GM Bold Strider's Dust Comes to Doomspawn (Tier 8-9) (Inactive)

Game Master rpblue

Map will be here!


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Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I thought that was implied, yes. There isn't much else I can do.


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

Like I said, I assumed that is what you wanted but you could have had Qadathra do any number of things, so it is better to double check.

-Posted with Wayfinder

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

That's what I want.

As for Grimdoc, he did say we may need to/could puppeteer him if necessary.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Ali, I ain't liking our position here. Either I need to stand where you are or we need to pick up Vlad and get back into the woods out of this here ship. This hall is not very defensible.

Grimdoc is looking to move out in the hall...

Is the circle blob visible to him or did it move into the wall per the pink arrow? Based upon the descriptions, it sounds like there are no visible targets. Correct?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

If the galaxy-blob is not really in the hall, Grimdoc will move to that spot on the map and ready to attack again...using hammer if he can swing/step or bramble-armor if too close.


He's been pretty good, so I don't mind waiting 24 hours for his post.

@Grimdoc: The arrow is pointing to where the creature moved through the wall, so I will move you to your chosen space with no visible creatures.

As if it seems to wish to harass you further, the creature appears on the far side of the group, near Joesef.

As it stands at the end of the hallway, it raises its hands high and you begin to see images in your mind of your violent death. You float through the far reaches of space, trapped in a metal box, knowing that you only have a few moments left of air before you begin to suffocate.

Fear per the spell on the entire party. Please make Will Saves.

As it infuses you with this thought, you see its mouth curl up into a wicked grin before it disappears back to the north.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf-Hiding in the Captain's Quarters @ 13
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc (+2 AC) @ 59/84 HP
Vladek-Stable/Unconscious/Cursed/Fatigued @ -5/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 43/54 HP

---
Orrery @ 14

Pending
Joesef/Grimdoc/Ali/Vladek/Qadathra - Will Save against a Necromancy effect (Mind-Affecting/Emotion/Fear/SLA)
Grimdoc - +3 HP if not panicked

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Qadathra's Will save: 1d20 + 8 ⇒ (9) + 8 = 17

Vladek's Will save (if necessary, since he's still unconscious): 1d20 + 8 ⇒ (10) + 8 = 18

If Qadathra made his save, he heals me and I quaff the cure serious wounds potion, using prior rolls.

Can I retcon having given Grimdoc my Ward Hex? If I'd known he had a Cloak of Resistance +3 and a Ring of Protection +1, I wouldn't have given it to him, and Qadathra would still have it, meaning his above Will save would be 3 higher. I plea on the grounds of "character knowledge VS player knowledge."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc did not realize he had the hex and had not planned to use it in any event, so feel free to reapply it, GM allowing

Grimdoc's frustration shows as he tries to ward off the fear.

Ali and Joey, you guys need to hit that thing before I tear this ship apart!

will,shake,hardy,hero: 1d20 + 12 + 2 + 2 + 2 ⇒ (12) + 12 + 2 + 2 + 2 = 30

He reaches down to cure Vlad with a cure moderate wounds

Vlad, I ain't carrying you...we need to kills this elf and get the flock of of here.

cmw: 2d8 + 8 ⇒ (1, 8) + 8 = 17

The dwarf then moves forward to see where the sneaking elf went.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

If he's made the Will save, Vladek will NOW drink the potion, bringing him to 35 hit points, and since things have changed a bit, Qadathra (if he's made the save) will perch on Vladek's shoulder and ready his scorching ray wand for the next time either of those two show up.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Will: 1d20 + 11 + 1 ⇒ (5) + 11 + 1 = 17 Hmm, not sure that does it.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Will: 1d20 + 5 ⇒ (4) + 5 = 9

Ali goes running from the ship as fast as he can....

Not sure which direction he runs. Also, did Ali's readied action go off from last round?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Oh boy. Change of plans. Too bad he did not fear you OUT of the ship instead of back into it!


@Vladek: This one time I will allow you to retcon the Ward back on to Qadathra, but looking up Grimdoc's gear (which I did when you transferred the Ward) to see if it will be effective is on you. He has a very neat Character Sheet, so I am reticent to do it, however it makes no difference in this scenario as Qadathra still fails the save and the Ward will dissipate.

