
Cretien Dufrene |

1d20 + 3 ⇒ (18) + 3 = 21
1d10 ⇒ 4
Cretien takes a shot at the rogue who is still near him.

ACI Stover Delft AKA GM |

Chretien strikes the halfling with his crossbow.
Merle moves within 10 feet and attempts to strike the halfling and misses.
The rogue withdraws and turns a corner.
Delft sees Joseph and gives him a shuttering look during the national anthem, "Where the f&&@ing hell is the Duchess, the king may display calmness but he will be livid when she isn't there for his speech, are you covered in blood, what happened?"

Joseph Reginald Coopsworth |

"Sir, with all due respect you should lower your tone. We do not want to incite a riot." Joseph smiles at Delft. "We seem to have an issue with the duchess. It seems she has decided to betray the nation and is currently making an attempt on the kings life. Seeing as there are no assassins making their move at this moment it seems she wants to take out everyone on the ship all at once. Maybe some plague or poison. That being said we have at least two agents provocateur on this ship, and I would assume more. The duchess has thrown herself into the sea, and considering the archfey's current distaste with the king I believe she has the aid of at least one that has drug her to safety. We may want to be ready to evacuate if my compatriots can not stop the threat. Now if you will excuse me sir, I must be back in the fight. Please allow us a chance to deal with this problem and if we die, remember us as loyal to the end." With that Joseph will turn back and make his way back down trying to find the threat. Let me know what turn I catch up on please.

GMEDWIN |

Joseph Diplomacy Check 1d20 + 10 ⇒ (18) + 10 = 28
Delft says before Joseph goes "Alright, Alright, I believe you, look if the Duchess' agents are trying to take the ship down there are two places you may want to check out: the magazine and the engine room. I suggest you get your asses down to either one or both of them places immediately to prevent colossal failure. If shit gets bad, sound the alarm and we can evacuate, I'll get the boats ready up here but If we can prevent any tomfoolery then we should."
Johnathan

GMEDWIN |

Joseph climbs down the stairs down three decks to the engine deck into the engine boiler.
Perception DC 151d20 + 4 ⇒ (11) + 4 = 15
Johnathan seems to be a passive character and will probably wait till someone else takes initiative, sorry if you want to do something feel free to retcon an action
GM Rolls Elsewhere
Mithas

GMEDWIN |

Mithas steps forward and swings his sword missing his attack.
Wintry takes off in pursuit.
Rell Laughing touch on Mithas 1d20 + 1 ⇒ (19) + 1 = 20
A laughing creature can only take a move action but can defend itself normally., Rell then climbs down the ladder.
Chretien, Merle, Rogue, Joseph, John

Cretien Dufrene |

Cretien double moves to follow the rest of the group in pursuit of the fleeing menace. His mechanus follows suit, ensuring that he isn't attacked from the rear.

GMEDWIN |

I hate to bot, but I think Merle is going to follow suit and double move
Merle double moves in pursuit of the rogue.
Rogue climbs down the ladder and attacks Aughtbrook 1d20 + 3 ⇒ (19) + 3 = 22, hit 1d4 + 1 ⇒ (2) + 1 = 3, killing him.
Joseph moves to the vent and grabs a wrench to open it Disable Device DC15 1d20 + 4 ⇒ (11) + 4 = 15, success, he is able to open the vent pocketing the large bolt in his pocket. but fills the engine room with searing steam, which grants everyone in the engine room concealment and deals 1 point of fire damage, so take 1 point of steam damage non lethal.
Johnathan moves double speed to catch up.
Johnathan, Wintry, Merle, and Chretien
Round 5
GM Rolls [spoiler] Ostmann and Jenner Initiative 1d20 ⇒ 3 [spoiler]
MIthas

Merle Adaire |

NO problem. move the plot along as you'd like. In fact that was just about his only choice unless he wanted to jump out the window too, since there was no enemy around.
Merle stops at the sight of the man, and extends his pick-axe across the way. "Whoa there buddy". "What mischief have you been into".

Cretien Dufrene |

Cretien follows down the ladder as well. "where are we going?"

