Vladek Odradek's page

1,140 posts. Organized Play character for I'm Hiding In Your Closet.

Full Name

Vladek Tehuty-Cabal Odradek




Witch 13

|AC 22**, T 18*, FF 18*|HP: 75/75|F +10, R +13*, W +13 (+2 vs death/gaze, +1 vs Tran/fear/confusion/writing)*|Init +3, Perc +26*|CMB +9 CMD 19 (+4 vs grapple)*|12/13 Flight, 1/1 Levitate, 0/1 Sphinx, 1/1 Sculptor, 3/3 Belt







Special Abilities

chronomancy, awesome intellect, the Evil Eye, minor ESP, truly seasoned adventurer


Chaotic Good


The Lantern King


The Abyss


Elven, Sylvan, Common, Draconic, Osirian, Goblin, Celestial, Aklo, Ancient Osirian, Thassilonian, Necril, Sphinx, Dwarven, Senzar, Terran, Auran, Ignan, Aquan, Abyssal, Wayang


sculptor, scholar, adventurer, Qadathra's witch

Strength 10
Dexterity 16
Constitution 10
Intelligence 29
Wisdom 8
Charisma 13

About Vladek Odradek

Voice of: Michael Crawford

6'1'', 120 lbs.; twig-thin; black hair; pale skin with a faint bluish tinge; mesmerizing opalescent eyes; kindly but unnerving smile; dresses in contrasting colors (black and white, red and blue, yellow and purple, etc.); maintains a home in Sothis, Osirion; otherwise typical elven grace is augmented by Time's favor; can use chronomancy to heal and harm by 'rewinding' injury, blasting enemies with sheer entropy, or altering history on a very limited level for either intent; periodically stops to stare at the sky or talk to inanimate objects; mildly obsessed with the planet Aucturn; consummate xenophile; familiar is a night-black faerie dragon named Qadathra; trophies of his adventures include such things as a magical jar of eyeballs, an orb from an ancient Thassilonian orrery, and a bona fide copy of the Pnakotic Manuscripts; had a fatal encounter with a mysterious malign entity from beyond the stars



Experience: 38

Prestige: 54

Fame: 67

Prestige Awards:
personal sculptor's studio
Know the Sands

Faction Objectives:
Season 6:
DM + + +
Explore Ancient Site + + +!
Adventure in Osirion +!
Archive Patron +!
Be Possessed +!
4+ ranks in Knowledge (Arcana) +!
Total Goals met: 5

Faction Rewards:
Soul Warden

Scholar of the Gates Ajar
Relentless Aspis Hunter
Protector of Whistledown
Hero of Sothis
Exemplar of the Order
Savior of Knowledge
Favored of the Ten

recognized by both Cheliax and Andoran for serviced rendered
Student of Runes
Fighting That Which Lies Between the Stars
Insight Into the Dark Tapestry
Resisting the Blackcove Taint
Faerie Dragon Improved Familiar
Impressive Influence
Greenheart's Blessing
Return the Favor
Treachery in the Weave
Torch's Respect

Deaths: 1
- frightened to death by a living nightmare

Perils: 5
- nearly doomed by a cowardly healer
- chewed up by a chuul
- electrocuted by dragon's breath
- ambushed by archers
- dazed helpless by a mighty demon

Travails: 5
- watched in horror as a ghoul devoured a comrade's brain
- cursed with devolution
- cursed with devolution AGAIN
- vindicated at too great a cost
- driven mad by a vespergaunt
- lost a friend to a heroic last stand

Hit Points: 75 (13d6+13+6)
Initiative: +3
AC: 17, touch 17, flat-footed 14 (+3 Dexterity, +3 deflection, +1 insight)

Speed: 30 feet

BAB: +6/+1
CMB: +6 (+2 to escape grappling)
CMD: 19 (21 vs grapple)

Attacks: "Final Hour" +8/+3 (1d8+2 plus spell/19-20) or +1 Adaptive Composite Longbow +10/+5 (1d8+1/x3)

Other: +2 morale bonus to attack and damage rolls against Aspis agents inside the Hao Jin Tapestry

Saving Throws:
Fortitude: +7
Reflex: +10
Will: +11
Other: +2 versus death and gaze attacks, +1 versus Transmutation, fear, confusion, and writing-based dangers such as glyphs, runes, sigils, and symbols; +1 on Constitution checks to stabilize; +6 effective Constitution for determining threshold of death

