GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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From Shore to Sea GM All-powerful dictator of reality 4

Holy-moley! Everyone but Johnny may act!

Slide 2 on map.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Damn, it has Johnny! We must kill it quickly!

Grel charges at the plant to try to kill it before it finishes whatever it's doing to Johnny.[/b]

charge warhammer: 1d20 + 5 ⇒ (10) + 5 = 151d8 + 2 ⇒ (5) + 2 = 7

AC 17

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada steps up and palms a pair of hammers from his vest and tosses them in a nice arc at the plant.

hammah: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d4 + 5 ⇒ (3) + 5 = 8

other hammah: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 3 ⇒ (4) + 3 = 7

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

"People tend to frown on forest fires.", Verathis says as he steps forward and snaps his fingers.

Ear-piercing scream: 2d6 ⇒ (3, 6) = 9+daze DC15 fort for half and no daze

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Seeing the vines enter Johnny, Carson only has one thing to say,"What the hell?"

He drops his bow and charges at Johnny hoping to dislodge him from the creature.

bull rush: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Johnny seems pretty solid.


From Shore to Sea GM All-powerful dictator of reality 4
Verathis L. Adrazek wrote:

"People tend to frown on forest fires.", Verathis says as he steps forward and snaps his fingers.

[dice=Ear-piercing scream]2d6+daze DC15 fort for half and no daze

How are you getting 2d6 for your ear-piercing scream?

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

I checked his character sheet and found this:Tattooed Sorcerer-Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

That gets to CL 3, still 1 short for the second die.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

I always thought it was gaining a die every 2 levels but as it is worded you are correct, sorry for the mistake. as an odd side note it dose no damage at first level.

new damage: 1d6 ⇒ 4

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Ya it's a little funny, at CL 1 it stuns but does no damage


From Shore to Sea GM All-powerful dictator of reality 4

fort: 1d20 + 6 ⇒ (17) + 6 = 23


From Shore to Sea GM All-powerful dictator of reality 4

The plant is looking seriously bedraggled but its roots stay firm and the tendrils are still deep within Johnny's orifices.
The tendrils continue to squirm and Johnny stands impassively still.
int damage: 1d4 ⇒ 2

Everyone may act again!


From Shore to Sea GM All-powerful dictator of reality 4

re-roll previous int damage: 1d4 ⇒ 3

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson draws his shortsword and hacks at the plant.

shortsword: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d6 + 1 ⇒ (6) + 1 = 7

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Drop him!

warhammer: 1d20 + 3 ⇒ (11) + 3 = 141d8 + 2 ⇒ (5) + 2 = 7

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

This time Harada sees an opportuniy and moves to the back of the plant as he draws his larger hammer and tries to smash the plant.

hammah+flank: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
damage: 1d8 + 6 ⇒ (3) + 6 = 9


From Shore to Sea GM All-powerful dictator of reality 4

The plant collapses, tendril fall from Johnny’s face.

Johnny stares blankly ahead.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada waves his hand in front of Johnny's face "You okay man?"


From Shore to Sea GM All-powerful dictator of reality 4

After another 28 seconds, Johnny blinks back to consciousness.

His mind feels, jumbled... scrambled...

Currently in five points of int damage in total.

Dark Archive

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Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis mumbles something under his breath as he traces around his eyes with one finger. Where his finger touches blue s shapes appear. Between that and his now blue glowing irises it gives the look of stylized twin suns.

Spellcraft DC 15:
Detect Magic

He then calls over his familiar and looks around the plant.

Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

spellcraft: 1d20 + 5 ⇒ (15) + 5 = 20

Grel nods and similarly performs a rite of magic to detect auras of magic.

Detect magic.

perc: 1d20 + 10 ⇒ (17) + 10 = 27 Grel looks for evidence of other threats.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

As the others look after Johnny, Carson scans the area for more trouble.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny answers having his int drained I'a fi ahn as his speech is slurred.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

"Is that permanent Grel?" inquires Verathis with some concern.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel kneels to gather some mud and smears it on Johnny's temples.

heal: 1d20 + 7 ⇒ (1) + 7 = 8

He will recover but he needs a prolonged rest or magic I do not possess. Johnny, do you understand us?

