
GM Elberion |

Holy-moley! Everyone but Johnny may act!
Slide 2 on map.

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Damn, it has Johnny! We must kill it quickly!
Grel charges at the plant to try to kill it before it finishes whatever it's doing to Johnny.[/b]
charge warhammer: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 2 ⇒ (5) + 2 = 7
AC 17

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Harada steps up and palms a pair of hammers from his vest and tosses them in a nice arc at the plant.
hammah: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 5 ⇒ (3) + 5 = 8
other hammah: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 3 ⇒ (4) + 3 = 7

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Seeing the vines enter Johnny, Carson only has one thing to say,"What the hell?"
He drops his bow and charges at Johnny hoping to dislodge him from the creature.
bull rush: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Johnny seems pretty solid.

GM Elberion |

"People tend to frown on forest fires.", Verathis says as he steps forward and snaps his fingers.
[dice=Ear-piercing scream]2d6+daze DC15 fort for half and no daze
How are you getting 2d6 for your ear-piercing scream?

GM Elberion |

The plant is looking seriously bedraggled but its roots stay firm and the tendrils are still deep within Johnny's orifices.
The tendrils continue to squirm and Johnny stands impassively still.
int damage: 1d4 ⇒ 2
Everyone may act again!

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This time Harada sees an opportuniy and moves to the back of the plant as he draws his larger hammer and tries to smash the plant.
hammah+flank: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 1d8 + 6 ⇒ (3) + 6 = 9

GM Elberion |

The plant collapses, tendril fall from Johnny’s face.
Johnny stares blankly ahead.

GM Elberion |

After another 28 seconds, Johnny blinks back to consciousness.
His mind feels, jumbled... scrambled...
Currently in five points of int damage in total.

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Verathis mumbles something under his breath as he traces around his eyes with one finger. Where his finger touches blue s shapes appear. Between that and his now blue glowing irises it gives the look of stylized twin suns.
He then calls over his familiar and looks around the plant.
Perception: 1d20 + 2 ⇒ (9) + 2 = 11

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spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20
Grel nods and similarly performs a rite of magic to detect auras of magic.
Detect magic.
perc: 1d20 + 10 ⇒ (17) + 10 = 27 Grel looks for evidence of other threats.

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Johnny answers having his int drained I'a fi ahn as his speech is slurred.

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Grel kneels to gather some mud and smears it on Johnny's temples.
heal: 1d20 + 7 ⇒ (1) + 7 = 8
He will recover but he needs a prolonged rest or magic I do not possess. Johnny, do you understand us?

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Johnny nods Yes

GM Elberion |

No further threats seem iminent.
Nobody can identify the particular cause of Johnny's damage beyond the gore-soaked tendril that flopped from his mouth, nostrils and ears.
damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

GM Elberion |

Pressing on, the party reach a thickly wooded area. The light is dim in this part of the forest, as the interlocking branches of the trees form a thick, shadowy canopy.
As you plunge deeper, a strange creature descends from the trees. This large, plump caterpillar is brilliantly colored and has a strangely self-important bearing.
It's voice booms but has an underlying nasal quality, "Who dars trespass upon the realm of Asiclassus? Present yourselves, supplicants!"

GM Elberion |

Grel is unsure what you face, it seems no creature of nature which he recognises.
"Oh dear, oh dear, no manners. Announce yourselves fellows! What names do you carry? From where do you hail? Manners are the heart of respect and dignity. You have much to learn, perhaps? Yes? No? Oh dear, oh dear..."

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We are pathfinders of no consequence, friend. A goblin menace is harassing some locals and we mean to remedy. I am Grel Veldgot and we seek peaceful passage to the goblins.

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Knowledge (arcana): 1d20 + 13 ⇒ (5) + 13 = 18
Verathis lays it on thick,"I am deeply sorry. I was shocked to get a view of such a beautiful and magnificent creature. I am Verathis Adrazek. As my friend says, we hunt a group of goblins that seek to befoul your forest with the foul taint of the abyss. Any help in stopping them would be appreciated."
diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11

GM Elberion |

Others may attempt to aid another and the DC depends on the approach you collectively take.

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"Carson' is all that Carson is able to say as he continues to stare in amazement at the giant bug.
That is going to be one big moth some day. Once we get back to the city I am never leaving it again. There is too much weird stuff out here in the wilderness.

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with the int drop, I lose skill point? Johnny is too stupid to know what is going on, but will aid in diplomacy anyhow by waving hi.diplomacy aid: -1 + 1d20 ⇒ -1 + (4) = 3

GM Elberion |

You Don’t lose any skill points, just have a minus to int skills.

GM Elberion |


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Carson looks at Johnny and watches his feeble attempt at helping and shakes his head.
He pulls a 2 potions out of his pack and hands them to him.
"Drink these. It will make you feel better."
Potion of Restoration, Lesser

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Carson looks at Johnny and watches his feeble attempt at helping and shakes his head.
He pulls a 2 potions out of his pack and hands them to him.
"Drink these. It will make you feel better."
Potion of Restoration, Lesser

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Johnny gulps it down Ah thanks.