Sele the Thorn |
Whenever I next get the chance then
escape artist: 1d20 + 11 ⇒ (14) + 11 = 25
GM Chyro |
Party actions taken:
Keera 1
Sele 2 (has escaped webbing, still needs to climb out)
Vaisil 1
Wulfren 0
Sele the Thorn |
Climbing fantasticness: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6 dice systems suck!
GM Chyro |
Wulfren aids Sele's climb attempt by using his hempen rope.
Which results in 6 being enough to climb back out of the pit.
Woohoo!
It is then, that the group notices 2 moving carpets of black closing in.
They're spider swarms!
Keera: 1d20 + 3 ⇒ (17) + 3 = 20
Sele: 1d20 + 1 ⇒ (14) + 1 = 15
Vaisil: 1d20 + 3 ⇒ (12) + 3 = 15
Wulfren: 1d20 + 5 ⇒ (20) + 5 = 25
Blue: 1d20 + 3 ⇒ (6) + 3 = 9
Red: 1d20 + 3 ⇒ (15) + 3 = 18
Spiderswarms, round 1.
Keera & Wulfren
Red swarm
Sele & Vaisil
Blue swarm
Bold are up.
Wulfren |
Wulfren takes a 5' step south, toawrds the swarm. He draws an alchemists fire and lobs it at the nearby spiders!
Ranged Touch, point blank: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
Damage?: 1d6 + 1 ⇒ (3) + 1 = 4
GM Chyro |
Curse those buggers, touch AC 17.
1d8 ⇒ 8, despite the not totally accurate aim, Wulfren's flask hits the swarm for 6 dmg.
Keera's up.
Red swarm (-6)
Sele & Vaisil
Blue Swarm
Keera Airbornt |
Alacorta, fly up far from the spiders. You can´t bite so many. Having asked Alacorta to not risk harm for nothing, Keera tries to remember somthing useful about those swarms as she picks her own alchemist´s fire.
Knowledge nature: 1d20 + 8 ⇒ (6) + 8 = 14
Alchemist´s fire to blue: 1d20 + 5 ⇒ (16) + 5 = 211d6 ⇒ 2 Lowdamage,but at least the swarm will continue burning
GM Chyro |
They're numerous, poisonous and crawl fast.
Keera deals 3 dmg to blue.
Red takes 1d6 ⇒ 5, dies.
Sele & Vaisil
Vailis |
"Oh! Sorry! I forgot to buy my alchemical materials!" Vailis moves to behind the pit I hope they cannot go over the whole and says "Shall we retire?!"
He casts detect magic and scans the area starting by the pit to check for any magical object.
GM Chyro |
Vaisil finds no magical objects.
Sele's turn.
Sele the Thorn |
Sele draws and throws a flask of acid at blue
acid: 1d20 + 1 ⇒ (7) + 1 = 81d6 ⇒ 1
GM Chyro |
1d6 ⇒ 1 dmg to swarm.
1d8 ⇒ 1
The throw is too soft, as it lands before the swarm, only splashing slightly.
The swarm rolls forward south.
Swarm dmg: 1d6 ⇒ 4
Fort Sele vs poison: 1d20 + 6 ⇒ (17) + 6 = 23
Fort Sele vs distraction: 1d20 + 6 ⇒ (13) + 6 = 19
Sele withstands it all.
--------------------------------
Spider swarms, round 2.
Keera & Wulfren
Sele & Vaisil
Swarm (-5)
Sele the Thorn |
Yay for rolls that I passed.. woo!
Sele does the aaaah! I'm covered in spiders "Shake it off" dance
GM Chyro |
The swarm smolders for another 3.
This is pretty much over, since they'll auto-burn for another 1d6 that kills them.
Sele the Thorn |
"Where are the two other fellows?"
perception: 1d20 + 8 ⇒ (15) + 8 = 23
Keera Airbornt |
Keera will move near Sele to cure him: Surely you want to be fully healed before find them, don´t you?
