GM Chyro [PFS Season 0] Perils of the Pirate Pact (Inactive)

Game Master Chyrone

Yarr, shady dealings to be had.


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Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Lyn's heart goes out to the little girl, and heedless of potential danger she rushes to the child's side.

"There, there little one. We're here to help."

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides
Lynthara wrote:
heedless of potential danger she rushes to the child's side.

......you asked for potential danger?

Also, since some voted in favor of FF in 1st round, we'll proceed with that from this scenario on.

As Lynthara heads for the 'poor girl', two arrows fly at her.
Shot vs FF: 1d20 + 2 ⇒ (7) + 2 = 9Sting, PBS: 1d6 + 1 ⇒ (1) + 1 = 2
Shot vs FF: 1d20 + 2 ⇒ (15) + 2 = 17Sting, PBS: 1d6 + 1 ⇒ (2) + 1 = 3
One hits her shoulder.
"Help?"....*chuckle*

Init rolls:

Alacorta: 1d20 + 4 ⇒ (1) + 4 = 5
Draylan: 1d20 + 4 ⇒ (15) + 4 = 19
Keera: 1d20 + 3 ⇒ (15) + 3 = 18
Lynthara: 1d20 + 3 ⇒ (9) + 3 = 12
Sele: 1d20 + 1 ⇒ (4) + 1 = 5
Spots: 1d20 + 10 ⇒ (11) + 10 = 21

Girl: 1d20 + 4 ⇒ (2) + 4 = 6
Thugs: 1d20 + 1 ⇒ (18) + 1 = 19

Lubor's place, round 1.

Spots
Draylan

Thugs
Keera
Lynthara
Girl
Alacorta & Sele

Bold are up.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sorry I wasn't deliberately not posting to avoid the trap.. just very busy


Loot sheet No plunder, no pay Battle map--Misc info slides

You're less in a tight spot, i just rolled hot for zombies of all things.


Loot sheet No plunder, no pay Battle map--Misc info slides

Been 24 hours, botting Draylan & Spots.

Lubor's place, round 1.

Spots delays
Draylan directs spot to head in and fight the 1st in sight.
He himself heads in to attack a thug, drawing 2 AoO from the square in front of the door.
AoO: 1d20 + 4 ⇒ (14) + 4 = 18Slash: 1d8 + 3 ⇒ (3) + 3 = 6
AoO: 1d20 + 4 ⇒ (14) + 4 = 18Slash: 1d8 + 3 ⇒ (7) + 3 = 10
The thugs manage to barely land their hits, but do so heavily.
Draylan swings his greatsword. Sword!!!: 1d20 + 5 ⇒ (15) + 5 = 20SLASH: 2d6 + 4 ⇒ (2, 4) + 4 = 10
He cuts down the top in retaliation.
Spots heads for the 2nd. Bite: 1d20 + 8 ⇒ (12) + 8 = 20Gnaw: 1d4 + 1 ⇒ (2) + 1 = 3
Trip?: 1d20 + 3 ⇒ (2) + 3 = 5 The thug's got a bloodied ankle.
Thug strikes back at Spots. Sword: 1d20 + 4 ⇒ (7) + 4 = 11Slash: 1d6 + 3 ⇒ (1) + 3 = 4 He misses too.
Keera
Lynthara

Girl
Alacorta & Sele

Bold are up.


Loot sheet No plunder, no pay Battle map--Misc info slides

I will correct something. Draylan is safe, finishes top regardless.
Spots deals his dmg and trips. All in all, only change is Draylan is still at full hp.

Lubor's place, round 1.

Spots delays
Draylan directs spot to head in and fight the 1st in sight.
He himself heads in to attack a thug,
Greatsword = Slash: (15) + 5 = 20. Dmg 2d6 + 4 > 10
Spots heads for the 2nd. 1d20 + 8 ⇒ 22 Gnaw: 1d4 + 1 ⇒ 3
Trip?: 1d20 + 3 ⇒ (12) + 3 = 15
Thug strikes stands up, provoking AoO.
Bite: 1d20 + 8 ⇒ (15) + 8 = 231d4 + 1 ⇒ (2) + 1 = 3
Keera
Lynthara

Girl
Alacorta & Sele

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Hereoun smarting, Lyn draws her sword and tries to slash the other thug.

Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Damage?: 1d8 + 1 ⇒ (3) + 1 = 4

-Posted with Wayfinder


Loot sheet No plunder, no pay Battle map--Misc info slides

*hurk...*, he drops.

Keera
Girl
Alacorta & Sele

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

What´s happening here. Shouts Keera realizing a combat had started and almost finished before she had time to act.

She moves to cast a flare over the girl Will DC 13 and asks Alacorta to attack that girl.


