the intention of paying the remaining 19K on as soon as I get it.

I'm sick of being grappled.
Or Foxy if you would rather, I can just hold onto the cash and buy it next time we do loot.

SO back to loot and such since I didn't do it then. Grergof needs and extra 19k if all 3 of us put in it will be 6, 334k each.

We each get 21.75 minus the extra to Grergof gives us each 15416 for our own agendas


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Upgrading my headband for +2 to +4 is half the cost?

right now my headband is work 4000, the +4 is work 16k, I have to pay the 12 k difference?

The head band will give me a bonus to sense motive and catfolk as a language, since they are random


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

That's very generous of you all, but if you need it, I'm fully prepared to wait for my ring.

Plus I have no clue if such a thing would even exist in the city or if we would have to custom order this.


Kitsune Game Master

I'm thinking if I can invent a special seller for that. But if you want it you can have it.

Ah, I got an idea. Muhahaha.


I will try to figure out what I want.

Now now, Foxy. Don't taunt someone who controls the healer in another game. :3


Kitsune Game Master

The goal is not to find out what they are about, but to get them to let you study inside. The adventure suggests charisma based skill checks. Which is boring. But if you use some creativity to persuade them that you should be allowed in this could get interesting.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I think Stam and Grergof should be able to handle that.

Some potions of I think it is Fox's cunning to buff our tongues up and we talk out way in


How about Spugnoir's detailed notes on restoring brains to bodies?


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I"m not quite sure what we are supposed to be studying.
The Whispering Way, the Key, the vampire Hunter?

this is a theater, not a Library, so why do we think that studying here is a thing?


Kitsune Game Master

That thing is called a theater. But it is a place of study. And a meeting hall. And yes, the whispering way is the topic of study. And the key. And whatever brings you back on the heels of the evildoers.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

I can help talk us in, but someone would ahve to explain to Grergof why he should do this. Honestly this seems like of of Stam's thing, since he knows about this better.

If we are making a list of thigns to study:
A couple more thing we may want to add to our study list.
The Raven's Head Mace. We need to figure out what it does and why the Whispering Way wants it.

We should also start thinking about Vampires and Liches. The Dust Moth has given us Four visions of great enemies. We fought two of them so far. So what we have left are a Beautiful Female Vampire Spellcaster who we fight underground, and a Lich on top of a High Spire. I'm guessing given the investigation we just saw, Vampires are the next bad guys we face (and considering the visions have been in order so far, I think that makes sense)


Kitsune Game Master

DusK Moth.

I agree that the thread, spinning the story line is rather thin again. If you want to go on searching for your ring instead that is also fine.


That big flappy thing that appeared once to drop hints and was promptly forgotten!


Kitsune Game Master

That big flappy thing, or Dusk Moth, wasn't flappy, as it was part of the stone tower. The one to drop the hints was Desna herself and she gave you a permanent +1 bonus on Wis or Cha and changed your eye color permanently to pale silver.

But yes, in some states of mind that's a thing that is easily forgotten... :P


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well it depends on what the player is currently consuming on how well the characters memory is...

If Spug is sniffing the chemicals he used, he may well think it's just another hallucination.


Have you ever looked at your thumb? I mean realllyyy looked at it?

Perhaps asking for aid in compiling Spugnoir's notes into a form that would be useful as a teaching aid? Let him be the editor!


Kitsune Game Master

I think the raven heads history you got already.

The moribund Key you also got the history, I think you failed the spellcraft here.

The whispering way I don't remember what you got. You tell which topics oyu want to research and I offer the knowledge from the different books accordingly.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

So that is the million Dollar Question, what is it that we seek.

We Stopped Vroom, we stopped the Riders.

We have the Mace and now the Key. I guess it is where we can put those. Could Spugnoir take a 20 for his perception and get that one?

I can totally understand if you say no, is there a specific person we are now after? Or we are just "following" the Whispering way's note to Celiphas


Kitsune Game Master

As soon as you got an idea what you're searching for you can of course take 20. But for accidentally stumbling over something, rather not.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Well that search should help...


Kitsune Game Master

@Stam
No more information on the statue coming. I just gave it ahead, as you could hardly fail the roll.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

can i know what the spells are?


Kitsune Game Master

No. That will be a surprise.


