GM Bold Strider's Dust Comes to Doomspawn (Tier 8-9) (Inactive)

Game Master rpblue

Map will be here!


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Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef will channel to heal the party, though its not much.

Heal allies!: 1d6 ⇒ 3

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Qadathra blasts the mad Captain with a vortex of starlight...

magic missile: 2d4 + 2 ⇒ (2, 2) + 2 = 6

...while Vladek warps ambient time in his allies' favor (we're all hasted)!

Knowledge (Arcana) to see what, if anything, can be done about the repulsion ward: 1d20 + 21 ⇒ (9) + 21 = 30
Spellcraft for the same reason: 1d20 + 24 ⇒ (11) + 24 = 35

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

It would be mutiny, but we ain't your crew buddy.

Grimdoc, seeing the treacherous footing decides to drop his hammer, and swiftly grows to large size while drawing his shorter polearm.

Now we got you cornered, captain. You best just surrender and talk civilized like.

Adamantine Nodachi, heroism, large haste, PA/FF: 1d20 + 12 + 2 + 1 ⇒ (15) + 12 + 2 + 1 = 30
for dmg, PA: 2d8 + 7 + 6 ⇒ (1, 6) + 7 + 6 = 20
Adamantine Nodachi, heroism, large haste, PA/: 1d20 + 12 - 2 + 2 + 1 ⇒ (15) + 12 - 2 + 2 + 1 = 28
for dmg, PA: 2d8 + 7 + 6 ⇒ (2, 6) + 7 + 6 = 21
Adamantine Nodachi, heroism, large haste, PA/: 1d20 + 7 - 2 + 2 + 1 ⇒ (18) + 7 - 2 + 2 + 1 = 26
for dmg, PA: 2d8 + 7 + 6 ⇒ (5, 5) + 7 + 6 = 23


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

@Grim: You were 15' away. Hope did you get a full attack?

-Posted with Wayfinder

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

he grew to large size and increased reach to 10' per map. Let me know if 10' reach does not reach foe as shown? I could not find any rules on which squares to occupy when increase size. So went left to right. If that is not allowed, just keep hammer with 20' reach.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

18 damage taken (resist cold 5) so the concentration check is "only" 31.
concentration: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
Dweomercraft to the rescue!

Despite the winter storm, Ali finishes calling on his animal act. The monkey leap about the Captain.

swarm damage: 2d6 ⇒ (2, 3) = 5
DC 14 Fort save against distraction (nauseated) and being deafened for 1 minute (just one save against both conditions).

Not sure what he is holding, but they will disarm/steal anything he is holding or if nothing, whatever is on his belt:
steal/disarm: 1d20 + 15 ⇒ (20) + 15 = 35

Ali then draws out a trust old and wand and blows the dust off it. "This animal show could use a bit more flare!"

wand of magic missile
force damage: 1d4 + 1 ⇒ (3) + 1 = 4


@Grimdoc: Ah yes. I forgot enlarging lets you choose a direction to grow in!

@Vladek: You know of the spell and the ability, but the only way to counter it is to use Dispel Magic or its ilk.

Grimdoc cuts into the Captain with abandon, choosing to drop his lucerne hammer in favor of the shorter nodachi. He notices the cutting blade is more effective than his hammer, but he still thinks he should do more damage to the frogman that it appears that he is receiving.

Ali summons up a swarm of monkeys as he is barely able to hold on to the magical threads that he is pulling as they steal his wand, but their gnashing teeth seem to do nothing to the captain.

Ali and Qadthra's arcane blasts do seem to work, however, and the Captain appears to be weakened severely by the repeated assault.

Joesef, in an effort to aid the group, sends out a blast of holy energy that heals everything in the room, including the Captain as the frogman steps out of the swarm and snaps a finger, disappearing in a puff of smoke.

DC 19:
Dimension Door

Additionally, it appears that the aura of Repulsion has vanished along with the Captain.

Initiative:
1st: Joesef
2nd: Captain (Misfortuned-1 more round) @ 100
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc @ 66/84 HP
Vladek @ 25/36 HP
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 34/54 HP

---
Orrery @ 14

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Dang Ali. That looked just like one of your tricks."

Grimdoc will try to determine if he can figure where the Capt. Went.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef, still wondering what tricks might work, drops his bow and throws his rapier at the captain! Using Hand of the Apprentice, the weapon returns to my hand afterwards.

Rapier airborne!: 1d20 + 7 ⇒ (9) + 7 = 16 for Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim drops his brambles and reduces to his normal size once the captain disappears. He picks up his lucern and turns to Joesef.

"Joesef, I think he's gone. Maybe back behind us in some of the prior rooms or someplace we ain't checked yet. I doubt he'd leave the ship so readily."

