GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis goes to back up Grel. He pulls out a wand of cure light wounds.

As he walks over he calls over to ink.

Elvin:
"He said there are more VILE FIENDS across the stream."

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink moves to the other side of Grel as to respond better to threats toward any of his friends. As he waits instinct overrides his vainglorious tendencies and he hides to ambush his pray.

Stealth: 1d20 + 15 ⇒ (12) + 15 = 27

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

i'm fine to keep that a held action


From Shore to Sea GM All-powerful dictator of reality 4

goblin initiative: 1d20 + 6 ⇒ (4) + 6 = 10
goblin leader initiative: 1d20 + 3 ⇒ (3) + 3 = 6


From Shore to Sea GM All-powerful dictator of reality 4
initiative tracker wrote:

Block 1

Harada 22
Carson 13
johnny 11

Block 2
goblins 10

Block 3
Grel 9
Verathis 6

Block 4
goblin leader

Carson and Johnny's shots both fly wildly up into the air.

Strangely, Carson's arrow wings an eagle flying high above.
Keen sighted observers might note that the eagle was clutching a rock. A cube, in fact.
Very keen sighted observers indeed might not a strange rune on each face of the the cube...
The cube lands with a crack on the southern-most goblin's head. It's eyes roll and the creature staggers to one knee, barely holding on to its dogslicer.

For those who lack such keen eyesight, it almost seems as though some distant god just tossed their dice out of a window and this is where it landed.
Almost.

Harada is up!

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada hustles towards danger, grasping another hammer from his vest he uses his momentum to chuck it in a nice arc at the southernmost goblin.

hammer-range: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
damage: 1d4 + 4 ⇒ (4) + 4 = 8


From Shore to Sea GM All-powerful dictator of reality 4

Apologies for the radio silence: RL hassle

Harada's hammer soars through the air and smashes into the disabled goblin, slaying it.

Two ther goblins step forward and let fly with their shortbows.

First at Grel
attack: 1d20 + 4 ⇒ (11) + 4 = 15
damage: 1d4 - 1 ⇒ (2) - 1 = 1

And then at Harada
attack: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d4 - 1 ⇒ (1) - 1 = 0

Both arrows hit their targets, and both cannot penetrate the pathfinders' armour.

Grel and Verathis!


From Shore to Sea GM All-powerful dictator of reality 4

Grel's acid spit lands with a splash in the stream.

Verathis is up!

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis throws a glob of acid at the goblin near him.

Acid Splash: 1d20 + 4 ⇒ (5) + 4 = 91d3 ⇒ 2

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink readys an attack if an enemy enters his square.

Ambush: 1d20 + 6 ⇒ (14) + 6 = 20 1 Damage + poison DC10 Fort sickened/1 round for 6 rounds

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Been a bit, just checking in, think we're waiting on you GM


From Shore to Sea GM All-powerful dictator of reality 4

Sorry, got in a muddle. Thought I was waiting for another player post.

The goblins leader steps forward and throws a javelin at harada.
attack: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 3 ⇒ (1) + 3 = 4
The goblin dog runs up alongside.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson draws back on this bow and takes aim at the goblin leader.
Letting the arrow fly he says a little prayer to the cube gods.

Shortbow: 1d20 + 4 ⇒ (19) + 4 = 23
Damage: 1d6 ⇒ 4

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada steps up, drops his taiaha and throws a pair of light hammers at the goblin leader.

hammah-range: 1d20 + 4 - 2 ⇒ (1) + 4 - 2 = 3
damage: 1d4 + 5 ⇒ (1) + 5 = 6

other hammah-range: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
damage: 1d4 + 3 ⇒ (4) + 3 = 7


From Shore to Sea GM All-powerful dictator of reality 4

Carson and Harada both strike the leader 11 points of damage but she just lets out an angry yell and beats her chest in response.

Johnny is up!

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Shoot the closest goblin. hit: 6 - 4 + 1d20 ⇒ 6 - 4 + (5) = 7 -4 firing into melee penalty
dmg: 1d8 + 2 ⇒ (6) + 2 = 8 But he forgets to take into account a lot of things, the wind speed and direction, gravity, and the slope of the land, all throwing his arrow off balance


From Shore to Sea GM All-powerful dictator of reality 4

Johnny, the goblins are not in melee. An 11 is still a miss though.


From Shore to Sea GM All-powerful dictator of reality 4

The two goblin archers train their arrows on Harada, fury burning in their eyes.

attack: 1d20 + 4 ⇒ (20) + 4 = 24
damage: 1d4 - 1 + 1 ⇒ (1) - 1 + 1 = 1

attack: 1d20 + 4 ⇒ (10) + 4 = 14
damage: 1d4 - 1 + 1 ⇒ (3) - 1 + 1 = 3


From Shore to Sea GM All-powerful dictator of reality 4

crit confirm: 1d20 + 4 ⇒ (20) + 4 = 24
possible crit damage: 1d4 ⇒ 3

One of the goblins narrows his eyes, takes intense aim at Harada, sticking out its tongue in concentration, and finds a chink in the warrior's armour. 4 points of damage

This is where I wish the critical hit deck was legal for PFS! Crazy goblin luck.


From Shore to Sea GM All-powerful dictator of reality 4

Grel and Verathis are up!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel channels the spirit of the earth and summons a creature from another plane.

Trade Heightened Awareness for Summon Nature's Ally: Poisonous frog.

poison bite: 1d20 + 3 ⇒ (3) + 3 = 6


From Shore to Sea GM All-powerful dictator of reality 4

Grel, that's a full round casting action.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada lets out a gasp as the goblin arrow strikes him somewhere sensitive. "Uff."

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis tries to finish off the leader with his eldritch song.

