| GM Chyro |
| 1 person marked this as a favorite. |
Not yet, next round.
But at your current turn you can walk the plank.
Sry, but that pun was unavoidable.
Sele the Thorn
|
posting my action early
Sele steps onto the conveniently placed plank and swings at the scurrilous red
Greatsword: 1d20 + 9 ⇒ (12) + 9 = 212d6 + 6 ⇒ (6, 3) + 6 = 15
Wulfren
|
Wulfren staggers under the force of another two arrows. Five times wounded, he calls on his last reserves of strength to fight on, sending another shot at green and calling out:
"Goblin kisser? I thought your sister looked pretty strange!"
Attack, PBS, DA: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26
Damage?: 1d12 + 1 + 2 ⇒ (9) + 1 + 2 = 12
| GM Chyro |
Both Sele and Wulfren take down their targets, as Vailis starts waving a wand. The lemure poofs away after its action.
Orange moves towards Sele.
Vs Sele: 1d20 + 2 ⇒ (9) + 2 = 11Slashy: 1d6 ⇒ 5
Yellow Vs Sele: 1d20 + 2 ⇒ (4) + 2 = 6Slashy: 1d6 ⇒ 3
Their efforts are in vain.
----------------------------------------------------------
Naval Battle, round 4
Green Vs Wulfren: 1d20 + 2 ⇒ (12) + 2 = 14Sting: 1d6 ⇒ 4
DG3 Vs Keera: 1d20 + 2 ⇒ (6) + 2 = 8Sting: 1d6 ⇒ 2
Both shots miss their targets.
Alacorta & Keera, Vaisil, Wulfren
Sele
Melee
Keera Airbornt
|
Alacorta is asked to go against another archer and Keera throws a dart against the wounded warrior orange
Alacorta bites: 1d20 + 3 ⇒ (7) + 3 = 101d6 + 1 ⇒ (5) + 1 = 6
dart thrown: 1d20 + 5 ⇒ (2) + 5 = 71d4 + 1 ⇒ (3) + 1 = 4
But the ship shaking had affected her aim, and fails by a lot.
Look Sele, they´re keeping the things easy for you
Vailis
|
The summoner spell-like lasts 1 minute/level instead of 1 round/level
Seeing the sailors flying away from him, the lemure follows the one dressed in dark green cloths and attacks it mindlessly.
Claw 1: 1d20 + 4 ⇒ (15) + 4 = 19
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw 2: 1d20 + 4 ⇒ (11) + 4 = 15
Slashing/Bludgeoning damage: 1d4 + 2 ⇒ (4) + 2 = 6
At this point Vailis ends up casting the spell from his wand, and the effect from last turn actions triggers on. Sele enlarges to the size of an ogre!
+2 Str, -2 Dex, -1 to hit, -1 AC, reach increase, weapon damage increase (Greatsword 2d6 -> 3d6)
1 minute
Vailis sheaths his wand into place aims and shots a bolt to the sailor in light green cloths over the castle.
mwk light crossbow: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing damage: 1d8 ⇒ 5
| GM Chyro |
Ugh, sry i forgot about that.
Good thing i still had it on the map.
But enlarge person while he's on a single plank...
Naval Battle, round 4
Green vs Wulfren.
DG3 Vs Keera.
Both shots miss their targets.
Alacorta & Keera attack 2 different targets but they both their attacks miss.
Vaisil's devil finishes off the archer Alacorta tried to kill.
Vaisil himself finishes waving the wand, causing Sele to grow.
Keep balance, 1 foot back: 1d20 + 2 - 5 ⇒ (11) + 2 - 5 = 8
Wulfren & Sele
Melee
Sele the Thorn
|
Sele takes a 5 foot step back off the plank.
He then swings at yellow using his reach to reach..
Greatsword Yellow: 1d20 + 9 ⇒ (10) + 9 = 193d6 + 7 ⇒ (4, 6, 4) + 7 = 21
| GM Chyro |
With his back practically against the mast, Sele swings an ominously large greatsword at yellow, whose eyes widen as it approaches. It outright kills the man...Kratos would be amused.
Wulfren
Lone orange.
Wulfren
|
Wulfren is relieved to have been missed this time, then turns to the raider at the end of the other craft.
Going for bright green.
Attack, PB, DA: 1d20 + 7 ⇒ (12) + 7 = 19
Damage?: 1d12 + 3 ⇒ (5) + 3 = 8
| GM Chyro |
Wulfren's shot hits the man on the other ship.
"Damnit!"
Orange 5ft steps away from Sele's range and switches to his shortbow.
Vs Sele: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 2
Which results in a minor sting in Sele's leg.
---------------------------------------
Naval battle, last round.
