Armistril

Vladek Odradek's page

1,264 posts. Organized Play character for I'm Hiding In Your Closet.


Full Name

Vladek Tehuty-Cabal Odradek

Race

Elf

Classes/Levels

Witch 15

Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Gender

CG male

Size

medium

Age

138

Special Abilities

chronomancy, awesome intellect, the Evil Eye, minor ESP, truly seasoned adventurer

Alignment

Chaotic Good

Deity

The Lantern King

Location

the Lion Sleeps Inn, Taldor

Languages

Elven, Sylvan, Common, Draconic, Osirian, Goblin, Celestial, Aklo, Ancient Osirian, Thassilonian, Necril, Sphinx, Dwarven, Senzar, Terran, Auran, Ignan, Aquan, Abyssal, Infernal, Gnomish, Wayang

Occupation

sculptor, scholar, adventurer, Qadathra's witch

Strength 10
Dexterity 16
Constitution 10
Intelligence 29
Wisdom 8
Charisma 13

About Vladek Odradek

Voice of: Michael Crawford

6'1'', 120 lbs.; twig-thin; black hair; pale skin with a faint bluish tinge; mesmerizing opalescent eyes; kindly but unnerving smile; dresses in contrasting colors (black and white, red and blue, yellow and purple, etc.); maintains a home in Sothis, Osirion; otherwise typical elven grace is augmented by Time's favor; can use chronomancy to heal and harm by 'rewinding' injury, blasting enemies with sheer entropy, or altering history on a very limited level for either intent; periodically stops to stare at the sky or talk to inanimate objects; mildly obsessed with the planet Aucturn; consummate xenophile; familiar is a night-black faerie dragon named Qadathra; trophies of his adventures include such things as a magical jar of eyeballs, an orb from an ancient Thassilonian orrery, and a bona fide copy of the Pnakotic Manuscripts; had a fatal encounter with a mysterious malign entity from beyond the stars

Laurels:

#40025-3

Experience: 42

Prestige: 55

Fame: 73

Prestige Awards:
personal sculptor's studio
Know the Sands

Faction Objectives:
Season 6:
DM + + +
Explore Ancient Site + + +!
Recover Valuable Gem +!
Adventure in Osirion +!
Archive Patron +!
Be Possessed +!
4+ ranks in Knowledge (Arcana) +!
Total Goals met: 6

Faction Rewards:
Scribe
Soul Warden

Titles:
Curse-Breaker
Scholar of the Gates Ajar
Relentless Aspis Hunter
Protector of Whistledown
Hero of Sothis
Exemplar of the Order
Savior of Knowledge
Favored of the Ten

Boons:
recognized by both Cheliax and Andoran for serviced rendered
Student of Runes
Fighting That Which Lies Between the Stars
Insight Into the Dark Tapestry
Resisting the Blackcove Taint
Faerie Dragon Improved Familiar
Impressive Influence
Greenheart's Blessing
Return the Favor
Treachery in the Weave
Torch's Respect
End of Lying Horns
Stavian's Secret

Deaths: 1
- frightened to death by a living nightmare

Perils: 5
- nearly doomed by a cowardly healer
- chewed up by a chuul
- electrocuted by dragon's breath
- ambushed by archers
- dazed helpless by a mighty demon

Travails: 7
- watched in horror as a ghoul devoured a comrade's brain
- cursed with devolution
- displaced in time and space
- cursed with devolution AGAIN
- vindicated at too great a cost
- driven mad by a vespergaunt
- lost a friend to a heroic last stand
- tainted by a demon lord's blood

Statistics:
Hit Points: 85 (15d6+15+6)
Initiative: +7
AC: 18, touch 18, flat-footed 15 (+3 Dexterity, +4 deflection, +1 insight)

Speed: 30 feet

BAB: +7/+2
CMB: +7 (+2 to escape grappling)
CMD: 20 (22 vs grapple)