1d20 ⇒ 13

Just before succumbing to mind-numbing fear, Ali sends out a blast from his wand, but the arcane missile merely dissipates before it can strike the space elf.

Grimdoc stays strong, but the remaining four Pathfinders all begin to cower and weep in fear as the dwarf brings the blubbering Vladek back to consciousness and he realizes that his concussed dream is actually a nightmare that he is still living.

Grimdoc moves to the edge of the room and fails to see the space elf at the moment so he tries to call out to the group to warn them, but they are almost crazy with fear at this point and begin to choose their direction to run.

@Feared People: The safety of outside the ship is alluring but it is also the direction from where you last saw the space elf, so I am going to roll randomly for everyone to see where you run to. Space Elf Room = 1; Library = 2; Bridge = 3; Captain's Quarters = 4; Outside = 5/6. I figure that fearful people might overcome their fear to rush outside, so I am giving you a 33% chance to flee to safety.

Ali: 1d6 ⇒ 6
Vladek: 1d6 ⇒ 1
Qadathra: 1d6 ⇒ 5
Joesef: 1d6 ⇒ 2

Ali and Qadathra use their Haste-enhanced speed to quickly flee the ship, running for their lives as Vladek stumbles to his feet and hides behind a bed in the room where the space elf stumbled from as Joesef chooses the study.

1d2 ⇒ 1

Hearing the screams of Vladek and Joesef reverberate, the creature passes right behind Grimdoc and grins wildly before touching him once more and moving through the wall towards the cringing Vladek.

Touch @ Grimdoc-16 TAC: 1d20 + 18 ⇒ (12) + 18 = 30
Negative Energy Damage: 6d8 ⇒ (4, 5, 3, 8, 1, 1) = 22 Will Save Against Curse.

The space elf would provoke but you have a reach weapon out.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf @ 13
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc @ 43/84 HP
Vladek-Panicked(2/12)/Cursed/Fatigued @ -5/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra-Panicked(2/12) @ 17/18 HP
Ali-Panicked(2/12) @ 38/59 HP
Joesef-Panicked(2/12) @ 43/54 HP

---
Orrery @ 14

Pending
Grimdoc - Will Save against a Curse effect (No Dwarf Bonus)

I believe that Haste now falls off if I counted correctly, but on Vladek's turn, so Grimdoc still has 40' movement, I believe.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc has bramble armor up, but not sure it counts as magic weapon, so probably moot

The dwarf gasps as his lifeforce is pulled from his stout soul.
will, hero: 1d20 + 12 + 2 ⇒ (7) + 12 + 2 = 21

Guys? Guys? Where are you going? HEY! Stay together at least!

Seeing Vlad run into the closest room, Grimdoc will give chase and strike at the space elf (assuming he can see it).

Some fast healing, and keeping AC+3 going

Cursed space elf or vile undead, I will be the bane of you!

He is assuming bane undead might work here, if not, then adjust, not adding flank, But +2 if Vlad somehow threatens.

+1 Lucern Hammer, heroism, bane, haste, PA/FF: 1d20 + 12 + 2 + 2 + 1 ⇒ (19) + 12 + 2 + 2 + 1 = 36
for dmg, PA: 1d12 + 8 + 6 + 2d6 + 2 ⇒ (3) + 8 + 6 + (4, 2) + 2 = 25


Grimdoc takes a wild swipe at the creature, choosing to declare it an undead. The creature scowls as Grimdoc as the man strikes it, but the hammer does much less than expected, likely due to its incorporeal nature. Additionally, he thinks that his holy judgment had no effect.

You realize that it is not an Undead.

Ali and Qadathra continue to flee towards town as Vladek cowers in the room, merely able to watch the fight.

Since Joesef cannot see the space elf and knows that there is safety outside, I will give him a 50% chance to begin running to safety.

High = Good: 1d100 ⇒ 36

Joesef is about to stand when he hear the creature snarl through his brainwaves as Grimdoc and Vladek hear it as well. It lashes out at the dwarf once more as the dwarf seems to still represent a threat.

AoO from Movement, Grim.

Touch @ Grimdoc-15 TAC: 1d20 + 18 ⇒ (15) + 18 = 33
Damage: 6d8 ⇒ (5, 3, 4, 5, 5, 8) = 30 Will Save against Curse.