Green returns fire Vs Wulfren: 1d20 + 2 ⇒ (18) + 2 = 20Sting: 1d6 ⇒ 6
Wulfren takes a firm hit from the arrow.
Finish it!
Sele the Thorn
|
Sele steps forward and smacks orange
greatsword: 1d20 + 9 ⇒ (18) + 9 = 273d6 + 7 ⇒ (2, 5, 5) + 7 = 19
Keera Airbornt
|
Seeing how Wulfren and Sele finish off the last pirate, Keera picks her weapons before start curing herself.
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
It looks we have won a ship! But we should check the lower decks, to see if there´s any pirate still alive
GM Chyro, it looks Alacorta has more life in your map than it should. If you want it this way, I´m not going to protest
| GM Chyro |
Wulfren shoots down his assailant and Sele chops another opponent into two parts.
Combat over!
Keera, fixed.
Vailis
|
Seeing the surviving sailor, Vailis reloads his crossbow and shots at him trying to bring him definitely down.
mwk light crossbow: 1d20 + 5 ⇒ (14) + 5 = 19
Piercing damage: 1d8 ⇒ 8
Vailis grins at Keera happiness explossion, thinking to himself Only we are on the side of the pirates here.
The half-elf retrieves his cure light wounds wand and approaches Wulfren "Your aim is admirable. Let me treat those wounds" Vailis turns the man arm to have a better angle at the wounds, and starts waving the wand in order to heal him.
Use Magic Device DC 20: 1d20 + 12 ⇒ (17) + 12 = 29
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Use Magic Device DC 20: 1d20 + 12 ⇒ (5) + 12 = 17
Use Magic Device DC 20: 1d20 + 12 ⇒ (16) + 12 = 28
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Use Magic Device DC 20: 1d20 + 12 ⇒ (12) + 12 = 24
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Once he is finished he makes the same process to Sele "You cut that sailor by half. I wish some of them are still alive so they can explain the tale of your mightiness and none bothers us again"
Use Magic Device DC 20: 1d20 + 12 ⇒ (12) + 12 = 24
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
He finally treats his own wounds.
Use Magic Device DC 20: 1d20 + 12 ⇒ (9) + 12 = 21
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Use Magic Device DC 20: 1d20 + 12 ⇒ (3) + 12 = 15
Use Magic Device DC 20: 1d20 + 12 ⇒ (18) + 12 = 30
CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Total: 6 charges spent
Sele the Thorn
|
"Your generosity with your magic humbles me Vailis, I wish that some had surrendered, but the damage they were inflicting on Wulfren there did not brook any hesitancy, your spell helped a little as well" With that Sele smiles at Vailis.. and then looks at his large self...
"How long will I stay like this?"
Vailis
|
"You are welcome" says the dark half-elf "I can undo the spell if you wish so. Although we can profit to explore the rest of the ship, just in case any danger remains" that said Vailis boards the other ship through the plank and sends the lemure devil to the ship basements, exploring the place with him.
Perception: 1d20 + 0 ⇒ (1) + 0 = 1
| GM Chyro |
I assume you take 10 here, the only find is a set of navigational maps.
Vailis
|
Finding nothing, Vailis returns to the ship and tries to talk to the captain "Why did those sailors attack us Lady Riverbane? I thought we were the pirates controlling the river here"
In any case Vailis let's everybody know he is ready to continue the trip.
| GM Chyro |
Lady Riverbane shrugs.
"Damn if i knew, this be the first time i've seen them.
I can only assume they knew of our colors and are after the Marquis' wealth, thinking we were carrying valuables."
She shakes her head.
"Oi, you bilge slackers, it's safe!"
With a smirk she looks as the 6 sailors come back on deck to resume their work.
LR: "You've done a mighty good job, rumors of pathfinder prowess is not bull as some have claimed...in their drunken hazes. Let's get on to our destination."
The rest of the day passes uneventful.
Eventually on the next day.....
-------------------------------------------------------
Act2: A Ship in the Web
The wind seems to come to a dead still as the Scrag Fisher
approaches the wreckage of a hulking river barge. "It’s the Hanspur’s Luck, Milady—or what’s left of it," grumbles one of the pirates.
Like a large bee stuck in a spider’s web, the partially sunken boat bulges out of a mesh of sticky tangles, its deck slightly sloping abaft.
Slowly turning the wheel, Lady Riverbane orders her ship toward the ensnared derelict, and a minute later the Scrag Fisher’s moorings are secured to the Hanspur’s Luck. The captain turns around and says,
"Here we are mates. That looks like a good place to start your
investigation, wouldn’t you say?"