CLW, fey foundling: 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11
Sele the Thorn |
"Well yes but I was distracted looking for them and wasn't really concentrating on the multiple little injuries I now no longer have thanks to you."
Vailis |
Vailis checks the pit for any corpse inside "We will want to bring them back or at least give them a good sepulture"
The half-elf is ready to continue the path.
Sele the Thorn |
"Yes I think covering the pit in will do, but for now"
Sele stands over the pit with the departed soul within
"May the Everblooms light guide you on your way to Pharasmas halls and then to the heavens beyond"
GM Chyro |
Vaisil sees no other bodies down in the pit. The body of the man, however, has many threads on it.
The threads are attached to the limbs and head, like a marionette, revealing someone or something was playing this body like a puppet.
...
act 4: Mazmezz’s Shrine
Past the clearing, you see sight of a tunnel.
The tunnel opens into a large cavern. Thick layers of sagging webs choke the room from floor to ceiling.
Beyond the mass of tangles, jade flames burn about a rough pyramid-shaped dais, bathing the whole chamber in an eldritch green glow.
Gruesome carcasses and human-sized cocoons dangle from ghastly strands. In places, walls are covered with worn-out bas-reliefs and faded markings. The air smells of dust, decay, and death.
Perception rolls please.
Dreadful question, walking in a line or side by side again?
Vailis |
Vailis renews his shield spell once at the shrine if it has wore off.
"This is just such a creepy place. I propose we advance in a zig-zag line. I can set myself just to Sele's side if needed" says Vailis while loading another bolt and casting light on it.
GM Chyro |
That spell had worn off long before....
You haven't seen the shrine just yet, being at the entrance of the cave, but i'll take you up on it, if you so want.
Sele the Thorn |
perception: 1d20 + 8 ⇒ (13) + 8 = 21
"Side by side or help me out of whatever trap I fall into?"
Keera Airbornt |
In my opinion, side by side. In front Sele and Alacorta (who can´t fall as he goes flying), with a 10 ft gap myself and Vailis, and in the back rear Wulfren, with another 10 ft gap.
This way don´t fall all at once, so I can cast feather fall when Sele fails his next relfex save ;), Vailis and I are well placed to cast spells, and we will let a clear sight for Wulfren to shot
Let me prepare ourselves before entering. Want some light Sele? Or anyone some magical aid?
Keera will cast light on Sele´s sword, if he wish, and some guidances As much as GM allows
Keera Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Alacorta Perception: 1d20 + 5 ⇒ (17) + 5 = 22
I´ll ask Alacorta to go by your side and defend you, Sele. And we´ll help you to go out of the next hole, of course
GM Chyro |
Guidances 1 per person, but yes you can give a guidance charge to everyone.
Navigating through the clear paths between the many webbing, you take a quick observation of your surroundings.
Sele, much to his relief, spots something.
A large stone slab is partially suspended nearby.
At the obviously marked area 'T'.
But it needs DC 20 disable device to disarm.
Vailis |
"Well, none of us has the skill to disable that trap, so I suggest to trigger it in a controlled way. Please, move behind and leave some space I will summon something to go and do the trick" says the half-elf as his magic sparkles around his right hand.
The summoner calls an augmented small earth elemental. Once at place he makes him to burrow through the rock and force the top stones to drop.
Augmented: +4 Str and +4 Con to the normal small earth elemental
If he cannot understand the order, he simply requires him to step over the trap to trigger it.
Sele the Thorn |
"Ok.. we could just cut ropes but if you have a better idea
GM Chyro |
It's suspended by spider threads.
The elemental walking onto the trigger is better.
Keera Airbornt |
If you´re going to summon an elemental and needs to talk with him, I´ll sugest air or water elemental. I can talk with them.
I´m also ok with the idea. Alacorta, please, come back to me, some rocks are going to fall from the ceiling
One question. The spider webs cover from floor to ceiling, or Alacorta can fly over them?