As the creature lashes out at Grimdoc, he quickly drifts down through the floor to not take another onslaught from the dwarf.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf @ 22
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc @ 16/84 HP
Vladek-Panicked(3/12)/Cursed/Fatigued @ -5/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra-Panicked(3/12) @ 17/18 HP
Ali-Panicked(3/12) @ 38/59 HP
Joesef-Panicked(3/12) @ 43/54 HP

---
Orrery @ 14

Pending
Grimdoc - Will Save against a Curse effect (No Dwarf Bonus)
Grimdoc - AoO against Space Elf from Movement (No Bane)

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim will take a swipe at it before it closes on him, drawing more lifeforce from him.

Bah!

AOO +1 Lucern Hammer, heroism, PA: 1d20 + 12 + 2 - 2 ⇒ (14) + 12 + 2 - 2 = 26
for dmg, PA: 1d12 + 8 + 6 ⇒ (7) + 8 + 6 = 21

Ouch! Begone already!

will,hero: 1d20 + 12 + 2 ⇒ (12) + 12 + 2 = 26 vs Curse


@Grimdoc: You still get your turn.

Grimdoc takes a swipe at the creature, but it appears that it moves unnaturally when it does move, so it becomes harder to hit, however the dwarf seems to easily keep the creature's curse at bay.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf @ 22
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc @ 16/84 HP
Vladek-Panicked(3/12)/Cursed/Fatigued @ -5/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra-Panicked(3/12) @ 17/18 HP
Ali-Panicked(3/12) @ 38/59 HP
Joesef-Panicked(3/12) @ 43/54 HP

---
Orrery @ 14

Pending

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

yep, looking at options here, but +18 on touch attack with that kind of damage and curse...not much defense against it.
So it is not visible (in floor) and his AOO totally missed?

Grimdoc considers his chances against surviving another soul wrenching and decides it is time to boogie.

Vlad! Quickly, the crazy space-elf is gone...RUN!

The dwarf moves back to the hallway and casts a cure on himself (plus the fast healing+3)

cmw: 2d8 + 8 ⇒ (2, 5) + 8 = 15

only chance seems to make it out of ship - otherwise sitting duck.

CURSED SPACE ELF! If you ain't undead, what kind of shadow or demon are you!!???!

He will cycle thru banes until one of them works. He will try evil outsider next, then chaotic outsider. Is there an elemental for negative energy?


@Grimdoc: It is currently not visible and the creature's Mobility feat allowed it to avoid your last attack.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc tries to determine if the creature he has been fighting was summoned/called and would be subject to magic circle vs evil?
untrained kn:arcana,heroism: 1d20 + 0 + 2 ⇒ (18) + 0 + 2 = 20 vs summoned?

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

I'm starting to strongly believe my experiment of multi-classing is quite the failure. I have no idea what I can do once my panic attack is over. I'm actually having trouble figuring out what exactly is happening myself.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

LOL-I was going to ask what your character was building towards...was not sure if some strange prestige class or just a mutt :)


@Grimdoc: Despite being untrained, you rolled very well, so I'll give it to you. This creature is not summoned or called and would not be hindered by Prot. from Evil.

Grimdoc moves out into the hallway as he shifts his bane to target Evil Outsider. Choosing to try and save himself from death, he imbues his body with some regenerative magicks as he calls out for the team to flee.

I will give a +10 percent chance for Joesef and Vladek to flee since you are calling for them and the creature isn't visible.

Vladek - High is Good (41+): 1d100 ⇒ 23

Joesef- High is Good (41+): 1d100 ⇒ 88

Vladek continues to cower in the room as Joesef makes a break for the exit to the ship. As Joesef exits the hallway, a swipe through the air nearly takes off the man's head as the space elf appeared to be waiting around the corner, just out of sight of Grimdoc.

AoO @ Joesef-Not a 1: 1d20 ⇒ 19
Damage: 6d8 ⇒ (3, 1, 8, 6, 3, 2) = 23 Will Save.

Joesef, not stopping to assess the burning sensation in his shoulder, flees to just outside of the ship.

Hearing Grimoc panting just around the corner, Joesef can see the creature circle around the entrance to the hallway. It stays out of reach of Grimdoc's hammer as it circles to the south and Joesef sees it meld back into the room with Vladek.

