GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

North-west, to the stream. There was talk of a dell. Grel is eager to get after the goblins.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Smiling Verathis says, Thank you once more for you gracious hospitality."and gives Gareni and his wife friendly parting handshakes(or the local equivalent). Then he crouches to look Carlo in the eyes and tells him"Keep your folks safe out there." then musses his hair as he stands up to leave.


From Shore to Sea GM All-powerful dictator of reality 4

After an hour-or-so you arrive at the dell which the shepherd described.

All seems calm and peaceful: a warm breeze plays through the air and the stream babbles gently nearby.

dc10 survival, assuming you search the area.:
You find tracks and signs of passage heading North, deeper into the forest.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

survival: 1d20 + 7 ⇒ (1) + 7 = 8

GARBAGE

Grel passes through the dell consumed by hate for goblins and oblivious to his surroundings.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson scouts the area for signs of recent activity.

Survival: 1d20 + 1 ⇒ (9) + 1 = 10

"There are tracks here that lead North. Let's follow them and see where they lead."

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

I second that there Carson

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada nods and heads North as well.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Lead me to them, and we will end this quickly.


From Shore to Sea GM All-powerful dictator of reality 4

The tracks are consistent and direct, with signs of goblin movement heading North.

After four hours following the tracks you are deep within the forest when the tracks veer off slightly toward some cliffs.
A small stream passes along the base of a thirty-foot-tall black stone scarp. Strange, horse-sized cavities pock the face of the cliff, their edges smooth and warped as though etched or melted into the stone rather than carved. The air is thick with the stench of decay and rot, beneath which there is a faint tinge of an acrid, chemical odor. Despite the smell, things here are eerily peaceful.

DC15 perception if you approach the caves:
A metallic glint catches your eye from a cavity 20ft up.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

perc: 1d20 + 8 ⇒ (20) + 8 = 28

Shh, there in the rocks. Could be a weapon. Stay alert. Grel points and raises his shield in case of attack.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

perception: 1d20 + 2 ⇒ (20) + 2 = 22

A tattoo of the bones in Verathis's left hand appear as he raises it and says a few arcane words.

Spellcraft DC15:
Mage hand

Verathis looks at the glint and closes his hand as if around an object and pulls upward.

GM Elberion:
I am attempting to pick up the object and float it toward me. if it is magical, attended, or more then 5 pounds it is an invalid target for the spell. The rules do not say what happens when your target is invalid beyond failure of the spell. Please tell me what I feel if anything.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

percp: 6 + 1d20 ⇒ 6 + (16) = 22 He whispers Yeah I see it, but there isn't a body holding that weapon.


From Shore to Sea GM All-powerful dictator of reality 4

Verathis works his magic and a gold coin comes down from the perch, two more coins, one gold and one silver, also fall down from the cavity.
There is a distinct sound of more sliding coins.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada motions his companions back and waits for the avalanche of coins.


From Shore to Sea GM All-powerful dictator of reality 4

You wait, and then realise that the rest of the coins slid back into the cave.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

"What the hell was that?", Carson whispers to Verathis.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

A target Let's move up there. Grel casts Heightened Sense on himself using Place Magic to up the CL by 1. 30min duration.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson follows along with blade drawn.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Fallowing beside Carson Verathis answers. "If it was an ambush we wouldn't be in the middle of it. If it was a trap it would trigger harmlessly. I failed to consider that it might be an alarm. Sorry."

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink crawls off verathis back and walks up beside Grel.

perception: 1d20 + 4 ⇒ (14) + 4 = 18

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada heads forward as well, ready for danger.


From Shore to Sea GM All-powerful dictator of reality 4

There are three larger cave entrances at ground level and several more which are either shallow or small. More fissures pick the face as it climbs.
Would you like to climb for the coins, enter one of the caves?
The sun slants into the first 5ft of the caves but beyond 10ft it is black as the grave.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Let's start clearing these caves out. They're probably all full of goblins. I'll lead.

Vote to enter the nearest cave. Darkvision 60ft. Perception at +10 with Heightened Senses.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Follow Grel

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Split the Party and go to one of the other cave openings! I mean uh, follow Grel, for real.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

SWEET. Map us, boss. Time to shred some gobbos!.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis translates the plan for his curious familiar.

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink writes something in the dirt.

Elvin:
"I'm all for fighting Villainous goblins so they don't hurt more people, but I'm not so sure we are still the good guys if we kill them all without trying to reason with them. We should at least find a way to spare the kids."


From Shore to Sea GM All-powerful dictator of reality 4

Stepping into the cave, you find it hushed and abandoned. A few small signs of animal activity are the only things which break the sense of abandonment.
Searching the others, the left-hand cave is a little deeper and is the source of the stench of chemicals and decay. You find an old cook-fire, some rotting rat carcasses and splashes of Demon's Bile: the gooey, purple ichor that infested creatures in Saringallow and sent the apprentice alchemist insane.
One wall is of particularly dark stone and has been decorated with crude, white chalk drawings. You can make out a scarred goblin figure, a larger figure, slightly lop-sided, standing before something blocky, topped with a symbol of Lamashtu.

DC10 knowledge (local):
The big goblinoid is probably a bugbear.

The caves are perhaps 30ft deep at their largest and you cannot find any passages up to the higher caverns. If you wish to reach them, you must climb, float, fly, build a ramp or find some other way up.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel's warhammer is cold iron and he uses it to dissolve any Demon's Bile we see.

kn local: 1d20 + 1 ⇒ (19) + 1 = 20

Looks like goblins and a bugbear. There must be some sort of altar to Lamashtu here. Unless we have other options, we climb from here.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada shrugs "I can probably climb up and drop a rope although Carson I think iss a better choice."

