
GM Chyro |

I actually dreamed of checking Brallenera & Quinn's posts, only to see a blur on the result.
With current predicament, i'm going to say that for Brallenera and Quinn, since they are buried in far less snow, any result 20+, lowers their DC by 1 on subsequent checks, and 2 results of 20+ means they wrestle themselves free. On Carr and Ting, nat 20s lower DC by 1. Afaik, a DC 25 means you manage to dig yourself to freedom, even against that much snow.
The avalanche takes the party by complete surprise, covering them all in snow.
Nl Brallenera: 1d6 ⇒ 3 No dmg, 1 check passed.
Nl Carr: 1d6 ⇒ 4 Carr passes out.
Con DC 15: 1d20 + 1 ⇒ (16) + 1 = 17 Pass!
Nl Quinn: 1d6 ⇒ 1 At 4 hp, conscious.
Nl Ting: 1d6 ⇒ 1
2nd minute.
Nl Brallenera: 1d6 ⇒ 2 No dmg.
Nl Carr: 1d6 ⇒ 5
Nl Quinn: 1d6 ⇒ 3 Passes 1 check.
Nl Ting: 1d6 ⇒ 3
3rd minute
Nl Brallenera: 1d6 ⇒ 5 1 nl.
Nl Carr: 1d6 ⇒ 4
Nl Quinn: 1d6 ⇒ 2 Passes out.
Con roll Quinn, DC 15: 1d20 + 1 ⇒ (11) + 1 = 12 Further rolls are lethal dmg.
Nl Ting: 1d6 ⇒ 4
4th minute.
Nl Brallenera: 1d6 ⇒ 3 No dmg.
Nl Carr: 1d6 ⇒ 6
Quinn: 1d6 ⇒ 5
Nl Ting: 1d6 ⇒ 6
5th minute
Nl Brallenera: 1d6 ⇒ 6 2 nl, wrestles free.
Nl Carr: 1d6 ⇒ 2
Quinn: 1d6 ⇒ 2
Nl Ting: 1d6 ⇒ 5
6th minute
Nl Carr: 1d6 ⇒ 2
Quinn: 1d6 ⇒ 1
Nl Ting: 1d6 ⇒ 3
Quinn excavated.
7th minute
Nl Carr: 1d6 ⇒ 4
Nl Ting: 1d6 ⇒ 3 Passes 1 check.
8th minute
Nl Carr: 1d6 ⇒ 2
Nl Ting: 1d6 ⇒ 4
9th minute
Nl Carr: 1d6 ⇒ 6
Nl Ting: 1d6 ⇒ 3
Carr excavated.
---------------
10th minute.
Nl Ting: 1d6 ⇒ 2
11th minute
Nl Ting: 1d6 ⇒ 2
12th minute
Nl Ting: 1d6 ⇒ 2
Ting excavated.
Str Ting: 1d20 + 4 ⇒ (18) + 4 = 22
Str Ting: 1d20 + 4 ⇒ (19) + 4 = 23
Str Ting: 1d20 + 4 ⇒ (9) + 4 = 13
Str Ting: 1d20 + 4 ⇒ (14) + 4 = 18
The 1st minute, Brallenera wrestles the snow, creating a bit of space for her arms to move.
In the 5th minute, she emerges from the snow, yet both Carr and Quinn have passed out, of whom Quinn's suffering from lethal dmg by then.
She quickly grabs the pick, and starts excavating Quinn, and within 1 minute she pulls him out of the snow.
Finding a potion of CLW on him, she pours it down his throat.
Healing: 1d8 + 1 ⇒ (7) + 1 = 8, bringing him back to 4 hp.
Together, they hastily dig for Carr 1st, knowing Ting to be quite sturdy. Removing 2 squares of snow per minute, it takes them 3 minutes to pull Carr out. He's heavily KO, but stable and breathing.
With Carr this badly out of commission, they hastily start excavating Ting, who only just passed out.
Good grief, this mission is designed brutal.
Bad news, heavy dmg amounts.
Good news, everyone survived.
When finished digging, Brallenera and Quinn see two bulky hairy humanoids standing atop the mountain ridge the avalanche came from. They disappear from sight as they walk away.

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Awww, this snow is really troublesome. Let's hope we will be able to survive the mission AND the trip back! Quinn, keep a sharp eye on these creatures while I take care of Carr.
UMD on CLW wand: 1d20 + 5 ⇒ (20) + 5 = 25
CLW on Carr: 1d8 + 1 ⇒ (5) + 1 = 6
UMD on CLW wand: 1d20 + 5 ⇒ (6) + 5 = 11
CLW on Carr: 1d8 + 1 ⇒ (1) + 1 = 2
UMD on CLW wand: 1d20 + 5 ⇒ (18) + 5 = 23
CLW on Carr: 1d8 + 1 ⇒ (7) + 1 = 8
It's a Strange view to see a blonde dwarfess barbarian using a magical wand to heal their priest. But as long as it works...
CLWand 6 charges left

GM Chyro |

Though his nl still exceeds his hp total by 5, so he's still KO.