Vladek sees the elf wink at him before shoving his hand through the wall to try and end Grimdoc's life.

Miss Chance-High is Good: 1d100 ⇒ 37
Miss Chance-High is Good | Blind Fight: 1d100 ⇒ 78
Touch @ Grimdoc-Not a 1: 1d20 ⇒ 2
Negative Energy Damage: 6d8 ⇒ (5, 8, 2, 5, 5, 7) = 32 Will Save.

The dwarf cries out in pain and the space elf turns back to Vladek and grins, showing inky teeth.

Grimdoc, however, is not finished as he is still able to stand as his divine judgment heals his wounds slightly.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf @ 22
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc @ 5/84 HP
Vladek-Panicked(4/12)/Cursed/Fatigued @ 12/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra-Panicked(4/12) @ 17/18 HP
Ali-Panicked(4/12) @ 38/59 HP
Joesef-Panicked(4/12) @ 20/54 HP

---
Orrery @ 14

Pending
Joesef/Grimdoc - Will Save against Curse.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

You could have rolled the Will Save if you wanted since Joesef is not really getting a turn. I don't mind DM rolls.

Will!: 1d20 + 11 ⇒ (3) + 11 = 14

If this keeps up I may even prefer them.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc tries to ward off the curse once more as the creature nearly drops him.

will,hero: 1d20 + 12 + 2 ⇒ (14) + 12 + 2 = 28

AHHHHHGGGGRRGGG! Good show Joesef! RUN!

More coming...


:( Sorry your rolls aren't great, but I don't want to roll everything for everyone! Then, I'm just playing by myself! I honestly thought you would pass the Will Save for the fear since you have a +12 against it, but, sadly, you haven't. Though, it seems Joesef is safely outside now!

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6
GM Bold Strider wrote:
:( Sorry your rolls aren't great, but I don't want to roll everything for everyone! Then, I'm just playing by myself! I honestly thought you would pass the Will Save for the fear since you have a +12 against it, but, sadly, you haven't. Though, it seems Joesef is safely outside now!

Just in the interest of keeping the game moving. If I had the ability to take actions I'd want to roll myself, even if I suck at it, LOL. Just saying I don't mind.


@Joesef: Ah! Yes, I understand. That I don't mind doing if you don't post and everyone who can act has acted, but, to be honest, the effects of this curse are more long term and you are already to safety, so I don't mind letting you roll, though I think I might have rolled better than a 3.

Test: 1d20 ⇒ 9

Not much better!

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

No longer seeing the creature, Grimdoc will cast expeditious retreat and head for the hole in the northern hull
(assuming that is an opening on the map...otherwise goes south after Joesef).

He keeps up judgements AC+2 and healing+3 and bane EO


As Grimdoc decides to cut losses and flee, he quickly catches up with the fleeing Joesef and tries to calm the man down, but the blonde man is running as fast as he can. To remind him of his choices, Grimdoc can hear the ear-piercing scream of Vladek as the space elf undoubtedly kills the fellow Pathfinder.

Ali and Qadathra continue to flee at full speed as Grimdoc spots something in the distance. Two giant vultures are picking at a corpse. The dwarf hoofs it over there with his quickened pace and knocks one of the creatures with his hammer, sending both back into the sky, though they stick around and circle the fresh meat.

Grimdoc notices that this is the Captain and frowns. Deciding to at least make use of his gear, the dwarf grabs his pack and strips him quickly of his cloak, rings and headband.

Captain's Pack:
A mwk dagger, cloak of resistance +2, headband of vast intelligence +2, ring of minor fire resistance, ring of protection +2, spell component pouch, a pair of canine statues worth 50 gp, diamond dust worth 500 gp.

Curse Effect - Wisdom Drain: 1d4 ⇒ 4 Also Fatigued

By the time the fear effect wears off, the group is about a mile from the crash site and Ali and Qadathra quickly return to moving back towards the ship, but only find Grimdoc and Joesef.

It appears that the daylight is fading and you probably have enough time to return to the town if you wish to rest and recover before night time.