Ear-Piercing Scream: 2d6 ⇒ (1, 5) = 6+daze DC15 fort for half and no daze

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink not able to safley crose the stream stays lurking as before.

Ambush!: 1d20 + 6 ⇒ (5) + 6 = 11+ poison DC10 Fort sickened/1 round for 6 rounds


From Shore to Sea GM All-powerful dictator of reality 4

fort save: 1d20 + 6 ⇒ (7) + 6 = 13

The goblin leader collapses in a heap, the dog yelps in surprise, turns a full circle and then flees into the brush to the east.

initiative tracker wrote:


Block 1
Harada -5
Carson
johnny

Block 2
goblins

Block 3
Grel
Verathis -4

Block 4
goblin leader -11

Audit - is that PC damage correct?

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)
GM Elberion wrote:
Grel, that's a full round casting action.

gotcha. i didn't move, so i'm ok?


From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
GM Elberion wrote:
Grel, that's a full round casting action.
gotcha. i didn't move, so i'm ok?

Yep, Just place the frog where you want it next round.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Correct on my HP. What he means to say is 1-round casting, means it doesn't finish casting until the beginning of your next turn.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)
Harada "The Hammer" wrote:
Correct on my HP. What he means to say is 1-round casting, means it doesn't finish casting until the beginning of your next turn.

of course. thanks folks. that attack can happen next round. the frog has been placed on the map.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny fires another arrow at the goblins, closest hit: 6 + 1d20 ⇒ 6 + (15) = 21 dmg: 1d8 + 2 ⇒ (1) + 2 = 3


From Shore to Sea GM All-powerful dictator of reality 4

Johhny's arrow strikes true, wounding one of the goblins.

Harada and Carson are up!

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada steps up to get the leader in better range and tosses another pair of hammers at him.

Haammer Time: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 5 ⇒ (3) + 5 = 8

Haammer Thirty: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 3 ⇒ (4) + 3 = 7

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson takes aim and releases on the goblin nearest him.
I think that is the one furthest east

Shortbow: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 ⇒ 4


From Shore to Sea GM All-powerful dictator of reality 4

Sorry for the delays, I've got more games than i can handle at the moment but am a few rounds from ending another game i am GMing so have been trying to get it out of the way. Also just finished playing one of two halloween one-shots. So that will help.

The remaining goblins fall in a flurry of ranged violence.

Combat over. More soon.


From Shore to Sea GM All-powerful dictator of reality 4

Searching through the dead goblins' gear, you unearth a total of two thunderstones, three tanglefoot bags, four potions of cure light wounds, seven bottles of alchemist's fire, one smokestick and three vials of acid.
Of the goblins weapons and armour, much is goblin junk but there are two small masterwork-quality heavy maces.
You also find several bent, tarnished and grubby pieces of jewellery

appraise DC10:
Jewellery is worth around 80gp in total
.

After sharing out the spoils and taking time to heal, Please, do that in ooc posts or in the discussion thread you head North after the shepherd, following the thin stream of smoke from a campfire or chimney.


From Shore to Sea GM All-powerful dictator of reality 4

As you approach, you see that a single goblin, atop a goblin dog, is circling the house. It screams and shouts, goading the family within and enjoying the sense of power it gets from their fear.

Within the adjacent barn, a terrified horse neighs and whinneys.

On the map, but you start off-screen: see slide two.

The goblin is having such fun that he does not seem to notice your approach.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

appraise: 1d20 + 1 ⇒ (3) + 1 = 4

The vile creatures keep all manner of trinkets. Garbage.

...

He hasn't noticed us yet. Johnny, perhaps you can end this before it starts?

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson moves up with the group into range for his bow and launches a shot at the goblin.

Shortbow: 1d20 + 4 ⇒ (5) + 4 = 9

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

"Trinkets that could feed a family for like, a season. But if you don't want it I will gladly take this 'Garbage'."Verathis says as he starts picking up bottles.

Verathis takes anything no one else claims.

appraise: 1d20 + 4 ⇒ (10) + 4 = 14

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada waits for those with longer range to have their fun targeting the goblin.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

"If any of you speak goblin we should take him alive for questioning."Verathis suggests.


From Shore to Sea GM All-powerful dictator of reality 4

The goblin flinches as Carson's arrow passes over its head and lodges in the farmhouse wall.

Johnny is up!

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny will shoot it having point blank shot hit: 7 + 1d20 ⇒ 7 + (2) = 9
dmg: 1d8 + 3 ⇒ (6) + 3 = 9

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

how far are we?considering charging.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Think we're waiting on you GM.


From Shore to Sea GM All-powerful dictator of reality 4

The goblin rears on its mount.

Roll Initiative! Trying something new: how do you feel about GM initiative?

initiative Carson: 1d20 + 3 ⇒ (1) + 3 = 4
initiative V: 1d20 + 3 ⇒ (4) + 3 = 7
initiativeHarada: 1d20 + 2 ⇒ (14) + 2 = 16
initiativeJohnny: 1d20 + 5 ⇒ (17) + 5 = 22
initiativeGrel: 1d20 + 2 ⇒ (17) + 2 = 19

lunatic goblin initiative: 1d20 + 4 ⇒ (3) + 4 = 7


From Shore to Sea GM All-powerful dictator of reality 4
tracker wrote:

Johnny

Grel
Harada

Goblin

Verathis
Carson

Johnny, Grel and Harada are up! You're 100ft away: theatre of the mind until you get on the map.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

You should absolutely be rolling initiative every time we get in to battle to save us the extra back and forth. It's an easy way to save time and it's not like you're denying us any choice we might be making.

Harada runs forward, putting himself into immediate danger.

Run action, 80 feet forward. Now 20 feet off map.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel trudges along at his pace.

Move, move for 40ft.

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