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UMD: 1d20 + 5 ⇒ (18) + 5 = 23
Healing: 1d8 + 1 ⇒ (7) + 1 = 8
Brallenera gives a last tap of her Healing wand on Carr's wounds
Awww, rise and shine, Angelface!

GM Chyro |

For your convenience...the vitals.
Brallenera: 51/70, 3 NL
Carr: 24/39, 13 NL
Quinn: 4/31
Ting: 31/49, 32 NL

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"I am very hopeful that our next mission can be somewhere warm... perhaps a jungle, or maybe not that either... somewhere that my leg will not bother me." He ponders. "Perhaps we could just stay in Absalom?"

GM Chyro |

Heal up as you deem fit, and we can move to the next part, the actual mission itself.

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Carr uses a spell slot for each of his companions, healing them.
Heal Self: 1d8 + 4 ⇒ (7) + 4 = 11
Heal Brallenera: 1d8 + 4 ⇒ (4) + 4 = 8
Heal Ting: 1d8 + 4 ⇒ (5) + 4 = 9
Heal Quinn: 1d8 + 4 ⇒ (8) + 4 = 12

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waking up and shaking the snow off of his beak, "Tanks!" Handing his wand to Carr he asks. "You's wouldn't mind's healin' me's up, wroight."
Once Carr finishes, Ting lulls his tongue in a Tengu smile, "Now's I's is ready's ta go." he looks around, "Ummm, so where's is tha dogs?"
clw: 1d8 + 1 ⇒ (6) + 1 = 7
clw: 1d8 + 1 ⇒ (7) + 1 = 8
clw: 1d8 + 1 ⇒ (6) + 1 = 7
this puts ting at max HP, with 1 NL,

GM Chyro |

The sled of Carr & Ting is a loss, as are its dogs.
1d20 + 5 ⇒ (15) + 5 = 20
1d6 ⇒ 4
4 dogs of the 2nd sled have survived.
Zone 8. The Maw:
Just past the scarp the path becomes impassable by sled. Here a tiny footpath winds up a steep slop covered with boulders, which you scale anyway. A mere DC 10 climb.
Near the top of the slope, a broad plateau wraps around the mountain. Near the middle of the plateau rises a squat, 30-foot-square stone rostrum, upon which stand four columns of dark gray stone. One of the columns is broken and lies half-buried in the nearby drifts of snow.
In the center of the rostrum rests a five-foot-tall beehive-shaped nest built of ice and cairn stones seemingly frozen around a clutch of eight massive bluish-gray speckled eggs, each the size of a brandy cask.
The Maw is shrouded in fog when you arrive. Clear visibility is about 60 feet, with an additional 30 feet counting as 50% concealment and anything after that as 100% concealment.
Every square = 15ft.

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Carr isn't entirely certain why, but decides that a location like this, and given the lack of visibility, that he would like to be large. He takes the time to cast enlarge person so he can better cover them in case of ambush.

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so we cannot see the stone rostrum from our present location? What is the surface of the plateau? It looks like ice on the map.
Leaving the sled behind, as they head up the narrow pass, Ting stops at the top of the plateau and carefully looks at their surroundings. Keeping a keen eye out, he slowly moves toward the center of the Plateau. "Tha sooner we's gets done, tha sooner we's can go backs ta where it's warm, wroight?"
Moving forward, taking 10 (21) on perception as he goes.

GM Chyro |

Icy and snowy, yes. Where you are placed, means where you entered the area.
Ting notices dozens of footprints left by an oversized barefooted humanoid. Though with weather circumstances, any further details are too tricky to make out for sure.
Once close enough to see the scene of the eggs, as per above, Ting distinguishes the area between the columns as a smooth icy surface, in contrast with the snow.
Four rough looking humanoids stand chanting nearby in a rough gutteral manner.

GM Chyro |

Can i get a fort from everyone but Brallenera.

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sorry about the delay...
fort: 1d20 + 6 ⇒ (1) + 6 = 7uhoh
As they move forward, ting points out the obvious, "Do you's blokes see 'em blokes? I'm supposin' we's should talk's ta 'em, wroight."

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Fort: 1d20 + 4 ⇒ (17) + 4 = 21 +5 if against cold.
"If they are the talking sort," Carr considers.