Loot sheet No plunder, no pay Battle map--Misc info slides

Flare is a fort save spell, for future reference.
Fort: 1d20 + 1 ⇒ (5) + 1 = 6

"Ah!! You cheat!", she points a finger and an arcane bolt flies at Keera in response.
MM, vs Keera: 1d4 + 1 ⇒ (3) + 1 = 4

Alacorta & Sele are up.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

If I can get through..the door to the girl

Sele moves forward to the girl drawing his sap as he goes

"I suggest you surrender young one .. lest I be forced to pacify you"

diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18


Loot sheet No plunder, no pay Battle map--Misc info slides

With both exits blocked...she has nowhere to go.

"Darn..rotten luck today."

Combat over.
Without exits, no sane person who values their life fights. Luckily, she's a sane person.

"What are you even here for?"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"We are here for Lubor, we need to speak with him. Is he one of the deceased? And why are you here amongst the dead, did you do this? "

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Flare is fort, I´ll try to remember :D

Keera calms Alacorta, who´s unconfortable being in a building and attacked. Once the roc is more o less appeased, she turns to the girl:

Why did you attacked us at first sight?


Loot sheet No plunder, no pay Battle map--Misc info slides

@ Sele: "Lubor? Why would you look for that man, he's dangerous.
As for the dead body, no i didn't do this."

@ Keera: "Scavenging, there's rival scavengers if a murder is suspected. You might as well been scavengers."

Sense Motive 6:

Bluff: 1d20 + 1 ⇒ (5) + 1 = 6
Poor roll ^^.

She purposefully ignores the body at her feet and does know who did it.

It's a possibility she's put here as a distraction.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"You should know, we Paladins are trained at reading people and right now your specific reactions to the questions and the evidence point to the fact that you do know something about the dead and how and why they became dead. Answer or you shall be taken to the magistrates as the only suspect"


Loot sheet No plunder, no pay Battle map--Misc info slides

*gulp*

"This one's Lubor..", she points at the middle aged dead man.
"Du Moire did this, had an appointment and killed him when he had his back turned. Du Moire left afterwards."


Loot sheet No plunder, no pay Battle map--Misc info slides

What will our valiant heroes do next?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Do you know where Darsielle Du Moire was headed?"

While asking the question Sele if he can do it respectfully tries to search Lubor to find anything of use.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

"We should search this place for clues? and do we hand this lot over to the magistrates or is the time too much of an issue?"


Loot sheet No plunder, no pay Battle map--Misc info slides

Lubor isn't carrying anything other than his clothes. Whatever he would have had in wealth is long gone.

"Darsielle’s that way. Head through the Underdocks to find the Hydra’s Fang. The harbor guards down below know where he moored the ship. He
moves it often, we were supposed to ask them where it was docked when we were finished here."
, the girl points at a door behind Draylan.

Entering the small storage room
Perception 10 to find a trapdoor, we can wave that, since any1 can take 10.
The stairs lead 10 feet down, vertically.
Which is interesting with Spots...

Perception 15, individual, no take 10:

The stairs are greased. If you've failed the check, you can make a DC 15 acrobatics check or else you fall down for 1d6 dmg.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

"Watch out, those stairs are greased!"

-Posted with Wayfinder

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

We should probably have an order determined first by gm or whoever to find when someone figures out the trap so ones coming after won't fall for it

Assuming Sele is first
acro? + damage: 1d20 - 3 ⇒ (1) - 3 = -21d6 ⇒ 3

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Can´t Spots by tied and taken down with a rope?

Perception: 1d20 + 5 ⇒ (12) + 5 = 17just in case it´s needed
Alacorta and I can go down without problems and check if there´s something there.

Having said that Keera asks Alacorta to follow her and jumps down, trusting in her innate feather fall to avoid her any damage.


Loot sheet No plunder, no pay Battle map--Misc info slides
Sele wrote:
so ones coming after won't fall for it

In more than one way in this case.

Keera wrote:
Can´t Spots by tied and taken down with a rope?

A bare rope on a cat's skin? Poor animal.

Lynthara, you can take 10 to safely descend, after your perception.

Perception Draylan: 1d20 + 7 ⇒ (1) + 7 = 8
Acrobatics Draylan: 1d20 + 6 - 5 ⇒ (17) + 6 - 5 = 18
Acrobatics Spots: 1d20 + 9 ⇒ (11) + 9 = 20
-------------------------------------------

Sele ends up with a sore spot, as he waits for the others to come down, he sees Draylan slip, but he manages to grab a non-greased part to prevent him falling down onto the rocks. Spots, being a cat, leaps down effortlessly.

Act 2, the Underdocks.

