1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas moves to attack the rogue:

Attack: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19
Damage nonlethal: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13

Demoralize(enforcer): 1d20 + 7 ⇒ (8) + 7 = 15


Shot Putter Funkmeister

Mithas knocks out the Rogue cold.

Active Combat is Over

Perception 10

Spoiler:
After polishing off the last of the enemies, you cast an inadvertent glance at the gauge of boiler and see that it is steadily increasing in temperature and moving towards a critical temperature


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

perception: 1d20 + 4 ⇒ (18) + 4 = 22
engineering: 1d20 + 8 ⇒ (16) + 8 = 24
arcana: 1d20 + 8 ⇒ (3) + 8 = 11

Cretien sees the trouble and assesses what can be done about it, given his expertise in his field and the information he gained from the machine's designer.


Shot Putter Funkmeister

Chretien walks down the ladder and assesses the situation.

Spoiler:
You see that there are way too many firegems in the boiler which is causing the engine to critically overheat, you also surmise that since Joseph openned the vents it is allowing the boiler to slow down its critical overload giving you time. You do see that this should have triggered an alarm and those have also been put out of commission. As you see there are really three ways to handle the situation, you can evacuate the ship, or try to reduce the temperature of the boiler and saving the ship from blowing up and sinking, or you can try to fix the engine.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Perception: 1d20 + 3 ⇒ (17) + 3 = 20

arvangail will cast a CLW on himself: 1d8 + 1 ⇒ (8) + 1 = 9

anyone still badly hurt?


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien is just below half HP

GM:

Cretien will attempt to reduce the temperature by removing firegems, PROVIDED he thinks that his resistance to heat will help him handle it.

Using move actions to remove firegems, he will use standard actions to use his DISPOSABLE SIMULACRUM OOHHHH YEAAHHH to try to fix the engine.


Shot Putter Funkmeister

Chretien

Spoiler:
Chretien, I would suggest you talk to the party and get what they want to do, by the way you can you the shovels to do it instead which would make it easier, quicker and less dangerous. By the way your character has taken a tour earlier and kind of knows how the ship works so you can try some kind of as the book called it "Star Trek" approach


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

GM:

i used to watch star trek but i am not sure what the star trek approach means.

i figure using my simulacrum to do my skills on the machinery while i use move actions to move fire gems. i can use a shovel just fine.

Cretien shouts, "Get these firegems out of here to cool the engine down or she'll blow!"

Once someone comes over to help, he will devote his time to the engine repair.


Shot Putter Funkmeister

Chretien

Spoiler:
Two people can shovel at the same time, you may want to get Massarde down because he is also a Tiefling and can handle the fire damage. I think something from the end of the second original one Wrath of Khan but anyway, you should brief the other characters and see what they want to do, then I can lay out the challenges for the party and how to solve the problem, you'll need to work as a team to do this


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

gm:

i mean briefing the characters doesnt make sense given the time-sensitive nature of the event, but he has told them what they need to do (shovel gems out). i kinda dont want to get massarde because i would probably think i could handle this and dont need an npc saving me.

"and you might want to let Massarde know, or maybe evacuate the guests. or the king at least. unless you arent keen on starting a riot. I'll try to repair this engine!"


Shot Putter Funkmeister

Chretien

Spoiler:
your character cannot complete the mission alone, I need to know what the others are going to do so that I can accurately design the encounter, the module provides a bunch of different possibilities, I will need to set this up similar to combat anyway... so maybe their ideas ooc might help you

Ok, everyone here comes the heroic part, look the boiler is overheating and the ship will explode if you don't somehow cool down the engine, furnace and boiler, the options are as such, you can try to fix the engine, cool down the boiler, or evacuate, ask for help or a combination of all four. If you want to fix the engine give me a description of how you are going to do that. I need to know what everyone wants to do so that I can design the challenge.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

ty gm, and sorry for the delay

Shouting and laughing, "Did you see that shot?"

Johnathan hurries to follow Cretien's directions, wincing at the heat of the open boiler as he tries to remove firegems.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Healing Hands: 1d8 + 1 ⇒ (7) + 1 = 8 for Cretien

Tell me what to do Cretien Arvangail will follow the direction to remove the firegem. He can use Ray of frost to help cool down some parts.

