Grel Veldgott
|
perc: 1d20 + 7 ⇒ (18) + 7 = 25
Harada, there in the south-east corner. Something in the Demon's Bile. Get rid of it!
Carson Stevenson
|
Stunned by the blow to the face Carson begins to see red as he takes a swing at Gellion.
Sap AoO: 1d20 + 3 ⇒ (12) + 3 = 15
Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Wait, is that my blood I'm seeing.
With that last thought he collapses.
-1 hp before swarm attacks
Verathis Adrazek
|
Verathis curses in elvin as Grel aligns his spin with the next blast of fire. Quickly he runs around his companion dragging his burning hand along the edge of the swarm. The east side of the swarm becomes a wall of flame that barely misses his friends and Gellion..
I move around the swarm. Then burning hands north east. The idea of running with a sheet of fire was just to cool a cinematic to not describe.
Burning hands: 2d4 ⇒ (3, 4) = 7 DC 15 reflex
Ink Adrazek
|
Ink takes a parting shot at Gellion...
AoO sting: 1d20 + 5 ⇒ (16) + 5 = 21 Damage 1 + dc 10 .fort poison
...then runs from Gellion and the swarm into the crates then over to Verathis.
Acrobatics for Grease: 1d20 + 3 ⇒ (8) + 3 = 11
Acrobatics to avoid Gellions AoO: 1d20 + 3 ⇒ (15) + 3 = 18
Ink then crawls into Verathis's leg becoming a tattoo once more.
| GM Elberion |
Gellion is now -6/-6
Verathis wipes out the remaining hook flies with another blast of flame, at almost the same moment that Ink becomes a tattoo again.
Harada and Grel may act. Bleed damage continues for Grel, Harada and Carson. This means Carson cannot roll to stabilise and has ten rounds before death without magical healing or a dc15 heal check.
Grel Veldgott
|
warhammer: 1d20 + 1 ⇒ (2) + 1 = 31d8 + 1 ⇒ (5) + 1 = 6
Grel is obviously drained from the combat and has trouble landing a blow on Gellion.
| GM Elberion |
Harada that's the North-East you've gone to. I have moved you to the South-East instead.
another fiendish hookfly is birthed from the bile, right beside Harada.
Harada, AoO on the hookfly.
Meanwhile, Gellion swings at his only target, Grel.
attack: 1d20 + 6 ⇒ (20) + 6 = 26
damage: 1d8 + 3 ⇒ (4) + 3 = 7
crit confirm: 1d20 + 6 ⇒ (5) + 6 = 11
crit damage: 1d8 + 3 ⇒ (5) + 3 = 8
| GM Elberion |
Holy Moley, Grel is also unconscious and bleeding!
Everyone may act!
Harada "The Hammer"
|
AoO: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 4 ⇒ (2) + 4 = 6
Harada tries to squish the fly as it is birthed and then again if it's still up.
CI Mace: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 4 ⇒ (3) + 4 = 7
Harada wobbles, cure wand still in hand, his wounds continuing to ooze.
| GM Elberion |
Harada smashes into the hookfly, seriously harming the creature.
It's angry buzzing increases as it seems intent on striking Harada.
Verathis and Johnny to save the day, but who is the bigger threat: Gellion or the Hookfly?
| GM Elberion |
Anybody got a t-shirt re-roll? This will be tight. Carson is disabled and stabilised at 0 hit points.
Johnny Sniper
|
hit: 5 - 6 + 1d20 ⇒ 5 - 6 + (6) = 5 vs gellion dmg: 1d8 + 2 ⇒ (7) + 2 = 9
| GM Elberion |
Johhny, Gellion is not in melee. Grel and Carson are down.
Johnny Sniper
|
Then that would be an 11 to hit, cause the -6 penalty does not apply, which is still probably a miss
| GM Elberion |
The Hook Fly lunges forward, its proboscis flsailing toward Harada.
attack: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 1d4 ⇒ 4plus attach
But the newly expectorated giant insect cannot land a blow.
| GM Elberion |
acrobatics: 1d20 + 1 ⇒ (18) + 1 = 19
Gellion steps carefully through the grease, muttering all the while - "The worm turns, the worm turns, the worm turns..." - and swings his mace at Johnny.
attack: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d8 + 3 ⇒ (1) + 3 = 4
He is barely aware and swings wildly, crashing his club into another crate.
| GM Elberion |
Everyone may act!
Carson will lose hit points if he does anything really, apart from talk, including standing up. Grel needs to roll to stabilise. Harada will be disabled at the end of his turn. Verathis is the only character still up who can trigger the wand of CLW. I fully expect Johnny to show Gellion who's boss.
