| GM Bold Strider |
As the group springs into action, Ennoia waits for a second as Grimdoc casts a spell to hasten his movement and rushes forward as Vladek and Qadathra sends out a bevy of buffs, focusing on Ennoia and granting her luck.
After receiving the witch's boon, Ennoia breaches the hallway as Joesef retreats past her, firing off an arrow as he moves, but the natural armor of the creature seems to be stout enough to deflect the fletching.
As Ennoia rounds the corner, she sees the bat-like woman finish casting a spell as the flowing runes erupt into summoned creatures. She also takes a better look at the woman. She appears to be a half-transformed monstrosity; one of her arms has almost transformed into a bat wing, her face and ears are mostly batlike, and patches of oily fur grow from her flesh.
With a growl, a fiendish cheetah appears directly in front of Ennoia and tries to maul her as the woman steps out of view and you hear casting once more down the hallway.
Bite @ Ennoia-22 AC: 1d20 + 6 ⇒ (18) + 6 = 24
Damage-Smite Good: 1d6 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Claw @ Ennoia-22 AC: 1d20 + 6 ⇒ (16) + 6 = 22
Damage-Smite Good: 1d3 + 3 + 3 ⇒ (1) + 3 + 3 = 7
Claw @ Ennoia-22 AC: 1d20 + 6 ⇒ (4) + 6 = 10
Damage-Smite Good: 1d3 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Trip @ Ennoia-26 CMD: 1d20 + 6 ⇒ (7) + 6 = 13
The cheetah rips into the archer, tearing out parts of her flesh as the bat-woman grunts and thrums from her magical abilities.
Initiative:
1st: Ennoia; Grimdoc; Vladek; Qadathra; Joesef
2nd: Woman; Cheetah
3rd: Ali
Current Buffs
Ennoia - Fortune (1/2)
Qadathra - Shield (1 minute)
Status
Ennoia-Smited by Fiendish Cheetah @ 50/66 HP
Joesef Deadwillow
|
Joey drops his bow and comes to Ennoia's aid, drawing his weapon and quick-draw shield as he does so! I think I can get to that point without provoking, otherwise move me to where I don't get clawed at.
Rapier: 1d20 + 9 ⇒ (9) + 9 = 18 for Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Vladek Odradek
|
Qadathra weaves the illusion of a louder, deeper growl just behind the cheetah (ghost sound, DC 13 Will save to disbelieve) while Vladek, hearing the familiar dissonant notes of magical incantation, begins to work one of his most devious tricks....
I start casting silence on Qadathra. Please 'unhook' his image from mine, if you will.
Ali Khalid Mustafa Ansari
|
Back from vacation! Still a couple days traveling before settling down in Madison again but I'm essentially back to normal.
Ali rushes to the front (double move) and says, "Try not to kill her! The corruption, it may not be her fault! And she can tell us what happened with treatment!"
Ennoia
|
Back from my vacation as well! Thanks for your patience and happy new year everyone!
Surprised by being attacked by a cheetah, Ennoia takes a step back and unleashes a volley of cold iron arrows at the fiendish animal.
Assuming it's evil. If not, feel free to remove the extra 2d6 of holy damage.
+1 Holy Composite Longbow (cold iron, RS, DA, Manyshot, PBS): 1d20 + 14 ⇒ (5) + 14 = 192d8 + 26 + 4d6 ⇒ (8, 4) + 26 + (2, 5, 1, 4) = 50
Fortune roll: 1d20 + 14 ⇒ (5) + 14 = 19
+1 Holy Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 14 ⇒ (10) + 14 = 241d8 + 13 + 2d6 ⇒ (2) + 13 + (6, 5) = 26
+1 Holy Composite Longbow (cold iron, RS, DA, PBS): 1d20 + 9 ⇒ (20) + 9 = 291d8 + 13 + 2d6 ⇒ (5) + 13 + (3, 3) = 24
Confirmation: 1d20 + 9 ⇒ (7) + 9 = 162d8 + 26 + 2d6 ⇒ (2, 2) + 26 + (5, 2) = 37
Brother Grimdoc
|
on the road home still. Should be home tomorrow .
