GM Chyro [PFS Season 0] Perils of the Pirate Pact (Inactive)

Game Master Chyrone

Yarr, shady dealings to be had.


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Loot sheet No plunder, no pay Battle map--Misc info slides

Pushing forward.

Wulfren takes aim at another red squad member.
Shot, deadly aim: 1d20 + 7 - 1 ⇒ (12) + 7 - 1 = 18Bullet: 1d12 + 2 ⇒ (9) + 2 = 11
Another one goes down.
-----------------------
Lady riverbane aims the wand at Sele. MM: 2d4 + 2 ⇒ (4, 4) + 2 = 10
The force hits hard, but Sele still stands..of course.
She takes a step back.
Green squad close ranks, all drop theiir bows and go for scimitars.
Scimitar: 1d20 + 2 ⇒ (7) + 2 = 9Dmg: 1d6 ⇒ 2
Scimitar: 1d20 + 2 ⇒ (2) + 2 = 4Dmg: 1d6 ⇒ 4
Scimitar: 1d20 + 2 ⇒ (9) + 2 = 11Dmg: 1d6 ⇒ 5
And all are utterly incapable of landing any hits.
-----------------------

Double-Crossed, round 3.

Keera & Vaisil
Lone red
Sele & Wulfren
Lady Riverbane & Green squad

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera finish summoning an eagle, moves foward and throws a dart to Lady Riverbane. Meanwhile the summoned eagle moves to the colsest target and tries to bite him.

Dart, distance, cover: 1d20 + 5 - 4 - 2 ⇒ (10) + 5 - 4 - 2 = 91d4 + 1 ⇒ (4) + 1 = 5
Augmented eagle bite: 1d20 + 3 ⇒ (4) + 3 = 71d4 + 2 ⇒ (1) + 2 = 3

Alacorta, for his part, tries to kill his opponent before start attacking Sele´s.

Bite, bull´s strength: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 191d6 + 1 + 2 ⇒ (5) + 1 + 2 = 8
Talon, bull´s strength: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d4 + 1 + 2 ⇒ (4) + 1 + 2 = 7
Talon, bull´s strength: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 91d4 + 1 + 2 ⇒ (1) + 1 + 2 = 4

I have to disagree Vailis. Since I joined society I found many opponents who prefer die to surrender. It´s a foolish way of thinking, but also looks like a a common one


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera, you meant the target in front of Sele?

Alacorta takes down the pirate in front of Sele, then proceeds by scraping the green one in front oh himself.
Vaisil
Lone red
Sele & Wulfren
Lady Riverbane & green duo

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

The eagles attack the enemies just in front.

Yellow eagle attacks:

Bite: 1d20 + 3 ⇒ (1) + 3 = 4
B/S/P damage: 1d4 + 2 ⇒ (2) + 2 = 4
Talon: 1d20 + 3 ⇒ (6) + 3 = 9
S/P damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon: 1d20 + 3 ⇒ (8) + 3 = 11
S/P damage: 1d4 + 2 ⇒ (1) + 2 = 3

Blue eagle attacks:

Bite: 1d20 + 3 ⇒ (1) + 3 = 4
B/S/P damage: 1d4 + 2 ⇒ (3) + 2 = 5
Talon: 1d20 + 3 ⇒ (11) + 3 = 14
S/P damage: 1d4 + 2 ⇒ (1) + 2 = 3
Talon: 1d20 + 3 ⇒ (1) + 3 = 4
S/P damage: 1d4 + 2 ⇒ (4) + 2 = 6

Meanwhile Vailis reloads his crossbow, steps out of Wulfen cover, and shots at Riverbane "Then die!"
Light crossbow: 1d20 + 5 ⇒ (11) + 5 = 16
P damage: 1d8 ⇒ 3


Loot sheet No plunder, no pay Battle map--Misc info slides

Had it not been for Sele standing in the los, the bolt would have hit.
However Vaisil's blue eagle takes down the final red squad member.
Sele & Wulfren

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

^^ Yes I was refering the target in front of Sele.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele uses lay on hands on himself
loh: 2d6 + 4 ⇒ (1, 4) + 4 = 9

Then he swings at pirate DG
greatsword: 1d20 + 8 ⇒ (8) + 8 = 162d6 + 4 ⇒ (2, 6) + 4 = 12


Loot sheet No plunder, no pay Battle map--Misc info slides

DG goes down too.
Wulfren's turn.