GM Chyro |

Fort Quinn, DC 18: 1d20 + 3 ⇒ (10) + 3 = 13
Carr must've got some serious angel genes, because whereas Quinn and Ting's lunges have trouble with the lack of proper air, becoming fatigued, he has no problems whatsoever.
Angels do tend to fly high, after all.
Taer. A tribal humanoid species native to these high mountains.
Extra question for info for every +5.
The nearest Taer roars, and waves its big hairy arms, pointing at you guys.
*Grunt, grunt, urrrrrhaa, urrhaaaa!*
The others growl.
You get the impression they did not expect you here.
Perhaps because you were supposed to have been dead, after being buried under a recent avalanche, and they might see you as demons or evil spirits, otherwise not surviving such?
They quickly make motion to engage you in combat.
====================
B: 1d20 + 1 ⇒ (19) + 1 = 20
C: 1d20 + 1 ⇒ (9) + 1 = 10
Q: 1d20 + 1 ⇒ (5) + 1 = 6
*T: 1d20 + 4 ⇒ (10) + 4 = 14
*Blue: 1d20 + 4 ⇒ (10) + 4 = 14
Cyan: 1d20 + 4 ⇒ (17) + 4 = 21
Green: 1d20 + 4 ⇒ (3) + 4 = 7
Red: 1d20 + 4 ⇒ (1) + 4 = 5
1 T, 2 Blue: 1d2 ⇒ 1
Taer at the seal, round 1
Cyan moves to the south, grabbing a spear as he goes.
-----------
Brallenera
Ting
-----------
Blue
-----------
Carr
-----------
Green
-----------
Quinn
-----------
Red

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knowledge: nature: 1d20 + 2 ⇒ (7) + 2 = 9
sense motive: 1d20 + 1 ⇒ (2) + 1 = 3
did we recognize that these creatures were who pushed the snow on us?
Are we on the snow or the icy surface?
Seeing the unknown creatures drawing weapons, Ting draws his sword, "Well if you's is talkin' you's better do's it now, I's don't tink ey's gonna start the conversatin' wroight." He then steps up beside Brallenera, and asks, "Shall we's wait fer 'em here?"
fatigued, AC 19, draws weapon, 5 ft step, readied action: if any creatures closes for melee this round he will attack it... attack: + 1 bastard, pa, ff,
attack: 1d20 + 9 ⇒ (18) + 9 = 27 for damage: 1d10 + 1 + 4 + 6 ⇒ (7) + 1 + 4 + 6 = 18

GM Chyro |

Ting, the map's color might imply a mixture of both, but assume you're walking on a snowy surface. The square is ice.
Special abilities: Not on the attack department.
They stink, bad, a harmful body odor.
Weaknesses: fire vulnerability.
Attacks: what you see before you. Their natural weapons, and primitive weapons.

GM Chyro |

Botting.
"AWW, don't they look so soft enough to hug?
If they were kind, of course, these ones deserve some axing."
Brallenera draws her axe, preparing to swing it, should a taer come close.
---------------
Blue moves closer, drawing a short spear as it goes.
---------------
Carr
-----------
Green
-----------
Quinn
-----------
Red

GM Chyro |

Shelyn answers Carr's prayer, blessing the party.
--------------
Green hurries south, drawing a spear.
--------------
Quinn
--------------
Red

GM Chyro |

Quinn's feeling like Forrest Gump.....swift in the legs, ready to bolt, should the need arise.
---------------
Red moves south, and hurls his spear at Ting.
1d20 + 5 ⇒ (1) + 5 = 6 1d6 + 3 ⇒ (4) + 3 = 7
Alas for the Taer, the spear doesn't even come close to hitting Ting.
=========================
Taer, round 2
Cyan acts similar.
1d20 + 5 ⇒ (8) + 5 = 13 1d6 + 3 ⇒ (2) + 3 = 5
And likewise, he's got a poor aim.
-----------------
Brallenera heads for red.
"Aww, shouldn't have pushed all that snow on top of us. Have at you!"
Axe, fatigue: 1d20 + 8 - 2 ⇒ (12) + 8 - 2 = 18 Dmg, fatigue: 1d10 + 3 + 1 - 2 ⇒ (6) + 3 + 1 - 2 = 8
Despite being fatigued, Brallenera scores a hit.
Ting
-----------
Blue
-----------
Carr
-----------
Green
-----------
Quinn
-----------
Red (-8)

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"Squawk" Ting moves forward and attacks the creature on the right.
fatigued, AC 19, move action 20 ft. attack: + 1 bastard, pa, ff
attack: 1d20 + 9 ⇒ (10) + 9 = 19 for damage: 1d10 + 1 + 4 + 6 ⇒ (7) + 1 + 4 + 6 = 18