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Spellcraft: 1d20 + 15 ⇒ (3) + 15 = 18

"Indeed! But really disappearances are so last year, I can't believe he really resorted to that. He might not be far though!"

Ali runs down the hall to the nearest door and throws it open.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Somehow I either misread or missed the vanishing act completely.

Joesef will move to follow Ali, thinking the magician must know where to captain had to have gone off to.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc watches as the magician chases off down the hallway. Still ankle-deep in slush, he gathers his gear and prepares to slip-slide slowly after Ali.

Hey...not so fast guys!

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek takes advantage of the moment's lull to heal himself with his pyramidal-bone wand before following Ali at a cautious distance...

cure light wounds wand: 1d8 + 1 ⇒ (5) + 1 = 6

...while Qadathra becomes invisible (greater invisibility spell-like ability) and flies up next to Ali.


GM:

Grimdoc: 1d20 + 16 - 15 - 10 - 10 ⇒ (6) + 16 - 15 - 10 - 10 = -13
Joesef: 1d20 + 7 - 15 - 10 - 10 ⇒ (15) + 7 - 15 - 10 - 10 = -13
Vladek: 1d20 + 8 - 15 - 10 - 10 ⇒ (3) + 8 - 15 - 10 - 10 = -24
Ali: 1d20 - 1 - 15 - 10 - 10 ⇒ (19) - 1 - 15 - 10 - 10 = -17

Sorry. The map was in error. That is the Captain's Quarters to the North. However, it seems reasonable that he might go there, so your actions still make sense. Think of these doors like Star Trek. Automatic and you use a push button to open.

Ali moves to the doorway that led to the Captain's Quarters and slams his hand against the pad next to the door. A futuristic whoosh sounds as the door slides open and reveals that the Captain did not return to his room.

Qadathra follows behind after turning invisible while Vladek heals himself.

Joesef and Grimdoc follow, trudging through the snow and ice.

@Grimdoc: I'm going to say that you are "otherwise prevented from participating in the combat", so your Judgment isn't quite working at the moment, but is still active. I think that is how it works when there is no actual combat during combat rounds. Thoughts?

Initiative:
1st: Joesef
2nd: Captain @ 100
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc @ 66/84 HP
Vladek @ 31/36 HP
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 34/54 HP

---
Orrery @ 14

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek continues tending his injuries...

cure light wounds wand: 1d8 + 1 ⇒ (4) + 1 = 5

...while Qadathra boldly goes to the final chamber where none of them have gone before, opening the door from the side....

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

@Gm - Seems reasonable. If we do not find him soonish, I could even see it dropping/ending.

"Was he in there Ali? ."

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef will take time to draw his wand and heal himself.

CLW: 1d8 + 1 ⇒ (5) + 1 = 6

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali shakes his head. "Don't see him. This must be a really good disappearing act, top notch. But let's check the other doors first!"

Ali moves down the hall and opens the other door to see if the Captain is hiding in there.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will continue to follow, trying to catch up to Ali and the others.

I bet he is still somewhere on the ship. But he may have other tricks too. Keep an eye out for more spells.


Joesef takes the time to heal himself in the snow and icy rain as Grimdoc pushes past him to join the party as Qadathra and Ali move to open the door to the last room that they refused to open before.

Whoooooosh!

Three bunk beds sit near this room's western wall. The remains of a small shrine clutter one corner of the room, and numerous books rest on thin shelves lining the chamber.

As Ali looks in he sees a shadowy elf whose body is made of the darkness of space. Its eyes resemble spiraling galaxies and its long, thin fingers end in talons. It's dead eyes turn to the man.

Initiative: 1d20 + 6 ⇒ (13) + 6 = 19 Convenient. It goes with the Captain.

The incorporeal creature floats towards Ali as it tilts its head to the side and seems to stare into the abyss of Ali's soul.

Ali:
All of the sudden, you are on stage in Magnimar. Not your normal haunts in the small dive bars or the local amphitheatre, but the Triodea, adjacent to the Silverstar Plaza. Real places in Magnimar!

You look out and see thousands of people here and you wheel out your favorite trick: the Disappearing Man in Osirion's Tomb. You set up the crowd as the band plays Ultimate Reverse Numeration, your favorite rock piece. You enter the tomb and your assistants lower the sheet over the tomb. You snap your fingers and the sheet is lifted, but the tomb falls apart at the last second and collapses in pieces around you.

Mortified, the crowd begins to boo. Thousands of people begin to yell and scream as you fall to your knees. Your big break lost to the wind as the rotten fruit begins to pelt you. You merely wish you could shrivel up and die at this moment.

Phantasmal Killer! You know the drill! Will then Fortitude.

