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Johnny drops his bow and pulls out his greatsword to smack the dog hit: 4 + 1d20 ⇒ 4 + (10) = 14 dmg: 2d6 + 3 ⇒ (4, 3) + 3 = 10

GM Elberion |

Grel's foe is on its last legs zero hit points but Johnny can't wuite land a blow.

GM Elberion |

The goblin atop the dog near Verathis cannot understand why it is not moving and digs his heels in. The dog staggers forward and collapses.
reflex: 1d20 + 6 ⇒ (6) + 6 = 12
But the rider keep her feet and charges at Verathis.
mace attack: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d6 + 1 ⇒ (3) + 1 = 4

GM Elberion |

Meanwhile the panicking hound before Harada tries to bite him.
bite attack: 1d20 + 1 ⇒ (10) + 1 = 11
damage: 1d4 ⇒ 2
Another goblin swings at Johnny
mace attack: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d6 + 1 ⇒ (6) + 1 = 7
and promptly collapses.
Meanwhile the last dog bites at Grel.
bite attack: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d4 ⇒ 2

GM Elberion |

While most of the little monstrosities swing aimlessly past their foes, the wild goblin swinging at Verathis smashes his mace into the sorcerer's thigh. 4 points of damage
Party may act!

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Harada quick draws a light hammer and goes after the oversized rodent attacking him.
taiaha: 1d2 + 6 ⇒ (2) + 6 = 8
damage: 1d8 + 4 ⇒ (7) + 4 = 11
hammah: 1d20 + 4 ⇒ (1) + 4 = 5
damage: 1d4 + 2 ⇒ (4) + 2 = 6
but cannot seem to make a descent attack.

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Now that the dogs are without riders, Grel will step back and channels the earth to calm the dogs.
Calm Animals on the 2 dogs I see on the map. DC 14 will or they stop fleeing or attacking.

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Johnny still swinging at his dog, but only if the dog he is engaged with doesn't flee from Grels ability, otherwise if they fail the DC, ignore this attack. hit: 4 + 1d20 ⇒ 4 + (12) = 16
dmg: 2d6 + 4 ⇒ (2, 6) + 4 = 12

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"AAAH! SON OF A...!!!"Verathis screams as he jumps back onto his other leg and shows his foe what hapend to the dog.
5 ft. free back thenEar-Piercing Scream: 2d6 ⇒ (1, 2) = 3+daze DC15 fort for half and no daze

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Ink steps up to the goblin. 5 ft. free
"Die fiend!" Ink attempts to say without much success as he stabs the goblin.
Fiend Slaying Sting: 1d20 + 6 ⇒ (20) + 6 = 26 1 Damage + poison DC10 Fort sickened/1 round
Crit.: 1d20 + 6 ⇒ (12) + 6 = 18 The calculation for damage on crit. is 2D2-4 with a minimum 1 Damage so it can still only do one. :(

GM Elberion |

will: 1d20 + 1 ⇒ (11) + 1 = 12
will: 1d20 + 1 ⇒ (5) + 1 = 6

GM Elberion |

fort: 1d20 + 2 ⇒ (11) + 2 = 13
fort: 1d20 + 2 ⇒ (3) + 2 = 5

GM Elberion |

Carson’s arrow flies wide, over Verathis’ head, but the combination of Verathis’ spell and Ink’s poison leaves the same goblin wounded and reeling: trying to clutch at its ears and hold in its breakfast.
Meanwhile, Grel uses his powers of nature to bring the dogs to heel. Both flop on the ground and whine pitifully for food, grotesque tongues lolling.

GM Elberion |

Jihnny, Grel cast before your action, so feel free to make an alternative action.

GM Elberion |

Johhny! do you want to take an alternative action?

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Yes, I doublemove towards the goblin, sword in hand.

GM Elberion |

The goblin hears Johnny's approach but, dazed and sickened, can barely react.
The dogs continue to whine and fawn, their tongues lolling from scarred muzzles and ticks crawling about the folds of their filthy hides.
Party are up again: all may act.

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Harada grunts as he smacks at the dog in front of him, twice.
taiaha: 1d2 + 6 ⇒ (1) + 6 = 7
damage: 1d8 + 4 ⇒ (3) + 4 = 7
hammah: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 2 ⇒ (2) + 2 = 4
doing about as well as last time.

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swing at goblin hit: 4 + 1d20 ⇒ 4 + (1) = 5 dmg: 2d6 + 3 ⇒ (5, 4) + 3 = 12 but he swings way too high.

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Seeing that Johnny and Ink have the half dead goblin well in hand, Verathis walks south 30'. Then chucks an orange scented ball made of a gel of the same color at the dog near Grell.
Acid Splash: 1d20 + 4 ⇒ (12) + 4 = 161d3 ⇒ 1

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Ink steps carefully up and strikes once more at the giant fiend before him.
Strike!: 1d20 + 6 ⇒ (4) + 6 = 10 1 Damage + DC10 Fort or the duration for sickened goes from 6 rounds to 9 and the DC becomes 12
Sorry I forgot to post duration and frequency on the poison. It is 1/round for 6 rounds.

