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Caron takes aim at the goblin furthest away.
Shortbow: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 2
The arrow flies true and strikes the goblin. Pulling another arrow he yells at the shepherd, "Get behind me!"

GM Elberion |

Carson’s arrow flies true, cutting through a piece of sheepskin to hurt the goblin beneath.
Johhny is up!

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Not seeing through the disguise, Johnny doesn't understand why everyone is fighting sheep but they are shooting at them. Why we shooting sheep, oh, well, good hunting practice
He moves forward and fires at the sheep directly south of him with his +2 str composite longbow.
hit: 1d20 + 6 ⇒ (6) + 6 = 12
dmg: 1d8 + 2 ⇒ (7) + 2 = 9

GM Elberion |

Fiendish goblin warrior 1 (Pathfinder RPG Bestiary 156, 294)
CE Small humanoid (goblinoid)
Init +6; Senses darkvision 60 ft.; Perception +0
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Defense
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AC 16, touch 13, flat-footed 14 (+2 armor, +2 Dex, +1 shield, +1 size)
hp 6 (1d10+1)
Fort +2, Ref +2, Will +0
Resist cold 5, fire 5; SR 4
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Offense
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Speed 30 ft.
Melee dogslicer +1 (1d4-1/19-20)
Ranged shortbow +4 (1d4-1/×3)
Special Attacks smite good
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Statistics
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Str 8, Dex 14, Con 10, Int 10, Wis 10, Cha 8
Base Atk +1; CMB -1; CMD 11
Feats Improved Initiative
Skills Ride +9, Stealth +9, Swim +2; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
Other Gear leather armor, light wooden shield, arrows (20), dogslicer[ARG], shortbow
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Smite Good (1/day) (Su) +0 to hit, +1 to damage when used.
Spell Resistance (4) You have Spell Resistance.
The goblins drop their disguises and attack.
The first, sheepskin still clinging to its back, hurls itself at Harada.
charge attack: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 - 1 ⇒ (1) - 1 = 0
Another, meanwhile, tries to savage Grel.
charge attack: 1d20 + 3 ⇒ (2) + 3 = 5
damage: 1d4 - 1 ⇒ (1) - 1 = 0
Then the two at the back fire arrows at Grel and Johnny.
bow attack at Grel: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 11
damage: 1d4 - 1 ⇒ (2) - 1 = 1
bow attack at Johnny: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 - 1 ⇒ (4) - 1 = 3
Only Johnny takes any damage from the wild-eyed creatures.

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Harada quick draws his taiaha and a light hammer and goes to work on the goblin in front of him.
taiaha: 1d20 + 6 ⇒ (6) + 6 = 12
damage: 1d8 + 4 ⇒ (7) + 4 = 11
side hammer: 1d20 + 4 ⇒ (16) + 4 = 20
damage: 1d4 + 2 ⇒ (4) + 2 = 6
Harada then takes a step to begin working around the goblin.
if the goblin goes down Harada will step to its space instead.

GM Elberion |

Harada draws the goblins defences with his taiaha and then smashes his hammer through its exposed side.
The creature slumps to the floor, defeated.

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"Verathis steps up behind the Shepherd and looks to the goblin near Grell. He lifts his hand snaps filling that goblins ears with a defining eldritch shriek.
Ear-piercing Scream: 2d6 ⇒ (6, 4) = 10[ooc]dc15 fort for half[ooc]

GM Elberion |

fort: 1d20 + 2 ⇒ (1) + 2 = 3
Spinning around and clutching at its ears, the goblin falls to the floor and lies still.

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Johnny moves even closer to the goblins, this time he has point blank shot hit: 7 + 1d20 ⇒ 7 + (9) = 16 dmg: 1d8 + 2 ⇒ (6) + 2 = 8 at the closest goblin south of him.

GM Elberion |

Johnny’s flashing arrow fells another goblin.
One remains.

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Grel whammers the goblin standing near him.
warhammer: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 2 ⇒ (6) + 2 = 8

GM Elberion |

No goblins remain, the boy meanwhile is 120’ to the north. He fled screaming from the goblins and the blood.
what now?

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perc: 1d20 + 8 ⇒ (13) + 8 = 21
Grel kneels and holds his hand to the ground. Animals. Lots of them. Running right toward us. Prepare yourselves.
Grel gets behind a tree.

GM Elberion |
1 person marked this as a favorite. |

not sure. i have Calm Animals prepped so this may be easy.
Grel has a momentary image flash through his mind: a man in his thirties, surrounded by books and dice, laughing so hard he nearly falls off his chair.

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perception: 6 + 1d20 ⇒ 6 + (1) = 7
Johnny readies a shot for the charging stampede after hearing Grel shout, but doesn't know where they are coming from. Animals, how do you know? I don't notice anything.

