| GM Chyro |
Shall we go fishing?
Hint: water, water...., swimming.
Draylan: 1d20 + 7 ⇒ (2) + 7 = 9
Lynthara: 1d20 + 6 ⇒ (12) + 6 = 18
Spots: 1d20 + 9 ⇒ (8) + 9 = 17
While everybody is seeing fins approach, Sele putting the oars in, Draylan is utterly oblivious.
Stop looking at Lynthara man, there's more pressing matters at hand ^^
Alacorta: 1d20 + 4 ⇒ (20) + 4 = 24
Draylan: 1d20 + 4 ⇒ (20) + 4 = 24
Keera: 1d20 + 3 ⇒ (7) + 3 = 10
Lynthara: 1d20 + 3 ⇒ (4) + 3 = 7
Sele: 1d20 + 1 ⇒ (2) + 1 = 3
Spots: 1d20 + 10 ⇒ (13) + 10 = 23
Blue: 1d20 + 1 ⇒ (15) + 1 = 16
Green: 1d20 + 1 ⇒ (19) + 1 = 20
Something's fishy, round 1.
Draylan & Spots
Green & Blue
Keera & Alacorta, Lynthara & Sele
Bold are up.
Keera Airbornt
|
Alacorta can´t do nothing without orders, only defend Keera from obvious threats. So he waits until a "bass" attacks or Keera ask him anything
| GM Chyro |
Pushing forward.
Something's fishy, round 1.
Draylan finally catches on what is happening.
Move, take in oars. He grabs his sword. "Spots, be wary." The cat does just that
Blue vs boat 1
Showing its head as it approaches, it resembles a fishlike humanoid.
This is a sahuagin, aquatic humanoids.
"Murderers! Du Moire dogs! We will avenge Myraxus!"
It closes in with great speed and rams the boat.
Str, flip boat.: 1d20 + 2 ⇒ (15) + 2 = 17
Green vs boat 2, it too makes an arc before ramming the boat.
Str, flip boat.: 1d20 + 2 ⇒ (16) + 2 = 18
Both assailants manage to flip the boats, dropping you into the water.
Keera & Alacorta, Lynthara & Sele
The water is 5 ft deep and counts as difficult terrain, save for these two Sahuagin.
Keera Airbornt
|
K. nature: 1d20 + 8 ⇒ (10) + 8 = 18
Those are not sharks Sele, but sahuagins. And I don´t know what are they talking about. Saying that, Keera marks the northern sahaguin as a prey for Alacorta, and casts a flare on the southmern one. DC 13 Fort save ;D
Alacorta bite: 1d20 + 3 ⇒ (13) + 3 = 161d6 + 1 ⇒ (3) + 1 = 4
Alacorta: 1d20 + 3 ⇒ (2) + 3 = 51d4 + 1 ⇒ (2) + 1 = 3
Alacorta: 1d20 + 3 ⇒ (14) + 3 = 171d4 + 1 ⇒ (4) + 1 = 5
Du moire? Myraxus? I don´t know what you think we´re on, but you should stop before you die attacking the wrong people
Lynthara
|
Swim: 1d20 ⇒ 14
"WAIT! Keera! Call off Alacorta! Let's try to sort this out without figthing. It seems there's a misunderstanding!"
"You Sahaugins! We didn't kill you friend! We're after du Moire ourselves!"
Diplomacy: 1d20 + 4 ⇒ (2) + 4 = 6
Sele the Thorn
|
If ne of them approaches Sele attacks
"We did not do anything to your friend but beware you will regret assaulting us"
Greatsword attack: 1d20 + 7 ⇒ (17) + 7 = 242d6 + 6 ⇒ (1, 6) + 6 = 13
| GM Chyro |
Sent Draylan a PM, if he isn't posting by 23:00, he'll miss a turn.
Edit: Draylan & Spots delay.
Fort Green: 1d20 + 4 ⇒ (19) + 4 = 23 > Pass
----------------------------------------
Something's fishy, round 2.
Blue retaliates on Alacorta.
Trident: 1d20 + 4 ⇒ (17) + 4 = 21Hurt: 1d8 + 3 ⇒ (8) + 3 = 11
Bite: 1d20 - 1 ⇒ (17) - 1 = 16Gnaw: 1d4 + 1 ⇒ (4) + 1 = 5
Alacorta suffers a serious blow to the chest.
Green, seing his first prey swim back, goes around the boat, to find 3 enemies to choose from.
1 Draylan, 2 Spots, 3 Lynthara: 1d3 ⇒ 2
Trident: 1d20 + 4 ⇒ (14) + 4 = 18Hurt: 1d8 + 3 ⇒ (6) + 3 = 9
Bite: 1d20 - 1 ⇒ (9) - 1 = 8Gnaw: 1d4 + 1 ⇒ (1) + 1 = 2
Spots is stabbed for a nasty wound in the flank.
Draylan & Spots, Keera & Alacorta, Lynthara, Sele
Everybody go!