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulf moves straight ahead 25' and reloads.


Loot sheet No plunder, no pay Battle map--Misc info slides

Lady Riverbane aims the wand again.
MM vs Sele: 2d4 + 2 ⇒ (1, 2) + 2 = 5, she then heads south.

Green 5ft steps south to try and block Sele's path. Scimitar: 1d20 + 2 ⇒ (11) + 2 = 13Dmg: 1d6 ⇒ 6
---------------------------------------------------

Double-Crossed, round 4

Keera & Vaisil
Sele & Wulfren
Lady Riverbane
(Green?)

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis moves closer to Riverbane shooting a bolt at her after reloading his crossbow 60' so no distance penalties

Crossbow: 1d20 + 5 ⇒ (7) + 5 = 12
P damage: 1d8 ⇒ 8

The yellow eagle keeps attacking the pirate in front.
Bite: 1d20 + 3 ⇒ (9) + 3 = 12
B/S/P damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon: 1d20 + 3 ⇒ (7) + 3 = 10
S/P damage: 1d4 + 2 ⇒ (4) + 2 = 6

Talon: 1d20 + 3 ⇒ (7) + 3 = 10
S/P damage: 1d4 + 2 ⇒ (4) + 2 = 6

The blue eagle, without any pirate around, moves his attention to Riverbane as she moves in front of him. The bird flies falling from the sky into a powerful bite.
Bite: 1d20 + 3 ⇒ (13) + 3 = 16
B/S/P damage: 1d4 + 2 ⇒ (1) + 2 = 3

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele moves to pursue but settles for swinging at the brave fellow blocking his way to riverbane

"Brave and I hope foolish"

greatsword: 1d20 + 8 ⇒ (14) + 8 = 222d6 + 4 ⇒ (1, 1) + 4 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

The yellow eagle misses on all attacks, but blue manages a small hit on Lady Riverbane. Meanwhile Sele takes care of the remaining pirate goon.

Keera & Wulfren
Lady Riverbane (-3)

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera ask Alacorta to attack flanking with the eagle, and she moves toward Riverbane to cast a flare to her eyes Fort DC 13.

Alacorta bite, bull´s strength, flanking: 1d20 + 3 + 2 + 2 ⇒ (10) + 3 + 2 + 2 = 171d6 + 1 + 2 ⇒ (4) + 1 + 2 = 7

I´d assumed map don´t ends where we can´t see it


Loot sheet No plunder, no pay Battle map--Misc info slides

The flanking does the trick, as Alacorta deals 7 dmg to Lady Riverbane.
Wulfren

Liberty's Edge

Male Human Gunslinger (Musket Master) 3 | HP 28/28 | AC 17 T 14 FF 13 | Saves: F: +5 R: +6 W: +4 | CMD: 18 | Init: +5 Percep: +8 SM: +2

Wulfren moves with his loaded gun to the south. Lining up a hurried shot, he fires at the double-crosser.

Attack: 1d20 + 7 + 1 - 1 ⇒ (14) + 7 + 1 - 1 = 21
Damage: 1d12 + 1 + 2 ⇒ (3) + 1 + 2 = 6


Loot sheet No plunder, no pay Battle map--Misc info slides

Wulfren hits Lady Riverbane for another 6.

She in turn, makes a short sprint, provoking AoO from the birds.
AoO Alacorta: 1d20 + 7 ⇒ (3) + 7 = 10Bite: 1d6 + 3 ⇒ (2) + 3 = 5
AoO eagle: 1d20 + 3 ⇒ (9) + 3 = 12Dmg: 1d4 + 2 ⇒ (4) + 2 = 6

The wand is aimed at Keera, who receives the next impact.
MM: 2d4 + 2 ⇒ (3, 1) + 2 = 6
-------------------------------------

Double-Crossed, final round?

