1. GM Edwin's Zeitgeist Campaign

Game Master Insnare

When the people and King of Risur have internal or external enemies but won't or can't call in the military... They Call in the RHC(Royal Homeland Constabulary)

Act 1: The Investigation Begins!
Chapter 1: The Island at the Axis of the World
Chapter 2: The Dying Skyseer
Chapter 3: Digging for Lies
Chapter 4: Always on Time
Chapter 5: Cauldron Born
RHC HQ
FLINT CITY
Zeigeist World Map
Avery Coast Train
Lantern

Act 2: The Grand Design

Chapter 6: Revelations From the Mouth of a Mad Man

Ber


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Shot Putter Funkmeister

Nope, its like a stick that when it touches metal it corrodes it.


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas moves 20 feet to the left and casts Bless

(+1 to hit for everybody)


Shot Putter Funkmeister

Wintry


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Round 7 action, unless something drastic changes

Johnathan casts Color Spray again, desperate.


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Round 7

Healing touch on Wintry: 1d8 + 1 ⇒ (6) + 1 = 7


Shot Putter Funkmeister

Rell summons three fire sprites one next to Merle and the other two next to Mithas.

Sprite 1 bites Mithas 1d20 + 1 ⇒ (7) + 1 = 8, miss

Sprite 2 bites Mithas 1d20 + 1 ⇒ (18) + 1 = 19, hit 1d4 ⇒ 1 fire damage

Sprite 3 bites Merle 1d20 + 1 ⇒ (15) + 1 = 16, miss

Chretien goes full defense and his mechanus misses its target.

Merle


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Merle takes a 5' step back, and swings at the new arrival.

1d20 + 5 ⇒ (19) + 5 = 24 Pickaxe

1d8 + 4 ⇒ (3) + 4 = 7 Damage


Shot Putter Funkmeister

Merle destroys the fire sprite with one swing.

Rogue attacks Wintry 1d20 + 3 ⇒ (7) + 3 = 10, miss

Joseph


Shot Putter Funkmeister

Joseph can tell me where he moves to later, but I figure he climbs the ladder to get out of the scalding hot steam and makes his way either to the magazine or where the rest of the guys are, which would be a double move in the same direction.

Johnathan casts color spray Will DC 15 1d20 + 3 ⇒ (1) + 3 = 4, fail, the Ostermann is unconscious for 2d4 ⇒ (2, 1) = 3 rounds.

Jenner attacks Wintry 1d20 + 2 ⇒ (1) + 2 = 3, miss.

Round 8

Mithas


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas hisses in pain and the sprites burning touch and lashes out with his sword,

Attack+bless: 1d20 + 3 + 1 ⇒ (13) + 3 + 1 = 17

Damage: 2d4 + 4 ⇒ (1, 3) + 4 = 8


Shot Putter Funkmeister

Mithas cuts through one of the sprites with ease.

Wintry


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

5ft setp away if possible

Ray of frost: 1d20 + 2 ⇒ (1) + 2 = 31d3 ⇒ 1


Shot Putter Funkmeister

Wintry takes a step backwards and due to intense heat from the furnace misses his frost attack.

Rell moves and casts Burning hands at Merle and Wintry Reflex DC 14 Merle1d20 + 2 ⇒ (1) + 2 = 3, fail, and Wintry 1d20 + 2 ⇒ (8) + 2 = 10 fail, Damage 3d4 ⇒ (1, 2, 4) = 7 A cone of fire.

Wintry is staggered.

Chretien, Merle


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien lays a hand on the mechanus, reversing some of the patch of magical rust.

repair: 1d6 ⇒ 4

"Mechanus, attack" he orders, pointing at Rell. itll take that corner tight to avoid provoking AoO from that fairy thing (if it is an enemy, i dont really know what it is). It has to turn a corner to get to Rell so no charge anyway and it has 50ft move speed so it can make it and attack.

1d20 + 4 ⇒ (14) + 4 = 18
1d8 + 2 ⇒ (5) + 2 = 7

Cretien will grab the rust rod from the passed out man and ensure it doesn't touch anything else.


Shot Putter Funkmeister

Chretien or his mechanus cannot run through steel walls, you have to climb the ladder


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

That would be correct. Climb ladder to safety. Next round search for other problems with the engine. If instead I run smack dab into combat I will join in with gusto..

Perception: 1d20 + 4 ⇒ (18) + 4 = 22


Shot Putter Funkmeister

Chretien picks loots the body and takes the antennae and climbs up the ladder. His mechanus climbs the ladder and moves to edge of ladder above the fray

Figured you wouldn't want him to double move in order to not get an A.o.O for it

Merle


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Is it possible to post the map somewhere besides in the thread? sometimes it goes to the previous page, and it's difficult to find. Maybe in the campaign info tab? Thanks.

Merle charges Rell. 1d20 + 7 ⇒ (17) + 7 = 24 Pickaxe charge

1d8 + 4 ⇒ (7) + 4 = 11Damage

Not sure where he moved to, but Merle does have a 10' reach on his weapon, so if he moved more than 5' he should get an AoO.

