GM Chyro [PFS Season 0] Perils of the Pirate Pact (Inactive)

Game Master Chyrone

Yarr, shady dealings to be had.


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Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Also the elemental is good at climbing, thus Vailis is pretty sure Keera or the elemental will succeed at some moment.
Earth elemental Climb: 1d20 + 7 ⇒ (8) + 7 = 15
Earth elemental Climb: 1d20 + 7 ⇒ (14) + 7 = 21
Earth elemental Climb: 1d20 + 7 ⇒ (16) + 7 = 23
Earth elemental Climb: 1d20 + 7 ⇒ (12) + 7 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

With Sele and Keera straggling, gliding and slipping across the wall, the earth elemental gets up to the nest.

Unfortunately.....it can't relay its finds.

Contents:

A few gems, pendants, and gold pieces, and a masterwork
silver short sword.

Keera spots some cocooned bodies hidden near the altar.
A few look rough enough to be sailors/river pirates, two others look alive, upon inspection.

They are KO, but stable at 0 hp.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren clears his fouled weapon, then moves closer to the ensnared people and tries to cut away the webbing around them, holding his sword in one hand and musket in the other.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera joins Wulfren, cutting webbings with her scimitar. Alacorta please, stay be my side and keep an eye to see if there more creatures wanting to attack us


Loot sheet No plunder, no pay Battle map--Misc info slides

*bzzz*

A lone mosquito wants to nibble on Keera's neck.
Fortunately Alacorta's vigilance prevents it.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Thanks Alacorta. But I was thinking more in giant spiders, or spider-like humanoids

:D


Loot sheet No plunder, no pay Battle map--Misc info slides

Nope, it's all quiet in there.
Waking one of them up?

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis take the elemental findings as the others walk towards the altar. He casts detect magic on the objects, and holds the spell scanning through the whole room.

The half-elf tries to identify any magical object found.
Spellcraft: 1d20 + 4 ⇒ (2) + 4 = 6
Spellcraft: 1d20 + 4 ⇒ (8) + 4 = 12
Spellcraft: 1d20 + 4 ⇒ (20) + 4 = 24
Spellcraft: 1d20 + 4 ⇒ (13) + 4 = 17

"So what about the sailors? Shall we heal them and help them move to the ship?" asks Vailis.
Can you channel positive energy, or not yet?


Loot sheet No plunder, no pay Battle map--Misc info slides

Summoned elementals, you'd need to speak their language to issue commands other than the auto-attack, are yours modified by something?

d20pfsrd wrote:
If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

Regardless, there is no magic enhancement on any item.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I can use my Milani granted healing to treat them if needs be?"


Loot sheet No plunder, no pay Battle map--Misc info slides

That's a yes then?

As the two are freed from their cocoons and given some healing, their eyes open. Warily at first, but then the tension ebbs. One with an eye patch, introduces himself.

Cyclops: "Hello, i di'nno who yuu fur be, but yuu have mah thanks.
I thought we were done fur. Mah name is One-Eyed Farl.
Last i recall, ah was on an expedition fur my friend The Black Marquis, then all went to Besmara's locker."

The other man, an elderly Osirian, pats his chest as he coughs from the dust.
"I am Zukka Nephmet, thank you so very much, young ones.
The fate of being eaten alive is no way to die."

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Yes. I can use the wand if Sele wants to keep his own healig

Hi One-Eye. I´m sure The Black Marquis will be glad to hear not all his men perished.

Hi Zukka. I´m glad to see a fellow osirian. Why are you here, so far from home. Keera looks really interested in talk with the old man, being both of the same part of the world.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I lay on hands once for each


1 person marked this as a favorite.
Loot sheet No plunder, no pay Battle map--Misc info slides

Keera, Zukka Nephmet was connected to the original faction goal, where he was to be given the letter of forgiveness from the Ruby Prince.
Thus allowing him to return to his work at the royal court.