Skills: Craft (Sculptor) +28, Escape Artist +5, Fly +20, Heal +6, Intimidate +6, Knowledge (Arcana, Dungeoneering, Geography, History) +30, Knowledge (Planes) +22, Knowledge (Nature) +17, Knowledge (Engineering, Local, Nobility, Religion) +11, Linguistics +19, Perception +24, Profession (Any) +1, Profession (Barrister, Engineer, Gambler, Scribe) +5, Sense Motive +1, Spellcraft +33, Swim +4, Use Magic Device +20

Other: +2 to Spellcraft checks to identify magic items; +3 to Day Job rolls; +3 to Spellcraft checks to identify cursed items and Sense Motive checks to notice enchantment or possession; +2 to Knowledge (Geography) and Survival checks in Osirion; +2 circumstance bonus to Survival checks in/on Zho Mountains and Silken Way; +2 to Knowledge (Planes, Religion) checks regarding devils, daemons, and demons; +4 to Knowledge (Arcana) and Spellcraft checks to identify Conjuration spells and effects; +4 to Knowledge (Religion) checks regarding the Old Cults; +5 circumstance bonus to Knowledge (History, Religion) checks about Aroden and His faith; +1 to all Charisma-based checks against Gnomes; +2 circumstance bonus to Bluff, Diplomacy, and Intimidate checks against Grandmaster Torch and his agents; +2 to any one Knowledge check 1/day

Favored Class: Witch (+6 hit points, +31/2 to Spellcraft checks to identify cursed items and Sense Motive checks to notice enchantment or possession)

Racial Abilities:
Low-Light Vision
Keen Senses
Elven Weapon Familiarity
Elven Magic

Faction: Secrets of the Sphinx (Geography)
Deity: Sculptor of Reality

Weapon Proficiencies (Simple, Elven)
Alertness (granted by Qadathra)
Extra Hex (Healing)
Cosmopolitan (Perception, Knowledge [Dungeoneering])
Breadth of Experience
Improved Familiar (Faerie Dragon)
Evolved Familiar (Reach [Melee Touch Attack])
Spell Focus (Transmutation)

Class Features:
Familiar - Qadathra the Faerie Dragon


GP: 32,701

courtier's finery
hot-weather outfit
cold-weather outfit
handy haversack
spell component pouch
arcane family workbook
masterwork sculptor's kit
Wayfinder inset with Tourmaline Ioun Sphere
Dusty Rose Ioun Prism
flint and steel
mess kit
grooming kit
scrivener's kit
2 1-oz. vials of ink
6 sheets of papyrus
10 days of Elven trail rations
small assortment of fine board games
augury focus
silver crescent
masterwork flute
magic jar
4 miscellaneous chronomantic paraphernalia worth 25 gp each
3 tourmalines worth 50 gp each
2 doses of true sight ointment
20 doses/2 uses of reagent-grade silver
12 doses/2 uses of spirit of wine
6 doses/2 uses of quicksilver
20 doses/5 uses of urea
12 doses/12 uses of saltpeter
19 doses/19 uses of reagent-grade gold
12 doses/3 uses of myrrh
20 doses/4 uses of darkwood bark
40 doses/4 uses of phosphorus
7 doses/7 uses of black powder
120 doses/6 uses of natron
20 doses/4 uses of dew of Lunary
10 doses/5 uses of magnesium
"Final Hour" (+2 Spell-Storing Longsword)
+1 Adaptive Composite Longbow
19 arrows
20 cold iron arrows
20 silver arrows
4 flasks of alchemist's fire
1 flask of acid
1 antiplague
2 tanglefoot bags
1 potion of invisibility
1 potion of neutralize poison (CL 6th)
hex nail
scroll box
scroll of mage armor
wand of lucky number (26 charges)
wand of cure light wounds (17 charges)
wand of cure light wounds (50 charges)
wand of cure moderate wounds (15 charges)
wand of calm emotions (10 charges)
wand of Reach levitate (6 charges)
Ring of Protection +3
Cloak of Resistance +3
Greater Plague Rat Belt
Headband of Vast Intelligence +6 (keyed to Knowledge [Geography], Perception, and Use Magic Device)
Armillary Amulet
Jar of Eyeballs
Litheria blossom (grants deathward and deathwatch for 10 minutes, then dies)
snowbloom (when gifted, +2 circumstance bonus to a Bluff or Diplomacy check on a Lands of the Linnorm Kings native, or +2 to Intimidate against an Irrisen native)
Orb of Aucturn (confusion, CL 11th, 2 uses)
map of the Silken Way
copy of "The Pnakotic Manuscripts"
Arodenite Tome of Memory
a large, brown-with-white-speckles rukh feather
Scarab Sage shabti
Uskwood bat (at home)
Osirian wise-eyes cat (at home)



