HP + 9
+1 to BAB (So +11 and 3 attacks per round)
+1 to Skills
New Spell Slot (Level 3, Bright Blade of Victory)
New Ability: Undead Annihilation (DC 19) - Expend a smite and make a single attack as a standard action. Undead hit by this attack must make a will save or be destroyed.
Feat: Improved Critical (Heavy Flail)
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Undead Annihilation (DC 19) - Expend a smite and make a single attack as a standard action. Undead hit by this attack must make a will save or be destroyed. You're not kidding around anymore eh? Guess I shouldn't tell you Stam is taking the Lich Template :)
Arcanist Level 11:
HP +6
Spells: I can now have 2 5th level spells per day
Spells Known: Hungry Pit and Dismissal
Feat: Quicken Spell - This will allow me to burn a reservoir point to basically cast 2 spells a round
Alchemist Level 11
HP 4+1+2=7
+1 Bab
+ 1d6 Bombs (6d6)
+1 Bomb
+1 On his skills
Feat: Extra Bombs +2 Bombs
+1 3rd/4th level extracts Will take suggestions
Did you get the last reward? The search function on the boards is less than satisfactory at the moment. I guess you didn't get it as the only time you went there was with the baby.
Undead Annihilation (DC 19) - Expend a smite and make a single attack as a standard action. Undead hit by this attack must make a will save or be destroyed. You're not kidding around anymore eh? Guess I shouldn't tell you Stam is taking the Lich Template :)
Just so you know, there is a limit here... Undead with double my HD are immune. So some boss monsters may be immune for a bit. :)
As for Loot, it looks like the last time we sold loot was before teh caves, so we need to gather the loot from the caves, and temple then sell it all off to go with our 400PP.
Or how about you act like heroes instead of scrap metal collectors and Dr. Montagnie Crowl pays you for bringing the Seasage Effigy back and telling him what it actually is. And the university would buy the book too. Both at full price. And the rest of what you want to give away from the stuff listed here you get the usual half (subtract what you want to keep)
And all the rest of the non magical or ridiculous stuff is left rotting under the sea or in that chapel.
Ok, greatest treasures found are probably:
Face of Dagon: 27k
Helm of Underwater Action: 24k
Book of Abstruse geometries: 20k
Trident of Warning: 10k
2x (
Ring of prot +1: 2k
+1 Chainmail: 1k
+1 Morningstar: 2k
) = 10k
shadow mistmail: 6k
a +1 wounding sickle: 18k
a belt of giant strength +2: 4k
Do we want to pause to shop, scribe scrolls or anything else?
If we do what Foxy suggested by my count we would get
Books of Shadows + Icon = 47K
Stuff we are selling for half (Assuming we sell it all):
72K/2 = 36K
Total 83K + 4K from Reward /4 = 21.75K each.
Anyone want to spend that?
Me I want to see if I can find anyone who can craft me a Ring of Freedom of Movement. I know I don't have nearly enough for that yet. (It's 40K), But I'm willing to give the 21K to the crafter as a down-payment on this With the intention of paying the remaining 19K on as soon as I get it.
I'm sick of being grappled.
Or Foxy if you would rather, I can just hold onto the cash and buy it next time we do loot.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
I think I could do with a really good shield or amour.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Realisitcally there are three kinds of reactions that come to mind:
You try to sell it to the average guy: Run away screaming.
You offer it by chance to a Whispering Way cultist: Tries to murder you.
You find one of the few who are crazy rich, and either want it because they collect every rare stuff, or hunting the Whispering Way themself and know how to use it to their advantage.
I'm a bit behind on knowing the adventure. There is a gazeteer on Caliphas in the AP I haven't read and the start into the book is a bit rocky - like with Trial of the Beast - where you arrive in Lepidstadt, not knowing where to look, but solving something something completely unrelated leads you back on track.
The big disadvantage here is, that we now managed to catch up with the CC game where I play at the table and need to invest considerably more time to read up on that stuff.
This doesn't hinder you to continue into town. I might just take me a bit longer to answer with something meaningful.
Human Cleric 7 Exalted 4 / AC 23/*25, Touch 12, Flat 22 / HP 76/76 / Init +3 / Fort +10, Ref +5, Will +13 / Perception +8 / Channel Positive Energy (DC17/19) 3/7 Per Day *Spell Adjusted No's
Hey Stam. If you can put your current HP next to your total then I can check and see if you need healing and sort it out. Makes it a bit easier to tell who needs some of that good healng ;)