GM Chyro |

I almost forgot their body odor thing.
Fort B vs Cyan: 1d20 + 8 ⇒ (17) + 8 = 25
Fort B vs Red: 1d20 + 8 ⇒ (14) + 8 = 22
Brallenera remained unaffected by the stench.
Fort T vs Cyan: 1d20 + 6 ⇒ (6) + 6 = 12
Fort T vs Red: 1d20 + 6 ⇒ (5) + 6 = 11
Ting though...not so much, and he feels sick to his stomach.
Sickened condition for 10 rounds.
Ting's weapon misses the Taer, damn that's some bad stink.
-----------------
Blue moves closer, hurling his spear at Carr.
1d20 + 5 ⇒ (8) + 5 = 13 1d6 + 3 ⇒ (6) + 3 = 9
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Carr
-----------
Green
-----------
Quinn
-----------
Red (-8)

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Carr advances, finding the fury within to strike down this foul smelling foe.
Fort: 1d20 + 6 ⇒ (19) + 6 = 25
Attack: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 2d6 + 8 ⇒ (1, 1) + 8 = 10
Confirm: 1d20 + 13 ⇒ (20) + 13 = 33
Damage: 2d8 + 8 ⇒ (1, 8) + 8 = 17
Double 20's, how about that?
Carr's longsword cuts deep into the creature, perhaps giving the others second thoughts about their decision to not engage this giant. "I shall strike you down, foul creatures, as beauty alone must remain... well beauty and Ting-Tang."

GM Chyro |

Carr pulls a most bloody finisher on the taer.
Lots of blood ensues...
--------------
Green moves south.
Slam vs Ting: 1d20 + 5 ⇒ (8) + 5 = 13 1d4 + 3 ⇒ (2) + 3 = 5
Ting easily avoids getting a fist to the beak.
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Quinn
--------------
Red (-8)

Quinn Elberion |

Quinn narrows his eyes to study Green studied target and throws a bottle at the creature alchemist's fire
touch attack: 1d20 + 6 ⇒ (20) + 6 = 26
fire damage: 1d6 + 2 ⇒ (4) + 2 = 6

GM Chyro |

You could've just edited your post, or did the 1st not confirm? :P(teasing smile)

GM Chyro |

If you're using a move action to study the taer, you won't be able to attack, since drawing the flask is a move action too.
May i take it, that you disscard the studied, and just chuck it at the taer?
Studied combat gives a bonus to melee attack attacks, btw.
The taer somewhat panics, as the alchemist fire sets its fur on fire.
========================
Taer, round 3
Cyan goes full against Ting.
Slam: 1d20 + 5 ⇒ (9) + 5 = 14 1d4 + 3 ⇒ (4) + 3 = 7
Slam: 1d20 + 5 ⇒ (19) + 5 = 24 1d4 + 3 ⇒ (4) + 3 = 7
Bite: 1d20 + 5 ⇒ (6) + 5 = 11 1d4 + 1 ⇒ (4) + 1 = 5
One slam hits Ting square in the beak.
----------------------
Brallenera swings her axe at red again.
Axe, fatigue: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9 Dmg, fatigue: 1d10 + 3 + 1 - 2 ⇒ (4) + 3 + 1 - 2 = 6
It's a miss, and the taer seems to growl in amusement.
Ting
-----------
Blue
-----------
Carr
-----------
Green
-----------
Quinn
-----------
Red (-8)

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"Squawk, leaves me beak alone, wroight!" Sickened by the stench and frustrated by the poke in the nose, Ting raises his bastard sword, studying the creature for just a second and attacks it again.
fatigued, sickened, AC 19, move action: Studied target, attack: + 1 bastard, pa, ff, sickened and studied target negate each other out :-)
attack: 1d20 + 9 ⇒ (17) + 9 = 26 for damage: 1d10 + 1 + 4 + 6 ⇒ (4) + 1 + 4 + 6 = 15

GM Chyro |

Ting'swing hits Red for a good 15, and the creature is none too happy, baring its teeth at him.
Carr
-----------
Green (-12)
-----------
Quinn
-----------
Red (-8)

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Carr makes his way over carefully, then strikes at the only foe within his reach, the one with the red tinge.
Attack: 1d20 + 13 ⇒ (1) + 13 = 14
His sword digs into the ground. "Drat, wasted my force on the last one."

GM Chyro |

Red can consider itself Lucky, and green full on attacks Ting again.
Slam: 1d20 + 5 ⇒ (4) + 5 = 9 1d4 + 3 ⇒ (2) + 3 = 5
Slam: 1d20 + 5 ⇒ (15) + 5 = 20 1d4 + 3 ⇒ (2) + 3 = 5 Hit.
Bite: 1d20 + 5 ⇒ (3) + 5 = 8 1d4 + 1 ⇒ (1) + 1 = 2
Ting gets a left hook in the jaw.
---------------
Quinn
---------------
Red (-8)

GM Chyro |

You are on the map near Red. You go shortly after Quinn and a Taer.

GM Chyro |

Oh, if we're playing that sort of game...
Q: Why are dwarves pretty so fond of sales, profit and business?
A: Because they're stocky.