Sele the Thorn
|
"Looks like a giant spiders web... are spiders smart enough to combine webs or should we be worried about a really big spider?
| GM Chyro |
That's for me to know...for the PCs to find out :)
Vailis
|
Vailis readies his backpack and checks all his weapons and magical items are on place. At that moment he gets off the ship ready for the exploration.
The half-elf approaches the entangle and examines it himself "Let's see what do we have here"
Perception: 1d20 + 0 ⇒ (16) + 0 = 16
K. arcana/K. planes: 1d20 + 5 ⇒ (18) + 5 = 23
This is a wreckage, can we see the entrance to any cave or similar, or is it just scattered ship waste?
| GM Chyro |
Vailis finds nothing unusual about the webbing.
He does, however, see a thick patch of webbing covering a staircase.
Wulfren
|
After the first fight Wulfren thanks Vailis for the healing.
"They nearly had me there. Can't remember getting hit so hard before. But we pulled through, so I guess it's well enough."
As they board the Hanspur's Luck
Wulf stays near the back, eyes wide and fearful.
Vailis
|
Vailis nods to Wulfen as he follows in the boarding. At the sight of the webbing in the staircase he tries to stop the party "Wait! I can see some webbing at the stairs. Let's try to throw something, just in case it is not a trap"
He then looks around for some heavy wood from the wreckage and throws it inside the stairs. If it seems clean of dangers, he follows the team in.
| GM Chyro |
There is no debris or heavy objects on deck.
The thick webbing will need some cutting.
Sele the Thorn
|
Sele chop on the webbing blocking the staircase
| GM Chyro |
<-- Immediate smirk at signature move.
Marching order?
Sele chops aside the thick webbing, clearing the way to the stairs.
From up on deck, you already notice it is dark down there.
Vailis
|
Vailis bring his wand of shield and casts the spell on himself. A translucent wall of force surrounds him for a second, then gets totally invisible.
He then sheaths the wand and loads his light crossbow with a bolt, casting light in the projectile creating magical light for the party.
In that fashion he steps downstairs following Sele.
Sele the Thorn
|
"Excellent. ..
Sele moves into the ship cautiously til he gets to the door
perception: 1d20 + 8 ⇒ (10) + 8 = 18
Keera Airbornt
|
Alacorta and I can cover the back spot, just remember to low your heads to let him pass over you. Says Keera before cast produce flame so she can go down prepared.
It´s the first tiem I see webs so big and thick, it´s really interesting
K. Nature: 1d20 + 8 ⇒ (6) + 8 = 14
| GM Chyro |
Webbing of the typical giant spider variant.
Ok, within 20ft of Vaisil is normal light, due to the spell.
21-40ft is dim lighting. Poor Wulfren for being human.
As the party has descended the stairs....
From somewhere in the shadows something flew and a thick webbing now covers the exit.
Vs Sele, FF: 1d20 + 5 ⇒ (19) + 5 = 24
Vs Alacorta, FF: 1d20 + 5 ⇒ (18) + 5 = 23
Sele and Alacorta are trapped in a thick webbing.
Escape Artist DC 13, Break DC 17, HP 12.
Alacorta: 1d20 + 5 ⇒ (14) + 5 = 19
Keera: 1d20 + 3 ⇒ (13) + 3 = 16
Sele: 1d20 + 1 ⇒ (17) + 1 = 18
Vaisil: 1d20 + 3 ⇒ (3) + 3 = 6
Wulfren: 1d20 + 6 ⇒ (9) + 6 = 15
Blue: 1d20 + 3 ⇒ (16) + 3 = 19
Green: 1d20 + 3 ⇒ (7) + 3 = 10
Red: 1d20 + 3 ⇒ (18) + 3 = 21
Spiders Nest, round 1.
Red crawls closer with ease. 1d2 ⇒ 2Bite: 1d20 + 4 ⇒ (19) + 4 = 23Hurt+poison: 1d8 + 3 ⇒ (6) + 3 = 9
Fort DC 13: 1d20 + 8 ⇒ (4) + 8 = 12Str dmg: 1d6 ⇒ 4
Sele is bit and poisoned and suffers 4 str dmg.
Alacorta
Blue
Sele, Keera & Wulfren
Green
Vaisil
Keera Airbornt
|
Alacorta tries to go out of the web to been able to defend himself properly, but he´s no used to been attacked by spiders and he continues stucked.
escape artist: 1d20 + 5 ⇒ (2) + 5 = 7
Sele the Thorn
|
WTF.. a 19 to hit and then you fail a 13 save with a +8... you seriously have to look at your rolling
escape artist: 1d20 + 1 ⇒ (10) + 1 = 11
| GM Chyro |
I AM looking at it :/.
Spiders Nest, round 1.
Red crawls closer with ease.
Sele is bit and poisoned and suffers 4 str dmg.
Alacorta tries to break free, but the webbing is stronger.