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Greg throws his hands up at the team attacking incapacitated animals when a goblin remains standing. He turns to charge the last goblin.
raaarrrrrrrrrrr
warhammer: 1d20 + 5 ⇒ (5) + 5 = 101d8 + 2 ⇒ (7) + 2 = 9

GM Elberion |

Despite a flurry of blows, only Verathis can land a strike upon an opponent, his acid burning the goblin dog.
The dog seeks to defend itself, biting at Harada.
bite attack: 1d20 + 1 ⇒ (18) + 1 = 19
damage: 1d4 ⇒ 1
Meanwhile, the goblin steps back from its foes and swings for the creature that stung it.
mace attack: 1d20 + 1 ⇒ (14) + 1 = 15
damage: 1d6 - 1 ⇒ (4) - 1 = 3

GM Elberion |

Harada, as well as taking the point of damage, also make a dc10 fortitude save.

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"Wait, Grell where are you...?"Verathis starts to ask as the dwarf runs past him. Seeing a direct confrontation with the goblin dog going poorly, he lobs another acid ball and runs behind Harada.
Acid Splash: 1d20 + 4 ⇒ (9) + 4 = 131d3 ⇒ 1

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Ink deftly dodges the massive head of the goblins mace and uses its recovery time to close the gap and once more strike.
Strike!: 1d20 + 6 ⇒ (10) + 6 = 16 1 Damage + DC10 Fort or the duration for sickened goes from 6 rounds to 9 and the DC becomes 12
did the goblin make its save for the poison it got hit with 2 rounds ago?

GM Elberion |

Forgot to roll the save but gave it the penalties, so let’s say it failed.

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Johnny swings at the goblin again hit: 4 + 1d20 ⇒ 4 + (4) = 8 dmg: 2d6 + 3 ⇒ (2, 3) + 3 = 8 He speaks in common hoping the goblin understands I missed you on purpose cause I'm busing distracting you while my allies aim at your head. As he does tricks with his sword.

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Harada steps to the side and tries attacking the dog from its flank.
fort save: 1d20 + 6 ⇒ (3) + 6 = 9
taiaha: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d8 + 4 ⇒ (2) + 4 = 6
light hammer: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 2 ⇒ (1) + 2 = 3
Harada also starts breaking out in hives, clearly allergic to something on the rodent/dog.

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Grel steps up to try to finish the goblin.
warhammer: 1d20 + 4 ⇒ (16) + 4 = 201d8 + 2 ⇒ (5) + 2 = 7

GM Elberion |

Grel’s swing downs the goblin; it lies gasping on the floor, blood seeping from grievous wounds.

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Johnny recovers his dropped bow before moving on.

GM Elberion |

One dog rolls on its back and mewls for attention.
The other dog bites at Harada again.
bite attack: 1d20 + 1 ⇒ (1) + 1 = 2
damage: 1d4 ⇒ 2

GM Elberion |

Sorry, getting on the boards has been awful lately.
With one goblin down, Carson wobbles atop the fence but can see no other foes. To the North, he can see the shepherd boy jogging off into the distance. Perhaps toward the thin line of smoke rising from that direction.
Harada and a dog face off, while another dog rolls on its back, a grotesque mockery of puppish pleasing.
Our fine heroes are up!

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Ya, it's been pretty miserable, it seems to have finally stabilized for me at least. No longer logging me out or being down. Of course my RSS reader has stopped updating so tracking new posts manual for me right now.
Harada tries to finish the rodent masquerading as a dog off before he contracts any more fleas from it.
taiaha: 1d20 + 6 ⇒ (16) + 6 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12
light hammer: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 + 2 ⇒ (4) + 2 = 6

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We are still in combat? I thought those dogs were calmed by Grel?
Johnny doublemoves with sword in hand towards the dog.

GM Elberion |

We are still in combat? I thought those dogs were calmed by Grel?
Johnny doublemoves with sword in hand towards the dog.
They were, but Harada attacked one. The other one is becalmed.
Harada pulverises the dog.
Even as he does so, Carson sees a commotion from the east: goblins approach!
Still in rounds. Rest of the round to prepare before more goblins arrive.

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Carson shouts, "Goblins to the east!
He hops down from the fence and launches and arrow as the closest one.
Shortbow: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 ⇒ 1
Crit: 1d20 + 4 ⇒ (13) + 4 = 17
Crit Damage: 1d6 ⇒ 1
David throws a d6 out the window

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Grel steps up and spits acid at the nearest goblin.
acid: 1d20 + 4 ⇒ (9) + 4 = 131d6 + 1 ⇒ (4) + 1 = 5

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Johnny can now drop his sword and pick up his bow were he last dropped it, as soon as they come into sight, he shoots a goblin hit: 6 + 1d20 ⇒ 6 + (7) = 13 +1 if they somehow come within 30 feet by the time I get the shot off
dmg: 1d8 + 2 ⇒ (2) + 2 = 4

GM Elberion |

Sorry, I positioned the goblins early for my convenience but, as I said, you have a round to cast spells, retrieve weapons, drink potions, etc. Before they arrive.
You can keep your posted actions, just feel free to retcon another action if you want it.