You enter into a gloomy, greenish twilight where scattered beams of light filter down between weathered dock planks, bouncing off seaweed covered stones that jut from the dark harbor waters. A forest of pylons suspends the docks above where the scurrying feet of merchants, sailors, and longshoremen hammer like a muffled thunderstorm. Between the pylons, you spot small stone bunkers, ruins of older siege forts now crumbling and weathered from centuries of angry waves. A narrow set of docks traverses the rocks, connecting various locations. Eventually, all lead out to the shallow bay at the mouth of the maze. Nearby, you notice a fresh trail of muck-limned, wet footprints.
Easily seen and followed with a take 10 perception.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Sele please, will you go first? I can ask Alacorta to go flying by your side to help if problems arise. Suggest Keera just before casting a guidance on Sele, in case he slips again.


Loot sheet No plunder, no pay Battle map--Misc info slides

Only if he trips over his own feet.

With the group easily following the track of dirty footsteps, you come upon the sight of a set of piers. Easily seen, are two row boats and some officials keeping watch over them.

Those row boats are a very tight fit for 3 people. They occupy just 2 squares. There's likely to be some squeezing.
Consider those outside of the grid to be standing on solid ground.

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

Have the officials noticed us?

If the party is still undetected, Lyn will speak softly to the team:

"Do we need to steal the boats? We could try to sneak up and knock them out. But maybe it would be better to try to ask nicely, maybe slide them a few coins?"

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

I prefer the latter option to attacking folk for nothing but convenience

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I don´t mind stealing the boats, but I´ll prefer to avoid unnecesary combats. And having seen how Sele can convince people, I think is a good idea.

Also, you can offer to come back with the boats once we had finnished. We had no need for boats


Loot sheet No plunder, no pay Battle map--Misc info slides
Lynthara wrote:
Have the officials noticed us?

Perception: 1d20 + 3 ⇒ (18) + 3 = 21

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
They certainly have.

As you discuss the course of approach, there is a shout.
"Oi, who goes there? This place is off-limits. Unless you're on consortium business you have no reason to be here."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

Sele steps forward to the guards

"Have you seen a fellow or fellow come by this way recently? They left these tracks here? We also need to follow them and these boats would be mighty convenient in the pursuit of that endeavour, what would it take for us to get the information and boats from you, without resorting unnecessary violence The last part Sele is saying with a bit of a muscle showing off stretch.

Diplomacy: 1d20 + 8 ⇒ (19) + 8 = 27 Ha! I was expecting a 1 or a 2


Loot sheet No plunder, no pay Battle map--Misc info slides

Sele, could you place yourself where you're standing as you talk to them?

Both guards grin, showing muscle as well.

"Either you deliver proof you're on consortium business...or maybe crossing the palm with currency.
For say, 100gp we'll have missed seeing you, non negotiable.
Otherwise you've no business here."

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Shall we make ourselves disappear friends with a donation? Sele asks the party.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

I don´t mind to look friendly, here´s my part of the donation. Then Keera approachs Sele to give him some coins and whispers 100 gold is not a lot? That should be a guards lifetime income

I moved Alacorta by Sele´s side, as he was given orders to protect the paladin


Loot sheet No plunder, no pay Battle map--Misc info slides

Ok, so you bribe them.

"My, what bad maintenance they did on the storage, i shall examine it more closely."
Both head for the storage, which leaves you the chance to (at least in 1 boat) squeeze into the boats and take off.

Will update later tonight.


Loot sheet No plunder, no pay Battle map--Misc info slides

The officials set outside a crate and the oars.
"My, we need to examine the interior some more, it's full of stuff we need to set aside."

The crate contains keys and a wooden and brass coin about the diameter of
an apple and inscribed with the insignia of the Kortos Consortium. This just might be the item that'll get you further.

On the wall of the storage is a chalkboard with a chart labeled with 20 numbers, each followed by a set of initials. One side of the chart
reads mooring, the other side reads ship. Pinned to the adjacent wall hangs a map of the outer harbor marking the locations of the numbered moorings. The initials next to #14 read “HF”. The map shows mooring 14 located in the northwestern part of the outer harbor. In addition, a leather bound manifest log details the comings and goings of hundreds of ships over the past few months in a similar simplified code of numerals and letters.

Deducing the situation, you take the oars and make off in the boats.
--------------------------------------------

Act 3: Through the maze.