Blue Vs Alacorta: 1d20 + 4 ⇒ (10) + 4 = 14, the bite misses despite the webbing.
Sele, Keera & Wulfren
Green
Vaisil
Keera Airbornt
|
Don´t try to break the web, look for holes to go out of it Shouts Keera to Alacorta before starting throwing fire
Can I burn the webs below the spiders without putting on fire the whole boat. If it looks posible Keera will try that, if not use the attack below
Ranged touch attack vs blue, in combat: 1d20 + 5 ⇒ (14) + 5 = 191d6 + 3 ⇒ (2) + 3 = 5
| GM Chyro |
The webs cover large portions of the hold....i wouldn't do it.
Spiders Nest, round 1.
Red crawls closer with ease.
Sele is bit and poisoned and suffers 4 str dmg.
Alacorta tries to break free, but the webbing is stronger.
Blue tries to bite Alacorta, the bite misses despite the webbing.
Keera throws fire at blue, burning its skin.
Sele & Wulfren
Green
Vaisil
Wulfren
|
Wulfren, almost too unnerved to move, shoots at the spider that bit Sele.
Attack,PB, DA, cover: 1d20 + 7 + 1 - 1 - 4 ⇒ (13) + 7 + 1 - 1 - 4 = 16
Damage?: 1d12 + 3 ⇒ (11) + 3 = 14
| GM Chyro |
Spiders Nest, round 1.
Red crawls closer with ease.
Sele is bit and poisoned and suffers 4 str dmg.
Alacorta tries to break free, but the webbing is stronger.
Blue tries to bite Alacorta, the bite misses despite the webbing.
Keera throws fire at blue, burning its skin.
BANG, Wulfren's shot clearly tears into the spider's flesh.
But the monstrous spider still remains.
Sele's turn.
Green
Vaisil
Sele the Thorn
|
I swing my mighty sword at that sucka
greatsword: 1d20 + 9 ⇒ (10) + 9 = 192d6 + 3 ⇒ (5, 2) + 3 = 10
| GM Chyro |
The +9 is reduced by 4 for entangled and str penealty.
Sele manages to kill the spider.
Green moves in to take its place.
NomNagaji: 1d20 + 4 ⇒ (16) + 4 = 20Fang+poison: 1d8 + 3 ⇒ (8) + 3 = 11
Fort Sele, DC 14: 1d20 + 8 ⇒ (14) + 8 = 22
Sele is again being ferociously gnawed upon.
Vaisil's turn.
Vailis
|
"I will make another spider to come and fight for us! Don't be afraid, she is under my control, but she can climb through the webs as easily as these ones and she will be immune to their poison!" I hope the half-elf thinks to himself.
With that Vailis starts talking into an infernal language while casting summon monster II with his innate summoner skill.
An augmented fiendish giant spider appears just behind the one in front of Sele and attacks with its mouth trying to hurt her larger sister.
Fiendish template gives 5 resist cold and fire.
Augment summoning provides +4 Str and +4 Con
Bite vs green+flanking: 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
Bludgeoning/Slashing/Piercing damage: 1d6 + 2 ⇒ (5) + 2 = 7
| GM Chyro |
Pff....how cliché :P
I'm unsure if a poisonous spider can even be poisoned by a 'baby sister'.
Spiders Nest, round 2.
Blue keeps up. Bite Alacorta: 1d20 + 4 ⇒ (7) + 4 = 11Hurt+poison: 1d8 + 3 ⇒ (4) + 3 = 7 Nope, safe.
Keera, Sele & Wulfren
Green
Vaisil
Wulfren
|
After this I really need to check ammo on my ITS.
In a flash, Wulfren throws a dash of powder down the barrel, and drops in a bullet. He shoots at the nearest beastie!
Attack: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Damage?: 1d12 + 3 ⇒ (11) + 3 = 14
Wulfren curses as his gun jams!
| GM Chyro |
Spiders Nest, round 2.
Blue wants to bite Alacorta, but fails.
Wulfren takes aim at a spider, but his gun merly goes *Click*
Keera & Sele
Green
Vaisil
Sele the Thorn
|
Sele who is now feeling just a tad worried by his injuries attempts to rally himself by roaring and swinging his great blade.
Greatsword: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 3 ⇒ (2, 3) + 3 = 8
| GM Chyro |
| 1 person marked this as a favorite. |
You still had to roll a fort to get rid of the poison.
Fort Sele: 1d20 + 8 ⇒ (11) + 8 = 19, you're cured.
Spiders Nest, round 2.
Blue wants to bite Alacorta, but fails.
Wulfren takes aim at a spider, but his gun merly goes *Click*
Sele hacks into green for another 8.
Keera's turn
Green
Vaisil