Grel Veldgott
|
Grel passes his cold iron warhammer over the bile to be sure.
Damn random creatures. We're here for goblins! Grel is ready to proceed.
Johnny Sniper
|
You mean darn wild creatures, hey a threat is a threat and we neutralized it Johnny moves on taking the front, bow put away, with greatsword in hand.
Verathis Adrazek
|
Why are the goblins so important to you anyway?"Verathis asks as he examines the corps.
perception: 1d20 + 2 ⇒ (9) + 2 = 11
Heal: 1d20 ⇒ 11
Knowledge(Nature): 1d20 + 6 ⇒ (16) + 6 = 22
Knowledge(Arcana): 1d20 + 12 ⇒ (9) + 12 = 21
Knowledge(Plains): 1d20 + 10 ⇒ (4) + 10 = 14
Grel Veldgott
|
They've done nothing by terrorize my people for centuries. They must pay for the harm they've caused.
| GM Elberion |
The corpse is a goblin. It has been chewed so enthusiastically that little more can be discerned.
It’s fingers are still wrapped around an oversized (for it) longbow.
composite longbow, +1str
The body is riddled with demon’s bile.
Johnny Sniper
|
Johnny sees the bow weaker than mine, mine you can put more strength into, someone else can use it
Carson Stevenson
|
Carson takes the bow from Johnny and tests the pull.
"This is better than mine, but I should test it out."
He pulls an apple from his rations and says, "Verathis, go stand over there and put this on your head."
| GM Elberion |
After hours of following the goblin tracks and Asiclassus' directions, you come across a forlorn site.
Crumbling stone walls mark the site of what was once a small cottage, but is now merely a ruin. The remains of a garden, now in disarray, surround the dilapidated and collapsed cottage.
Grel Veldgott
|
kn nature: 1d20 + 5 ⇒ (8) + 5 = 13
survival: 1d20 + 7 ⇒ (3) + 7 = 10
perception: 1d20 + 8 ⇒ (10) + 8 = 18
DANG! these are some of my money skills. oh well.
Grel looks over the space not seeing anything of particular note.
Verathis L. Adrazek
|
perception: 1d20 + 2 ⇒ (4) + 2 = 6
survival: 1d20 ⇒ 3
Knowledge (Nature): 1d20 + 6 ⇒ (12) + 6 = 18
Verathis follows silently behind the group. He shies away from the creepy building when they stumble upon it.
Carson Stevenson
|
perception: 1d20 + 6 ⇒ (3) + 6 = 9
survival: 1d20 + 1 ⇒ (19) + 1 = 20
Carson stands with the others and stares at the scene before them, as if trying to remember something about it.
"Is it just me or does it look like that plant is watching us?"
| GM Elberion |
Weapons ready but making no detours, you attempt to pass by the ruined building.
orchid: 1d20 + 3 ⇒ (16) + 3 = 19
Harada: 1d20 + 3 ⇒ (11) + 3 = 14
Grel: 1d20 + 2 ⇒ (1) + 2 = 3
Carson: 1d20 + 3 ⇒ (8) + 3 = 11
Verathis: 1d20 ⇒ 11
Johnny: 1d20 + 5 ⇒ (19) + 5 = 24
| GM Elberion |
JohnnyOrchid
Harada
Carson
Verathis
Grel
A plant moves forward aggressively from the overgrown bulding as the party passes.
No map.
Johnny is up!
Johnny Sniper
|
Johnny fires from where he is at hit: 6 + 1d20 ⇒ 6 + (11) = 17 dmg: 1d8 + 2 ⇒ (2) + 2 = 4
| GM Elberion |
As Grel looks around he sees Johnny’s arrow sink into a fleshy vine which is surging straight toward Grel, tendrils thrashing.
slam attack: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 ⇒ 2
| GM Elberion |
The flailing plant creature cannot land a blow and the pathfinders are quick to react.
Whole party may act.
Harada "The Hammer"
|
Harada quickly draws and tosses a pair of hammers in a tall arc at the plant before stepping forward.
hammah: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d4 + 5 ⇒ (2) + 5 = 7
hammah2: 1d20 + 4 ⇒ (7) + 4 = 11
damage: 1d4 + 3 ⇒ (3) + 3 = 6
Verathis L. Adrazek
|
Verathis utters some magic words and opens a closed fist palm up. In his hand forms a gelatinous orange orb that smells strongly of citric acid. He tosses it at the plant.
Toss: 1d20 ⇒ 19Vs. touch
Acid Damage: 1d3 ⇒ 1
Johnny Sniper
|
Another arrow hit: 6 + 1d20 - 4 ⇒ 6 + (13) - 4 = 15 firing into melee, -4 penalty dmg: 1d8 + 2 ⇒ (2) + 2 = 4
Grel Veldgott
|
The hells! Grel shifts by the house wall and strikes with his warhammer.
warhammer: 1d20 + 3 ⇒ (14) + 3 = 171d8 + 2 ⇒ (1) + 2 = 3
| GM Elberion |
The plant, despite serious damage, lunges for Grel a second time.
attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d4 ⇒ 3
| GM Elberion |
This is an unecessary encounter, if it wasn't PFS I would hand-wave it.
Everyone may act! Plant currently at -14 hit points.
| GM Elberion |
Grel puts so much force in his swing that he nearly drops his weapon and it goes whiffing past the plant.
| GM Elberion |
Vines wither from Verathis' acid but the plant still thrashes mindlessly.
Harada "The Hammer"
|
Harada heroically shouts "The Hammah's got it!"
as he steps forward, quick drawing out his taiaha and a light hammer and going to town.
big hammer: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 4 ⇒ (2) + 4 = 6
little hammer: 1d20 + 4 ⇒ (9) + 4 = 13
damage: 1d4 + 2 ⇒ (1) + 2 = 3
| GM Elberion |
Harada finishes off the bedraggled plant monster.
This is a slight variation on the plant creature you previously faced - not a fan of repetitive encounters.
Aargh! Just spent twenty minutes on a massive post and paizo has eaten it!
| GM Elberion |
Carson finds a strange, multi-hued feather in a corroded metal box.
| GM Elberion |
Later in the day, in the foothills of the mountains, you approach a site with multiple goblin tracks running hither and thither. See map, slide 1
Soft light filters through the branches of the forest, which is still and silent. A rough platform formed of interlocking hexagonal stone columns rises thirty feet above the forest floor, abutting the foot of the mountain. A rickety wooden staircase attached to the side of the cliff leads to the top of the platform, which is covered by a ramshackle collection of boxy wooden buildings surrounded by a patchwork steel fence. See slide 2
Grel Veldgott
|
Finally. Now let's get in there and route this menace. Think there are any other entrances but this obvious bridge?
survival: 1d20 + 7 ⇒ (12) + 7 = 19