GM_Foxy's 2nd Carrion Crown
Game Master
Foxy Quickpaw
Carrion Crown AP
Battle Maps
Undiomede House
Skum Tunnels
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
so the back guys are blinded, I can magic Missile the main vampire but I don't have a lot of attack spells right now.
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
That is a really nasty scarf... I clearly need to take that creature down quickly.
Kitsune Game Master
Bringing that creature down would for sure help. But how'd you do it?
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Well, a hasted smiting Grergof goes a long way to doing that.
Lets see what the Vampire does this turn.
Kitsune Game Master
Until 0 HP. Then he wafts away. Which isn't exaxtly bringing down. At least not once and for all.
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Right now we are here looking for the man/person/group involved in killing vampires right? We have the head Vamps blessings or unblessing to do so?
Kitsune Game Master
Basically that's it, yes.
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Uggg... I keep forgetting Haste in Pathfinder only gives you an extra attack when you do a full attack, not on a standard. GRRR...
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
And this friends is why as a primary melee person I am still carrying 5 weapons around.
I've now run through 3 in one fight.
Kitsune Game Master
You need a caddy handing you the irons. :P Maybe quick draw as a feat next time. ;)
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
Is Darius still up or is he out again?
And Quick draw is always a consideration.
Kitsune Game Master
I didn't give the result, as I wrongly assumed, you could interrupt the attack. But for an AoO you'd have to be armed.
Darius is down again.
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
I need a magic shortbow so I don't go through bombs so quick.
Kitsune Game Master
You could as well do nothing. Similar effective like a shortbow and saves bombs too. How about a double barreled shotgun? Has much more alchemical style to it.
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
Need Exotic Weapon Proficiency first.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Not if they are common, then they are considered Simple weapons.
You can always use regular achemist fire or acid. you still get your int to dmg.
Kitsune Game Master
Let's say a double barreled musket is a common weapon for Spugnoir. Would give you two attacks for each fight where you don't use your bombs (Reloading is so slow it is prohibitive in combat).
And it fits the maker of explosive much better than a shortbow. Would still leave you with the need of the gunsmithing feat to fix the thing if it misfires.
Kitsune Game Master
Where too? Vampire chief or inn?
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
See my last post.... Grergof isn't ready to let this vampire get away yet.
Darius almost died. He is NOT willing to let some scum undead get away with that.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Can we just get a quick TL/DR on what we are doing.
I feel like I am forgetting something.
Right now we are trying to figure out who is killing vampires.
We spoke to the P guys and they won't help but one guy kinda did.
We are looking for a building that the "M" key that Stam has fits into?
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Ok so other spell casters is what we are thinking we are going against? Invisibly purge would be good for Darius.
Buffs for Grergof if there is a Golem
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
Lots of life draining undead and other undead. I have Ectoplasmic bombs for the gosty type stuff but Varsk and Darius will need something that will let them hit everything
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
I have Magic Missile and such, I am keeping Undead to Death for the hordes of there are any. It my 6th level spell though.
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
3 Doses Weapon Blanch-Ghost Salt (600 gp) enough for 30 bullets
1000 GP in diamond dust for restorations
6000 to Bump mace up to +2
7600 GP spent so far
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
I always have the spell Bright Blade of Victory memorized, so I can deal with a combat with Incorporeal if need be. (It grants ghost touch to my weapon)
Death wards would be welcome, as would anything that protects Grergof's mind from charm. I expect witches will have significant mental/cursing type powers, and if Grergof gets turned that would be BAD for the party. I gave up my Aura of Resolve, for extra undead smiting power, so I can get charmed.
I also just realized what the the Undead Annihilation ability I got at 11th level really intended to be used for. Vampires and Liches. I obviously need to start using this against bosses so that they can't come back. Mooks are fine, I can bash through them, but like the level draining Chain guy. He needs to just go away forever.
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
Magic Circle against Evil. Even if our basic defenses are better, getting a second save at least is good.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Darius can do Protection from Magic Evil communal I can too but I will be needed for a bit more blasty and buffs like Haste and such.
I can do Magic Circle against Evil but it is stationary
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
I do believe it will move if you cast it on someone
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
I don't see that wording either way so that would be up to the GM.
Kitsune Game Master
[snip]
Area 10-ft.-radius emanation from touched creature
[/snip]
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
Everyone ready to die horribly? All set here
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
It's a good day to die!
Stam do you want to Scry or do any magical scouting, or are we just waltzing right in?
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
I could yes but again I will have to buy some spells or scrolls and then it is a whole day we are waiting again. I am not opposed to it if that is what people want to do.
25% Chance to reduce crits -2 Levels 1/2 Orc Alchemist 12 HP 55/89,Init+6,F12R12W8(10 fear)(+8vs. Poison)AC19T12FF17Per+17
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
Scry is 160 gold, no issue with the cost just have to purchase it. Well 2 really.
Male Human Paladin of Sarenrae Lvl 12 (HP 94/111 | AC:29 | T:13 | FF:28 | Fort:+14 | Ref:+9 | Will:+12 | Init + 3 | Perc + 12)
I'll pay if you need it... 160 is cheap.
HP 77 Ӏ AC 17 (FF 115/T 13) Ӏ CMD 18 Ι F+8, R+8, W+11 Ι Ini +6 Ι Perc +9
that is for copying the spell sorry, basically if we take a day I can copy and buy a scroll then cast from the scroll that night to prepare for the next day.
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