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny nods Yes

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

See? Right as rain. Let's keep going.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada shutters, a little disturbed by Johnny's condition but ready to continue for now.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

"No more sniffing the flowers." Carson says to no one in particular.


From Shore to Sea GM All-powerful dictator of reality 4

No further threats seem iminent.

Nobody can identify the particular cause of Johnny's damage beyond the gore-soaked tendril that flopped from his mouth, nostrils and ears.

PRD wrote:
damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.


From Shore to Sea GM All-powerful dictator of reality 4

Pressing on, the party reach a thickly wooded area. The light is dim in this part of the forest, as the interlocking branches of the trees form a thick, shadowy canopy.
As you plunge deeper, a strange creature descends from the trees. This large, plump caterpillar is brilliantly colored and has a strangely self-important bearing.
It's voice booms but has an underlying nasal quality, "Who dars trespass upon the realm of Asiclassus? Present yourselves, supplicants!"


From Shore to Sea GM All-powerful dictator of reality 4

See slide two for image of creature

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

kn nature: 1d20 + 5 ⇒ (17) + 5 = 22

No trespass intended. We are merely passing through.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada responds "we're hunting goblins, seen any?"

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson keeps quiet at the back of the party but readies his bow.


From Shore to Sea GM All-powerful dictator of reality 4

Grel is unsure what you face, it seems no creature of nature which he recognises.

Knowledge (arcana) DC12:
This magical beast is a Katroome. These beasts see themselves as protectors of nature but are famously incredibly egotistical. They are baffled to be treated as anything but awe-inspiring, noble heroes.

"Oh dear, oh dear, no manners. Announce yourselves fellows! What names do you carry? From where do you hail? Manners are the heart of respect and dignity. You have much to learn, perhaps? Yes? No? Oh dear, oh dear..."

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson still can't believe what he is looking at and keeps quiet.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

We are pathfinders of no consequence, friend. A goblin menace is harassing some locals and we mean to remedy. I am Grel Veldgot and we seek peaceful passage to the goblins.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Knowledge (arcana): 1d20 + 13 ⇒ (5) + 13 = 18

Verathis lays it on thick,"I am deeply sorry. I was shocked to get a view of such a beautiful and magnificent creature. I am Verathis Adrazek. As my friend says, we hunt a group of goblins that seek to befoul your forest with the foul taint of the abyss. Any help in stopping them would be appreciated."

diplomacy: 1d20 + 8 ⇒ (3) + 8 = 11


From Shore to Sea GM All-powerful dictator of reality 4

Others may attempt to aid another and the DC depends on the approach you collectively take.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

"Carson' is all that Carson is able to say as he continues to stare in amazement at the giant bug.

That is going to be one big moth some day. Once we get back to the city I am never leaving it again. There is too much weird stuff out here in the wilderness.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

with the int drop, I lose skill point? Johnny is too stupid to know what is going on, but will aid in diplomacy anyhow by waving hi.diplomacy aid: -1 + 1d20 ⇒ -1 + (4) = 3


From Shore to Sea GM All-powerful dictator of reality 4

You Don’t lose any skill points, just have a minus to int skills.


From Shore to Sea GM All-powerful dictator of reality 4

Carson:
You do know that you have two potions which can help Johnny, don’t you? And, this being PFS, you can’t keep them after the end of the adventure without buying them.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson looks at Johnny and watches his feeble attempt at helping and shakes his head.

He pulls a 2 potions out of his pack and hands them to him.

"Drink these. It will make you feel better."

Potion of Restoration, Lesser

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

GM:
Completely forgot about them. I did not add them to my character sheet. My bad.

Carson looks at Johnny and watches his feeble attempt at helping and shakes his head.

He pulls a 2 potions out of his pack and hands them to him.

"Drink these. It will make you feel better."

Potion of Restoration, Lesser

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Stopping the goblins is our only aim.

aid diplo: 1d20 - 1 ⇒ (12) - 1 = 11

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny gulps it down Ah thanks.


From Shore to Sea GM All-powerful dictator of reality 4

lesser restoration: 1d4 ⇒ 1


From Shore to Sea GM All-powerful dictator of reality 4

second potion: 1d4 ⇒ 2

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