Status
Grimdoc @ 5/84 HP
Vladek-Dead/Cursed @ -8/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef-Cursed/Fatigued @ 20/54 HP [4 Wisdom Drain (10 Wisdom Left)]

---
Orrery @ 14

Pending

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali comes tramping back towards the ship, deciding that the ending was not ideal and that he needed an encore to really finish up the show. "Well, that was... wait, where's the other one? With the pointy ears? Should we... go back? That space elf thing was absolutely terrifying. I don't think I could face it again, not without some rest."

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Go back? Are you mad? Joesef doesn't want any part of that space elf at the moment.

OK, looks like we have quite a bit of repair work to do so that we can retrieve our friend and have another go at this. Seems I need a remove curse and possibly some type of restoration?


Back on the ship, Vladek cowers before the space elf, trying to dodge the incoming swipes of pain that the elf knows are imminent. Since he is cornered, he dares not to move, hoping that cowering will quell the creature, but it still inexorably moves forward and shoves its hand through the elf's chest.

Touch @ Vladek-18 TAC w/ Total Defense: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 6d8 ⇒ (8, 2, 1, 5, 1, 8) = 25 @12 HP to start and ends with -13 HP which is more than the -12 needed for Vladek to officially die.

The elf collapses to the ground with his last vision being the two swirling vortexes that make up the eyes of the incorporeal elf.

Status
Grimdoc @ 5/84 HP
Vladek-Dead/Cursed [4 Wisdom Drain (4 Wisdom Left)]
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef-Cursed/Fatigued @ 20/54 HP [4 Wisdom Drain (10 Wisdom Left)]

---
Orrery @ 14

Pending

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

We gots to go back and help get Vlad back. I could not live with myself if I knew he had been turned into an undead...or not undead...whatever that spooky-space-elf was. I hope Vlad is not one.

Grimdoc will show the gear from the captain.

I guess the captain ran for it...I was afraid he was going to gang up on us too. I found some diamond dust...that may be helpful when we go back. We need to come up with a strategy for fighting that space elf and I am so far gone, I cannot make it back tonight.

Grimdoc will do whatever Ali and Joesef are willing. He will use the rest of his spells to heal himself or them, once they are back together and well away from the ship.

cmw x3: 6d8 + 24 ⇒ (2, 5, 6, 7, 1, 2) + 24 = 47

clw x3: 3d8 + 15 ⇒ (6, 6, 2) + 15 = 29

"Better. How about the rest of you? Any way to sneak in a grab Vlad before the temple? Otherwise rest and restore and try to fight our way back? ."

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"I must admit, the tricks I had practiced for today are not particularly entertaining to that audience. And my wands must be misfiring today. I can't think of any tricks... if I could pull off that disappearing trick like the Captain, maybe... but I haven't incorporated that one into my show yet." Ali shakes his head. "I really don't think there's anything I can do if that thing comes back. At best I would be a distraction while you grabbed his body and ran and I don't like the thought of that."


You find your way back to town and easily find a temple to Erastil. "What can the community do for you today, brothers?" the elderly priest asks of you as you see a few acolytes scrubbing the floors.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Ah just like back home! Hail and well met my brothers. The blessings of old Dead Eye be upon ye!

Grimdoc will greet them as is customary for a fellow follower of Erastil.

From his experience with Erastil and large cities, about how affluent is this town/temple? Is it likely to have someone of level to cast raise dead?

We seek healing and removals of curses for a few of us. And we hope to come back with an elf in more dire straights. He may need the services of the high priest and some diamond dust, if you get my meaning.

Grimdoc will arrange for purchases of Inquisitor spells, if available.
Scroll or potion of invisibility, 2x Holy Weapon Balm, 2x Remove Fear, Locate Object, Death Ward.

He will also see if he can gain access to the highest level priest to cast remove curse for Joesef and/or Ali (if needed).


"Well met, brother. It has been a while since I have seen a warrior dwarf through these parts. Usually we only recieve the traders." the priest says jovially. "As for your requests, Dustpawn is a small town, so we are not quite as capable as the big city clerics, however we should be able to help." remarks the priest as he bows and calls to his acolytes.

They have spellcasting up to 4th level, so everything is available save the Raise Dead from the priest.

As Grimdoc rattles off the services needed, the priest nods and waves his hand to the blonde acolyte who rushes off and returns with four scrolls and two vials. "I believe that we can help you with all of your written needs, but the Invisibility potion or scroll is not part of our repertoire." adds the priest as he writes a receipt down for the group to look over before purchasing.

