1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

Round 12
Please stick to an action and stop jumping back and forth because it is confusing me

Joseph, Wintry and Johnathan shovels the gems taking 1d6 ⇒ 4 fire damage.

Merle goes up stairs to warn the people for an evacuation.

Chretien checks out the schematics on the machine, figuring out what needs to be done and calls over Mithas and others to help him.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Well looks like I am giving my all for king and country. Continuing the shoveling.


Shot Putter Funkmeister

I am going to have Wintry continue shoveling because well, what is needed is shoveling or Knowledge Nature/Religion right now. What I need is Mithas and we can move it forward or not.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

works for me. Although at this rate wintry won't be shoveling for too long.... :)


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas walks over to the console to take a look,

Know(Religion): 1d20 + 7 ⇒ (14) + 7 = 21


Shot Putter Funkmeister

Round 13

Johnathan and Mithas go over to help Chretien, both are successful of their checks.

Meanwhile Joseph and Wintry on the shovel 1d6 ⇒ 6 fire damage, after shoveling they collapse due to the heat.

Round 14

Joseph and Wintry please give stabilization checks.

Merle finally makes it to the party.

Merle, who are you looking to speak with?


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Stabilization: 1d100 ⇒ 63


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Mechanus, take those two up one level." Cretien instructs the Mechanus.

dunno if thatll work, but it shouldnt hurt even if it only gets them closer to the exit.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Seeing that two of his companions passed out, Cretien moves to shovel firegems. The calibrations would normally take a team of people, and his team of RHC didn't have the requisite spread of specialties. Cretien sighs, shoveling as fast as he can.


Shot Putter Funkmeister

Mithas has to wait till round 22 for him to do the Nature check. I don't see why your mechanus couldn't carry them at least away from the boiler, i don't know if it can carry them up a ladder.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Stabalization: 1d20 - 5 ⇒ (14) - 5 = 9 So close, taking my point boss.

Joseph's last dramatic words before he collapses in the dust, burns and welts evident a crossed his body."Must..... save...... tehm..... mother........"


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

gm:

If i can, i would like to roll my disposable simulacrum over to my fallen comrades and have it do heal checks on them. its a long shot, since it'd have to roll a 15 with no bonuses. but it can be doing that while i shovel.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Merle will head towards where the King currently is. Any officers he meets along the way he will inform about the danger from below. Perhaps towards Harkover.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan stares in shock as the mechanus drags the two away.

"Are--are they dead?"

He sees that Mithas is working frantically, and Cretien is busy shoveling. Shielding his face from the heat, he approaches the arcana panel, hands shaking, whispering to himself.

1d20 + 5 ⇒ (18) + 5 = 23


Johnathan you wouldnt know about the other two teammates because you'd be concentrating on the the damned panel. I don't need any more rolls from you.

Delft seeing Merle walks over to him and says to him in a whisper,"Everything's ok? we have set up the emergency boats just in case. But the party is going really well."


Shot Putter Funkmeister

Round 14

Chretien's Mechanus pulls Joseph from in front of the boiler and away from the piles of firegems.

Wintry take 1 point of fire damage.

Chretien starts to shovel taking 1d6 ⇒ 5 -5=0 fire damage

You simulcrum can try to do a heal check.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

heal: 1d20 ⇒ 7 vs DC 15 to stabilize the victim


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Stabilize: 1d20 - 6 ⇒ (20) - 6 = 14 best 20 ever.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

stabilization: 1d20 - 4 ⇒ (6) - 4 = 2


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

"Well there's been an emergency in the boiler room". "Sabotage if you can believe it". "The others tend to think they can control it...but just in case they're wrong, I believe we should get everyone safely off the ship". "I suggest that if we ere we ere on the side of caution". "For sure we should get the King and his party off the ship". "Especially since the Duchess has already departed". Merle raises his eyebrow a bit at the last part of his statement.


I am a bit confused which parts are actually said to your boss and which are internal dialogue.

Delft spits some chaw onto the floor and says, "I told Joseph to sound the alarm if it was time to evacuate, the boats are ready, why didn't you sound the alarm?"

He scratches his chin, "ERE! on the side of caution, this is the day of the KING's big accomplishment, we can get everyone of this heap in 30 seconds flat, the escort ships are in close proximity for swimmers" he points out at the lights off to starboard. GET Yer ass back down there and help your team!!!!"[/b]


Shot Putter Funkmeister

Round 15

Chretien continues to shovel 1d6 ⇒ 2,-5 DR, = 0 shoveling those fire gems away from the furnace.

I am guessing His Mechanus picks up Wintry and moves him away from the furnace.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)
ACI Stover Delft AKA GM wrote:

I am a bit confused which parts are actually said to your boss and which are internal dialogue.

Delft spits some chaw onto the floor and says, "I told Joseph to sound the alarm if it was time to evacuate, the boats are ready, why didn't you sound the alarm?"

He scratches his chin, "ERE! on the side of caution, this is the day of the KING's big accomplishment, we can get everyone of this heap in 30 seconds flat, the escort ships are in close proximity for swimmers" he points out at the lights off to starboard. GET Yer ass back down there and help your team!!!!"[/b]

I said everything in bold.

"With all due respect sir, you'll have to ask Josseph that question". "I'm only here trying to save lives". And I respectfully disagree that you can evacuate a ship this size in 30 seconds". "If you don't trust my instincts then, I'll offer up my resignation". Merle turns and heads towards Harkover".

"Sir". "There may be danger". "The ship has been compromised, and there is danger of an explosion".


Shot Putter Funkmeister

Delft shakes his head as Merle walks off.

Lee scratches his beard and says, "OK, OK, I will teleport the king off of the ship and you and Delft organize the evacuation..."