Exiting the Underdocks, you enter the Shallows, a wide rocky bay only a few feet deep and closed of by immense seawalls that funnel all traff into the maze. Strung between them, a host of steep maze walls crusted with seaweed, barnacles, and small shellfish create narrow passages just wide enough for rowboats or raft. Lashed along the sides are free-flating docks which allow longshoremen to help pull boats through or to the side for quick inspections. Every so oftn, a series of rusted spikes forms a crude ladder leading to the upper maze, where guards keep
watch amidst strange shadows cast by weathered devices such as giant winches and claw-like crane arms. Water splashes softy throughout, creating an eerie echo, and the entire structure groans with ominous creaks and strains as if you were traveling through the belly of a great beast. Thankfully, navigating out of the maze is far easier than navigating in, and the ever-watchful eyes of Enforcers on the walls fall almost entirely on the cargos of incoming merchants. As you draw closer to the end, the sounds of angry waves slam against the outer walls and echo like hordes of chanting goblins. As you reach the outer locks, a grizzled longshoreman calls down to you from above, telling you to hold tight. The fist gate opens with a lazy moan, and he ushers you to move your craft into the small chamber ahead. Once inside, he lowers the gate behind you, then he bids you good luck as he slowly
cranks apart the front doors to the open harbor where dozens of galleons and merchant ships bounce softy on their moorings in the water.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

That was a impressive sight! Says Keera as she scans the ships looking for the Hydra´s Fang.

Perception: 1d20 + 7 ⇒ (8) + 7 = 15

By the way, I assume all of you know how to swim, right?

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

"Hmmm.." Says Sele looking at his heavy armour...

Liberty's Edge

Female Human Oracle 2 | HP x/x | AC 15 T 15 FF 12 | Saves: F: +4 R: +5 W: +2 | CMD: 18 | Init: +4 Percep: +7 SM: +6

"Yes, well, swimmimg wasn't my best class at the seminary. But the harbor is impressive. Do we have any clues about the Hydra's Fang? How is she rigged? Does she fly Chelaxian colors?"

-Posted with Wayfinder

Liberty's Edge

Male Human Hunter/2: HP (22/22): AC (18/touch=12/flat=16): Saves (Fort=5/Ref=5/Will=2): Initiative +4: Perception 7: Sense Motive 2

"I did have some recent practice with swimming on my last lodge assignment, but I did find my gear to be a bit much to overcome. A large metal greatsword does not provide much buoyiency. I would prefer a swim as a LAST resort."


Loot sheet No plunder, no pay Battle map--Misc info slides

You guys are soooo asking for it ^^.


Loot sheet No plunder, no pay Battle map--Misc info slides

And you shall receive.
I've placed Keera & Sele in 1 boat, Draylan, Lynthara & Spots in the other. Alacorta is above the 1st boat. Since Draylan and Spots share a square, they'll be squeezing, just with a -2 penalty on attack & AC instead of -4.
Another example that early seasons were built for 4 character teams, else the boats would've been longer.

Perception 18:

As you are rowing, you notice a couple of fins akin to large bass in the waters behind you. They've got some really big game here.
They're coming closer.

Liberty's Edge

Spells 1:2/2 2:1/1 Nagaji Paladin 7 HP:60/60|AC:23|T:11|FF:22|CMB+11|CMD:22|Fort:+12/+14 Poison|Ref:+8|Will:+8/+10 Mind Affecting|Init:+1|Perc:+11|Sense Motive+4|Diplomacy +13|Move 20 Smite Evil 3/3 Lay on Hands(4d6) 6/6, Divine Bond Sword +1 1/1 +2/die healing on me.

perception: 1d20 + 7 ⇒ (14) + 7 = 21

"Gah!... Sharks!!... sele points at the fins as he draws his sword He doesn't know any better so big fin equals shark and scary

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

where are they? Asks Keera as she looks around and prepares to calm them, with magic if necessary.

Perception: 1d20 + 7 ⇒ (14) + 7 = 21

Water is the worst enemy of a heavy armor wearer, I just suggest to have ways to survive a dip


Loot sheet No plunder, no pay Battle map--Misc info slides

Would it have mattered if i made the icons circles? Since, you know, shark fins are very distinctive and these (ic) don't look like shark fins at all. Anyway, prepare your swimming trunks.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Not really. :D

Can I make a K.nature check to realize they´re not animals?


Loot sheet No plunder, no pay Battle map--Misc info slides

You can try....then again they're under water, so it's going to be difficult.

Scarab Sages

Sky druid 6 | HP 45/45 AC 21 T 14 FF 18 | F +8 R +6 W +10 | Init +3; Darkvision 60 ft, Perception +16 Sylph Sobrino HP 22/22 AC 26 T 15 FF 22 | F +4 R +9 W +2 | Init +5; Low light vision, Perception +5

Not sure those fins are from sharks, Keera tries to remember the litle she knows about marine animals.
K. nature: 1d20 + 8 ⇒ (11) + 8 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

Keera:

These fins look very different from sharks.
They are more akin to bigger fish like a bass. Wether or not bass follow boats like puppies would a sausage is an entirely different matter. :)

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