
GMEDWIN |

Rell summons three fire sprites one next to Merle and the other two next to Mithas.
Sprite 1 bites Mithas 1d20 + 1 ⇒ (7) + 1 = 8, miss
Sprite 2 bites Mithas 1d20 + 1 ⇒ (18) + 1 = 19, hit 1d4 ⇒ 1 fire damage
Sprite 3 bites Merle 1d20 + 1 ⇒ (15) + 1 = 16, miss
Chretien goes full defense and his mechanus misses its target.
Merle

GMEDWIN |

Joseph can tell me where he moves to later, but I figure he climbs the ladder to get out of the scalding hot steam and makes his way either to the magazine or where the rest of the guys are, which would be a double move in the same direction.
Johnathan casts color spray Will DC 15 1d20 + 3 ⇒ (1) + 3 = 4, fail, the Ostermann is unconscious for 2d4 ⇒ (2, 1) = 3 rounds.
Jenner attacks Wintry 1d20 + 2 ⇒ (1) + 2 = 3, miss.
Round 8
Mithas

GMEDWIN |

Wintry takes a step backwards and due to intense heat from the furnace misses his frost attack.
Rell moves and casts Burning hands at Merle and Wintry Reflex DC 14 Merle1d20 + 2 ⇒ (1) + 2 = 3, fail, and Wintry 1d20 + 2 ⇒ (8) + 2 = 10 fail, Damage 3d4 ⇒ (1, 2, 4) = 7 A cone of fire.
Wintry is staggered.
Chretien, Merle

Cretien Dufrene |

Cretien lays a hand on the mechanus, reversing some of the patch of magical rust.
repair: 1d6 ⇒ 4
"Mechanus, attack" he orders, pointing at Rell. itll take that corner tight to avoid provoking AoO from that fairy thing (if it is an enemy, i dont really know what it is). It has to turn a corner to get to Rell so no charge anyway and it has 50ft move speed so it can make it and attack.
1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 2 ⇒ (5) + 2 = 7
Cretien will grab the rust rod from the passed out man and ensure it doesn't touch anything else.

Joseph Reginald Coopsworth |

That would be correct. Climb ladder to safety. Next round search for other problems with the engine. If instead I run smack dab into combat I will join in with gusto..
Perception: 1d20 + 4 ⇒ (18) + 4 = 22

Merle Adaire |

Is it possible to post the map somewhere besides in the thread? sometimes it goes to the previous page, and it's difficult to find. Maybe in the campaign info tab? Thanks.
Merle charges Rell. 1d20 + 7 ⇒ (17) + 7 = 24 Pickaxe charge
1d8 + 4 ⇒ (7) + 4 = 11Damage
Not sure where he moved to, but Merle does have a 10' reach on his weapon, so if he moved more than 5' he should get an AoO.
1d20 + 5 ⇒ (20) + 5 = 25 Pickaxe AoO
1d8 + 4 ⇒ (3) + 4 = 7 Damage
Confirm Critical
1d20 + 5 ⇒ (11) + 5 = 16
3d8 + 12 ⇒ (4, 5, 1) + 12 = 22

GMEDWIN |

you asked, you shall receive, the map is in the campaign tab, chretien has it in his character thingy too..., you killed the sprite before, it didnt move.
Merle slashes down hard on Rell causing blood to flow.
The rogue acrobatics check through Merle's square 1d20 + 10 ⇒ (20) + 10 = 30 success, attacks Merle flanking with his shortsword 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16, hit 1d4 + 1 ⇒ (4) + 1 = 5 +1d6 ⇒ 3 sneak attack damage, Merle is staggered.
Joseph

Merle Adaire |

you asked, you shall receive, the map is in the campaign tab, chretien has it in his character thingy too..., you killed the sprite before, it didnt move.
Merle slashes down hard on Rell causing blood to flow.
The rogue acrobatics check through Merle's square 1d20+10 success, attacks Merle flanking with his shortsword 1d20+3+2, hit 1d4+1 +1d6 sneak attack damage, Merle is staggered.
Joseph** spoiler omitted **
If the adjusted to hit roll is a 16, then it doesn't hit Merle.

Joseph Reginald Coopsworth |

He said something about a dead sailor, well here is hoping she can be useful one last time. With that Joseph summons up the spirit of whoever died in the last five minutes with in 3 miles as per unfinished business. If no one fits the bill on that well it flubs and I will have to think of something else.
Place it behind Rell and her one standard action is attack. Move action to draw crossbow.

