GM Elberion's Gallows of Madness (PFS) (Inactive)

Game Master Dennis Muldoon

Turn up, copy some books... easy.


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Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Caron takes aim at the goblin furthest away.

Shortbow: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 2

The arrow flies true and strikes the goblin. Pulling another arrow he yells at the shepherd, "Get behind me!"

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada takes a moment to flex, hoping that others are paying attention.


From Shore to Sea GM All-powerful dictator of reality 4

Carson’s arrow flies true, cutting through a piece of sheepskin to hurt the goblin beneath.

Johhny is up!

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Not seeing through the disguise, Johnny doesn't understand why everyone is fighting sheep but they are shooting at them. Why we shooting sheep, oh, well, good hunting practice

He moves forward and fires at the sheep directly south of him with his +2 str composite longbow.
hit: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 1d8 + 2 ⇒ (7) + 2 = 9


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

Fiendish goblin warrior 1 (Pathfinder RPG Bestiary 156, 294)
CE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +0
--------------------
Defense
--------------------
AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 6 (1d10+1)
Fort +2, Ref +2, Will +0
Resist cold 5, fire 5; SR 4
--------------------
Offense
--------------------
Speed 30 ft.
Melee dogslicer +1 (1d4-1/19-20)
Ranged shortbow +4 (1d4-1/×3)
Special Attacks smite good
--------------------
Statistics
--------------------
Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8
Base Atk +1; CMB -1; CMD 11
Feats Improved Initiative
Skills Ride +9, Stealth +9, Swim +2; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
Other Gear leather armor, light wooden shield, arrows (20), dogslicer[ARG], shortbow
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Smite Good (1/day) (Su) +0 to hit, +1 to damage when used.
Spell Resistance (4) You have Spell Resistance.

The goblins drop their disguises and attack.

The first, sheepskin still clinging to its back, hurls itself at Harada.
charge attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 - 1 ⇒ (1) - 1 = 0

Another, meanwhile, tries to savage Grel.
charge attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 - 1 ⇒ (1) - 1 = 0

Then the two at the back fire arrows at Grel and Johnny.
bow attack at Grel: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
damage: 1d4 - 1 ⇒ (2) - 1 = 1

bow attack at Johnny: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 - 1 ⇒ (4) - 1 = 3

Only Johnny takes any damage from the wild-eyed creatures.


From Shore to Sea GM All-powerful dictator of reality 4

All PCs may act.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada quick draws his taiaha and a light hammer and goes to work on the goblin in front of him.

taiaha: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 4 ⇒ (7) + 4 = 11

side hammer: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 2 ⇒ (4) + 2 = 6

Harada then takes a step to begin working around the goblin.

if the goblin goes down Harada will step to its space instead.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson moves forward to get a better shot at the goblin he already hit but the move throws off his aim.

Short Bow: 1d20 + 4 ⇒ (5) + 4 = 9


From Shore to Sea GM All-powerful dictator of reality 4

Harada draws the goblins defences with his taiaha and then smashes his hammer through its exposed side.
The creature slumps to the floor, defeated.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

"Verathis steps up behind the Shepherd and looks to the goblin near Grell. He lifts his hand snaps filling that goblins ears with a defining eldritch shriek.

Ear-piercing Scream: 2d6 ⇒ (6, 4) = 10[ooc]dc15 fort for half[ooc]


From Shore to Sea GM All-powerful dictator of reality 4

fort: 1d20 + 2 ⇒ (1) + 2 = 3

Spinning around and clutching at its ears, the goblin falls to the floor and lies still.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny moves even closer to the goblins, this time he has point blank shot hit: 7 + 1d20 ⇒ 7 + (9) = 16 dmg: 1d8 + 2 ⇒ (6) + 2 = 8 at the closest goblin south of him.


From Shore to Sea GM All-powerful dictator of reality 4

Johnny’s flashing arrow fells another goblin.

One remains.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel whammers the goblin standing near him.

warhammer: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 ⇒ (6) + 2 = 8


From Shore to Sea GM All-powerful dictator of reality 4

No goblins remain, the boy meanwhile is 120’ to the north. He fled screaming from the goblins and the blood.

what now?