Kitsune Game Master
Foxy Quickpaw wrote:

Greater agents of the Whispering Way use these silver

medallions as keys to their sanctuaries. Each moribund key
bears an engraved skull with two gray, burned-out ioun stones
for eyes. Small openings line the coin’s outer edge. By turning
the skull’s head, an inner plate marked with runic symbols
lines up with these openings to
establish different combinations.
Each setting matches symbols inscribed
on objects of great importance to the
cult, such as statues,
paintings, and doors. The
proper arrangement of these runes activates
stored spell effects in such objects
, including
powerful wards, programmed images, or
the release of arcane locks.

For those who don't remember the information given one page back.


Life is hard. I forget quite a bit.


Kitsune Game Master

@Stam
Those guys have spell resistance.

You want to roll yourself?


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I can add piercing spell so that gives me +2 I think.

Spell with Piercing spell: 1d20 + 11 + 2 ⇒ (16) + 11 + 2 = 29

Burned a reservoir point to do so.

Sorry I am not on my Home PC or at work, at my In laws, they have an old Mac with no right click option.....


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Just saying: anyone who has knowledge planes, letting the rest of us know they are bone devils would help.

As would a communal Detect Invisibility or well targeted Glitter dust.

Played intelligently, Bone devils are nasty.


Kitsune Game Master

The spell to go for is invisibility purge.


Kitsune Game Master

@Stam
They are immune to fire and poison and resistant to cold and acid. And they have DR and Spell resistance. I guess that is enough for beating the DC by 5.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Foxy Quickpaw wrote:
The spell to go for is invisibility purge.

Which is a cleric spell

Thank you for the info


Kitsune Game Master

Now that you tell that you can't teleport anyway. The ray was a dimensional anchor.


Kitsune Game Master

one attack got striked out, because summoned creatures cant summon. Spugs may get the HP back from the second devil biting him last round.


We should get out of here.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I could D Door but I am locked out of being able to do that right now


I believe we lost our cleric and should get out and regroup due to this.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I fully agree


Kitsune Game Master

As these are summoned creatures that will disappear on their own after a while it might indeed be a good option to leave. Question is, if you can.

There are some walls of ice blocking the way.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I thought everything did but I could wrong


Kitsune Game Master

I was under the impression that only creatures whose flight is propelled by natural wings have to roll. But it looks like I'm wrong. Looks like I need to roll then:

Fly: 1d20 + 21 ⇒ (3) + 21 = 24
Muhahaha.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

haha evil but awesome


Kitsune Game Master

@Stam
I don't know what you know. But I think you did a detect magic on the statue and got a result. What you make of four devils suddenly appearing out of nowhere, is up to your character. Of course you can roll for knowledge. Or you make a wild guess and try something out. Up to you.


Human Cleric 8 Exalted 8 / AC 28/32, Touch 15, Flat 25 / HP 106 / Init +5 / Fort +11, Ref +9, Will +20 / Perception +11 / Channel Positive Energy (DC17/19)

As an info for those easily deceived.

This is no human cleric, but a shape changer GM. As I get to bot Darius more often than not, I created an alias, to have the profile at hand in the gameplay thread.

@The real Darius
If you want to take over again, let me know. For now I'll bot you every time your turn comes up.


Male Human Paladin of Sarenrae Lvl 17 (HP 100/155| AC:31 (33 Undead) (DR 3/-, 5/evil)| T: 17 (31 vs incorp) | FF: 31 (33 undead)| Fort:+22 | Ref:+18 | Will:+20 | Init + 3 | Perc + 16l
Daily Power:
LoH: 13/15, Smite: 5/6, DB: 3/4, Spells: 4: (FoV, RB) 3: (LoE) 2: (EA, FoE, LoE, LoR), 1: (DF, G, LoE), Boots (10/10)

Note: I’ll be traveling this week, so I may not be able to post frequently.
Not me as needed.


Kitsune Game Master

Two to bot now. What's with the others? ;)


Rest up after we locate the building. I believe STam made the needed rolls.


Kitsune Game Master

Just waiting for someone to head out.


Kitsune Game Master

Or decide to have some party first, or whatever you're into. As long as it's no city sightseeing to a city I have no book about. ;)


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Stam wants to spend a night on the town, the whole town so please describe :)

Sorry I was waiting to see if the others posted.

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