GM Chyro |
Perception Wulfren: 1d20 + 8 ⇒ (10) + 8 = 18
Rock drop: 1d20 + 5 ⇒ (10) + 5 = 15Dmg: 4d6 ⇒ (3, 2, 3, 3) = 11
With the small elemental triggering a large slab to come crashing down, the trap is disarmed. Surprisingly enough, it even misses the small summon.
Bite vs FF Keera: 1d20 + 5 ⇒ (19) + 5 = 24Dmg: 1d6 + 2 ⇒ (2) + 2 = 4
Fort Keera DC 15: 1d20 + 5 ⇒ (13) + 5 = 18
Keera: 1d20 + 3 ⇒ (2) + 3 = 5
Sele: 1d20 + 1 ⇒ (6) + 1 = 7
Vaisil: 1d20 + 3 ⇒ (10) + 3 = 13
Wulfren: 1d20 + 5 ⇒ (16) + 5 = 21
Green: 1d20 + 7 ⇒ (14) + 7 = 21
Red: 1d20 + 7 ⇒ (5) + 7 = 12
Suddenly, Keera feels a set of teeth sink into her shoulder, as the ugly head of a humanoid with an ugly arachnid head springs forth from the webbing, biting her for 4.
Ettercaps, round 1.
Green vs Keera, FF. Bite: 1d20 + 5 ⇒ (12) + 5 = 17Dmg: 1d6 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (3) + 5 = 8Dmg: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 5 ⇒ (4) + 5 = 9Dmg: 1d4 + 2 ⇒ (2) + 2 = 4
Fort Keera DC 15: 1d20 + 5 ⇒ (2) + 5 = 71d2 ⇒ 2 dex dmg.
Wulfren
Vaisil
Red
Sele & Keera & Alacorta
Red is still in stealth mode until he's acted.
GM Chyro |
Wulfren aims his musket's barrel at the green monstrosity.
Bang!: 1d20 + 7 ⇒ (1) + 7 = 8Dmg: 1d12 ⇒ 10
*Click*
Something went wrong....
Vaisil's turn
Red
Sele, Keera & Alacorta
Vailis |
As the foe engages into combat with the party, the Earth elemental moves to defend his summoner's party allies, burrowing below the web and through the earth, appearing just next to an enemy and hitting it hard.
Ref vs web needed?: 1d20 + 5 ⇒ (4) + 5 = 9
Slam-Power attack+Earth mastery: 1d20 + 6 - 1 + 1 ⇒ (8) + 6 - 1 + 1 = 14
Bludgeoning damage+Power attack: 1d6 + 4 + 3 ⇒ (6) + 4 + 3 = 13
Vailis steps to the side to have a clear shot out of cover, and let's fly the lighted bolt against the foe in front.
mwk light crossbow-Precise Shot: 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
Penetration damage: 1d8 ⇒ 8
GM Chyro |
Anything moving through the web needs DC 9 escape artist or DC 12 strength checks, save for these things. ^^
The elemental fails to land the hit, Vaisil however, manages to get in a bolt at full force.
As one spider-thing is hurt, a friend of his pops up behind Vailis.
Bite: 1d20 + 5 ⇒ (3) + 5 = 8Dmg: 1d6 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (6) + 5 = 11Scrape: 1d4 + 2 ⇒ (1) + 2 = 3
Claw: 1d20 + 5 ⇒ (7) + 5 = 12Scrape: 1d4 + 2 ⇒ (1) + 2 = 3
It misses on all attempts.
---------------------
Sele, Keera & Alacorta, go!
Sele the Thorn |
Sele moves up to the red spider-thing and uses Smite Evil and then attacks
Greatsword: 1d20 + 10 ⇒ (8) + 10 = 182d6 + 6 ⇒ (2, 4) + 6 = 12 +3 ac vs thingie and no DR
GM Chyro |
The spider-thingie gets a firm slash in the chest, as Sele makes a great swing.