DC14 perception:
You can hear a sound of running animals, drawing closer.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

perception: 1d20 + 2 ⇒ (9) + 2 = 11

Verathis walks 60' north hoping to catch up with the boy when he calms down or tiers out.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

perc: 1d20 + 8 ⇒ (13) + 8 = 21

Grel kneels and holds his hand to the ground. Animals. Lots of them. Running right toward us. Prepare yourselves.

Grel gets behind a tree.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

perception: 1d20 + 0 ⇒ (20) + 0 = 20

Harada nods to Grel "I hear 'em"

Any clue what direction?

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

not sure. i have Calm Animals prepped so this may be easy.


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From Shore to Sea GM All-powerful dictator of reality 4
Grel Veldgott wrote:
not sure. i have Calm Animals prepped so this may be easy.

Grel has a momentary image flash through his mind: a man in his thirties, surrounded by books and dice, laughing so hard he nearly falls off his chair.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

perception: 6 + 1d20 ⇒ 6 + (1) = 7
Johnny readies a shot for the charging stampede after hearing Grel shout, but doesn't know where they are coming from. Animals, how do you know? I don't notice anything.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Perception: 1d20 + 6 ⇒ (12) + 6 = 18

At the sound Carson looks around to try and determine the direction the sound is coming from.

He spots the fence to the south and decides it might be an acceptable barrier to hide behind.

Full run to the fence by the river.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis keeps fallowing he kid, having no idea whats coming and being a not insignificant distance from Grel.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel waits patiently behind the tree, ready to channel the power of the Earth to Calm the Animals.


From Shore to Sea GM All-powerful dictator of reality 4

The boy stops when he sees Verathis coming and no more goblins, "Gee, you sure made short work of those goblins. I'm headin' back to the farm. I sure reckon Ma and Pa would like to meet you all. You wanna come?"

Verathis and the boy are 40' North of the map.

---

Even as he is speaking, the sounds from the south intensify.

---

A deranged, off-key singing filters onto the field.

goblin:

“Chase them! Chase them! Low and high!
Cut their eyes out, make them cry!
Cut them! Chop them! Slice them up!
Feed them to our goblin pups!”

And three goblins, teetering atop comically small mounts, begin to squeeze through a gap in the fence.

Roll for initiative!


From Shore to Sea GM All-powerful dictator of reality 4

GM Screen:

initiative: 1d20 + 4 ⇒ (4) + 4 = 8

Young Goblin Dog Mounts CR 1/2
XP 200
Young goblin dog (Pathfinder RPG Bestiary 157, 295)
N Small animal
Init +4; Senses low-light vision, scent; Perception +1
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 7 (1d8+3)
Fort +2, Ref +6, Will +1
Immune disease
--------------------
Offense
--------------------
Speed 50 ft.
Melee bite +1 (1d4 plus allergic reaction)
--------------------
Statistics
--------------------
Str 11, Dex 18, Con 11, Int 2, Wis 12, Cha 8
Base Atk +0; CMB -1; CMD 13
Feats Toughness
Skills Acrobatics +4 (+12 to jump), Stealth +12
--------------------
Special Abilities
--------------------
Allergic Reaction (DC 10) (Ex) Non-goblins touching you must make a Fort save or take a -2 DEX and CHA penalty for 1 day.
Immunity to Disease You are immune to diseases.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

init: 1d20 + 3 ⇒ (3) + 3 = 6

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

init: 5 + 1d20 ⇒ 5 + (13) = 18

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Well, not what I expected but definitely what I wanted. MORE GOBLINS!

init: 1d20 + 2 ⇒ (14) + 2 = 16

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

init: 1d20 + 7 ⇒ (13) + 7 = 20

"My friends will finish them in about 30 seconds, but you should probably stay close to me anyway."Verathis says to the boy in a calm confident voice.

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink sees the opertunity for heroics and pulls himself out of Verathis

init: 1d20 + 3 ⇒ (17) + 3 = 20

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Init: 1d20 + 3 ⇒ (2) + 3 = 5

Carson sees the goblins moving through the fence and prepare to climb over the fence if any of them start heading his way.


From Shore to Sea GM All-powerful dictator of reality 4
Initiative wrote:


Verathis & Ink 20
Johnny 18
Grel 16
goblins 8
Harada 6
Carson 5

Verathis, Ink, Johnny and Grel may act.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis starts to walk back to the battlefield. As he dose so he conjures a handful of popcorn to munch on.