The two men are able to stand on their own feet again, but are still weakened from their ordeal.

Zukka Nephmet: "That....is an embarrassing personal matter.
An accident forced the Ruby Prince to exile me. Recently, a fellow osirian
came to me with a letter, wherein the Ruby Prince said he welcomes me back in court. I was invited to accompany one Lady Riverbane on an expedition. With the next boat still a few days away, i went along and fell, alongside mr one-eye here, into a trap."

One-Eyed Farl: "Riverbane, a Bane indeed, she be a treacherous 'rot-wijf'*. May Besmara have riversharks eat her. She was leading the expedition, 'nly fur aband'ning the crew to a horrible fate. The group was killed one at'a time. Pits, one got a nuuse 'round his neck and got janked int'a the trees. When we got near the clearing outside, we were beset upon by giant spider men. What that resulted in, you see fur yourselves."

* Hallit:

b!tch.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Are you ok now? Well, I think you can consider yourselves saved. There is a ship waiting for us all. Is there anymore of you whom we should look for?" the half-elf waits patiently for a response.

He also looks around "Where is the entrance to the Azlanti Vault?"
Perception: 1d20 + 0 ⇒ (14) + 0 = 14


Loot sheet No plunder, no pay Battle map--Misc info slides

Btw, you'll have to refresh your shield by now.

Farl shakes his head.
"All others got drained of bodily liquids, a disturbing sight if ever i saw. Poor men dried up b'fore our eyes."

Zukka Nephmet: "That was a lie, there is no vault. It turns out, this was all a setup. I imagine to get rid of unwanted people."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"A lie by whom though?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Farl: "By whuum else than Riverbane?
She leaves us be, if there truly was a haul, she'd have stuck through."

*Somewhere, Riverbane's sneezing*
+ points if you know the reference.


Loot sheet No plunder, no pay Battle map--Misc info slides

I doubt this scenario will take much longer, unless it goes like the first act.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"I guess we should return and ask her some questions, like why she sent us to that spider infested place to die?"

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Count with me" says Vailis placing his crossbow over the shoulder.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren sheathes his sword, then loads and cocks his musket.

"Yep. Time to put paid, if need be."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele takes out the last restoration potion and drinks it.

Resto potion: 1d4 ⇒ 2

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

We´re with you, let´s go ask "Lady" Riverbane. It looks she´s trying to seize power and she don´t mind to kill us in the process

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Well that seems like consensus so we help the two rescues and go back to the boat.


Loot sheet No plunder, no pay Battle map--Misc info slides

Yarr, ye be double-crossed here.
Vaisil, your shield will have worn off by the time you head outside.

Having freed the two men, you head back out.
When the you finally exit the loathsome shrine, it looks like the sun itself decided to celebrate the your victory over the evil denizens of the mound. But the sun didn’t come alone: Lady Riverbane and a group of her pirate flunkies also await your arrival.

"Well," says the jet-haired pirate woman, lips twisted in a grin. "Shiver me timbers! Look who made it out alive. I hoped
the crawling horrors would be the end of you, but I suppose vermin don’t eat each other."

Riverbane spits on the moss covered ground before continuing. "Why do Pathfinders always have to meddle in what doesn’t concern them?"
Pulling out an ancient-looking tome from a pouch, she throws it unceremoniously in the mud. "Fools! All this for a book …"
She erupts in laughter. "Bazzak dies tomorrow and you die today! KILL THEM!"
---------------------

Init:

Keera: 1d20 + 3 ⇒ (17) + 3 = 20
Sele: 1d20 + 1 ⇒ (14) + 1 = 15
Vaisil: 1d20 + 3 ⇒ (1) + 3 = 4
Wulfren: 1d20 + 5 ⇒ (7) + 5 = 12

Lady Riverbane: 1d20 + 1 ⇒ (8) + 1 = 9
Green squad: 1d20 ⇒ 8
Red squad: 1d20 ⇒ 16

Double-crossed, round 1.

