
Brother Grergof Varsk |

Foxy, I just realized I screwed up last round.
I can't declare someone a smite target and LoH in the same round as both are swift actions.
So do the smite declaration this round and the LoH at the start of the next round.... So I"m currently down to 57 HP till the start of the next round.

Stam Truthfinder |

We don't know he found something, I am looking at the Permanency spell, I need to be able to get And 3 more levels THen we can talk with the scout.

Brother Grergof Varsk |

Are we doing this?
If so, I'll enlarge, shield and magic up my weapon (Maybe Flaming against a plant? and see what we can do.)

Foxy Quickpaw |

Yes, come here. I'm totally harmless. the brainfungus telepathically annouces.
By the way: Thinking back doesn't really work. You need to have the ability to communicate telepathically too, or you need to talk.
This alien from outer space part of the AP offers itself to bring in some Starfinder Character. But I guess with no place to buy batteries or such that character would become unhappy pretty fast.

Brother Grergof Varsk |

Ya, Iron gods seems to be the spot where Starfinder characters would best cross over.
We played a game like that once. An elite strike team from the future stuck on a backwards planet. Limited ammo for our heavy weapons.
It ended up being a gritty (Low-magic) D&D game where we all only pulled out the future guns when it was a final boss fight. Nobody ended up being real happy with the game.
So - I ask again, it is just sitting there, do we try to take this plant before going back to rest? It sounds like we can decide to take or avoid this as needed (but if we leave it, it probably will mess with the town in the future)

Darius Redgrave |

Hey guys. Struggling to get through the 100+ posts at the moment to catch up. Anyone wanna give me a short breakdown of where we are and what's happened that I need to know?
Sorry for the delay. Been a difficult couple weeks so been struggling to get back in to all my games.

Brother Grergof Varsk |

The Color out of space is probably my favorite Lovecraft story... If you haven't heard it read aloud, you really should.
Here's a free podcast of the story...

Brother Grergof Varsk |

If I've pinpointed the caster, is it close/far, how far do I need to cross these spikes to get to it, etc?
Do I see the caster? Is it on the ground?
I'm trying to figure out if I should just keep focusing to try to detect evil, or charge after it and just soak the damage.

Foxy Quickpaw |

About what you get from detect evil:
1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area and the power of the most potent evil aura present.
If you are of good alignment, and the strongest evil aura’s power is overwhelming (see below), and the HD or level of the aura’s source is at least twice your character level, you are stunned for 1 round and the spell ends.
3rd Round: The power and location of each aura. If an aura is outside your line of sight, then you discern its direction but not its exact location.
The distance from you to where you heard the creature is
1d4 ⇒ 2
squares away on the ground.
It is invisible.

Foxy Quickpaw |

The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement.
half a square in spiked stones, half a square where it's not. As Pathfinder is always rounded down, you don't take damage.

Foxy Quickpaw |

Quick study.
The arcanist can prepare a spell in place of an existing spell by expending 1 point from her arcane reservoir. Using this ability is a full-round action that provokes an attack of opportunity. The arcanist must be able to reference her spellbook when using this ability. The spell prepared must be of the same level as the spell being replaced.
I think you're still good for a fight if you don't dawdle.

Brother Grergof Varsk |

Just to be clear, I'm grappled by the unhurt Mi-Go and Darius is grabbed by the Shambler?

Foxy Quickpaw |

@Darius
This situation is confusing.
In Darius' situation there should be a lot of concentration involved. But I'm not sure how much and for what.
Darius casts Liberating command to get free. As it's an immediate action and therefore equivalent to swift it shouldn't provoke, so no defensive casting necessary.
But one for being grappled. Which he fails as the DC is 10+14+Spell Level.
If he made it, Darius would need to cast defensively, or step away. Anyway he'd need to add an attack roll for the slay living.
Does that sum it up right, or did I miss something?

Darius Redgrave |

Hey.
Okay I added in a concentration check just in case I needed one for any of those actions.
So he casts Liberating Command which you say doesn't need a concentration roll. So lets say thats step 1.
Does his Esacpe Artist roll get him out?
Oh and I forgot his attack roll. Let me know if he gets free then I'll roll for him to cast Defensively and make the attack roll for slay living.
That work?

Brother Grergof Varsk |

When Grappled the DC for concentration to casting a spell a is DC10 + initial attackers CMB + Spell Level.
And just so you know it can only be done with spells without Somatic components and Material components are in hand. Since Liberating Command is level 1 and only has verbal components it qualifies.
So Concentration DC appears to be 10 + 18 + 1 = 29
Just if you are wondering....

Brother Grergof Varsk |

Foxy can rule but as I see it:
There's no exception I see in the rule for swift/immediate actions happening.
If this was something that could be cast before you were grappled and allowed you to get out, I could see the argument. But it's not, it's an instantaions spell that only affects people who already have the grappled condition.
I think the reason it's an immediate action is so you can help other people when they get grappled, before their turn, so they get their full turn.
The way I'm reading the spell it doesn't really work for you if you are grappled, because it's an immediate action to cast, then another immediate action to escape, but you can only take one immediate action per round.

Darius Redgrave |

It's too late for me to edit my post but if I can't get out then I can try cast on Grergof instead so he can get out, OR try get my Spiritual Weapon to attach the creature holding me.

Foxy Quickpaw |

The immediate action/no concentration is only because of no AoO. But the grapple hinders you anyway and requires a roll, that you fail. Which will not change if you redirect the spell on Grergof.
For the getting out I'd say the escape is included in the casting action, like the touch attack is for touch spells. So it is in principle possible, if one manages to cast.
You still could cast Slay living if you make the concentration check for being grappled. And you can also move the spiritual weapon too. Just tell what you want of that and make the rolls for the spiritual weapon.

Brother Grergof Varsk |

As I said in our other game, I'll be traveling for the next 4 days, so please feel free to bot me, as my internet access is going to be very inconsistent.