Attacks: "Final Hour" +9/+4 (1d8+2 plus spell/19-20) or "Moment of Truth" +11/+6 (1d8+1 plus Holy/x3)

Other: +2 morale bonus to attack and damage rolls against Aspis agents inside the Hao Jin Tapestry

Saving Throws:
Fortitude: +9
Reflex: +12
Will: +13
Other: +4 versus death, +2 versus poison, charm, compulsion, electricity, and gaze attacks, +1 versus acid, cold, fire, Transmutation, fear, confusion, and writing-based dangers such as glyphs, runes, sigils, and symbols; +1 on Constitution checks to stabilize; +6 effective Constitution for determining threshold of death

Skills: Craft (Sculptor) +28, Escape Artist +5, Fly +21, Heal +8, Intimidate +8, Knowledge (Arcana, Geography, History) +32, Knowledge (Dungeoneering) +30, Knowledge (Planes) +28, Knowledge (Nature) +18, Knowledge (Engineering, Local, Nobility, Religion) +11, Linguistics +21, Perception +26, Profession (Any) +1, Profession (Barrister, Engineer, Gambler, Scribe) +5, Sense Motive +1, Spellcraft +35, Swim +4, Use Magic Device +22

Other: +2 to Spellcraft checks to identify magic items; +3 to Day Job rolls; +4 to Spellcraft checks to identify cursed items and Sense Motive checks to notice enchantment or possession; +2 to Knowledge (Geography) and Survival checks in Osirion; +2 circumstance bonus to Survival checks in/on Zho Mountains and Silken Way, to Knowledge (Geography) checks between Katheer and Oppara from the Inner Sea to the World's Edge Mountains, and to Knowledge (History) checks regarding Taldor; +2 to Knowledge (Planes, Religion) checks regarding devils, daemons, and demons; +4 to Knowledge (Arcana) and Spellcraft checks to identify Conjuration spells and effects; +4 to Knowledge (Religion) checks regarding the Old Cults; +5 circumstance bonus to Knowledge (History, Religion) checks about Aroden and His faith; +1 to all Charisma-based checks against Gnomes; +2 circumstance bonus to Bluff, Diplomacy, and Intimidate checks against Grandmaster Torch and his agents; +2 to any one Knowledge check 1/day

DC to demoralize: 24

Favored Class: Witch (+6 hit points, +1 skill point, +4 to Spellcraft checks to identify cursed items and Sense Motive checks to notice enchantment or possession)

Abilities:
Racial Abilities:
Low-Light Vision
Keen Senses
Slender
Elven Weapon Familiarity
Elven Magic

Traits:
Faction: Secrets of the Sphinx (Geography)
Deity: Sculptor of Reality

Feats:
Weapon Proficiencies (Simple, Elven)
Alertness (granted by Qadathra)
Cosmopolitan (Perception, Knowledge [Dungeoneering])
Breadth of Experience
Improved Familiar (Faerie Dragon)
Evolved Familiar (Reach [Melee Touch Attack])
Toughness
Improved Initiative
Quicken Spell
Curse of the Hourglass

Class Features:
Cantrips
Familiar - Qadathra the Faerie Dragon

Inventory:

GP: 37,898

courtier's finery
hot-weather outfit
cold-weather outfit
handy haversack
spell component pouch
arcane family workbook
masterwork sculptor's kit
Wayfinder inset with Tourmaline Ioun Sphere
Dusty Rose Ioun Prism
bedroll
flint and steel
mess kit
grooming kit
scrivener's kit
2 1-oz. vials of ink
6 sheets of papyrus
10 days of Elven trail rations
bedroll
hourglass
bell
small assortment of fine board games
augury focus
silver crescent
masterwork flute
magic jar
two brass collars worth 50 gp each
3 miscellaneous chronomantic paraphernalia worth 25 gp each
3 tourmalines worth 50 gp each
2 doses of true sight ointment
2 mithral wishbones worth 100 gp each
hourglass filled with powdered horacalcum worth 1,500 gp
500 gp worth of diamond dust
20 doses/2 uses of reagent-grade silver
12 doses/2 uses of spirit of wine
6 doses/2 uses of quicksilver
20 doses/5 uses of urea
12 doses/12 uses of saltpeter
18 doses/18 uses of reagent-grade gold
12 doses/3 uses of myrrh
20 doses/4 uses of darkwood bark
40 doses/4 uses of phosphorus
5 doses/5 uses of black powder
80 doses/4 uses of natron
20 doses/4 uses of dew of Lunary
8 doses/4 uses of magnesium
"Final Hour" (+2 Spell-Storing Longsword)
"Moment of Truth" (+1 Adaptive Holy Composite Longbow)
14 arrows
20 cold iron arrows
20 silver arrows
4 flasks of alchemist's fire
1 flask of acid
1 antiplague
2 tanglefoot bags
1 potion of invisibility
1 potion of neutralize poison (CL 6th)
1 mage's assistant tincture
hex nail
scroll box:
- scroll of mage armor
- scroll of cure serious wounds (CL 12th)
wand of lucky number (20 charges)
wand of cure light wounds (17 charges)
wand of cure light wounds (50 charges)
wand of cure moderate wounds (15 charges)
wand of calm emotions (10 charges)
wand of Reach levitate (6 charges)
Ring of Protection +4
Deskari's Wing +4
Greater Plague Rat Belt
Headband of Vast Intelligence +6 (keyed to Knowledge [Geography], Perception, and Use Magic Device)
Armillary Amulet
Jar of Eyeballs
Litheria blossom (grants deathward and deathwatch for 10 minutes, then dies)
snowbloom (when gifted, +2 circumstance bonus to a Bluff or Diplomacy check on a Lands of the Linnorm Kings native, or +2 to Intimidate against an Irrisen native)
Orb of Aucturn (confusion, CL 11th, 2 uses)
map of the Silken Way
Adella map collection
tomes of Taldan history
Arodenite Tome of Memory
copy of "The Pnakotic Manuscripts"
a large, brown-with-white-speckles rukh feather
Scarab Sage shabti
Uskwood bat (at home)
Osirian wise-eyes cat (at home)

Magic:

Patron:
Time

Hexes (DC 26):
- Evil Eye
- Ward
- Flight
- Fortune
- Misfortune
----------
- Retribution
- Vision
- Withering

Spells Per Day:
Cantrips - 4 (DC 19)
1st - 7 (DC 20)
2nd - 6 (DC 21)
3rd - 6 (DC 22)
4th - 6 (DC 23)
5th - 6 (DC 24)
6th - 4 (DC 25)
7th - 3 (DC 26)
8th - 2 (DC 27)

+1 CL to any Conjuration or Transmutation spell 1/day

Spells Prepared:
Cantrips - detect magic, read magic, ?, ?
1st - mage armor, mage armor, ?, ?, ?, ?, ?
2nd - blindness/deafness, ?, ?, ?, ?, silence
3rd - speak with dead, remove curse, dispel magic, ?, ?, ?
4th - greater false life, greater false life, ?, ?, ?, ?
5th - overland flight, ?, ?, ?, duplicate familiar, teleport
6th - ?, ?, ?, ?
7th - ?, ?, ?
8th - ?, ?

Stored within "Final Hour":
excruciating deformation (CL 15th)

(Patron spells are CAPITALIZED; Conjuration and Transmutation spells are marked with †)

Spells Learned:
0 - detect magic, read magic, arcane mark, bleed, dancing lights, daze, detect poison, guidance, grasp, light, mending†, message†, putrefy food and drink†, resistance, spark, stabilize†, touch of fatigue

