1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Round 3 (don't want ya'll waiting on me again)

Johnathan will take a 5' step back and cast color spray at the rogue again (unless he's out of range by then).


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

1d20 + 3 ⇒ (18) + 3 = 21
1d10 ⇒ 4

Cretien takes a shot at the rogue who is still near him.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

"Enough of this messing around".

Merle moves forward to within 10' and swings his pick-axe. (Draw weapon as part of move).

1d20 + 5 ⇒ (6) + 5 = 11 Attack

1d8 + 4 ⇒ (8) + 4 = 12 Damage


Chretien strikes the halfling with his crossbow.

Merle moves within 10 feet and attempts to strike the halfling and misses.

The rogue withdraws and turns a corner.

Delft sees Joseph and gives him a shuttering look during the national anthem, "Where the f&&@ing hell is the Duchess, the king may display calmness but he will be livid when she isn't there for his speech, are you covered in blood, what happened?"


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

"Sir, with all due respect you should lower your tone. We do not want to incite a riot." Joseph smiles at Delft. "We seem to have an issue with the duchess. It seems she has decided to betray the nation and is currently making an attempt on the kings life. Seeing as there are no assassins making their move at this moment it seems she wants to take out everyone on the ship all at once. Maybe some plague or poison. That being said we have at least two agents provocateur on this ship, and I would assume more. The duchess has thrown herself into the sea, and considering the archfey's current distaste with the king I believe she has the aid of at least one that has drug her to safety. We may want to be ready to evacuate if my compatriots can not stop the threat. Now if you will excuse me sir, I must be back in the fight. Please allow us a chance to deal with this problem and if we die, remember us as loyal to the end." With that Joseph will turn back and make his way back down trying to find the threat. Let me know what turn I catch up on please.


Shot Putter Funkmeister

Joseph Diplomacy Check 1d20 + 10 ⇒ (18) + 10 = 28

Delft says before Joseph goes "Alright, Alright, I believe you, look if the Duchess' agents are trying to take the ship down there are two places you may want to check out: the magazine and the engine room. I suggest you get your asses down to either one or both of them places immediately to prevent colossal failure. If shit gets bad, sound the alarm and we can evacuate, I'll get the boats ready up here but If we can prevent any tomfoolery then we should."

Johnathan


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

"Sir Joseph will head to the engine room.


Shot Putter Funkmeister

Joseph climbs down the stairs down three decks to the engine deck into the engine boiler.

Perception DC 151d20 + 4 ⇒ (11) + 4 = 15

Spoiler:
You can tell that the Boiler has two valves that regulate heat and that one is nearby and closed, you figure you can open them both and help mitigate the building up of pressure that you can notice by looking at the gauges in the room.

Johnathan seems to be a passive character and will probably wait till someone else takes initiative, sorry if you want to do something feel free to retcon an action

GM Rolls Elsewhere

Spoiler:
Aughtbrook screams in for help, Mithas Perception DC 20 1d20 + 6 ⇒ (14) + 6 = 20, Joseph Perception DC 151d20 + 4 ⇒ (3) + 4 = 7 Jenner attacks Aughtbrook with wrench1d20 + 2 ⇒ (10) + 2 = 12 miss, Ostmann attacks Aughtbrook with wrench 1d20 + 2 ⇒ (10) + 2 = 12 miss, Aughtbrook attacks Ostmann1d20 + 1 ⇒ (13) + 1 = 14 hit, 1d4 + 1 ⇒ (4) + 1 = 5

Mithas

Spoiler:
You can hear a voice you remember from your tour of the ship below you screaming for help


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Pretty sure I am 3 rounds ahead of everyone else but will work at opening them. Hold off on rounds past that till the others catch up I think that way we don't get time lines screwed up.


Shot Putter Funkmeister

Talking is a free action so that was in one round and the climb down the stairs was round 3.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Correct for now, he's hurting and just stays close to the group.