Keera & Alacorta
Sele the Thorn |
Yay! I hit woo! with low strength as well even... which doesn't affect a greatsword wielding maniac at all.
Keera Airbornt |
Wulfren, don´t let Chyro make your rolls. Don´t you have learned anything before seeing Sele´s saves? ;)
Wait a moment Alacorta, you´re going to enjoy this. Says Keera moments before moving away from the ettin and casting bull´s strength on Alacorta.
All ready, go for him, continues Keera pointing the nearest creature.
Alacorta bite, bull´s strength: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d6 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Alacorta talon, bull´s strength: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 231d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Alacorta talon, bull´s strength: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 251d4 + 1 + 2 ⇒ (3) + 1 + 2 = 6
Critical confirm: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
Don´t know if Alacorta will enjoy the spell. But I do :)
GM Chyro |
Wulfren, don't listen to her :) , it's the dice bot, the dice bot!
Empowered by Keera's spell, Alacorta lays waste on the creature for 22.
But it still stands...albeit barely.
--------------------------------------------
Ettercaps, round 2.
Green Bite: 1d20 + 5 ⇒ (6) + 5 = 11Dmg+poison: 1d6 + 2 ⇒ (2) + 2 = 4
It falls over from over straining itself.
Wulfren
Vaisil
Red (-12)
Sele, Keera & Alacorta
Sele the Thorn |
busy day.. posting now for later
greatsword: 1d20 + 10 ⇒ (13) + 10 = 232d6 + 6 ⇒ (5, 1) + 6 = 12
Vailis |
The earth elemental borrows again below the party and appears in front of the enemy to slam at it.
Slam-Power attack+Earth mastery: 1d20 + 6 - 1 + 1 ⇒ (10) + 6 - 1 + 1 = 16
Bludgeoning damage+Power attack: 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9
On the other side, Vailis casts a corrosive touch spell and tries to touch the spider-like humanoid with his hands to make its skin corrode.
Corrosive touch (touch): 1d20 + 1 ⇒ (13) + 1 = 14
Acid damage: 3d4 ⇒ (3, 3, 4) = 10
If I fail the touch AC at least I will keep the spell for later.
The creature gets an AoO as I did not cast defensively.
The half-elf steps to the side leaving a clear shot for Wulfren.
Keera Airbornt |
Fort save: 1d20 + 5 ⇒ (14) + 5 = 19
Fortunately Keera fights the poison for this round. Need more saves?
GM Chyro |
Sele & Vaisil act quickly, while Wulfren is tinkering his rifle.
Between the elemental and Sele, the second spider-thing goes down.
Combat over.
GM Chyro |
Anyone making a Climb DC 15 can get up to the spider-thingies' nest.
The altar is old, musty and not taken care of in...forever.
The shrine is dedicated to the demon lord of vermin:
Mazmezz, the Creeping Queen.
Mazmezz is often worshipped by the more natural but no less disturbing surface dwelling spider creatures known as ettercaps, as well as the Drow and Driders.
Anyone for climbing...or perception checks?
Sele the Thorn |
Howabout Sele throws a rope and grappling hook into the tree help him climb
Climb: 1d20 ⇒ 2
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Kn Religion: 1d20 + 5 ⇒ (2) + 5 = 7
Seriously? F You!!! dicebot
Vailis |
Vailis looks up into the webbing.
Perception: 1d20 + 0 ⇒ (9) + 0 = 9
"Perhaps Alacorta can fly up there so we do not have to climb" says Vailis, looking at the altar while guessing what kind of god might be worshipped in such a musty place.
Keera Airbornt |
Alacorta can fly upthere, but he knows little of potions or coins. Let me try to climb Sele´s rope.
Climb: 1d20 + 3 ⇒ (3) + 3 = 6 Dicebot hates us, but if there´s not a big penalty for failing, Keera will eventualy pass the check. A she don´t risk damaging herself if she falls
Perception: 1d20 + 9 ⇒ (15) + 9 = 24