375 GP for a Scroll of Locate Object; 750 GP for a Scroll of Death Ward; 60 GP for two Holy Weapon Balm; and 50 GP for two Scrolls of Remove Fear. As for healing, how about 4d6 Channel Energy for 280 GP (equivalent to a 4th level spell cast) or you can buy Cures at the appropriate prices.

As Grimdoc speaks of the curse, the priest grows worried and scans over the party and appears relieved. "Only the blonde man, Joesef is it, is affected. I can try to cleanse the curse, but it might become expensive." he remarks.

Want me to roll for his Remove Curse until it succeeds?

1d6 ⇒ 3
3d100 ⇒ (74, 19, 20) = 113

"Also, you mentioned that you may need to revive someone?" remarks the priest. "I believe that we have a Scroll of Raise Dead in the back. We save it for Elladas as she tends to get herself into binds, but I'm sure that she would support us in its sale as long as it was for the proper price."

6,125 GP for the Scroll of Raise Dead, I believe.

Kn. Local DC 25:
Elladas Demos is a human smuggler and propagandist who lives in the Isgeri town of Dustpawn high in the Five Kings Mountains. She runs a prosperous warehouse dealing primarily in goat hides in the west end of town known as Demos Leather Goods as a front for her illegal smuggling operation. Demos employs a large retinue of bandits who also serve as her warehouse employees. These men and women regularly move hot items between their hiding places in the abandoned mine tunnels outside of town and the warehouse.[1] Elladas has a standing arrangement with Mayor Kurigoss, preventing local bandit attacks in exchange for useful information and supplies, and may have similar contacts within nearby Druma as well. She also believes that the ruler of Cheliax, Queen Abrogail II, is a bastard who traffics with demons.

"We will prepare Restorations tomorrow in expectance of your friend." the priest says with a bow of the head as the brown-haired acolyte rushes off to find the last scroll.

Status
Grimdoc @ 63/84 HP
Vladek-Dead/Cursed [4 Wisdom Drain (4 Wisdom Left)]
Qadathra @ 17/18 HP
Ali @ 45/59 HP
Joesef-Cursed/Fatigued @ 31/54 HP [4 Wisdom Drain (10 Wisdom Left)]

---
Orrery @ 14

Pending

I divided up your healing to get everyone fairly healthy. Especially useful if you want to buy the Channel Positive Energy.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Yes, rolling for me is fine. Go right ahead.


Remove Curse: 1d20 + 7 ⇒ (14) + 7 = 21 Lucky! On the first try!

210 GP from Joesef.

Status
Grimdoc @ 63/84 HP
Vladek-Dead/Cursed [4 Wisdom Drain (4 Wisdom Left)]
Qadathra @ 17/18 HP
Ali @ 45/59 HP
Joesef-Fatigued @ 31/54 HP [4 Wisdom Drain (10 Wisdom Left)]

---
Orrery @ 14

Pending

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

I would pay for a share of the channel as well, though I have a few I can use first if the Wisdom Drain is take care of by the Remove Curse.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Channeling Energy is governed by Charisma.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Yep, but I'm not sure how attribute drain works. If my Wisdom is only a 10 after the drain, can I act as a cleric?


The Wisdom Drain will prevent you from casting spells, but you should still be able to channel energy.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

He's got enough for Orisons, but that's it.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Excellent my brothers. Joesef, Ali...what do you think? Rest and head back for Vlad?

Grimdoc will use proceeds from selling the elf loot to pay for scrolls - mw swords etc no one wanted.

Of the captain's goods, probably each of us could benefit from an item...any preferences?

Are we ready?


Are you going to sleep or fix the Wisdom Drain?

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

that is up to Joesef. Grim can use lesser restore scroll or he can see if temple can cast it.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Channel: 5d6 ⇒ (3, 5, 2, 2, 1) = 13 That's all of them. A bit subpar on the rolls.

I'll pay for a lessor restoration if that will fix the damage. If it takes more than one, I'll do that also. Then we can go on the rescue.


Lesser Restoration will do nothing against Drain. Drain is a permanent deduction from the score, so you need full-fledged Restoration.

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