The rest of you look onward, but Ali looks entranced by what he sees. Well, Joesef can barely see the outline of the man, so perhaps he cannot make that out, but Qadathra lets him know anyway.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf (Kn. Planes)
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc @ 66/84 HP
Vladek @ 31/36 HP
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 34/54 HP

---
Orrery @ 14

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek rejoins Qadathra, and peers into the final chamber in time to see Ali cursed with a horrid illusion (which I'm guaranteed to recognize with my Spellcraft modifier of +24). He peers into Ali's future and tries to steer it to the best of all possible outcomes...

I'm giving you your 2 rounds of Fortune for the day, Ali - use them wisely.

Knowledge (Planes), Secrets of the Sphinx: 1d20 + 18 ⇒ (3) + 18 = 21

Meanwhile, Qadathra settles invisibly onto Ali's shoulder and zaps the new threat with his lapis wand...

magic missile wand: 1d4 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Not able to reach the room not with a single move anyway Joesef heals himself with his wand again. He'll then move forward.

CLW Wand: 1d8 + 1 ⇒ (2) + 1 = 3

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

All Ali thinks as he looks into the creature's eyes is not again...

Will: 1d20 + 5 ⇒ (16) + 5 = 21
Fort: 1d20 + 4 ⇒ (2) + 4 = 6
Hopefully that 21 is good enough....

Ali looks down the hall and admits, "I think I may have done something terrible in opening this door."

Question before I act, as I'm running low on magic: did the thing speak/make sound when it cast the spell?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Remember your Fortune Hex, Ali!

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Since the saves happen when the spell happens (on the creature's turn) and Vladek went after the creature, I don't think I can use fortune on the spell... unfortunately ;) I'm considering my options depending on how this creature cast that spell.


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

You hit the DC exactly! Also, no speech or actions to cast.

@Vladek: You don't know what this creature is.

-Posted with Wayfinder

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

No speech or actions to cast... damn. I was willing to hamper myself with a silence spell to shut him down (it's worked wonderfully before) but now I'll have to do something different....

"Boy, you know, maybe I can find the captain over this way..." Ali says as he quickly exits the room. "Good luck! I have faith in you, Grimdoc!"

Pull out wand of cure light wounds and prepare to move in for healing duty. I don't have many spells left and I'm not confident my enchantments are going to be effective against this guy; I'd rather save them in case the captain shows back up.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

So is the captain in the room with the swirl thing?

Grimdoc will move up and swing at the captain if he can reach him.

Not sure if repulsion still in affect or if Grim can reach this round. He will swing with +1 lucern if a non-corporeal, otherwise drop and go with adamantine weapon on captain

Grimdoc enters the room and prepares to attack the creature or captain that chased Ali away.

Hey bud, where is he?


Vladek blesses Ali, but the latter decides to turn tail and run after experiencing the mental stress of the creature's insight.

Qadathra fails to hit the creature with his wand as the bolts seem to dissipate before striking the creature. Joesef uses the time to heal himself again and moves closer.

Grimdoc moves into the room and sees the space-like elf and decides to take a swing with his lucerne hammer as he cannot seem to find the Captain.

@Grimdoc: Take a Lucerne Hammer attack against the creature.

As Grimdoc takes a swing, the creature steps forward and reaches out its hand and it pierces his chestpiece. The dwarf feels the chill of the cosmos reaching through his soul as the creature seems to bring out some ephemeral piece of the dwarf and scatters it across the room.

Touch @ Grimdoc-12 TAC: 1d20 + 18 ⇒ (13) + 18 = 31
Negative Energy Damage: 6d8 ⇒ (5, 8, 4, 1, 7, 6) = 31 Will Save against Curse. (EX) ability - No Dwarf bonus.

@Grimdoc: Take a Lucerne Hammer AoO against the creature.

As Grimdoc joins the battle fray, he finds that his divine judgment reactivates as the creature slips below the deck of the ship, passing through the metallic floor. A few of the dwarf's wound are healed.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf (Kn. Planes)
3rd: Grimdoc; Ali - Fortune (2/2); Vladek

Status
Grimdoc @ 38/84 HP
Vladek @ 31/36 HP
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 34/54 HP

---
Orrery @ 14

GM Stuff:
Qadathra's MM: 1d20 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef will move further down the hallway and try to heal Grimdoc with the wand.

CLW for Grimdoc: 1d8 + 1 ⇒ (8) + 1 = 9

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali moves back in and also uses his wand on the dwarf. "You've got him, Grim! We're all behind you!"

clw: 1d8 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grim gasps as he feels the creature pull on his life force.

"Hey, this ain't the captain! ."