Anyone can use create water? We could also disconnect the engine from the boiler tough i am not sure if that would help


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Merle will head upstairs, looking for the guy who got the room for the Duchess. He will then tell him the situation, and help with the evacuation.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Merle since you are going up just send us any of the crew that deal with the machine. and look for the captain. We can start working on this during the meantime


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Before everyone starts splitting off Joseph will try to get everyone organized."Ahh no no,that wont do me lads. I have already informed our superiors that there is a situation. We are tasked with bringing this under control and if all else fails sound the alarm as a last resort. So here is what I need boys. Those of the magic persuasion, can any of you produce ice or water or chilling effects. If so direct your actions towards the boiler. Cretian my boy. Your kind are resistant to fire yes no? I'm sorry lad, but if so you need to get shoveling. Someone needs to check on the firedust, and for goodness sake one of you healers needs to keep Cretian running at full in case he is not as resistant to flames as I would hope." With that Joseph will look expectantly at the others to start hopping to.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"there is only one person I know could take over this engine repair. Until you bring him here, you'll have to be content with someone else shoveling, my boy "


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

"Well if you would rather let the ship and all of its passengers die, OR are comfortable with the loss of your compatriots due to our lack of resilience to the flame that is your business sir. If you think you can manage to get this person you speak of here without interrupting the King's speech more power to you. Go and leave the rest of us to this grim task." With that Joseph will moves to grab a shovel, his intent seems clear and the venom in his voice is unmistakeable.

Bluff: 1d20 + 17 ⇒ (17) + 17 = 34

Successful Sense Motive vs Bluff Check:
Joseph is only feigning anger. He does not truly want to throw his life away to defend the ship and its occupants, but he sees no better plan of action considering the lives that are currently at stake and the vague information he has been given. He does not understand exactly what is going on with the tech involved and is more worried that indecision will get him and his new team killed.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail will do as asked if the ray of frost does the trick


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

While reading guages, Cretien says calmly and in a fatherly tone, "No need for venom, lad. The fact of the matter is, this sort of device is my scholarly focus. II wouldn't ask you to repair this engine, just as you shouldn't ask me to go talk to the nice folk up there when you appear to be of a much more... magnetic... personality. Always employ your subordinates according to their strengths. This goes doubly so when attempting to order about colleagues rather thansubordinates."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"I... I don't know..."

Johnathan tries to cast freezing spells and create water spells, but anyone with knowledge of spellcraft can see he has no idea what he's doing.

"I'm sorry, I don't think I can."

Covered in sweat now, he grabs the shovel and gets back to work, wiping sweat and condensation from his eyes and coughing.


Shot Putter Funkmeister

As far as I can tell, Merle wants to evacuate, Chretien fix the engine and cool down the boiler, Wintry will do what is asked, Johnathan will shovel or cast spells, joseph shovel, and what is Mithas going to do?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

indeed DM


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Si


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Waiting to see everyone else's actions before continuing the banter.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas doesn't have any skills particularly useful to this situation. He still has a CLW spell in his pocket so he can hang around to heal anyone who is trying to cool the boiler, or he will go find Stover Delft and try to get some help.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

GL all, sponge up my remains and bury me at sea if this goes bad


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

"Well good sir, I am glad you understand that I am your peer not your underling, as I understood the same of you. That being said, high pressure and all that. Tell you what, maybe I could quickly make the run up the stairs and retrieve the inventor of this lovely contraption. Merle, sir, you seem to be ready to abandon ship and I do believe it can yet be saved. Otherwise why would the saboteurs stay and try to stop any who would try to fix the issue. Allow me to go retrieve our much needed expert and the rest of us can do what we may to remove the firegems. I will return at once." With that he will place his shovel back down and make his way for the deck if no one stops him. Heading out to find the Massadre.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

"If we can indeed stop the ship from blowing up, and everyone can come back aboard and continue the journey". "If by some chance we can't then many lives, including that of the King are saved". "I'd rather be safe than sorry". Merle then runs up the stairs looking for someone with the authority to call to abandon the ship.

