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Ink moves to the other side of Grel as to respond better to threats toward any of his friends. As he waits instinct overrides his vainglorious tendencies and he hides to ambush his pray.
Stealth: 1d20 + 15 ⇒ (12) + 15 = 27

GM Elberion |

goblin initiative: 1d20 + 6 ⇒ (4) + 6 = 10
goblin leader initiative: 1d20 + 3 ⇒ (3) + 3 = 6

GM Elberion |

Block 1
Harada 22
Carson 13
johnny 11Block 2
goblins 10Block 3
Grel 9
Verathis 6Block 4
goblin leader
Carson and Johnny's shots both fly wildly up into the air.
Strangely, Carson's arrow wings an eagle flying high above.
Keen sighted observers might note that the eagle was clutching a rock. A cube, in fact.
Very keen sighted observers indeed might not a strange rune on each face of the the cube...
The cube lands with a crack on the southern-most goblin's head. It's eyes roll and the creature staggers to one knee, barely holding on to its dogslicer.
For those who lack such keen eyesight, it almost seems as though some distant god just tossed their dice out of a window and this is where it landed.
Almost.
Harada is up!

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Harada hustles towards danger, grasping another hammer from his vest he uses his momentum to chuck it in a nice arc at the southernmost goblin.
hammer-range: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
damage: 1d4 + 4 ⇒ (4) + 4 = 8

GM Elberion |

Apologies for the radio silence: RL hassle
Harada's hammer soars through the air and smashes into the disabled goblin, slaying it.
Two ther goblins step forward and let fly with their shortbows.
First at Grel
attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 - 1 ⇒ (2) - 1 = 1
And then at Harada
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d4 - 1 ⇒ (1) - 1 = 0
Both arrows hit their targets, and both cannot penetrate the pathfinders' armour.
Grel and Verathis!

GM Elberion |

Grel's acid spit lands with a splash in the stream.
Verathis is up!

GM Elberion |

Sorry, got in a muddle. Thought I was waiting for another player post.
The goblins leader steps forward and throws a javelin at harada.
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 3 ⇒ (1) + 3 = 4
The goblin dog runs up alongside.

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Harada steps up, drops his taiaha and throws a pair of light hammers at the goblin leader.
hammah-range: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
damage: 1d4 + 5 ⇒ (1) + 5 = 6
other hammah-range: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
damage: 1d4 + 3 ⇒ (4) + 3 = 7

GM Elberion |

Carson and Harada both strike the leader 11 points of damage but she just lets out an angry yell and beats her chest in response.
Johnny is up!

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Shoot the closest goblin. hit: 6 - 4 + 1d20 ⇒ 6 - 4 + (5) = 7 -4 firing into melee penalty
dmg: 1d8 + 2 ⇒ (6) + 2 = 8 But he forgets to take into account a lot of things, the wind speed and direction, gravity, and the slope of the land, all throwing his arrow off balance

GM Elberion |

Johnny, the goblins are not in melee. An 11 is still a miss though.

GM Elberion |

The two goblin archers train their arrows on Harada, fury burning in their eyes.
attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1
attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3

GM Elberion |

crit confirm: 1d20 + 4 ⇒ (20) + 4 = 24
possible crit damage: 1d4 ⇒ 3
One of the goblins narrows his eyes, takes intense aim at Harada, sticking out its tongue in concentration, and finds a chink in the warrior's armour. 4 points of damage
This is where I wish the critical hit deck was legal for PFS! Crazy goblin luck.

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Grel channels the spirit of the earth and summons a creature from another plane.
Trade Heightened Awareness for Summon Nature's Ally: Poisonous frog.
poison bite: 1d20 + 3 ⇒ (3) + 3 = 6

GM Elberion |

fort save: 1d20 + 6 ⇒ (7) + 6 = 13
The goblin leader collapses in a heap, the dog yelps in surprise, turns a full circle and then flees into the brush to the east.
Block 1
Harada -5
Carson
johnnyBlock 2
goblinsBlock 3
Grel
Verathis -4Block 4
goblin leader -11
Audit - is that PC damage correct?

