I'm trying you all.. But Grergof's is just average in this fight, so others have to step up. Foxy has had Darius doing a wonderful job, but this is where this gets hard as a melee character.
It's also only one round, so you would still be stuck. But for the creative idea, you get to abuse the ability, to squeeze the grease out of the bomb without an explosion to full extent of the grease spell on willing creatures. Still only for one round though.
Having never played a Paladin before in Pathfinder, I really am continually shocked how much of a combat monster they can be even without using smite evil.
And as for the murder Hobo. I do at least offer the enimies the option to surrender most every fight. Before I go all flail happy.
Not my fault they never take up my offer.
As for the voice:
Then change what I said to reference “a known murderer vampire who is working with others to raise a Lich.” Instead of the witch thing. But same basic flavor.
I'm not questioning Grergof's morale, but the game only offers this route, where you're killing most adversaries. Which makes the successful adventures look like murder hobos, for those who only see the result, after the party went through.
I was pondering, if some roll would be needed to recognize the voice, but whatever: It's Radovir.
Darius channelled the first two rounds of the remaining tentacle-grapples. Assuming that had you full, that would leave you with 41HP missing afterwards, if you didn't try to get out of the maiming.
Darius asked if you're fine. If not, tell in game and he'll take care of it.
With the beheading approach for vampires it might be a good idea to use a vorpal blade. Would shorten the process. If it weren't for the cost and that alignment issue.
Short question, mostly at Grergof: Are you going to retreat?
If yes, then everything is over shortly. It's inconvenient as you have to walk.
If not I have to make some correction. Potection from Evil is range touch and Darius couldn't reach all. I'd have to look up if parts of the spell can be retained after casting to deliver next round. If not someone (from the current positioning Grergof) has to fight without that protection.
I’ll retreat as soon as we figure out what to do with Stam. If the others are retreating, I was planning to grab Stam and run next round, but as he was around the corner I assumed Grergof didn’t know what happened to Stam and so couldn’t adjust this round.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
OK so I need to prep spells that make more sense, I went full undead killing spells and I really didn't use them. I can prepare haste and such, so we don't need phantom steed? I mean I should take it becuase it would be fun to ride a flying horse and then cast spells from it.
6th (3/day)— disintegrate (DC 22)
5th (5/day)— dismissal (DC 21), hungry pit APG (DC 21)
4th (5/day)— dimension door , greater false life UM, summon monster IV
3rd (5/day)— displacement, haste, invisibility sphere , phantom steed
2nd (6/day)— arcane disruption (DC 18), darkvision, glitterdust (DC 18), summon monster II , web (DC
18)
1st (6/day)— ear-piercing scream UM (DC 17), expeditious retreat , mage armor , magic missile , protection
from evil
0 (at will)— acid splash , arcane mark , detect magic , disrupt undead , light, mage hand , mending,
prestidigitation, read magic
Ok, with shield up, I still have a 27 AC with the -2 from charge. Did I run into a wall of force OR did something swing at me, because if it tried to hit me it missed with a 22 AND does that stop me from charging?
Someone with an arm hit you. And it stops you, as you were not prepared. You could have tried to push or run over or whatever, but if you run into someone you haven't senn, and that is prepared for you to come, you stop.
n the Library
The books and scrolls on the table also hide a libram on transformative blood magic. The book is also a spellbook, and contains the following wizard spells: clone, horrid wilting, insanity, iron body, transformation, and vision.
In the lab
In addition to the vials of lich dust, the bubbling cauldron in the fireplace is a cauldron of brewing. It contains a half-completed batch of what you can't definitely tell off your head.
There are rearch notes, and beneath them are four scrolls of protection
from evil. Finally, a small, elaborate glass vial sits in a velvet lined coffer on the table, containing just two or three drops of a golden fluid.