
Cretien Dufrene |

"Can't use it myself, but Jonathan might be able to?"
"Thanks, Soryn, for helping out. It would be great to see the skyseer, but I've been contracted as a consultant for security there. I'd like to think it'll be just fine, but with this witch oil bubbling up.... well, that is just a really bad sign. old friend. Best you and your wife be safe."
Cretien reaches into his pocket, and pulls out six gold pieces, handing them to Soryn. "Hopefully this is enough to buy you a few night's stay somewhere in a different district." according to SRD that is 3 night's stay in a "good" inn where they will have a room and not just a spot on the floor

Falko Escheus |
How do I know if I can cast it?
Falko nods as Cretien makes sure his friend is safe: "Should we warn the whole area? Where is this coming from? How do we find the centre? Perhaps there is simpler way..."
Falko starts to look around for a pattern that would tell him where to go. He looks at the sludge's movement, and how it stained the walls, are some spots older? What about the voice screaming in his mind? He tries to see if the sound comes from a direction...
Perception: 1d20 + 9 ⇒ (17) + 9 = 26

GMEDWIN |

So, I went and found out what a vellum is first and it is a book. In the module the spell is listed as a Wizard, Bard, Sorceror and Cleric spell. 1st level. In a decent sized tome it would probably show a version of the spell in all forms(the sorcerer one is probably the most funky) Falko, my main question is more about how does your character learn spells? @Johnathan, the spell for you should be added to your spell list but since you didn't set it up this morning you cannot use it.

GMEDWIN |

Can one of you cast from a book like a scroll and then it cannot be used again? I am not sure, but none of you has had the time to concentrate on it to actually learn it. If your bard was a performing bard, I would argue that you might be adept at sight reading and let you try it with a Spellcraft check. I am also having a hard time finding the pertinent rules. Can someone help me here?

Johnathan Eli Holbrook |

Johnathan reads over the spell.
"Strange, there's power in the words, the ink that is. I think I can use it. Feels a bit odd. Here goes nothing."
He raises the book slightly and the cryptic lettering of the spellbook glows eerily green.

GMEDWIN |

Johnathan's eyes turn orange as he can see in which direction the largest concentration of Bleak Gate energy is coming from. After twenty minutes of walking you make your way and see a large warehouse. There are three
doors, but two are blocked from the outside with barrels and crates, there are also windows on the second floor. You also see some children playing handball against the side of another building.
For Falko the screams get louder.
Perception DC 12

Johnathan Eli Holbrook |

Per: 1d20 + 4 ⇒ (3) + 4 = 7
Johnathan points at the warehouse, his voice distant.
"In there."
He shuts his eyes tightly and shakes his head. After a few attempts his eyes finally turn back to normal. He takes a deep breath and draws his crossbow.

Falko Escheus |
Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Falko nods at Johnathan and has a look around to make sure nothing else is amiss. He flicks out a set of small tools and moves to the locked door, mumbling: "Those kids should be hime. Not here."
He crouches at the door and inserts his two picks, figuring out the mechanism.
Perception for traps: 1d20 + 9 ⇒ (5) + 9 = 14
Disable Device: 1d20 + 11 ⇒ (15) + 11 = 26

GMEDWIN |

Falko deftly opens the padlock on the door and then opens the door revealing a large warehouse with the entrance fenced in by a climbable chain link fence with another lock. Beyond it you see a lot of crates piled up and catwalks at about 20 feet up in the air crisscrossing the room. There are eight men that have just started to move quickly gathering things from around the far side of the room and they look like they want to destroy them.
Initiative: Falko 1d20 + 2 ⇒ (11) + 2 = 13, John 1d20 + 6 ⇒ (8) + 6 = 14, Chretien 1d20 + 3 ⇒ (10) + 3 = 13, Sarya 1d20 + 8 ⇒ (18) + 8 = 26, Angus 1d20 + 1 ⇒ (11) + 1 = 12, People 1d20 ⇒ 5, Thing 1d20 - 1 ⇒ (18) - 1 = 17
Round 1
Sarya, Thing, John, Falko, Chretien, Angus, People

Cretien Dufrene |

Cretien draws his crossbow and ensures his turret is ready to place. However, he doesn't place it yet as it wont do much good here. He stands, ready for the inner lock to be opened.

Johnathan Eli Holbrook |

KnPlanes: 1d20 + 5 ⇒ (20) + 5 = 25
Johnathan says quietly, "Yes get the gate open, quickly. That's a Bleak Gate construct, fueled by witchoil. It likely can't hurt us from afar but do not try to fight it close up. There's someone in here controlling it, if we stop them we stop the construct."

Falko Escheus |
"But if I open the gate, it gets to us. Wait! These guys over there are destroying evidence! Ok, let's open the gate then, but we need to stop them!"
Falko then crouches to play with the padlock.
Disable Device: 1d20 + 11 ⇒ (19) + 11 = 30
"By the way, feel free to spend the time shooting down that thing..."

Johnathan Eli Holbrook |

Johnathan speaks rapidly as the thing approaches, "Don't shoot it, you'll make it stronger. Positive energy could work but I don't think we have enough to take it down quickly. We need to get to who's controlling it, and fast."
He looks at Falko directly, face blank but eyes intense, "Don't go near that thing, Falko."
Johnathan touches the bolt in Cretien's crossbow, causing it to glow.
"If you spot the controller, try to tag him with this."

Cretien Dufrene |

Chretien makes a bee line for the nearest ladder to climb up to the catwalk.

Johnathan Eli Holbrook |

Btw that was Light on the bolt. Also, for Cretien:

Angus McCormick |

Round 2
Casting Shield of faith, Move 20ft up toward large creature
I will engage and hold that construct while the rest of you go after the controller he says as he moves forward weapon at the ready
Current AC 25