Keera & Alacorta
Red squad
Sele & Wulfren
Lady Riverbane & Green squad
Vaisil

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Yep, note I had already removed it from my stats since you told me :)
Traitor pirate >:[


Loot sheet No plunder, no pay Battle map--Misc info slides

Yup, backstabber that one. ^^

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I would like to know how are the pirates armed before deciding how to act. Send Alacorta alone against lot´s of pirates don´t looks good, but if they have ranged weapons waiting to be shoted isn´t better.


Loot sheet No plunder, no pay Battle map--Misc info slides

Certainly, ahem....
These are the standard version of river pirates, as per the decree of River Kingdoms, article 2.3, Section A4.
They come equipped with melee and ranged weapons, adaptable to many situations.
As for their officers, their weapons may vary.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Oh, it seems I forget the River Kingdom´s decree.

Let them come! Shouts Keera don´t wanting to run against so many opponents. Then she picks one of her scrolls and starts chanting until a mist cover her and her companions. Scroll of obscuring mist. The blue circle mark the limits. I suppose my companions had seen there´s no dangers between them and the pirates and can walk foward until they see something

Alacorta moves between the pirates and Keera, ready to attack the first enemy who approach them.

I hope this option is ok for everybody. Sele and Wulfren can go to the limits of the mist to fight, and Vailis and me can cast spells protected by the cover


Loot sheet No plunder, no pay Battle map--Misc info slides

Double-crossed, round 1.

Keera conjures up a curtain of mist & Alacorta 'takes point'.
Lady Riverbane: "Drive them out, send in arrows!"

Red squad moves forward and lets out arrows at the easiest targets they saw last.

Volley rolls:

Red, Alacorta: 1d20 + 2 ⇒ (18) + 2 = 20Sting: 1d6 ⇒ 6
LR, Wulfren: 1d20 + 2 ⇒ (19) + 2 = 21Sting: 1d6 ⇒ 5
MR, Vaisil: 1d20 + 2 ⇒ (20) + 2 = 22Sting: 1d6 ⇒ 5
1d2 ⇒ 1
DR, Wulfren: 1d20 + 2 ⇒ (7) + 2 = 9Sting: 1d6 ⇒ 1
?: 1d20 + 2 ⇒ (19) + 2 = 21Sting: 2d6 ⇒ (1, 5) = 6
1d100 ⇒ 99
1d100 ⇒ 42
1d100 ⇒ 92
1d100 ⇒ 6

Oh, the irony.


Arrows suddenly fly into the mist, very close near the party.
Save for Vaisil, who takes one for the team for 11.

Sele & Wulfren
Lady Riverbane & Green squad
Vaisil

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele double moves out of the mist his greatsword in hand

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren moves out of the mist with his loaded musket, then takes a shot at one of the "red" pirates.

BANG! - PBS + DA: 1d20 + 7 + 1 - 1 ⇒ (19) + 7 + 1 - 1 = 26
Damage: 1d12 + 1 + 2 ⇒ (11) + 1 + 2 = 14

Only moving the mist circle when I try to move token. Should be 2 squares east and 1 square south of Sele.


Loot sheet No plunder, no pay Battle map--Misc info slides

Double-crossed, round 1.

Keera conjures up a curtain of mist & Alacorta 'takes point'.
Lady Riverbane: "Drive them out, send in arrows!"

Red squad moves forward and lets out arrows at the easiest targets they saw last.
Arrows suddenly fly into the mist, very close near the party.
Save for Vaisil, who takes one for the team for 11.

