GM_Foxy's 2nd Carrion Crown

Game Master Foxy Quickpaw

Carrion Crown AP
Battle Maps

Undiomede House
Skum Tunnels


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Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Foxy I see the guard's attack in text but no actual attack roll... Did it miss?


Kitsune Game Master

Somehow it got lost from my brain to the post. Not sure if it was in my brain already, or on the boards. Added it now.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

potions of cure moderate wounds (2)
+2 breastplate,x6
+1 longsword,x6
masterwork light crossbow with 10 bolts,x6
200 gp


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

I assume there is someplace I can move that does not have tentacles or the cloudkill spell right? I just can't tell from the map.


Kitsune Game Master

I just added the circle for the cloudkill in green.
The black circle is the black tentacles.


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Thanks... This witch is giving us trouble.

Clearly, we need fly potions at some point.


Kitsune Game Master

@Spugnoir
I don't think it's possible to aid in concentration checks. Want to do something else? Or provide rules to show me my faulty ways?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Moot point, Spugnoir is grappled


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

I'm trying you all.. But Grergof's is just average in this fight, so others have to step up. Foxy has had Darius doing a wonderful job, but this is where this gets hard as a melee character.

Potions of Flying. Don't let me forget.


Kitsune Game Master

@Stam
As written in my previous post, the concentration for Dim Door while grappled is DC31


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

I would drop a grease bomb, but it doesn't affect weapons or armor so we can't use it to escape


Kitsune Game Master

It's also only one round, so you would still be stuck. But for the creative idea, you get to abuse the ability, to squeeze the grease out of the bomb without an explosion to full extent of the grease spell on willing creatures. Still only for one round though.


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Is Darius down due to HP? If so I can try to channel heal him back up.

Ok the only other things I can think of is to run in physically pull people out but honestly I don’t know that will work per the grapple rules.

The only other thing I can think of is to use the rope of climbing to tie itself around one of you and try to tug of war pull you out.


Human Cleric 7 Exalted 5 / AC 23/*25, Touch 12, Flat 22 / HP 83 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19)

Darius is down due to suffocation spell, which leads to -1 HP and he is 2HP away from being dead.


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Having never played a Paladin before in Pathfinder, I really am continually shocked how much of a combat monster they can be even without using smite evil.


Kitsune Game Master

Hehe. LG murder hobo.

Little correction, or addition of information: The familiar voice is a male one.


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Yikes. That fight too? Well so be it.

And as for the murder Hobo. I do at least offer the enimies the option to surrender most every fight. Before I go all flail happy.
Not my fault they never take up my offer.

As for the voice:
Then change what I said to reference “a known murderer vampire who is working with others to raise a Lich.” Instead of the witch thing. But same basic flavor.


Kitsune Game Master

I'm not questioning Grergof's morale, but the game only offers this route, where you're killing most adversaries. Which makes the successful adventures look like murder hobos, for those who only see the result, after the party went through.

I was pondering, if some roll would be needed to recognize the voice, but whatever: It's Radovir.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Is that the undead guy from the city?


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

yes, that is the vampire that we are chasing from the tailor shop that almost killed Darrius.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Gah, now he is a Knight of Iomedae as well?


Kitsune Game Master

No. Radovir is the guy who orders the knight around. Radovir is also around for you to find and kill.


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Are you up for hopefully one more fight?
I'll use my last smite so hopefully this goes quick.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

How are our HP?


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Darius channel a bunch so I think we should be close to full. But I’ll let foxy say for sure.


Kitsune Game Master
Spugnoir2 wrote:
How are our HP?

Darius channelled the first two rounds of the remaining tentacle-grapples. Assuming that had you full, that would leave you with 41HP missing afterwards, if you didn't try to get out of the maiming.

Darius asked if you're fine. If not, tell in game and he'll take care of it.


Kitsune Game Master

With the beheading approach for vampires it might be a good idea to use a vorpal blade. Would shorten the process. If it weren't for the cost and that alignment issue.


Kitsune Game Master
Stam Truthfinder wrote:

"I do but he seems to not be affected by my spells?" Stam seems confused.

A knowledge to know why he didn't have to roll?