Sele the Thorn
|
Sele moves up to the one attacking alacorta and attacks
greatsword: 1d20 + 7 ⇒ (19) + 7 = 262d6 + 6 ⇒ (3, 3) + 6 = 12
greatsword crit confirm: 1d20 + 7 ⇒ (16) + 7 = 232d6 + 6 ⇒ (5, 6) + 6 = 17
| GM Chyro |
CRITICAL FATALITY!
.....Sele turns the sahuagin into chopped-sushi by hacking open the Sahuagin when it turns to Sele attacking.
Rest of the troupe's up.
Keera Airbornt
|
Lynthara, I asked them to stop, but as usual they prefer continue fighting
Keera asks Alacorto to go against the other sahaguin and she comes closer to her companion to heal him.
Alacorta bite: 1d20 + 3 ⇒ (12) + 3 = 151d6 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Lynthara
|
"Bah! If a fight's what they want, then. .."
Lynthara draws her longsword and swings it at her foe.
Attack: 1d20 + 1 ⇒ (11) + 1 = 12
Damage?: 1d8 + 1 ⇒ (1) + 1 = 2
No 5' steps in difficult terrain, and I'm not willing to provoke for a flank.
-Posted with Wayfinder
| Spots |
Spots lunges forward and bites at the creature.
bite: 1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26
damage: 1d4 + 1 ⇒ (2) + 1 = 3
Spots grips tightly with his jaw and tries to bring the enemy down
bite: trip: 1d20 + 8 + 4 ⇒ (16) + 8 + 4 = 28
Draylan Gossamar
|
[b]"Atta-boy Spots!"[/dice]
Draylan powers his greatsword overhead and down to the enemy.
greatsword: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20 -4 enemy AC if prone
damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9
| GM Chyro |
Draylan, Spots needs a swim check for being small.
| GM Chyro |
Anyway, moving on. Draylan's still rolling for Spots' swim check. Weither the sahuagin sinks depends on it.
Trident AoO on Draylan: 1d20 + 4 ⇒ (14) + 4 = 18Hurt: 1d8 + 3 ⇒ (6) + 3 = 9
Sele the Thorn
|
Can I grab for the boat instead of trying to swim that is?
| GM Chyro |
Damn the heavy armor, huh.
You're adjacent to it, let's say a +3 'floater' bonus to your check.
But i can imagine no 2 handed attacks if you're holding onto the boat with 1 hand.
Sele the Thorn
|
grab boat: 1d20 ⇒ 20
I'm not sure what roll i'm making to grab the boat so i'll just roll a d20 and you can see.. and yeah he puts away the sword and uses his spiked fist of placing in uncomfortable places
Lol...roll... i'm safe
| GM Chyro |
Spots passed it, remained afloat to attack and bite (but not trip) the sahuagin, leaving the chance for the final strike to Draylan.
Combat over.
You manage to flip back the boats and get on board again, to proceed to the Hydra's Fang.
Now would be a good time to heal up, those tridents did a number there. I believe i mentioned, before we started this, the hold is the most risky part of the ship.
-------------------------------------------------------
Act 4: Boarding the Fang.
Closing in, you see a small ship anchored.
The point is marked on the map.
With people walking the cluttered deck and the pier it's docked at being watched, climbing aboard silently is your stealthiest bet.
If you can reach the line, 10ft above your boat, it's anchored to the pier with, it's a DC 13 climb check.
The flatter rear part of the ship (little brown stick) is DC 15.
Climbing the sides is DC 25.
Keera Airbornt
|
Wnad of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Keera finish curing Alacorta and turns to the group I know how to climb, but I´m not very good.
I´ll be able to climb the line, and maybe the rear part of the ship. But the sides are so much for me. And I´ll prefer someone climb before me, I remember what happens when I go first. Any of you are good climbers?
| GM Chyro |
Now it's to the rest to get healed, everybody's hurt.
Indeed, climbing the side is easiest, but more likely to be spotted by the crew walking the deck.
Sele the Thorn
|
Whos taken what damage? I have a spare 2d6 healing
| GM Chyro |
Have a look at the battlemap.
Alacorta: Full hp.
Draylan: 13/22
Keera: 13/17
Lynthara: 8/11
Sele: 17/20
Spots: 12/21
Sele the Thorn
|
"Draylan you look a bit hurt, i'll see what I can do for you"
Lay on hands on Draylan twiceloh twice: 2d6 ⇒ (2, 2) = 4..Sele looks at his "healing hands" and shakes his head.
Sele the Thorn
|
climb easy: 1d20 + 4 ⇒ (12) + 4 = 16
| GM Chyro |
2 hints...
1) You have to reach it
2) -5 AC penalty on climb checks from your armor.
Sele the Thorn
|
ah ok.. well i knot my silk rope
"Anyone want to try climbing up and lowering us a rope?"
Lynthara
|
"Well, if you'd lift me on your shoulders, I could make the climb Sele. But once up top I don't know how long I could hide before I was found out. Maybe there'd be a way to tie the rope off?"