Cretien Dufrene |

when i looked at the map, there were enemies still on the same level as me over by the party near the coal room. that is why my actions were what i said they were. if that was a wall there, why the hell did i ever go down that ladder when i said i was following the party? Not really mad, just confused. I guess this gives me more time to heal my mechanus along the way.

GMEDWIN |

I thought you were following what Wintry had recommended, because there was the guy that went to the boiler and you and Johnathan went there to make sure there was no mischief and the other two went after the rogue. It is on the same level but there is a big brown line indicating a wall. I tried to guess your intent.
@ Merle, I stand corrected :)
Divianne Athel's ghost (those who took the tour recognize her spirit) attack with a ghost touch war axe 1d20 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 for flanking, she attempts to attack Rell but misses her swing.
@Johnathan, At this point the steam is building up in the room and you can assume that he won't wake up, You can leave him there for smoke inhiliation or you can schlep him to safety, but he is a terrorist so you may leave him to his fate.

Cretien Dufrene |

Cretien repairs his mechanus and continues their progress toward the remaining fight.
1d6 ⇒ 3

Merle Adaire |

1d20 + 5 ⇒ (3) + 5 = 8 Attack of Opportunity
1d8 + 4 ⇒ (6) + 4 = 10 Damage
Is it Wintry and myself vs. (3) bad guys??
Merle takes a swipe at the nimble Rell that misses, but keeps her from moving, then takes a 5' diagonal step to stand in front of Wintry. He turns his attention to the spellcaster who burnt him.
1d20 + 5 ⇒ (11) + 5 = 16 Attack
1d8 + 4 ⇒ (4) + 4 = 8 Damage

Merle Adaire |

Don't mean to be picky, just trying to keep things straight. Last round Rell attacked with a shortsword after an acrobatics check move...no problem here. This round he attempted to move, but failed the Acrobatics check so couldn't move. (Move action). It also takes a move action to ready a stored item (Potion), so Rell shouldn't have time to move, retrieve the potion, and drink (Standard Action) in one round. If I'm being to literal with RAW just let me know.

GMEDWIN |

Different characters, The rogue acrobatic checked and attacked with the shortsword. The acrobatics check for Rell this round was irrelevant. The easiest thing is to forget the acrobatics check, you would have gotten your A.o.O and missed and she drank her potion... its been a late night, sorry

Cretien Dufrene |

Yeah the mechanus will attack as soon as it can

GMEDWIN |

I'll take your roll from before
The mechanus goes down the southern ladder and attacks Rell striking the mock wood elf in the face.
Merle almost simultaneously strikes her as well leaving her in a bad way but still up.I'll have you attack Rell then move, to be in front of wintry, The mechanus is now in that spot
The rogue then attacks Merle, 1d20 + 3 ⇒ (19) + 3 = 22, hit 1d1d4 ⇒ 2
Joseph misses his target.
Johnathan is above trying to find a shot.
Jenner, drops his wrench and quick draws his antennae and attacks the mechanus, touch attack with his antenna 1d20 + 2 ⇒ (20) + 2 = 22, hit 3d6 + 5 ⇒ (6, 6, 2) + 5 = 19
Round 10
Mithas

Mithas Aran |

Mithas sets up a flank on Rell with Merle (5' step)
"You have nowhere else to run. You will face the king's justice" (uses Judgement of Justice)
Attack Rell (flank, bless, justice): 1d20 + 3 + 2 + 1 + 1 ⇒ (10) + 3 + 2 + 1 + 1 = 17
Damage(non-lethal, Trait): 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8
If that's a hit, Mithas gets a free intimidation check)
Demoralize: 1d20 + 7 ⇒ (3) + 7 = 10 (fail)

Arvangail Wintry |

Arvangail will move up to Mithal and put his hand on his shoulder, concentration for just a second mithal will feel healing energies coursing trough his body. Pain and blood seems to fade away.
Healing touch: 1d8 + 1 ⇒ (3) + 1 = 4

Cretien Dufrene |

Cretien moves up and the mechanus slams
1d20 + 3 ⇒ (18) + 3 = 21
1d8 + 2 ⇒ (1) + 2 = 3

Merle Adaire |

"Thanks"Merle mutters under his breath. He lets his pickaxe rest in his off hand, and pulls his longsword as a move action, striking out at the enemy in front of him. "Die already".
1d20 + 4 ⇒ (9) + 4 = 13 Longsword attack
1d8 + 3 ⇒ (1) + 3 = 4 Longsword Damage.