Grimdoc will move to close with the woman.
I do not think his movements from last round have been applied to the map (Cannot update on phone)...but if he needs another full move he will take one.
"Blasted narrow tunnels...who mined these? Halflings?."
| Karu the Kobold Strider |
On phone, I'll update tomorrow morning.
-Posted with Wayfinder
| GM Bold Strider |
In order...
Ali rushes forward, eager to act, calling for his team to act in a merciful manner as Ennoia looses two arrows immediate, striking into the cheetah with ease, sending it back to Hell in a puff of methane and smoke.
Grimdoc moves past the fallen cheetah's location and moves up to the casting woman and offers her a chance for surrender, but this woman seems to be more feral than intelligent as she continues to cast in his face.
Vladek, choosing to add a form of control to the situation, begins to cast a spell as Qadathra does a seemingly useless action of making the sound of a larger cat behind the first cat. Everyone is confused but it doesn't affect that outcome of the fight.
Joesef, staying next to his ward, waves his rapier and shield about, hoping to keep any other fiendish animals from trying to eat her.
The bat-like woman finishes her spell, summoning another ferocious cheetah in front of Grimdoc as she takes a 5' step back and then blesses her self with a radiant aura.
Sanctuary; Everyone needs to make a Will Save to try and "directly strike" her. Do so at the time of your attack.
The fiendish cheetah rushes Grimdoc and tries to smite him to gain advantage, succeeding due to Grimdoc's good nature.
Bite @ Grimdoc-28 AC: 1d20 + 6 ⇒ (13) + 6 = 19
Damage-Smite Good: 1d6 + 3 + 3 ⇒ (2) + 3 + 3 = 8
Claw @ Grimdoc-28 AC: 1d20 + 6 ⇒ (15) + 6 = 21
Damage-Smite Good: 1d3 + 3 + 3 ⇒ (3) + 3 + 3 = 9
Claw @ Grimdoc-28 AC: 1d20 + 6 ⇒ (7) + 6 = 13
Damage-Smite Good: 1d3 + 3 + 3 ⇒ (1) + 3 + 3 = 7
Unsurprisingly, the woman's summoned creature is unable to hit the tanky dwarf.
Summon Monster III is her strongest offensive spell... -_-;;
Initiative:
1st: Ennoia; Grimdoc; Vladek; Qadathra; Joesef
2nd: Woman; Cheetah
3rd: Ali
Current Buffs
Ennoia - Fortune (2/2)
Qadathra - Shield (2/10)
Status
Ennoia @ 50/66 HP
Grimdoc
Vladek Odradek
|
Sound suddenly ceases to be around Qadathra, who vanishes from sight (greater invisibility spell-like ability). Vladek moves forward, at which point the silence surges forth like an invisible wave, coming to rest around the chiropterine woman (as indicated by the gray rounded square).
Vladek twists time around the second cheetah to nudge it to its greatest misfortune (Misfortune Hex, Will DC 21).
Ennoia
|
Ennoia darts forward and shoots an arrow at the batlike woman, eager to stop her summoning spree.
Will: 1d20 + 10 ⇒ (15) + 10 = 25
+1 Holy Composite Longbow (cold iron, DA, PBS): 1d20 + 16 ⇒ (12) + 16 = 281d8 + 13 ⇒ (5) + 13 = 18
Extra damage if Evil: 2d6 ⇒ (5, 2) = 7
Joesef Deadwillow
|
Joesef moves forward, hoping to stab the new enemy threatening Grim!
Rapier: 1d20 + 9 ⇒ (20) + 9 = 29 for Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Confirm?: 1d20 + 9 ⇒ (14) + 9 = 23 for Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Brother Grimdoc
|
Grimdoc looks with pity as the feral cat tries to maul him.