Dark Archive

Greensting Scorpion Male Familiar 3 [HP 7/7] [AC:20 T:15 FF:17 CMD:8] [Init +3] [Fort +2 Ref +3 Will +3] [Perception +8]

Ink valiantly charges up to the fray.

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

Johnny moves closer and fires at the closest animal, point blank shot applied, cold iron arrows hit: 7 + 1d20 ⇒ 7 + (7) = 14 dmg: 1d8 + 1 ⇒ (3) + 1 = 4

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel walks up and spits acid at the lead goblin rider.

acid: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (2) + 1 = 3


From Shore to Sea GM All-powerful dictator of reality 4

Just to be clear, Johnny, dog or rider?

Scarab Sages

Male Slyph #135676-8 Johnny Sniper Boon Fighter (Weapon Master Longbow): HP:20/20, Speed:25, Init:5, AC:19(21 vs non-magic ranged), FF:16(18 ranged), T:13, Fort:3, Ref:3, Will:2, Perc:6, Darkvison

The dog, I'm hoping he falls off his rider as I kill it and takes falling damage or at least land prone, two birds with one stone.


From Shore to Sea GM All-powerful dictator of reality 4

Johnny's arrow narrowly misses the dog but Grel's aim is more precise, splashing acid into the lead goblin's face.

The leads goblin jumps from his mount and they both bear down on Johnny.

dog bite: 1d20 + 1 ⇒ (14) + 1 = 15
bite damage: 1d4 ⇒ 1

goblin mace: 1d20 + 3 ⇒ (17) + 3 = 20
mace damage: 1d6 + 1 ⇒ (5) + 1 = 6


From Shore to Sea GM All-powerful dictator of reality 4

The second and third goblins ride into space and fire their bows at Grel.

bow attack 1: 1d20 + 5 ⇒ (14) + 5 = 19
arrow damage: 1d4 ⇒ 1

bow attack 2: 1d20 + 5 ⇒ (2) + 5 = 7
arrow damage: 1d4 ⇒ 3


From Shore to Sea GM All-powerful dictator of reality 4

Although some of the goblins miss, the lead goblins smashes his mace into Johnny's chest 6 points of damage] and one arrow grazes Grel's leg [ooc]1 point of damage.

All of the party may now act!

Silver Crusade

Human Fighter 3 HP 26/31 | AC 19 T 13 FF 16 | F+6 R+5 W+3 (+1 vs Fear) | Init +3 | Perception +0

Harada liftss his taiaha above his head and charges the closest goblin before he can escape

hammer time: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d8 + 6 ⇒ (6) + 6 = 12

17 ac from charging, attacking goblin.


From Shore to Sea GM All-powerful dictator of reality 4

Harada’s blow lifts the goblin from the back of the dog and sends its battered corpse into the earth. The mount yelps in surprise and fear.

Grand Lodge

Human Male Unchained Rouge 3 [HP 13/24][AC:16 T:14 FF:12 CMD:17] [Init +3] [Fort +4 Ref +6 Will +2] [Perception +7]

Carson aim goblin at the northwest of him hoping to take the rider from his seat.

Shortbow: 1d20 + 4 ⇒ (14) + 4 = 18
Damage: 1d6 ⇒ 3


From Shore to Sea GM All-powerful dictator of reality 4

Carson’s arrow takes the goblin in the shoulder and it wheels the dog in surprise at being struck.

Dark Archive

Elf Male Sorcerer 3 [HP14/14] [AC:13 T:13 FF:10 CMD:12] [Init +3] [Fort +0 Ref +3 Will +3] [Perception +1]

Verathis continuing forward at a leisurely pace snaps his fingers at the Goblin Dogare they Goblin Dogs? nearest himself.

Ear-Piercing Scream: 2d6 ⇒ (4, 3) = 7+daze 1 round. Fort DC 15 for half and no daze


From Shore to Sea GM All-powerful dictator of reality 4

Reflex: 1d20 + 2 ⇒ (10) + 2 = 12


From Shore to Sea GM All-powerful dictator of reality 4

The dog grows pale and freezes in place, a little bit of blood slips from its left ear.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Grel trucks up to the goblin by Johnny and delivers a warhammer blow.

warhammer: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 2 ⇒ (5) + 2 = 7

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