Sele & Vaisil
Keera & Wulfren
Lady Riverbane (-16)

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Vailis casts a corrosive touch spell, and holding the charge on his hand he hustles towards Riverbane, trying to touch her with the acidic energy before she can flee.
Corrosive touch (touch): 1d20 + 1 ⇒ (14) + 1 = 15
Acid damage: 3d4 ⇒ (2, 2, 2) = 6

Meanwhile the bird follows and attacks the woman too.
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
B/S/P damage: 1d4 + 2 ⇒ (2) + 2 = 4


Loot sheet No plunder, no pay Battle map--Misc info slides

Vaisil's energy touch proves the fatal strike against the woman.
She falls over onto the grass.

Combat over.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera walks to Vailis. You see it, they always prefer to die. The she checks Riverbane corpse to see if she´s still breathing, But if she´s bad wounded, instead of dead, we can hel her a little a take her back to the Black Marquis. He surely want to have a long conversation with her


Loot sheet No plunder, no pay Battle map--Misc info slides

Lady Riverbane is indeed breathing, but is bleeding out without help of course. :)

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

Heal (stabilise): 1d20 - 1 ⇒ (5) - 1 = 4
Vailis tries to stop the bleeding but he is not good at it "She is leaving us. Perhaps we should hurry up to the Black Marquis as you suggest"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele hands his wand to whoever wishes to try healing her

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Keera picks away the wand of Riverbane, and any weapon she can see, before healig her.

CLW: 1d8 + 1 ⇒ (6) + 1 = 7

Ok, you are defeated, but not dead. And you have an opportunity to continue alive so, start talking of what was going here


Loot sheet No plunder, no pay Battle map--Misc info slides

Lady Riverbane wakes up slowly.

"Oy....somethin's be telling me i'm not dead.
Damn pathfinder interference....
Hmpf....i'll keep this short, The Black Marquiss is a fool unfit to rule."

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"Perhaps you are right. Perhaps he will spare your life. It was me, you would have not that luck. Traitor" spits the half-elf "You made us lose our time and killed your friends. Is that the way you wanted to lead the Pirate Pact?" he half-elf seems indignant.

"Let's move this woman to met her boss" and so Vailis tries to help with the transport to the river ship.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele sheathes his greatsword and takes the "Lady" in hand

"Allow me good sir"


Loot sheet No plunder, no pay Battle map--Misc info slides

'In hand' = heaving the woman over his shoulder, with her rear amply in Sele's hand's reach for a lesson in discipline, should need be.

Objecting?: 1d100 ⇒ 58
"Put me down!!" *Wriggles*

Arriving back at the ship, two pirates/sailors stand watch. Seeing Riverbane in a captive position.

"We didn't know of her plans, i swear on me life."
Sense Motive would reveal they are honest in their claim.
They quickly offer to bring you back to the Black Marquiss.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Lets go then shall we? Sele boards and tosses the captive in a room/cell/convenient corner.


Loot sheet No plunder, no pay Battle map--Misc info slides

After an uneventful trip, you arrive at the Black Marquis' residence.

One-Eyed Farl smiles.
"Ah, it's been a while since my last visit. I have you to thank for this opportunity."

Once inside, the Black Marquis gestures for you to have a seat.
He is surprised to see a bound Lady Riverbane carried in over Sele's shoulder.

"Well this is an unexpected turn of events, do please explain yourself."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele plunks the lady down on the floor

"I'm sure she'd love to explain her little scheme to you... for our part she and her goons tried to kill us when we emerged from the spider creatures lair."

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"She seems to have her own plans for your organization. It is probably hard to believe for you, but she is the reason of the death of all your men. She prepared all those traps by herself" Vailis looks with distaste at the woman.

"We can take her with us if you wish and find a good prison for her. But I am sure you probably have better ideas of your own"


Loot sheet No plunder, no pay Battle map--Misc info slides

You also had the book, as Riverbane tossed it onto the ground prior to the fight.
------------------------------------
The marquis frowns disapproving.

"Riverbane.....treacherous wench.
You had a promising future, not anymore."

He grabs for a cord attached to a bell and rings it.
A rough looking manservant comes in. "Yes sir?"

The Marquis looks at him. "Take Riverbane here from the scaled man and throw her into the dungeon. We'll be having an execution soon."

......
"I thank you for solving the matter and revealing her treachery.
I will give order your actions be recorded into the journals of the River Kingdoms. Your Venture Captain will, of course, be notified of your valiant actions."