Almost makes me feel bad to mash it ya know. Its her fault. {silently?}
But he will try to step back and smash it nonetheless.
+1 Lucern Hammer, heroism, PA/FF: 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30
for dmg, PA: 1d12 + 8 + 6 ⇒ (2) + 8 + 6 = 16
Joesef Deadwillow
|
Yes, if the creature was killed I will double move in order to reach her. You can use my attack roll next round.
| GM Bold Strider |
Will Save-Sanctuary: 1d20 + 5 ⇒ (17) + 5 = 22
Will Save: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25
As Ali overcomes the effects of the Sanctuary, so to does the bat-like woman overcome Ali's enchantment.
Ennoia, choosing to ignore the second cheetah, fires off a single arrow at the woman and it strikes her in the shoulder, but the telltale flash of holy energy doesn't erupt from the arrow as expected.
@Grimdoc: Not silently! Vladek hasn't acted yet!
Grimdoc smashes down on the fiendish cheetah, but finds that his hammer isn't enough to kill the creature, so Joesef sends a stab in and puts the feline aggressor down, sending it back to the Abyss. As he moves though, the cheetah lashes out at him.
@Joesef: Can't see how you got to your position without provoking.
Bite AoO @ Joesef-26 AC: 1d20 + 6 ⇒ (6) + 6 = 12
Vladek, before Joesef acts, is able to finish casting his spell and sends the wave of silence into the room as he moves to get a better angle, unable to target the woman.
As she can no longer cast, it appears that she has fallen back to her bow in her hand. She steps back and fires off two arrows.
Arrow @ Grimdoc-28 AC: 1d20 + 8 ⇒ (14) + 8 = 22
Arrow @ Grimdoc-28 AC: 1d20 + 3 ⇒ (4) + 3 = 7
However, the woman's attack is fruitless, however she shows no sign of stopping fighting under any situation.
Initiative:
1st: Ennoia; Grimdoc; Vladek; Qadathra; Joesef
2nd: Woman
3rd: Ali
Current Buffs
Ennoia - Fortune (2/2)
Qadathra - Shield (2/10)
Status
Ennoia @ 50/66 HP
Grimdoc
Vladek Odradek
|
Vladek toys with the bat-woman's immediate future (Misfortune Hex, Will DC 21) while Qadathra continues to hover near her, silent and invisible....
Joesef Deadwillow
|
Joesef moves to engage the enemy! I'm close enough to use Acrobatics to try and avoid an AoO in case this thing has Snap Shot or something weird.
Acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12 Yeah, that helped.
Rapier: 1d20 + 9 ⇒ (9) + 9 = 18 for Damage: 1d6 + 3 ⇒ (4) + 3 = 7 Not much better.
Ennoia
|
Ennoia shoots a volley of arrows at the woman despite her companions being on the way.
+1 Holy Composite Longbow (cold iron, RS, DA, Manyshot): 1d20 + 13 ⇒ (10) + 13 = 232d8 + 24 ⇒ (2, 7) + 24 = 33
+1 Holy Composite Longbow (cold iron, RS, DA): 1d20 + 13 ⇒ (4) + 13 = 171d8 + 12 ⇒ (1) + 12 = 13
+1 Holy Composite Longbow (cold iron, RS, DA): 1d20 + 8 ⇒ (9) + 8 = 171d8 + 12 ⇒ (1) + 12 = 13
| GM Bold Strider |
Will Saves - Grimdoc/Joesef: 2d20 ⇒ (6, 16) = 22
Ali delays in continuing combat as he feels a bit ignored by his team while Ennoia launches a salvo of four arrows, but only the first two actually strike, piercing the woman in the shoulder, making her shriek in the high-pitched tone of a bat.