1st - chill touch, mage armor†, bungle, sleep, cure light wounds†, infernal healing†, celestial healing†, inflict light wounds, ray of enfeeblement, frostbite†, burning hands, ear-piercing scream, comprehend languages, whispering lore, VENTRILOQUISM, ill omen, lucky number, detect secret doors, unseen servant†, blend, vocal alteration†, wizened appearance†, youthful appearance†, reduce person†, enlarge person†, charm person, command, beguiling gift, mirror polish†, positive pulse, restore corpse, decompose corpse, grasping corpse, peacebond, open and shut, darting duplicate, bestow planar infusion I, diagnose disease, remove sickness, unbreakable heart, gentle breeze, unerring weapon†, dancing lantern†, hairline fractures†, burning sands†, snowball, obscuring mist†, waterproof, forced quiet†, ferment†, echo, preserve, skim, cheetah's sprint†, twisted futures, strand of the tangled knot, sure casting, hex ward, hex vulnerability

2nd - inflict moderate wounds, cure moderate wounds†, augury, blindness/deafness, false life, SILENCE, burning gaze, frost fall, fog cloud†, false age†, alter self†, extreme flexibility†, spectral hand, death knell, see invisibility, zone of truth, fester, aggressive thundercloud, embrace destiny, flurry of snowballs, molten orb, stricken heart, levitate†, investigative mind, life pact, eldritch conduit†, mathematical curse, force sword, greater detect magic, umbral weapon, apport object†, climbing beanstalk†, delay pain, delay poison, defending bone, necrostasis, hold person, staggering fall†, Rovagug's fury†, hidden presence, illusory maze, violent accident†

3rd - lightning bolt, fly†, heroism, vampiric touch, dispel magic, quell energy, isolate, HASTE†, sands of time, bestow curse, remove curse, remove blindness/deafness, remove disease, thorny entanglement†, burning entanglement, grasping tentacles†, earth tremor†, water walk†, ward of the seasons, silver darts†, Serren's armor lock†, excruciating deformation†, siphon might, phantasmal reminder, voluminous vocabulary, clairaudience/clairvoyance, threefold sight, speak with dead, hostile levitation†, reinvigorating wind, screech, call the void, barrow haze, nature's ravages†, erode defenses†

4th - enervation, black tentacles†, minor creation†, phantasmal killer, medusa's bane, THREEFOLD ASPECT†, greater false life, cure serious wounds†, inflict serious wounds, ice storm, volcanic storm, poisonous cloud†, greater aggressive thundercloud, greater positive pulse, death ward, persistent vigor†, remove radioactivity†, bestow planar infusion II, dimension door†, confusion, foretell failure, speak with haunt, lesser geas, divination, mad sultan's melody

5th - baleful polymorph†, break enchantment, waves of fatigue, hold monster, greater peacebond, major creation†, Khain's army, glimpse of truth, cloudkill†, suffocation, TELEPORT†, hungry earth†, cure critical wounds†, inflict critical wounds, overland flight†, hostile juxtaposition†, pernicious pranksters†, befuddled combatant, magic jar, awaken the devoured, rest eternal, soulswitch, imbue hex, bestow major curse, duplicate familiar†

6th - animate objects†, stone to flesh†, flesh to stone†, guards and wards, true seeing, mass cure light wounds†, mass fester, mass inflict light wounds, greater heroism, swarm skin†, dust form†, cloak of dreams, slay living, raise dead†, balance of suffering†, greater eldritch conduit†, greater dispel magic, sabotage construct†, source severance, eyebite, cone of cold, wither limb, geas, transfer familiar, banshee blast, ice crystal teleport†, DISINTEGRATE†

7th - scouring winds, bestow greater curse, power word: blind, waves of exhaustion, walk through space†, phase door†, bestow planar infusion III, phasic challenge†, particulate form†, umbral strike, regenerate†, chain lightning, greater hostile juxtaposition†, EXPEND, greater nature's ravages, temporary resurrection, harm, heal†, mass hold person, control weather†, greater teleport†, fairy ring retreat†, temporal divergence†

8th - moment of prescience, horrid wilting, wandering weather†, mind blank, power word: stun, stormbolts, temporal regression†