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Perception: 1d20 + 6 ⇒ (12) + 6 = 18
At the sound Carson looks around to try and determine the direction the sound is coming from.
He spots the fence to the south and decides it might be an acceptable barrier to hide behind.
Full run to the fence by the river.

GM Elberion |

The boy stops when he sees Verathis coming and no more goblins, "Gee, you sure made short work of those goblins. I'm headin' back to the farm. I sure reckon Ma and Pa would like to meet you all. You wanna come?"
Verathis and the boy are 40' North of the map.
---
Even as he is speaking, the sounds from the south intensify.
---
A deranged, off-key singing filters onto the field.
“Chase them! Chase them! Low and high!
Cut their eyes out, make them cry!
Cut them! Chop them! Slice them up!
Feed them to our goblin pups!”
And three goblins, teetering atop comically small mounts, begin to squeeze through a gap in the fence.
Roll for initiative!

GM Elberion |

initiative: 1d20 + 4 ⇒ (4) + 4 = 8
Young Goblin Dog Mounts CR 1/2
XP 200
Young goblin dog (Pathfinder RPG Bestiary 157, 295)
N Small animal
Init +4; Senses low-light vision, scent; Perception +1
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 7 (1d8+3)
Fort +2, Ref +6, Will +1
Immune disease
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Offense
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Speed 50 ft.
Melee bite +1 (1d4 plus allergic reaction)
--------------------
Statistics
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Str 11, Dex 18, Con 11, Int 2, Wis 12, Cha 8
Base Atk +0; CMB -1; CMD 13
Feats Toughness
Skills Acrobatics +4 (+12 to jump), Stealth +12
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Special Abilities
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Allergic Reaction (DC 10) (Ex) Non-goblins touching you must make a Fort save or take a -2 DEX and CHA penalty for 1 day.
Immunity to Disease You are immune to diseases.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.

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init: 5 + 1d20 ⇒ 5 + (13) = 18

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Well, not what I expected but definitely what I wanted. MORE GOBLINS!
init: 1d20 + 2 ⇒ (14) + 2 = 16

GM Elberion |

Verathis & Ink 20
Johnny 18
Grel 16
goblins 8
Harada 6
Carson 5
Verathis, Ink, Johnny and Grel may act.

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Johnny moves closer and fires at the closest animal, point blank shot applied, cold iron arrows hit: 7 + 1d20 ⇒ 7 + (7) = 14 dmg: 1d8 + 1 ⇒ (3) + 1 = 4

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Grel walks up and spits acid at the lead goblin rider.
acid: 1d20 + 2 ⇒ (14) + 2 = 161d6 + 1 ⇒ (2) + 1 = 3

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The dog, I'm hoping he falls off his rider as I kill it and takes falling damage or at least land prone, two birds with one stone.

GM Elberion |

Johnny's arrow narrowly misses the dog but Grel's aim is more precise, splashing acid into the lead goblin's face.
The leads goblin jumps from his mount and they both bear down on Johnny.
dog bite: 1d20 + 1 ⇒ (14) + 1 = 15
bite damage: 1d4 ⇒ 1
goblin mace: 1d20 + 3 ⇒ (17) + 3 = 20
mace damage: 1d6 + 1 ⇒ (5) + 1 = 6

GM Elberion |

The second and third goblins ride into space and fire their bows at Grel.
bow attack 1: 1d20 + 5 ⇒ (14) + 5 = 19
arrow damage: 1d4 ⇒ 1
bow attack 2: 1d20 + 5 ⇒ (2) + 5 = 7
arrow damage: 1d4 ⇒ 3

GM Elberion |

Although some of the goblins miss, the lead goblins smashes his mace into Johnny's chest 6 points of damage] and one arrow grazes Grel's leg [ooc]1 point of damage.
All of the party may now act!

GM Elberion |

Harada’s blow lifts the goblin from the back of the dog and sends its battered corpse into the earth. The mount yelps in surprise and fear.

GM Elberion |

Carson’s arrow takes the goblin in the shoulder and it wheels the dog in surprise at being struck.

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Verathis continuing forward at a leisurely pace snaps his fingers at the Goblin Dogare they Goblin Dogs? nearest himself.
Ear-Piercing Scream: 2d6 ⇒ (4, 3) = 7+daze 1 round. Fort DC 15 for half and no daze

GM Elberion |

The dog grows pale and freezes in place, a little bit of blood slips from its left ear.

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Grel trucks up to the goblin by Johnny and delivers a warhammer blow.
warhammer: 1d20 + 3 ⇒ (18) + 3 = 211d8 + 2 ⇒ (5) + 2 = 7