Grimdoc sees that only two of the arrows landed and moves up to strike her, trying to subdue the aggressor. He overcomes the Sanctuary effect as does Joesef as he turns to attack her as well.
Lucerne Hammer | Heroism/PA/FF: 1d20 + 12 + 2 ⇒ (2) + 12 + 2 = 16
Damage | PA: 1d12 + 8 + 6 ⇒ (9) + 8 + 6 = 23
Grimdoc misses as Joesef tumbles in, uselessly somersaulting into range, before striking with a lunging pierce, but misses slightly. He wonders to himself if he could have hit if he hadn't needlessly tried some gymnastics. ;-)
Vladek and tries to curse the woman with his Misfortune while Qadathra is a silent dragon in the cave.
Will Save: 1d20 + 6 ⇒ (13) + 6 = 19
Stepping back, the woman continues to fight as she gives no signs of surrender.
Bow @ Joesef-26 AC: 1d20 + 8 ⇒ (10) + 8 = 18
Bow @ Joesef-26 AC: 1d20 + 3 ⇒ (14) + 3 = 17
Neither of the fletched arrows actually hit the heavily armored man, but the silent fight is still quiet unnerving as all sound has effectively been purged from the fight.
Initiative:
1st: Ennoia; Grimdoc; Vladek; Qadathra; Joesef
2nd: Woman-Misfortune (1/1) [Expires just before Vladek's turn] @ 56
3rd: Ali
Current Buffs
Qadathra - Shield (3/30)
Status
Ennoia @ 50/66 HP
Grimdoc
Brother Grimdoc
|
Do we need to make the save every time or just once?
Grim will step up and try to knock her again.
+1 Lucern Hammer, heroism, NL, PA/FF: 1d20 + 12 - 4 + 2 ⇒ (12) + 12 - 4 + 2 = 22
for NL dmg, PA: 1d12 + 8 + 6 ⇒ (2) + 8 + 6 = 16
+1 Lucern Hammer, heroism, NL, PA/FF: 1d20 + 7 - 2 - 4 + 2 ⇒ (13) + 7 - 2 - 4 + 2 = 16
for NL dmg, PA: 1d12 + 8 + 6 ⇒ (6) + 8 + 6 = 20
Vladek Odradek
|
My Misfortune and Fortune Hexes both last 2 rounds, since I'm 8th+-level.
Knowing he will soon become visible again, Qadathra tries to hide in some handy cranny...
Qadathra Stealth: 1d20 + 17 ⇒ (4) + 17 = 21
...as Vladek gives the foe the Evil Eye DC 21 Will save or take a -4 penalty to attack rolls for 1 minute, or for just 1 round on a successful save.
Ennoia
|
Ennoia enters the area and shoots another arrow.
+1 Holy Composite Longbow (cold iron, DA, PBS): 1d20 + 16 ⇒ (16) + 16 = 321d8 + 13 ⇒ (7) + 13 = 20
| GM Bold Strider |
@Grimdoc: Sanctuary is a single save to be able to attack.
@Vladek: Roger.
Ali holds off even longer as Ennoia puts a single arrow directly into the woman's chest, knocking her to the ground. As the bow scatters across the ground, you see that she is not getting back up, though her chest rises and falls slightly, indicating that she is still breathing.
As you search her body, you find a +1 seeking composite longbow with 16 arrows, but nothing else.
As you knock her unconscious, the cavern that you are in shakes a bit, causing some smalls shards of rock to fall from the ceiling. This does not seem good.
Status
Ennoia @ 50/66 HP
Woman-Bleeding Out @ 76 damage
Grimdoc
Joesef Deadwillow
|
Uh-oh, this does not seem good. Grim? Your professional opinion? Joe looks at the fallen enemy and then says, Maybe we should take her with us and get out of here?
Brother Grimdoc
|
Grimdoc looks up nervously, then nods to Joeseph (whether he hears him or not) and will try to pick up the woman and take her out of the cave, back down the tunnel we entered. Once clear of any lingering silence.