Titanic Captain: We're unsinkable. Don't worry :-)


Shot Putter Funkmeister

Ok this is how this is going to go down, I am going to treat this like combat, during this bickering period, I have Chretien open up both lids.

Chretien while he is talking opens up the two large lids of the furnace Once both are opened, tons of firegems pour onto the floor and pile up beside the furnace, filling six 5-ft. squares. Chretien takes 1d6 - 5 ⇒ (5) - 5 = 0 of fire damage.

Everyone give me a round 12 action. its just like combat. Shoveling either the gems out of the furnace or away from it is a standard action. If you cannot come up with something interesting to do, this is kind of common sensey but if you are stumped, you can PM me with a question, fire gems are like magical coal.

Chretien then walks over to the engine machinery.

Profession Engineering DC 25

Spoiler:
By looking at the machinery you realize that you can channel excess fire mana from the engine into the capacitor, then release it as a blast of the ship’s brand. Unfortunately, since this was just supposed to be a casual cruise, the brand isn’t calibrated yet. The brand uses a complicated mix of magical energies, but it can be calibrated on the spot.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

engineering: 1d20 + 8 ⇒ (17) + 8 = 25


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

nice!

Cretien will attempt to calibrate the brand after channeling fire mana from the engine to the capacitor.

gm:
He will attempt, at a minimum, to ensure it harmlessly strikes the water far enough away from the ship so that no one is harmed. At best, he will try to make it go off in an awesome visual display, while remaining harmless.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Well between Merle and Cretian all bases are covered so standard actions to shovel fire gems away from the engine till we come up with something better or we die. Whichever comes first.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 12

Standart action to ray of frost at the direction of Cretien, if not then shovel fire gems away from the engine.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

"Oh. Wow." Johnathan says, mouth slightly agape, as the firegems spill out of the furnace.

Johnathan finds a few metal buckets and starts gophering the firegems out of the furnace-room.

If the colleagues need help shoveling he'll switch his focus to that.

"Would it help to bring buckets of water in here, for the furnace?" Johnathan quickly asks Cretien.


Shot Putter Funkmeister

Chretien

Spoiler:
You are going to recruit some of your pals, in order to calibrate the Brand, the group needs to pass a Knowledge Arcana, Nature and Religion check to make it happen


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Merle heads up the stairs looking for an officer of the ship to issue the Abandon Ship command, or at least rule on it.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien looks about to see who is left near him. "I wouldnt use water, it'd likely just make it more impossible to see."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

wintry is shoveling near him


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Covered in sweat and soot, his shirt soaked in his own dried blood, Johnathan looks a mess, but doggedly runs back and forth with the firegems, trying to keep the room clear enough for them to continue shoveling.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

i dont really know about who has what knowledges. I know i have arcana, and the two in the room with my probably have arcana. do we even have anyone with knowledge nature or religion in our party? do all three need to be passed individually, or do we need 3 successes of any of the listed sort? because if that is the case i think between the three of us in here we should have enough arcane knowledge.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

i have arcana, local and planes


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

I have arcane, religion and nature


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"MIIITTHAAAAASSSS!!"


Shot Putter Funkmeister

A skills check requires a minute to do. and you have about three minutes. so three chances. All of them have to be successful for it to work. Mithas is the only one with religion and nature. He better knock them out the park. Depending on how well your other colleagues do, you may get more time.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Why do we need the skill checks?


Shot Putter Funkmeister

Chretien is supposed to tell you


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I need you guys on these control panels over here. Help me calibrate this thing. You should be able to tell what to do when you get there."


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Let me know if I did this wrong

Johnathan hurries to follow Cretien's command.

Arcana: 1d20 + 5 ⇒ (16) + 5 = 21

"I-I-I think I messed it up. This...is... should someone else be doing this instead of me?"

He looks to Wintry and Mithas.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

is mitha with us ?

walking toward the console arvangail will look over the imputed data by jonathan

Kn Arcana: 1d20 + 9 ⇒ (13) + 9 = 22

Looks good to me

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