Sele comes forth from the mist, greatsword drawn.
Wulfren follows, his musket shooting a deadly bullet at DR, who drops into the ground.
----------
Lady Riverbane points a wand at Wulfren in return.
Arcane projectiles: 2d4 + 2 ⇒ (3, 1) + 2 = 6, striking him for 6.
Green squad shoot arrows at the men coming towards them.
Vs Sele: 1d20 + 2 ⇒ (2) + 2 = 4Sting: 1d6 ⇒ 4
Vs Sele: 1d20 + 2 ⇒ (2) + 2 = 4Sting: 1d6 ⇒ 2
Vs Wulfren: 1d20 + 2 ⇒ (7) + 2 = 9Sting: 1d6 ⇒ 5
Vs Wulfren: 1d20 + 2 ⇒ (18) + 2 = 20Sting: 1d6 ⇒ 2
-----------
The arrows are of poorer aim than their red brethren's arrows, but one catches Wulfren in the shoulder. They move south afterwards.
Vaisil's turn.

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Unable to see his enemies Vailis summons augmented celestial eagles into the approximated place he last saw his enemies, with the hope some of them can find the party foes.
Number summoned: 1d3 ⇒ 3

Unsure how to handle where I land the spell in a fair way: 3d8 ⇒ (2, 8, 5) = 15

Three augmented celestial eagles appear at 30 feet from Vailis. They fly towards the enemies smiting them and trying to tear them down.
Blue Bite: 1d20 + 3 ⇒ (17) + 3 = 20
B/S/P damage (+1 if evil): 1d4 + 2 ⇒ (1) + 2 = 3

Violet Bite: 1d20 + 3 ⇒ (1) + 3 = 4
B/S/P damage (+1 if evil): 1d4 + 2 ⇒ (1) + 2 = 3

Yellow Bite: 1d20 + 3 ⇒ (16) + 3 = 19
B/S/P damage (+1 if evil): 1d4 + 2 ⇒ (2) + 2 = 4

Vailis then steps forward in the middle of the cloud, drawing his shield wand.

Please, as I have no full control of the summonings actions, feel free to relocate the places and interpret whom do they attack.

Again, as a summoner, it is a standard action for me, and they last 3 minutes


Loot sheet No plunder, no pay Battle map--Misc info slides

I remember, i have a summoner as well. ;)

Two eagles land their hit.
------------------------------

Double-Crossed, round 2.

Keera's turn.
Red squad
Sele & Wulfren
Lady Riverbane & Green squad
Vaisil

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera casts Bull´s strengh on Alacorta, and both move where they can see the enemies.

Also, I put the circle in its initial place


Loot sheet No plunder, no pay Battle map--Misc info slides

Double-Crossed, round 2.

Keera buffs Alacorta and both move into the edge of the mist.
---------------------
Red squad

Block of rolls:

Scimitar: 1d20 + 2 ⇒ (18) + 2 = 20Slash: 1d6 ⇒ 6
Scimitar: 1d20 + 2 ⇒ (6) + 2 = 8Slash: 1d6 ⇒ 2
Scimitar: 1d20 + 2 ⇒ (3) + 2 = 5Slash: 1d6 ⇒ 6
Crit?: 1d20 + 2 ⇒ (16) + 2 = 18Slash: 1d6 ⇒ 6
AoO bite: 1d20 + 3 ⇒ (7) + 3 = 10
AoO bite: 1d20 + 3 ⇒ (3) + 3 = 6

Red deftly slices the bird in 2, the others miss their target.
They try to make their way back, provoking two missed AoO from the eagles.
-----------------------
Sele & Wulfren
Lady Riverbane & Green squad
Vaisil

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele will move forward 20ft and switch his greatsword to one hand, he then draws a chakram as part of the move action and then throws the chakram at Lady Riverbane

"I would refrain for a real lady, but unfortunately you do not seem to qualify for that title

Thrown Chakram: 1d20 + 4 ⇒ (20) + 4 = 241d8 + 4 ⇒ (8) + 4 = 12 LOL! Dramatic Chakram!

Thrown Chakram crit confirm: 1d20 + 4 ⇒ (10) + 4 = 141d8 + 4 ⇒ (3) + 4 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

Holy sh!t :D dude.....Ace!