Johnny Sniper
|
He went up into my face, I drop bow and pull out greatsword hit: 3 + 1d20 ⇒ 3 + (9) = 12 dmg: 2d6 + 3 ⇒ (4, 1) + 3 = 8
| GM Elberion |
| 1 person marked this as a favorite. |
Grel is stabilised! Johnny needs to get some new dice...
Harada "The Hammer"
|
Harada, almost delusional from blood loss quickdraws a light hammer and goes all out on the fly.
CI Smash: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d8 + 4 ⇒ (3) + 4 = 7
hammah: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d4 + 2 ⇒ (2) + 2 = 4
"Did I get it?" asks Harada as the blood loss clearly effects his coherency.
| GM Elberion |
Disabled should still allow me a move action without losing HPs
Oops, thanks for the correction. Don't forget to account for the grease.
Carson Stevenson
|
Carson takes the vial and looks at the bright red liquid. Pulling the cap off he downs draught. Squeezing his eyes tight and make as disgusted face he say, "I hate licorice."
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
| GM Elberion |
Carson, you still have a move action left: I'll assume you stood, unless you declare otherwise.
| GM Elberion |
Gellion, eyes red with rage, swings again at Johnny
attack: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d8 + 3 ⇒ (3) + 3 = 6
Meanwhile, the hookfly makes another attempt to sink its proboscis into Harada.
attack: 1d20 + 3 ⇒ (8) + 3 = 11
damage: 1d4 ⇒ 2
However, both of the horrors created by the Demon's Bile fail to harm our heroes.
The party may act!
Johnny Sniper
|
Johnny swings back hit: 3 + 1d20 ⇒ 3 + (16) = 19
dmg: 2d6 + 3 ⇒ (2, 6) + 3 = 11
| GM Elberion |
If i'm stable do i still bleed?
Yep, until magic healing or first aid is done to you.
| GM Elberion |
Johnny smashes into Gellion with incredible force and smashes him down into the floor.
A wisp of denon's bile slips from his mouth, Gellion is unconscious.
| GM Elberion |
Carson quickly binds Grel's wounds.
stabilised!
Harada "The Hammer"
|
Harada drops his extra hammer and takes one final swing with his taiaha, hoping to drop the fly.
taiaha: 1d20 + 6 ⇒ (13) + 6 = 19
damage: 1d8 + 4 ⇒ (8) + 4 = 12
before collapsing in a heap with exhaustion and oozing wounds.
| GM Elberion |
Harada's huge stone hammer ploughs irresistibly through the chitinous hide of the giant hookfly and it tumbles out of the air, legs twitching feebly for a few moments before it dies.
Harada has a moment to see the creature fall to the bile-slathered slabs before he falls in a faint to the ground.
Verathis is up!
That was so awesome, you guys seemed to be hanging on and then Johnny and Harada came through with huge blows!
Verathis Adrazek
|
Verathis Grabs the wand of Cure Light Wounds from under Harada and heals him.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
"Hows the twerp?"He asks over his shoulder with only mild curiosity as he dose so.
| GM Elberion |
It's a DC20 Use Magic Device check to activate the wand. Harada is suffering bleed damage and will continue to lose 2HP a round until either magical healing or first aid is applied.
1d20 + 6 ⇒ (9) + 6 = 15
1d20 + 6 ⇒ (14) + 6 = 20
1d20 + 6 ⇒ (6) + 6 = 12
On the second attempt, Verathis manages to fire up Harada's wand.
end of combat initiative
Around you, the two hook flies lay dead, Gellion and Grel are unconscious and human forms lie tangled in demon's bile.
Carson Stevenson
|
"Just for a moment Harada. Your last swing finished off the beast. Help me get to these people trapped in the bile."
Carson moves over to one of the bodies and begins to examine/extract it.
Verathis see if you can get Grel up. We could use his strength.
Perception: 1d20 + 5 ⇒ (15) + 5 = 20
Fort Save: 1d20 + 1 ⇒ (19) + 1 = 20
Will Save: 1d20 + 1 ⇒ (7) + 1 = 8
Reflex Save: 1d20 + 5 ⇒ (19) + 5 = 24
Be back Saturday afternoon.
Verathis Adrazek
|
"On it. Harada what's the activation word on the wand?"Verathis says as he strolls over to Grell.
Use Magic Device: 1d20 + 6 ⇒ (5) + 6 = 11
Use Magic Device: 1d20 + 6 ⇒ (14) + 6 = 20
Use Magic Device: 1d20 + 6 ⇒ (18) + 6 = 24
Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
"And another for good measure."
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2