Johnathan casts mage armor.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 4

Arvangail will move (30ft) after the rogue and cast a ray of frost at him

Ray of frost: 1d20 + 2 ⇒ (9) + 2 = 111d3 ⇒ 1


Shot Putter Funkmeister

Wintry, the rogue withdrew with a doublemove and went downstairs. See the map mappy, you can double move and try to follow and next round you can do the ray of frost or something else

Round 4

Mithas


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

ha well you said he moved around the corner so i wasn't sure if he doubled moved or not. so yes i will double move as well :)


Shot Putter Funkmeister

It was more of a description of what your character could actually see then the full extent of what happened need that surprise, can't let you all metagame too much ;)


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

No worries :)


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

So round 4 open valves waiting on round 5 yes no?


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Is the map up to date? Didn't rell move again? She's not supposed to be 5' from Mithas is she?


Shot Putter Funkmeister

Fixed it


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Round 4

Johnathan will double move to follow Wintry, keeping pressure on the bleeding wound, breathing a little ragged.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas steps up to Rell and swings his sword,

Attack: 1d20 + 3 ⇒ (2) + 3 = 5

but still off balance from dodging the fire blast, his swing goes wide.


Shot Putter Funkmeister

Mithas steps forward and swings his sword missing his attack.

Wintry takes off in pursuit.

Rell Laughing touch on Mithas 1d20 + 1 ⇒ (19) + 1 = 20
A laughing creature can only take a move action but can defend itself normally., Rell then climbs down the ladder.

Chretien, Merle, Rogue, Joseph, John


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien double moves to follow the rest of the group in pursuit of the fleeing menace. His mechanus follows suit, ensuring that he isn't attacked from the rear.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Joseph will run to the other valve and throw it open.


Shot Putter Funkmeister

I hate to bot, but I think Merle is going to follow suit and double move

Merle double moves in pursuit of the rogue.

Rogue climbs down the ladder and attacks Aughtbrook 1d20 + 3 ⇒ (19) + 3 = 22, hit 1d4 + 1 ⇒ (2) + 1 = 3, killing him.

Joseph moves to the vent and grabs a wrench to open it Disable Device DC15 1d20 + 4 ⇒ (11) + 4 = 15, success, he is able to open the vent pocketing the large bolt in his pocket. but fills the engine room with searing steam, which grants everyone in the engine room concealment and deals 1 point of fire damage, so take 1 point of steam damage non lethal.

Johnathan moves double speed to catch up.

Johnathan, Wintry, Merle, and Chretien

Spoiler:
You see a man walk by you in a bloody pea coat but not wearing naval insignia.

Round 5

GM Rolls [spoiler] Ostmann and Jenner Initiative 1d20 ⇒ 3 [spoiler]

MIthas


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvengail will stop the man:

This is a restricted area, show us your paper


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

NO problem. move the plot along as you'd like. In fact that was just about his only choice unless he wanted to jump out the window too, since there was no enemy around.

Merle stops at the sight of the man, and extends his pick-axe across the way. "Whoa there buddy". "What mischief have you been into".


Shot Putter Funkmeister

He moved in Round 4 and you can see him

As he walks by, the man calls from across the ship,"Look, we're having some engine trouble and my uniform is a bit thwacked and ruined but I needs to get down to the boiler"


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

fine, Johnathan and cretin could you escort him, Merle and i will pursue the rogue

assuming they are ok with it merle and i will continue to double move in pursuit of the rogue.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Round 5

Clutching his sides at the unexpected burst of laughter, Mithas follows Rell down the ladder.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

If we are on round 5 then I will move to the next valve and do the same. Unless something stops me.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien follows down the ladder as well. "where are we going?"


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

I guess I could roll a disable device check. 1d20 + 4 ⇒ (18) + 4 = 22


Shot Putter Funkmeister

Mithas moves down the ladder to within 10 feet of Rell in order to not provoke an A.o.O.

Wintry follows the Rogue down the ladder and provokes an A.o.O from a man 1d20 + 2 ⇒ (7) + 2 = 9, miss.

Chretien follows the Man down the ladder and provokes an A.o.O 1d20 + 2 ⇒ (19) + 2 = 21, hitting 1d6 + 1 ⇒ (5) + 1 = 6 with a wrench.

I guess Merle will do what Wintry said

Merle follows Wintry down the ladder

Rogue steps five feet and attacks Wintry 1d20 + 3 ⇒ (3) + 3 = 6, miss

Joseph you hear the somewhat familiar sound of hrrmph of Chretien, nearby. You have concealment so do get a sneak attack or you can make for the other valve which would be a double move.