1d20 + 5 ⇒ (20) + 5 = 25 Pickaxe AoO

1d8 + 4 ⇒ (3) + 4 = 7 Damage

Confirm Critical

1d20 + 5 ⇒ (11) + 5 = 16

3d8 + 12 ⇒ (4, 5, 1) + 12 = 22


Shot Putter Funkmeister

you asked, you shall receive, the map is in the campaign tab, chretien has it in his character thingy too..., you killed the sprite before, it didnt move.

Merle slashes down hard on Rell causing blood to flow.

The rogue acrobatics check through Merle's square 1d20 + 10 ⇒ (20) + 10 = 30 success, attacks Merle flanking with his shortsword 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16, hit 1d4 + 1 ⇒ (4) + 1 = 5 +1d6 ⇒ 3 sneak attack damage, Merle is staggered.

Joseph

Spoiler:
You are able to hear the mayhem below you and know your friends are in trouble. You can move to attack Rell, the rogue, or Jenner


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)
GMEDWIN wrote:

you asked, you shall receive, the map is in the campaign tab, chretien has it in his character thingy too..., you killed the sprite before, it didnt move.

Merle slashes down hard on Rell causing blood to flow.

The rogue acrobatics check through Merle's square 1d20+10 success, attacks Merle flanking with his shortsword 1d20+3+2, hit 1d4+1 +1d6 sneak attack damage, Merle is staggered.

Joseph** spoiler omitted **

If the adjusted to hit roll is a 16, then it doesn't hit Merle.


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

He said something about a dead sailor, well here is hoping she can be useful one last time. With that Joseph summons up the spirit of whoever died in the last five minutes with in 3 miles as per unfinished business. If no one fits the bill on that well it flubs and I will have to think of something else.

Place it behind Rell and her one standard action is attack. Move action to draw crossbow.


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

when i looked at the map, there were enemies still on the same level as me over by the party near the coal room. that is why my actions were what i said they were. if that was a wall there, why the hell did i ever go down that ladder when i said i was following the party? Not really mad, just confused. I guess this gives me more time to heal my mechanus along the way.


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Round 8 action

Johnathan sheathes his dagger and climbs the ladder after Cretien.

Assuming we 'arrested' the knocked out enemy?


Shot Putter Funkmeister

I thought you were following what Wintry had recommended, because there was the guy that went to the boiler and you and Johnathan went there to make sure there was no mischief and the other two went after the rogue. It is on the same level but there is a big brown line indicating a wall. I tried to guess your intent.

@ Merle, I stand corrected :)

Divianne Athel's ghost (those who took the tour recognize her spirit) attack with a ghost touch war axe 1d20 + 3 + 1 + 2 ⇒ (2) + 3 + 1 + 2 = 8 for flanking, she attempts to attack Rell but misses her swing.

@Johnathan, At this point the steam is building up in the room and you can assume that he won't wake up, You can leave him there for smoke inhiliation or you can schlep him to safety, but he is a terrorist so you may leave him to his fate.


Shot Putter Funkmeister

Johnathan leaves the injured enemy and makes his way to the rest of the group.

Mithas


Shot Putter Funkmeister

I was wondering why noone was posting and then I forgot one of the enemies

Jenner attacks Merle 1d20 + 2 ⇒ (5) + 2 = 7, miss

Round 9

Mithas, Wintry, Rell, Chretien, Merle, Rogue, Joseph, Johnathan


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Attack Sprite: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 2d4 + 4 ⇒ (4, 3) + 4 = 11

Mithas obliterates the last sprite and repositions himself. (Move 3 spaces up on the map)


Shot Putter Funkmeister

The sprite dissolves in air at Mithas' strike.

Wintry


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

CLW: 1d8 + 1 ⇒ (1) + 1 = 2 on myself


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien repairs his mechanus and continues their progress toward the remaining fight.

1d6 ⇒ 3


Claude Waithe M Human Sorcerer (6) AC 15+2/14t/13+2ff, HP 53/53, Fort+6, Ref+5, Will+6, Init+7, Perc+4

Round 9 action

Pulls out his crossbow and tags along with Cretien


Shot Putter Funkmeister

Rell acrobatics check to avoid A.o.O 1d20 + 4 ⇒ (10) + 4 = 14, unsuccessful,

Merle, A.o.O


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Move to the right of the opening for a better view And shoot Rell if she is still up after the aao.
If not then the rogue and then the new guy priority.

Attack: 1d20 - 3 ⇒ (5) - 3 = 2
Damage: 1d8 ⇒ 3


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

1d20 + 5 ⇒ (3) + 5 = 8 Attack of Opportunity

1d8 + 4 ⇒ (6) + 4 = 10 Damage

Is it Wintry and myself vs. (3) bad guys??

Merle takes a swipe at the nimble Rell that misses, but keeps her from moving, then takes a 5' diagonal step to stand in front of Wintry. He turns his attention to the spellcaster who burnt him.