He then turns to Massarde who is half in the bag [b]"Get your red ass downstairs and try to save your baby..."[b]

The tiefling gulps his rye and runs downstairs as fast he can.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Zzzzz


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Second that zzzzzzz


Shot Putter Funkmeister

In order to speed this up, Mithas give me your knowledge nature check, Merle give me either a Diplomacy check or Intimidate check to get the people on the lifeboats. Wintry give me another stability check

Simulacrum healing check on Wintry 1d20 ⇒ 13

Round 16, 17 18 19 20 21
1d6 ⇒ 3
1d6 ⇒ 1
1d6 ⇒ 5
1d6 ⇒ 4
1d6 ⇒ 2
1d6 ⇒ 1, Chretien takes no HP damage while scooping.
His, shovel slags and he needs to grab a new one.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien will grab a new one and keep shoveling, and his simulacrum will keep trying to stop the bleeding and crudely dress the burns of the fallen party members.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Stabilization: 1d20 - 5 ⇒ (16) - 5 = 11 => stabilize


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

"Please board in an orderly fashion". "Women and children first".

1d20 ⇒ 3 Diplomacy Definitely not Merle's strong suit. There's a reason he's not an officer :-)


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Here she be
Mithas keeps fiddling with the doodads.

Know(nature): 1d20 + 7 ⇒ (16) + 7 = 23


Shot Putter Funkmeister

Through the combined skills of Johnathan, Mithas and Chretien, you are able to channel the excess fire mana from the engine into the capacitor, and then release it as a blast of the ship’s brand.

The ship shudders, the engine room glows with red-orange light from
all directions, and on deck, the capacitor crackles with red energy. The
dignitaries scream and cower in fear, and then a gout of flame shoots
forth from the figurehead with a roar, vaporizing a large volume of water
on the surface of the ocean a hundred feet away. The ship shudders one
last time, and then the furnace dims to a safe level.

Massarde comes down the ladder as this happens causing the tiefling to fall on his keester causing him to lose face.

He wastes no time seeing to Wintry and Joseph with potions of CLW.

Meanwhile, the king who was finishing his speech as Merle, Delft and Lee are discreetly getting passengers on the lifeboats. Lee hears the first shudder and runs towards the king and grabs him, teleporting to another ship nearby, however, the king does not, teleport.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien lets out an audible sigh of relief, wipes away the few drops of sweat that accumulated on his brow, and moves to aid any of his party members still in need.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

nice work everyone....


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan lets out a whoop as he jumps in the air, laughing.

"I can't believe it, I thought I was a goner on my first day at work!"

His elation fades as he sees the team's losses, hurrying over to them and kneeling.

"Are they...are they dead?" He asks Cretien.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"Not sure. Gimme a hand here, I don't remember much from the basic life saving steps they taught us in school."

heal: 1d20 ⇒ 19 to stabilize anyone who needs it. If no one needs it, then i suppose try to get them to a less steam-filled area.

Cretien will try to get a back-brief from Massarde once his RHC compatriots have their wits about them once more.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

"I don't know what that was, but it didn't sound good". "At least we're not blown up".


Shot Putter Funkmeister

[ooc] For Wintry 1d8 + 3 ⇒ (8) + 3 = 11 and Joseph 1d8 + 3 ⇒ (1) + 3 = 4

Massarde pours the healing elixer down the throats of these two, and sayz "Boys, you sure know how to ruin a good buzz, HAHAHAHAHAHA! But astounding work I must say, was totally ingenious. I did tell them to wait until everything was wholly calibrated but oh well..."

He passes around a flask and says, Here's mud in yer eye!!!!

On the top deck, Delft says, "I itn't gotta clue, lets get a drink."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

coming about Well since i am still alive i guess the ship didn't blow up. Nice work says wintry a he stands up his legs still wobly.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

oh, Wintry is a he. Learn something new every day!

Cretien takes a deep pull of the flask, needing to calm his nerves after such a close call with what would likely have been a catastrophic event.

"Why'd you make that thing so complicated to calibrate? The necessities of calibration were obvious, but it seems that you'd need either thrice the people or a damned hard to find specialist to calibrate that thing..."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

yes indeed he is.

oh joseph, tell me if after the potion you don't "wake" up


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Laughing and clasping Wintry's shoulder, "Thought we lost you."

"I'm sorry, I need to breathe, to not have such crushing weight above me." He climbs the ladder and heads to the upper deck.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Bad business to be near such a big burning over filled with fire gems he replied


Shot Putter Funkmeister

Massarde looks at Chretien and says, "This was supposed to only be a night cruise be back by midnight, was good enough to get us out in the harbor and back. Mistakes were a lot, skeleton crew, minimal security and a publicity stunt. Overfilling the boiler with firegems would have obviously led to an explosion either way."

Johnathan

Spoiler:
After climbing up one floor the images from your dream make you walk into the magazine where you find the sailor from your vision hidden behind a large cask of gunpowder.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

well it was a close call but everyone managed to pull through this crisis


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Still out cold here.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail will pose his hand on Joseph's shoulder and healing energies will course trough his body.

Healing Hands: 1d8 + 1 ⇒ (4) + 1 = 5


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan runs back down to the top of the ladder.

"If you're well enough, you should see this, just in case." He shouts down to them.

He leads them to the magazine, and shows them a dead female sailor hidden behind a large cask of gunpowder.

"From the dream, remember? Firedust, we couldn't save her."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

looking at the dead body Well she is dead and although i never dreamed of her well i can at least help you jonathan

he puts his hand on his shoulder and he can feel healing energy coursing through his body.

Healing Hand: 1d8 + 1 ⇒ (1) + 1 = 2


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"What else was in your dream again? If you are experiencing one thing, perhaps we can anticipate more."

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