GM Elberion |

GM Elberion wrote:Grel, that's a full round casting action.gotcha. i didn't move, so i'm ok?
Yep, Just place the frog where you want it next round.

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Correct on my HP. What he means to say is 1-round casting, means it doesn't finish casting until the beginning of your next turn.
of course. thanks folks. that attack can happen next round. the frog has been placed on the map.

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Johnny fires another arrow at the goblins, closest hit: 6 + 1d20 ⇒ 6 + (15) = 21 dmg: 1d8 + 2 ⇒ (1) + 2 = 3

GM Elberion |

Johhny's arrow strikes true, wounding one of the goblins.
Harada and Carson are up!

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Harada steps up to get the leader in better range and tosses another pair of hammers at him.
Haammer Time: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 5 ⇒ (3) + 5 = 8
Haammer Thirty: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 3 ⇒ (4) + 3 = 7

GM Elberion |

Sorry for the delays, I've got more games than i can handle at the moment but am a few rounds from ending another game i am GMing so have been trying to get it out of the way. Also just finished playing one of two halloween one-shots. So that will help.
The remaining goblins fall in a flurry of ranged violence.
Combat over. More soon.

GM Elberion |

Searching through the dead goblins' gear, you unearth a total of two thunderstones, three tanglefoot bags, four potions of cure light wounds, seven bottles of alchemist's fire, one smokestick and three vials of acid.
Of the goblins weapons and armour, much is goblin junk but there are two small masterwork-quality heavy maces.
You also find several bent, tarnished and grubby pieces of jewellery
After sharing out the spoils and taking time to heal, Please, do that in ooc posts or in the discussion thread you head North after the shepherd, following the thin stream of smoke from a campfire or chimney.

GM Elberion |

As you approach, you see that a single goblin, atop a goblin dog, is circling the house. It screams and shouts, goading the family within and enjoying the sense of power it gets from their fear.
Within the adjacent barn, a terrified horse neighs and whinneys.
On the map, but you start off-screen: see slide two.
The goblin is having such fun that he does not seem to notice your approach.

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appraise: 1d20 + 1 ⇒ (3) + 1 = 4
The vile creatures keep all manner of trinkets. Garbage.
...
He hasn't noticed us yet. Johnny, perhaps you can end this before it starts?

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"Trinkets that could feed a family for like, a season. But if you don't want it I will gladly take this 'Garbage'."Verathis says as he starts picking up bottles.
Verathis takes anything no one else claims.
appraise: 1d20 + 4 ⇒ (10) + 4 = 14

GM Elberion |

The goblin flinches as Carson's arrow passes over its head and lodges in the farmhouse wall.
Johnny is up!

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Johnny will shoot it having point blank shot hit: 7 + 1d20 ⇒ 7 + (2) = 9
dmg: 1d8 + 3 ⇒ (6) + 3 = 9

GM Elberion |

The goblin rears on its mount.
Roll Initiative! Trying something new: how do you feel about GM initiative?
initiative Carson: 1d20 + 3 ⇒ (1) + 3 = 4
initiative V: 1d20 + 3 ⇒ (4) + 3 = 7
initiativeHarada: 1d20 + 2 ⇒ (14) + 2 = 16
initiativeJohnny: 1d20 + 5 ⇒ (17) + 5 = 22
initiativeGrel: 1d20 + 2 ⇒ (17) + 2 = 19
lunatic goblin initiative: 1d20 + 4 ⇒ (3) + 4 = 7

GM Elberion |

Johnny
Grel
HaradaGoblin
Verathis
Carson
Johnny, Grel and Harada are up! You're 100ft away: theatre of the mind until you get on the map.

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You should absolutely be rolling initiative every time we get in to battle to save us the extra back and forth. It's an easy way to save time and it's not like you're denying us any choice we might be making.
Harada runs forward, putting himself into immediate danger.
Run action, 80 feet forward. Now 20 feet off map.