Joey, follow and see if you can stop her bleedin' - she may have some answers once she is revivable!
Joesef Deadwillow
|
I was assuming that, one way or the other, the silence would have been lifted. Maybe not.
Joesef can quickly cast Stabilize to ensure that she doesn't die or her injuries while being moved.
Vladek Odradek
|
Knowledge (Dungeoneering), Secrets of the Sphinx: 1d20 + 22 ⇒ (10) + 22 = 32
Vladek dispels the magical silence, and he and his familiar make their way out of the cave (using his Flight Hex if it would make the journey any safer).
Ali Khalid Mustafa Ansari
|
"She's not dead, right? Good, good! Nice work stopping the bleeding, Joesef. Now let's get her out of here! Follow me!" With his quick sylph gait, Ali leads the way running from the unstable cavern, hoping the dwarf can carry the woman.
I mean, Ali could help, but it doesn't sound like something he'd do.
| GM Bold Strider |
The group spends the time to dispel the silence and stabilize the woman-turned-feral-creature as Grimdoc hoists her onto his shoulder and they make for the exit.
The group makes it back to the rickety elevator and spends the several creaky minutes letting the old contraption take them to the top. As they crest onto the ground floor of the mining shaft, you can see that the outside's vibrancy and light is no longer beaming in from the entrance. In fact, the light of nature's illuminance has been replaced by some sort of creepy twilight.
You are currently in the mine and can see the outside into the creepy semi-darkness. There do not appear to be any enemies in sight.
Status
Ennoia @ 50/66 HP
Woman-Unconscious @ 76 damage
Grimdoc-Carrying Woman
Joesef Deadwillow
|
Is it safe here or should be move out into the creepy semi-darkness that is outside? Joesef doesn't want to be caught in a cave-in so he'd prefer to risk going outside.
Ali Khalid Mustafa Ansari
|
"Ah! The lights have been lowered for dramatic effect... the final act must be on! Quick, bring her outside. Joesef, Vlad, and Ennoia keep a lookout for anything suspicious. Grim, keep carrying the girl. Let's get back to town as quickly as possible and take her to the temple. They might be willing and able to cure her." Ali points the way into the darkness and waits for the others to lead, although he follows close behind.
Ennoia
|
Ennoia grabbed the bow on the way out, and used a wand to heal her extensive wounds.
CLW: 4d8 + 4 ⇒ (4, 5, 1, 4) + 4 = 18
"If there's redemption possible, then we should take that chance."
| GM Bold Strider |
The group heads outside after Ennoia heals her wounds. AS the group exits from the cave, the feel a rush of wind roll across their body, sending shivers deep into their spine.
As you look in the distance towards the town, you see that the clouds grow heavier and that there seems to be an unnatural darkness swirling about the sky above where you believe the town resides.
You hustle back towards town, reaching the town after about 45 minutes of hustling. As you move closer, the ominous aura permeates the air and the temperature has lowered by about 20 degrees, making your breath visible in the air.
You are on the outskirts of town. Do you head into town immediately?
Joesef Deadwillow
|
What's happening? Lets go take a look and try to find out. In any case, we need to get to the temple.
One vote for heading in.
Brother Grimdoc
|
Grimdoc checks for any response from the unconscious woman he is carrying.
Whoa there Joey! What do we do with her? I ain't gonna be much use fighting while toting bat-girl around town.
He looks at the two mages.
Any recon capabilities? Now may be a good time to see what ill wind blew into town while we were gone.
Vladek Odradek
|
Freeze frame:
Any Knowledge checks I could make about what I'm seeing? How about detect magic/Spellcraft?
I could send Qadathra in to fly around invisibly for a few rounds, but I'm a little nervous about sending him in alone if I can't gauge how safe it is.