GMEDWIN |

Mithas moves down the ladder to within 10 feet of Rell in order to not provoke an A.o.O.
Wintry follows the Rogue down the ladder and provokes an A.o.O from a man 1d20 + 2 ⇒ (7) + 2 = 9, miss.
Chretien follows the Man down the ladder and provokes an A.o.O 1d20 + 2 ⇒ (19) + 2 = 21, hitting 1d6 + 1 ⇒ (5) + 1 = 6 with a wrench.
I guess Merle will do what Wintry said
Merle follows Wintry down the ladder
Rogue steps five feet and attacks Wintry 1d20 + 3 ⇒ (3) + 3 = 6, miss
Joseph you hear the somewhat familiar sound of hrrmph of Chretien, nearby. You have concealment so do get a sneak attack or you can make for the other valve which would be a double move.

Merle Adaire |

Merle will indeed follow the suggestion. He is very comfortable taking direction.
If within range when the rogue moves Merle will take an attack of opportunity... (10-reach). If not use this for his next attack.
1d20 + 5 ⇒ (11) + 5 = 16 Pickaxe
1d8 + 4 ⇒ (2) + 4 = 6 Damage

Arvangail Wintry |

Confident that Merle will take the rogue out, Arvangail will touch Chretien's shoulder and he can feel healing energy coming from the high elf's hand Healing Hands: 1d8 + 1 ⇒ (4) + 1 = 5 but the same time the rogue will feel the Retribution only a mystic can bring as fire burn him.
Immediate action: Hand of Retribution (1 Fire damage)

Joseph Reginald Coopsworth |

Joseph will make for the other valve. He doesn't know how long we have and we have to stop these engines from splattering dignitaries all over the sea. Using the roll for disable device from my previous post.

Cretien Dufrene |

"I have had just about enough of being attacked, I say! When is enough going to be enough?! Mechanus, KILL!" Cretien yells, indicating the man that just attacked him. He is clearly fed up to the brim with this hogwash.
The mechanus, which has no trouble keeping up with him, drops down and slams his attacker.
1d20 + 3 ⇒ (10) + 3 = 13
1d8 + 2 ⇒ (1) + 2 = 3
Cretien has enough space to take a shot safely, but will get more distance if it is safe to do so.
1d20 + 3 ⇒ (20) + 3 = 23
1d10 ⇒ 5
Crit confirm (x2 dmg):
1d20 + 3 ⇒ (2) + 3 = 5

GMEDWIN |

Joseph moves over to the other valve.
Johnathan comes down the stairs and takes 1 hp steam damage nonlethal. (Tieflings have dr vs. heat and fire)
Jenner attacks Wintry 1d20 + 2 ⇒ (17) + 2 = 19, hit 1d6 + 1 ⇒ (1) + 1 = 2
Ostermann attacks Chretien 1d20 + 2 ⇒ (5) + 2 = 7, miss
Round 6
Mithas

GMEDWIN |

Mithas moves forward closer to the action.
Wintry hand of retribution on the rogue.
Rell takes a five foot step and takes out a scroll and starts to speak in Sylvan(Casting Summon Monster 2)
Chretien's mechanus slams the man.
Chretien hits the man as well but he is still standing.
Merle attacks and hits the man slamming him hard with his pick axe.
Rogue attack wintry with his shortsword 1d20 + 3 ⇒ (9) + 3 = 12, hit 1d4 ⇒ 1
Joseph undoes the valve with the wrench and throws open the valve increasing the steam in the room.
Johnathan

Cretien Dufrene |

Mechanus slams Ostermann
1d20 + 3 ⇒ (5) + 3 = 8
1d8 + 2 ⇒ (4) + 2 = 6
Cretien takes a 5' step diagonal down+right on the map and goes full defense

GMEDWIN |

Johnathan casts color spray, Will DC 15 1d20 + 3 ⇒ (20) + 3 = 23, pass
Jenner attacks Wintry 1d20 + 2 ⇒ (1) + 2 = 3 miss
Ostermann touch attack against Mechanus with a rusting antennae his other hand 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18, confirm crit 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 no 3d6 + 5 ⇒ (2, 6, 3) + 5 = 16 corrosive damage.
Round 7
Mithas

Cretien Dufrene |

does his attack provoke an AoO? i know activating weird items in melee range sometimes does