Lyn's at +4 to climb, ACP included. She'll also heal from her wand after the last fight.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Draylan Gossamar
|
"I appreciate your assistance, but Spots and I are covered in the healing department."
wand clw: spots: 1d8 + 1 ⇒ (4) + 1 = 5
wand clw: spots: 1d8 + 1 ⇒ (3) + 1 = 4
"That should take care of kitty, now a little extra for myself."
wand clw: draylan: 1d8 + 1 ⇒ (2) + 1 = 3
"Ahhhhhhh... much better. Anyone else?"
Sele the Thorn
|
"I also have a grappling hook and yes ill lift you on my shoulders"
| GM Chyro |
DC 10 Str from Sele, a DC 10 Acro & stealth check from Lynthara, if you go for the anchor line above.
A ranged touch vs AC 5 for the grappling hook approach. Climbing that also followed with a stealth roll.
Sele the Thorn
|
Sele attempts to Lift Lynthara and hold her so that she may grab the rope
Str: 1d20 + 4 ⇒ (2) + 4 = 6
Keera Airbornt
|
Seeing how Sele is having a hard time trying to lift Lynthara, Keera says Maybe you should try the grappling hook
Sele the Thorn
|
Sele throws the grappling hook with the rope attached
throw grappling hook: 1d20 + 3 ⇒ (4) + 3 = 7
| GM Chyro |
*Woosh........sound of metal on wood.*
The grappling hook is firmly lodged into the side.
DC 5 to climb up, roll stealth afterwards.
Sele the Thorn
|
Sele climbs up the rope and then attempts to be subtle
stealth: 1d20 - 3 ⇒ (18) - 3 = 15
| GM Chyro |
Without a doubt you all make the climb check.
The boxes on the map are crates, approx 3-4x3-4 ft. You can scale them with simple DC 8 climb checks, jump them with a DC 10 acrobatics check, or push them aside with a DC 13 str check. Though the latter is reserved for humanoids only.
Thick coils of rope, block and tackle, cleats, and other assorted
objects, along with hatches and slightly raised cabins, effectively make the deck into an obstacle course.
-----------------------------------------------
3d20 ⇒ (17, 10, 1) = 28
Quickly however, your entrance has been noticed.
"Captain Du Moire, we've got intruders!"
Merely a few crew are on deck, but they have taken position behind large crates, bows at the ready.
Draylan: 1d20 + 4 ⇒ (19) + 4 = 23
Keera: 1d20 + 3 ⇒ (9) + 3 = 12
Lynthara: 1d20 + 3 ⇒ (4) + 3 = 7
Sele: 1d20 + 1 ⇒ (20) + 1 = 21
Blue: 1d20 + 1 ⇒ (2) + 1 = 3
Green: 1d20 + 1 ⇒ (9) + 1 = 10
Du Moire: 1d20 + 2 ⇒ (8) + 2 = 10
Boarding party!
Draylan & Spots, Sele
Keera & Alacorta
Du Moire & Green
Lynthara
Blue
Bold are up.
Sele the Thorn
|
Sele will move to the crate on the left side and attempt to move it
str: 1d20 + 4 ⇒ (6) + 4 = 10
| Spots |
Spots dashes by the feet of the sailor and gets into position behind him, setting up a flanking attack for Draylan. Then readies to attack once Draylan is in position.
acrobatics to move past a the enemy. AoO?
acrobatics: 1d20 + 9 ⇒ (18) + 9 = 27
bite: 1d20 + 8 + 4 ⇒ (5) + 8 + 4 = 17
damage: 1d4 + 1 ⇒ (3) + 1 = 4
bite: trip: 1d20 + 8 + 4 ⇒ (12) + 8 + 4 = 24
| GM Chyro |
A few things:
1) That's an acro check to jump onto, since green's occupying the square after it.
2) You're standing in a square where a 4x4 crate is standing.
3) I'm guessing the extra +4 comes from 'flank & teamwork'. With you in an invalid position, that's nullified.
Boarding party!
Sele attempts to move the crate on the left, but it's heavier than it appeared.
Draylan directs spots to get to green, the cat jumps easily onto the crate before passing the sailor.
No aoo, the guy's wielding a bow. His bite doesn't hit however.
Keera & Alacorta
Du Moire & Green
Lynthara
Blue
Bold are up.
Keera Airbornt
|
Alacorta fly over the crate and attack him, shouts Keera, but don´t step over, our friend is trying to move it
Bite,higher ground: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 71d6 + 1 ⇒ (3) + 1 = 4
Talon,higher ground: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 71d4 + 1 ⇒ (3) + 1 = 4
Talon,higher ground: 1d20 + 3 + 1 ⇒ (1) + 3 + 1 = 51d4 + 1 ⇒ (4) + 1 = 5
Knowing alacorta and Sele will be able to take care of left bowman, Keeramoves to the right to cast a flare onto the eyes of the other bowman DC 13 Fort save