1d20 + 5 ⇒ (11) + 5 = 16 Attack

1d8 + 4 ⇒ (4) + 4 = 8 Damage


Shot Putter Funkmeister

Merle misses his A.o.O There is also Mithas

Rell drinks her cmw potion 2d8 + 3 ⇒ (6, 5) + 3 = 14

Chretien, do you want your mechanus to move in and attack?


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

Don't mean to be picky, just trying to keep things straight. Last round Rell attacked with a shortsword after an acrobatics check move...no problem here. This round he attempted to move, but failed the Acrobatics check so couldn't move. (Move action). It also takes a move action to ready a stored item (Potion), so Rell shouldn't have time to move, retrieve the potion, and drink (Standard Action) in one round. If I'm being to literal with RAW just let me know.


Shot Putter Funkmeister

Different characters, The rogue acrobatic checked and attacked with the shortsword. The acrobatics check for Rell this round was irrelevant. The easiest thing is to forget the acrobatics check, you would have gotten your A.o.O and missed and she drank her potion... its been a late night, sorry


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Yeah the mechanus will attack as soon as it can


Shot Putter Funkmeister

I'll take your roll from before

The mechanus goes down the southern ladder and attacks Rell striking the mock wood elf in the face.

Merle almost simultaneously strikes her as well leaving her in a bad way but still up.I'll have you attack Rell then move, to be in front of wintry, The mechanus is now in that spot

The rogue then attacks Merle, 1d20 + 3 ⇒ (19) + 3 = 22, hit 1d1d4 ⇒ 2

Joseph misses his target.

Johnathan is above trying to find a shot.

Jenner, drops his wrench and quick draws his antennae and attacks the mechanus, touch attack with his antenna 1d20 + 2 ⇒ (20) + 2 = 22, hit 3d6 + 5 ⇒ (6, 6, 2) + 5 = 19

Round 10

Mithas


Rogue(Scout) 7 , hp 45/45, AC 20(T14/FF16) CMD 20, Init +7, Perc +10 (+12 traps). F+5/R+10/W+3 Vanish 5/5

Mithas sets up a flank on Rell with Merle (5' step)
"You have nowhere else to run. You will face the king's justice" (uses Judgement of Justice)

Attack Rell (flank, bless, justice): 1d20 + 3 + 2 + 1 + 1 ⇒ (10) + 3 + 2 + 1 + 1 = 17
Damage(non-lethal, Trait): 2d4 + 4 + 1 ⇒ (2, 1) + 4 + 1 = 8
If that's a hit, Mithas gets a free intimidation check)

Demoralize: 1d20 + 7 ⇒ (3) + 7 = 10 (fail)


Shot Putter Funkmeister

Rell is brought down by Mithas' attack.

Wintry


Hp 28/28 AC 19 / 14 / 15 (+8 Perc; +6 Init; Fort +4, Ref +5, Will +3)

Arvangail will move up to Mithal and put his hand on his shoulder, concentration for just a second mithal will feel healing energies coursing trough his body. Pain and blood seems to fade away.

Healing touch: 1d8 + 1 ⇒ (3) + 1 = 4


Shot Putter Funkmeister

I figure Wintry will help Merle who only has four hp, and the fact he won't risk the A.o.O

Wintry heals Merle four hp.

Chretien


Tiefling map Armiger (Machinehead) 9/ Aristocrat 1 // AC 26/22/15 / HP 62/84 / F +10 R +11 W +9 / Init. +3 / Perc. +15 / Sense Motive +13

Cretien moves up and the mechanus slams

1d20 + 3 ⇒ (18) + 3 = 21
1d8 + 2 ⇒ (1) + 2 = 3


Shot Putter Funkmeister

The mechanus hits Jenner.

Merle


Male Human Fighter (Pole Arm Master) / 2: HP-25, AC-20/13/17 (+2 Per, +2 Init, F+5 / R+2 / W+0)

"Thanks"Merle mutters under his breath. He lets his pickaxe rest in his off hand, and pulls his longsword as a move action, striking out at the enemy in front of him. "Die already".

1d20 + 4 ⇒ (9) + 4 = 13 Longsword attack

1d8 + 3 ⇒ (1) + 3 = 4 Longsword Damage.


Shot Putter Funkmeister

Merle's strike misses its mark.

The rogue responds, "Why don't you? Devil loving swine!!!"
and attacks with his short sword 1d20 + 3 ⇒ (16) + 3 = 19, hit 1d4 ⇒ 3, finding a good space in Merle's armor in riposte.

Joseph


Male Human Rogue(Spy)1,Init +0 Bab:+0 Fort +0 Ref +2 Will +0 Ac=10 on all Hp: 8 of 8 nonlethal0

Attack: 1d20 - 3 ⇒ (9) - 3 = 6
Damage: 1d8 ⇒ 3

Joseph takes another pot shot at a target. Again missing his mark by a wide margin. Frustration is clearly visible on his face.


Shot Putter Funkmeister

Johnathan


Shot Putter Funkmeister

I hate to see the game stall

Johnathan attacks Jenner with his crossbow 1d20 + 2 ⇒ (11) + 2 = 13, hit 1d8 ⇒ 8, sending bolt through the top of his forehead lodging in his throat, where he dies.

Round 11

Mithas

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