Ennoia
|
Ennoia follows, bow in hand. She glances sideways, as if expecting something evil to arise. "We need to explore town, see if this ill weather had any effects on the villagers." she proposes.
| GM Bold Strider |
@Vladek: You can make any number of Knowledge checks about anything written. I just need to know what you are trying to learn about the situation. Since you already listed Detect Magic, I will assume that you use the spell.
Joesef and Ennoia seem to be ready to venture into town, but Grimdoc seems to want to try and perform reconnaissance. Vladek, trying to get a grasp on the situation, uses Detect Magic and scans the surrounding areas. He sees various auras of magic pulsing through the region, but the type of aura and the power seem to shift and mutate, with a definite increase in power when the auras are closer to the city's center.
Vladek Odradek
|
@Vladek: You can make any number of Knowledge checks about anything written. I just need to know what you are trying to learn about the situation.
I don't know what I'm trying to learn. Usually it says what Knowledge checks might bear fruit.
"This is incredible," Says Vladek as he stares at the town. "Magic everywhere - and of all sorts. It's strongest near the town square. Something very strange is happening here...."
Spellcraft: 1d20 + 24 ⇒ (2) + 24 = 26
| GM Bold Strider |
Yup. And there are no listed Knowledge checks at the moment, however if you had something interesting to ask about, I'd see if I could work out an answer.
The swirling magicks are too muddled for Vladek to make sense of what is being done, but you can be assured that it is something powerful, likely whatever the cult was aspiring to in the region.
As you pause without advancing at the edge of town, you take a second to take in your surroundings, however this proves fruitful, at least. You hear the sound of chanting, low and obscured, but it sounds like a large group of people and it is coming from the center of town.
Brother Grimdoc
|
Grimdoc will set down the woman as they get closer to town.
He will cast see invisibility and prot from evil upon himself once within the edge of town.
Well, let's see what all the chanting is about.
If the others are ready or not trying something else, he will advance into town.
| GM Bold Strider |
48 hours have passed, so I am going to move the party based on Grimdoc's post.
Grimdoc, in his stout and wise manner, tells the group that he is heading into town before laying the unconscious woman on the ground and blessing himself with a couple of divine spells. The latter spell causes him to drift into the ether, invisible to the party as well as to the possible enemies.
Tiny depressions in the grass give the immediate direction of Grimdoc, but as he moves away from the group, they lose sight of his impressions in the flora of the area, especially given the twilight murk that they seem to be trapped in.
Realizing that Grimdoc is making his move, the rest of the party makes their way into town.
---
As you move into town, the sounds become louder and the chanting becomes clearer, though the voices and language are too foreign for you to understand.
As you peer around the corner of the apothecary's shop, you see that several of the townsfolk have erupted with varied forms of animal features. You spy several cat-eared women, a few elk-horned men and one elderly woman with the tail and teeth of a beaver.
They are kneeling in a circle in the town square and appear to be the source of chanting, which is reaching a fevered pitch. It doesn't appear that any of them have noticed your presence, but it also seems like they might not care based on their intense focus.
As Vladek scans the area with his special eyes, he sees that a multi-hued kaleidoscope of magicks is radiating upwards into the sky, which seems to have caused a swirl of dark clouds to being swirling above.
Vladek Odradek
|
Spellcraft: 1d20 + 24 ⇒ (4) + 24 = 28
Knowledge (Arcana), Secrets of the Sphinx to know what I'm seeing/what they're doing: 1d20 + 23 ⇒ (18) + 23 = 41
Do we see anybody we recognize?
Brother Grimdoc
|
Grimdoc continues forward with all the stealth and grace his girth will allow.
Grim had cast 'see invisible' so he is still visible to friend and foe...not counting his ninja-like camouflage .
He considers how best to proceed on the zoo-crowd
Looking for any familiar faces in the crowd
1d20 + 16 ⇒ (18) + 16 = 34
And also trying to see if he recalls the ritual
Kn:religion : 1d20 + 10 ⇒ (8) + 10 = 18