Sele's chakram flies in an unnatural arc, hitting Lady Riverbane in the chest, despite her cronies in front of her. But she still stands.

"Arrr...kill that snake!"
Wulfren

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren takes a 5' step, reloads, then shoots at the northernmost pirate!

Attack v. normal AC, DA: 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Damage?: 1d12 + 2 ⇒ (8) + 2 = 10


Loot sheet No plunder, no pay Battle map--Misc info slides

Muskets have 40 normal range, wouldn't you take increment penalties?
Not that it'd matter much with their AC.

Red goes down with a proper aim from Wulfren.
----------------------
Lady Riverbane takes a potion CMW: 2d8 + 3 ⇒ (6, 6) + 3 = 15
She's healthy again, as if the chakram never hurt her.
Green squad:
They obey and fire a volley at Sele.
Arrow: 1d20 + 2 ⇒ (10) + 2 = 12Sting: 1d6 ⇒ 3
Arrow: 1d20 + 2 ⇒ (17) + 2 = 19Sting: 1d6 ⇒ 4
Arrow: 1d20 + 2 ⇒ (11) + 2 = 13Sting: 1d6 ⇒ 3
Arrow: 1d20 + 2 ⇒ (5) + 2 = 7Sting: 1d6 ⇒ 4
But, only one is any good, hitting for a minor wound.
Vaisil's turn

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis celestial eagles fly and continue attacking their targets.
Blue Bite: 1d20 + 3 ⇒ (12) + 3 = 15
B/S/P damage (+1 if evil): 1d4 + 2 ⇒ (3) + 2 = 5

Yellow Bite: 1d20 + 3 ⇒ (2) + 3 = 5
B/S/P damage (+1 if evil): 1d4 + 2 ⇒ (4) + 2 = 6

Meanwhile the half-elf casts shield on himself using his wand, and then he moves forward until Wulfen's position, letting the wand to drop on the fogged area.

He shows his crossbow on the other hand, ready to shot "Riverbane, this does not necessarily has to end like this!"


Loot sheet No plunder, no pay Battle map--Misc info slides

Blue eagle hits its bite, while Yellow misses.
--------------------------------------

Double-Crossed, round 3.

Keera's turn
Red squad
Sele & Wulfren
Green squad
Vaisil

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Alacorta charges forward, eager to bite the pirates who has been shoting at his companions. Meanwhile, Keera starts summoning another eagle to help in the combat. Spot for summon marked, spontaneous casting of calm animals

Alacorta bite, bull´s strengh, charging: 1d20 + 3 + 2 + 2 ⇒ (8) + 3 + 2 + 2 = 151d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Loot sheet No plunder, no pay Battle map--Misc info slides

Double-Crossed, round 3.

Keera starts summoning, as Alacorta charges and hits LG.
-------------------
Red squad
Scimitar: 1d20 + 2 ⇒ (18) + 2 = 20Slash: 1d6 ⇒ 5
Scimitar: 1d20 + 2 ⇒ (2) + 2 = 4Slash: 1d6 ⇒ 1
Crit?: 1d20 + 2 ⇒ (8) + 2 = 10Slash: 1d6 ⇒ 3
Blue eagle is hewn, but not dead yet.
-------------------
Sele & Wulfren
Green squad
Vaisil

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele moves forward clasping his Greatsword in both hands

"RIVERBANE!! I'm coming for you!!

Sele brings his sword down upon the man in front of Riverbane

Greatsword: 1d20 + 9 ⇒ (10) + 9 = 192d6 + 6 ⇒ (6, 2) + 6 = 14


Loot sheet No plunder, no pay Battle map--Misc info slides

Dumdum..dum..dum...another one bites the dust.

The man tries poorly to deflect Sele's attack, to no avail.
Wulfren
Riverbane & Green squad
Vaisil

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

I will delay, so you can pack my initiative with Keera, or even with Sele & Wulfen if she also delays

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