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

"That and The Memoirs of the Silver Brotherhood our organization is in need and you promised" Vailis smiles.

Recovering a named text also allows him to succeed in a Dark Archive faction goal ^_^


Loot sheet No plunder, no pay Battle map--Misc info slides

Well...does that count on a fake document?
Plus, since faction missions were replaced by the Secondary victory conditions, is it even of use?

Dark Archive

HP 83/84 AC 20 TAC 13 FF 18 | CMD 19 | F +12 R +9 W +9 (inmune to sleep, +2 vs enchantments) | L1: 4/7 L2: 2/6 L3: 5/5 Sm: 6/9 Timelost Chronicler:1/1 | Senses Low-light +1 (Coco darkvision 60' +10)
Skills:
Diplomacy+7,Bluff+7,H.Animal+10,Arcana+5,Hist+6,Planes+5,Local+5,Linguistic s+9,K.nature+5,Stealth+1,Sense motives-1,Spellcraft+13,Use Magic Device+20,Concentration+17
Male Half-elf Summoner 9| - (Inactive)

No, no, I do not mean about scenario missions, which I don't know. I am referring to Faction Journal Cards, which were created during 6th season :)
They were created to enhance the players commitment and understanding of their factions without hampering the game by introducing individual missions. Those are goals which are global for the faction and can be potentially achieved in any scenario.


The text says like this: Recover a named text found during the course of an adventure.


These are the instructions for GMs included in the cards introduction: By design, the Faction Journal Cards include a variety of goals, some which include very precise instructions and some that rely on interpretation. This is to allow PCs to have many opportunities to fulfill these goals, rather than forcing them to play a specific adventure to complete their cards. Err on the side of leniency when ruling whether or not a PC fulfilled a faction objective; for example, defeating an undead creature does not necessarily mean striking the killing blow, and someone who actively contributes to the combat almost certainly qualifies. Any skill check DCs associated with a goal are independent of and do not completely replace any other DCs that appear in a scenario.
Each card also includes a special goal tied to being a GM for Pathfinder Society games.

Liberty's Edge

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Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I like them and the liberties edge ones are powerful... pity I didn't know about em earlier.

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Community / Forums / Online Campaigns / Play-by-Post / The silent Tide, the hidden threat once again. All Messageboards

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As per name.

4 are on board and i'm looking to fill the table with 2 more.
This is played in tier 1-2.

1st come 1st served to get in.

1 post a/day minimum on weekdays, nifty if you can post in weekends, but not mandatory.
Party consists of: Alchemist(grenadier), druid, swashbuckler & paladin.

Liberty's Edge

Yes please! This gnome sorceror has zero XP. One game was zero credit replay.


Welcome aboard.

Silver Crusade

Silent Tide isn't replayable, is it?


Not as far as i know, except when playing and running.

Grand Lodge

I've got a low lvl character i can play... 2nd lvl tiefling monk...


Then we're good, welcome aboard Kenji.

Recruitment closed, connecting gameplay and discussion.


Greetings,

I'm (we're) looking for a 4th player for the 'Perils of the Pirate Pact'.

We're playing tier 3-4.

Party consists of a paladin, druid and gunslinger.

Sczarni

I have a 1st level character that I would like to get more experience on. A vigilante warlock.


It'd be risky for a lvl 1, you are aware of that, right?

Sczarni

What fun would life be without risk?


Anyone else?

Dark Archive

I have this level 3 summoner available for play, plus I am open to play with a pregen.

But, would it be not better to open a new campaign for Perils of the Pirate Pact with it's corresponding recruitment thread?


We've been using this thread for several missions.

It's convenient.

Dark Archive

I suggest you use a more generic Campaign and thread name then.

It is confusing for people who is opening the thread (or not opening) because a Silet Tide is being offered.

Plus, once finished and left the party, it remains in your Campaigns tab a Campaign with a name which has no reference to what you really played.

Just go with whatever works for your party, of course. This I am saying though is usual standard in these forums, and what most players would expect as convenient.


Vailis, hop on over to discussion.

WM, thanks for the interest.

Community / Forums / Online Campaigns / Recruitment / PFS season 0, Silent Tide looking for 2 more All Messageboards

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