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Merle will indeed follow the suggestion. He is very comfortable taking direction.

If within range when the rogue moves Merle will take an attack of opportunity... (10-reach). If not use this for his next attack.

1d20 + 5 ⇒ (11) + 5 = 16 Pickaxe

1d8 + 4 ⇒ (2) + 4 = 6 Damage


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Confident that Merle will take the rogue out, Arvangail will touch Chretien's shoulder and he can feel healing energy coming from the high elf's hand Healing Hands: 1d8 + 1 ⇒ (4) + 1 = 5 but the same time the rogue will feel the Retribution only a mystic can bring as fire burn him.
Immediate action: Hand of Retribution (1 Fire damage)


Shot Putter Funkmeister

Wintry you are with Merle not Chretien, You cannot touch him and heal him


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Joseph will make for the other valve. He doesn't know how long we have and we have to stop these engines from splattering dignitaries all over the sea. Using the roll for disable device from my previous post.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Johnathan follows Cretien down the ladder.

"You're a teacher," He says under his breath.

He then raises his voice, "Shouldn't we find the firedust? We couldn't save her..."


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

oops my bad :(


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

"I have had just about enough of being attacked, I say! When is enough going to be enough?! Mechanus, KILL!" Cretien yells, indicating the man that just attacked him. He is clearly fed up to the brim with this hogwash.

The mechanus, which has no trouble keeping up with him, drops down and slams his attacker.
1d20 + 3 ⇒ (10) + 3 = 13
1d8 + 2 ⇒ (1) + 2 = 3

Cretien has enough space to take a shot safely, but will get more distance if it is safe to do so.
1d20 + 3 ⇒ (20) + 3 = 23
1d10 ⇒ 5

Crit confirm (x2 dmg):
1d20 + 3 ⇒ (2) + 3 = 5


Shot Putter Funkmeister

Joseph moves over to the other valve.

Johnathan comes down the stairs and takes 1 hp steam damage nonlethal. (Tieflings have dr vs. heat and fire)

Jenner attacks Wintry 1d20 + 2 ⇒ (17) + 2 = 19, hit 1d6 + 1 ⇒ (1) + 1 = 2

Ostermann attacks Chretien 1d20 + 2 ⇒ (5) + 2 = 7, miss

Round 6

Mithas


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Did Rell go yet, or did I miss something?


Shot Putter Funkmeister

Damn I forgot to type that, yes she double moved

map


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

(Ahh Ok. FYI, I realized I had the wrong movement speed written down, should be 20ft not 30ft.)

Mithas double moves closer to the fray.


Shot Putter Funkmeister

Mithas moves forward closer to the action.

Wintry hand of retribution on the rogue.

Rell takes a five foot step and takes out a scroll and starts to speak in Sylvan(Casting Summon Monster 2)

Chretien's mechanus slams the man.

Chretien hits the man as well but he is still standing.

Merle attacks and hits the man slamming him hard with his pick axe.

Rogue attack wintry with his shortsword 1d20 + 3 ⇒ (9) + 3 = 12, hit 1d4 ⇒ 1

Joseph undoes the valve with the wrench and throws open the valve increasing the steam in the room.

Johnathan


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Mechanus slams Ostermann
1d20 + 3 ⇒ (5) + 3 = 8
1d8 + 2 ⇒ (4) + 2 = 6

Cretien takes a 5' step diagonal down+right on the map and goes full defense


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Coughing on the steam, Johnathan goes wide-eyed seeing the fight and casts color spray (DC 15) at Ostermann.


Shot Putter Funkmeister

Johnathan casts color spray, Will DC 15 1d20 + 3 ⇒ (20) + 3 = 23, pass

Jenner attacks Wintry 1d20 + 2 ⇒ (1) + 2 = 3 miss

Ostermann touch attack against Mechanus with a rusting antennae his other hand 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18, confirm crit 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13 no 3d6 + 5 ⇒ (2, 6, 3) + 5 = 16 corrosive damage.

Round 7

Mithas


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

does his attack provoke an AoO? i know activating weird items in melee range sometimes does

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