Harada will kneel with hands locked above his knee, ready to give Carson a boost up.

aiding climb: 1d20 + 4 ⇒ (19) + 4 = 23

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Climb: 1d20 + 6 ⇒ (14) + 6 = 20

"I should be able to get up there."

With a boost from Harada, Carson climbs up the rock wall and looks inside the cave opening.

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

climb: 1d20 + 3 ⇒ (6) + 3 = 9

Let me see if i can get up there with the rope.


From Shore to Sea GM All-powerful dictator of reality 4

Carson:
The cavity stretches back into deep shadows.

Within you find shed scales and claws, as big as your hand, all seem old and those nearer the entrance are beginning to decay.

Amongst these remains you also find a metal shield, lying face down like a dish, and within is a bed of gold coins, some of which are strewn across the floor instead. on the bed of coins rests a small, dark metal dagger and a rusty metal case (rusted shut), stamped with a sign of the Isgeri army.
A cold iron dagger, masterwork light steel shield and 73gp.

dc12 knowledge (nature):
The scales are from forest drakes.

dc12 strength check or disable device:
The metal case contains two potions of lesser restoration.

Skill check spoilers only for those Carson shows or asks to help with relevant stuff.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson picks up one of the scales and a claw and tosses down to Grel.

"What do you make of those?"

Not trained in Knowledge Nature. Do the scales and claws allow the others to make the check?

GM:
Disable Device: 1d20 + 9 ⇒ (14) + 9 = 23 Cason tucks the dagger into this belt and then pockets all of the coins and the potions.

There is an nice shield up here that looks like it was used as a food dish.

He tosses the shield down to Harada. Masterwork Light Shield

Cason lowers a rope down to the others to help them climb up.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel catches the scale and has a quick look over.

kn nature: 1d20 + 5 ⇒ (7) + 5 = 12

Looks to me like forest drake. Formidable should we run into one.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel will also reach into the ether ahead of him to detect any creatures not of this world. Aimed at the cave mouth they are heading to.

Spirit Sense (Sp): At 1st level, a menhir savant can detect the presence of undead; fey; outsiders; and astral, ethereal, or incorporeal creatures. This ability functions like detect undead, and the druid detects all of these creatures rather than trying to detect one kind.


From Shore to Sea GM All-powerful dictator of reality 4

You've been through the caves now. Nothing for Grel to pick a fight with :D

Survival check, please, to stay on the goblins' trail for the rest of the day.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

survival: 1d20 + 7 ⇒ (13) + 7 = 20

The earth guides Grel. I can feel them. This way.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada does his best to help Grel follow the goblin tracks.

survival aid: 1d20 + 4 ⇒ (8) + 4 = 12

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis follows along giving the goblin search a token effort.

token aid survival: 1d20 ⇒ 4

"So Carson how many more coins were up in that cave?"


From Shore to Sea GM All-powerful dictator of reality 4

As the light begins to dim, you find that a steep-sided ravine runs east to west here, opening at the far western end into a wide grassy depression. The scene would be idyllic if it weren’t for the scattered rusting weapons and pieces of armor, a few of which still contain moldering bones, strewn about the area. Pungent moss and a few patches of mushrooms dot the field; this place looks like it is the final
resting place for many unfortunate souls.

GM screen:

1d5 ⇒ 3
1 Verathis
2 Carson
3 Johnny
4 Grel
5 Harada

As you follow the track, a sudden spray of yellow pollen splashes across the forest toward Johnny.

ranged touch attack: 1d20 + 4 ⇒ (11) + 4 = 15

DC12 knowledge (nature):
It's a Yellow Musk Creeper. A predatory plant which paralyses its foe.

Johnny, that's a DC14 Will Save,

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

kn nature: 1d20 + 7 ⇒ (14) + 7 = 21

Pollen spray? It's a damn Yellow Musk Creeper. We gotta kill it fast before it paralyzes all of us.

Grel looks for the source of the spray.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

will: 2 + 1d20 ⇒ 2 + (8) = 10

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

knowledge (nature): 1d20 + 6 ⇒ (4) + 6 = 10

stepping back and covering his mouth and nose Verathis suggests,"Or we could just leave and go around."


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

Creeper: 1d20 + 2 ⇒ (11) + 2 = 13
Verathis: 1d20 + 3 ⇒ (1) + 3 = 4
Johnny: 1d20 + 5 ⇒ (9) + 5 = 14
Grel: 1d20 + 2 ⇒ (7) + 2 = 9
Carson: 1d20 + 3 ⇒ (13) + 3 = 16
Harada: 1d20 + 3 ⇒ (6) + 3 = 9


From Shore to Sea GM All-powerful dictator of reality 4
Initiative wrote:


Block A - Carson
Block B - Johnny
Block C - Creeper
Block D - Harada, Grel, Verathis

Johnny's eyes mist over...

Carson is up!

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson steps back and launches an arrow at the thing.

Shortbow: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 ⇒ 2

"Can we just burn it? I have oil."


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:
1d6 ⇒ 6

Johnny’s will is not his own, his mind a daze, he wanders toward the plant and stands before it, staring wide-eyed at the flowers.


From Shore to Sea GM All-powerful dictator of reality 4

The damage from Carson’s arrow does not prevent tendrils of the plant reaching out and entering Johnny’s nose and mouth.
Johnny makes no response.

Johnny intelligence damage: 1d6 ⇒ 6

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