This spell functions like circle of death, except that it destroys undead creatures as noted above.

And looking there you find:
...No creature of 9 or more HD can be affected,...


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Ok I missed that part


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Are the windows in floor two big enough to climb out of?

Didn’t we have a wand of spider climb at one point, did we sell it or does someone still have it?


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

I believe Stam still has it.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I do have it yes, we could use it to get around the trapped floor.


Kitsune Game Master

I assumed that you used it on Grergof and resolved it to speed things up.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

Ahh ok that makes sense then, 4 charges burned will Update in Hero lab tonight


Kitsune Game Master

You can do that, or you can just remove one for Grergof and then cut the chase.


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Did I find anything with my Perception roll up above or do we need to go back down?


Kitsune Game Master

No you didn't find anything pointing to Radovir. I answered it with "but no trace of Radovir" in a general way, rather than giving you a spoiler.

If you need to go down is not directly connected to that first answer and is up to you.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Back to town for a rest. Or someplace else secure as much as possible


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

Change your avatar to a frog, Stam.


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

I cannot right now, so I am f*##ed now haha


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

I mean the picture you are using here.


Kitsune Game Master
Stam Truthfinder wrote:
I cannot right now, so I am f%@~ed now haha

Just don't hop too far away, so your companions can find you after the fight.


Kitsune Game Master

Short question, mostly at Grergof: Are you going to retreat?

If yes, then everything is over shortly. It's inconvenient as you have to walk.

If not I have to make some correction. Potection from Evil is range touch and Darius couldn't reach all. I'd have to look up if parts of the spell can be retained after casting to deliver next round. If not someone (from the current positioning Grergof) has to fight without that protection.


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

I’ll retreat as soon as we figure out what to do with Stam. If the others are retreating, I was planning to grab Stam and run next round, but as he was around the corner I assumed Grergof didn’t know what happened to Stam and so couldn’t adjust this round.


Kitsune Game Master

Darius has picked up Stam. So he is safe for now.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

375 gp spent for formula of Fly


HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9

OK so I need to prep spells that make more sense, I went full undead killing spells and I really didn't use them. I can prepare haste and such, so we don't need phantom steed? I mean I should take it becuase it would be fun to ride a flying horse and then cast spells from it.

6th (3/day)— disintegrate (DC 22)
5th (5/day)— dismissal (DC 21), hungry pit APG (DC 21)
4th (5/day)— dimension door , greater false life UM, summon monster IV
3rd (5/day)— displacement, haste, invisibility sphere , phantom steed
2nd (6/day)— arcane disruption (DC 18), darkvision, glitterdust (DC 18), summon monster II , web (DC
18)
1st (6/day)— ear-piercing scream UM (DC 17), expeditious retreat , mage armor , magic missile , protection
from evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic


Male Human Paladin of Sarenrae Lvl 12 (HP 79/111| AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Daily Power:
LoH: 9/12, Smite: 4/4, DB: 2/2, Spells:3: (BoBV, DJ) 2: (FoE, LoE, LoR), 1: ( DF, G, HD)

Ok, with shield up, I still have a 27 AC with the -2 from charge. Did I run into a wall of force OR did something swing at me, because if it tried to hit me it missed with a 22 AND does that stop me from charging?


Kitsune Game Master

Someone with an arm hit you. And it stops you, as you were not prepared. You could have tried to push or run over or whatever, but if you run into someone you haven't senn, and that is prepared for you to come, you stop.


25% Chance to reduce crits 1/2Orc
Mutagen stats:
+4 Dex -2 Wis +2 Nat Armor AC21T14FF17
Alchemist12HP89/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17

n the Library
The books and scrolls on the table also hide a libram on transformative blood magic. The book is also a spellbook, and contains the following wizard spells: clone, horrid wilting, insanity, iron body, transformation, and vision.

In the lab
In addition to the vials of lich dust, the bubbling cauldron in the fireplace is a cauldron of brewing. It contains a half-completed batch of what you can't definitely tell off your head.

There are rearch notes, and beneath them are four scrolls of protection
from evil. Finally, a small, elaborate glass vial sits in a velvet lined coffer on the table, containing just two or three drops of a golden fluid.

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