Hexes (DC 25):
- Evil Eye
- Healing
- Ward
- Flight
- Fortune
- Misfortune
- Retribution
- Vision

Spells Per Day:
Cantrips - 4 (DC 19/20*)
1st - 7 (DC 20/21*)
2nd - 6 (DC 21/22*)
3rd - 6 (DC 22/23*)
4th - 6 (DC 23/24*)
5th - 5 (DC 24/25*)
6th - 3 (DC 25/26*)
7th - 2 (DC 26/27*)

* = Transmutation spells
+1 CL to any Conjuration or Transmutation spell 1/day

Spells Prepared:
Cantrips - detect magic, read magic, stabilize, mending
1st - , , , ray of enfeeblement, ear-piercing scream, ,
2nd - , , silence, blindness/deafness, , death knell
3rd - , , , grasping tentacles, , isolate
4th - , , , enervation, enervation, medusa's bane
5th - break enchantment, pernicious pranksters, , , hostile juxtaposition
6th - , , disintegrate
7th - , bestow greater curse

Stored within "Final Hour":
excruciating deformation (CL 15th)

Spells Learned:
0 - detect magic, read magic, arcane mark, bleed, dancing lights, daze, detect poison, guidance, grasp, light, mending, message, putrefy food and drink, resistance, spark, stabilize, touch of fatigue
1st - chill touch, mage armor, bungle, sleep, cure light wounds, inflict light wounds, ray of enfeeblement, frostbite, burning hands, ear-piercing scream, charm person, comprehend languages, ventriloquism, ill omen, detect secret doors, unseen servant, vocal alteration, enlarge person, reduce person, blend, whispering lore, beguiling gift, command, mirror polish, lucky number, infernal healing, celestial healing, positive pulse, restore corpse, decompose corpse, grasping corpse, peacebond, open and shut, darting duplicate, bestow planar infusion I, diagnose disease, remove sickness, unbreakable heart, gentle breeze, unerring weapon, hairline fractures, burning sands, snowball, obscuring mist, ferment, echo, preserve, skim, cheetah's sprint, twisted futures, strand of the tangled knot, sure casting, hex ward, hex vulnerability
2nd - inflict moderate wounds, cure moderate wounds, augury, blindness/deafness, false life, silence, burning gaze, frost fall, fog cloud, alter self, hold person, extreme flexibility, spectral hand, death knell, see invisibility, zone of truth, vomit swarm, fester, aggressive thundercloud, embrace destiny, flurry of snowballs, molten orb, stricken heart, levitate, investigative mind, life pact, mathematical curse, greater detect magic, umbral weapon, apport object, climbing beanstalk, delay pain, delay poison, defending bone, necrostasis, staggering fall, Rovagug's fury, hidden presence, contact entity I, illusory maze, violent accident
3rd - lightning bolt, speak with dead, fly, heroism, vampiric touch, dispel magic, quell energy, isolate, haste, sands of time, bestow curse, remove curse, remove blindness/deafness, remove disease, excruciating deformation, thorny entanglement, earth tremor, burning entanglement, water walk, ward of the seasons, call the void, silver darts, Serren's armor lock, screech, phantasmal reminder, siphon might, reinvigorating wind, voluminous vocabulary, threefold sight, contact entity II, grasping tentacles, hostile levitation, clairaudience/clairvoyance, barrow haze
4th - enervation, black tentacles, minor creation, phantasmal killer, medusa's bane, threefold aspect, greater false life, cure serious wounds, inflict serious wounds, ice storm, volcanic storm, poisonous cloud, greater aggressive thundercloud, greater positive pulse, death ward, persistent vigor, remove radioactivity, bestow planar infusion II, dimension door, confusion, foretell failure, speak with haunt, divination, mad sultan's melody
5th - baleful polymorph, waves of fatigue, break enchantment, major creation, Khain's army, glimpse of truth, magic jar, suffocation, teleport, cloudkill, cure critical wounds, inflict critical wounds, hold monster, greater peacebond, rest eternal, contact entity III, hostile juxtaposition, pernicious pranksters
6th - animate objects, stone to flesh, flesh to stone, guards and wards, true seeing, mass cure light wounds, mass fester, mass inflict light wounds, greater heroism, swarm skin, dust form, raise dead, balance of suffering, greater dispel magic, disintegrate
7th - scouring winds, greater bestow curse, waves of exhaustion, walk through space, phase door, bestow planar infusion III, phasic challenge, particulate form, umbral strike, regenerate, chain lightning, greater hostile juxtaposition