+1 Lucern Hammer, PA/FF: 1d20 + 12 ⇒ (20) + 12 = 32
for dmg, PA: 1d12 + 9 + 1 + 6 ⇒ (11) + 9 + 1 + 6 = 27
assuming cannot crit.

Will vs negativity : 1d20 + 12 ⇒ (11) + 12 = 23
more coming.., .

The dwarf tries to connect as the creature moves closer.

step back to swing if necessary - combat reflexes if more Aoo. Heal 3 and AC up 3 from judgement.

Aoo +1 Lucern Hammer, Large PA: 1d20 + 12 - 2 ⇒ (3) + 12 - 2 = 13
for dmg, PA: 1d12 + 9 + 1 + 6 ⇒ (3) + 9 + 1 + 6 = 19

Heroism still in effect - on phone boarding plane but add +2 to attacks and saves. Pls roll crit for me if applies..

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

DM: I'm at 36/36 now.

Vladek tries to turn the tides of fate against the entity...

DC 21 Will save or 2 rounds of Misfortune.

...while Qadathra takes advantage of his invisibility to move around and past it, and tries his other wand.

scorching ray wand vs space elf, melee penalty: 1d20 + 5 ⇒ (7) + 5 = 12
fire damage: 4d6 ⇒ (2, 1, 5, 6) = 14


@Grimdoc: Correct. It cannot be crit without Ghost Touch.

The dwarf swings mightily as the creature approaches, but most of his strength is wasted as the hammer passes through, though he does seem to do some damage. He is able to fend off the ill omen from the attack however.

@Vladek: The creature is under the ship at the moment, per "as the creature slips below the deck of the ship, passing through the metallic floor."

Joesef and Ali tag team heal the dwarf as he looks around for the bad guy while Vladek tries to bolster the man's defenses.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf (Kn. Planes)
3rd: Grimdoc; Ali - Fortune (2/2); Vladek

Status
Grimdoc (+1 AC) @ 51/84 HP
Vladek @ 36/36 HP
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 43/54 HP

---
Orrery @ 14

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I missed that.

Qadathra concentrates on his invisibility, then flies to the other end of the room, while Vladek places an eldritch ward on the embattled Grimdoc.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will ready an attack if the creature appears within his reach.

Ready with 5' if needed:
.
+1 Lucern Hammer, hero PA/FF: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
for dmg, PA: 1d12 + 9 + 1 + 6 ⇒ (10) + 9 + 1 + 6 = 26

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

If presently doable....

Knowledge (Arcana) about orrery: 1d20 + 21 ⇒ (17) + 21 = 38
Knowledge (Engineering) about orrery: 1d20 + 9 ⇒ (5) + 9 = 14


@Vladek: Remind me of the first roll once the battle is over.

As Grimdoc readies his weapon, a pale, elf-like hand reaches from below Vladek and tries to grasp at the man's leg as the creature rises up next to the man, dragging its hand through his body.

Touch @ Vladek-15 TAC: 1d20 + 18 ⇒ (12) + 18 = 30
Negative Energy Damage: 6d8 ⇒ (8, 6, 5, 8, 6, 8) = 41 Will Save against Curse.

Vladek feels the touch of the space elf sear his flesh as his leg begins to wither and the blood pumping through his veins burns as Grimdoc cannot quite get a swipe off at the creature as there is no room for him to enter the hallway. As Grimdoc stays frustrated, the elf crumples to the ground.

@Grimdoc: Can't see how you can get an angle on the creature when it comes up out of the ground at its current location as marked on the map. If Ali wasn't there, then sure, but you can't 5' anywhere at the moment and get a hit in.

With a laugh, the creature disappears through the wall to the north into the Captain's quarters.

AoO from Vladek if he has a weapon out if he is still conscious somehow.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf-Hiding in the Captain's Quarters @ 13
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc (+1 AC) @ 51/84 HP
Vladek-Bleeding Out/Unconscious @ -5/36 HP
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 43/54 HP

---
Orrery @ 14

Pending
Vladek - Will Save

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Will save: 1d20 + 7 ⇒ (7) + 7 = 14 Note my many situational modifiers, if any apply. Also, can anyone grant a reroll?

DC 15 Constitution check to stabilize: 1d20 - 1 ⇒ (14) - 1 = 13

Help me. Help meeeeee.... /thefly

Qadathra hurries to his fallen master's aid....

Use Magic Device check to use healing wand: 1d20 + 12 ⇒ (9) + 12 = 21 Thank Elysium.

cure light wounds: 1d8 + 1 ⇒ (6) + 1 = 7

...and Vladek blearily reaches for the potent potion he'd taken earlier.

potion of cure serious wounds: 3d8 + 5 ⇒ (7, 4, 7) + 5 = 23

@Grimdoc: Remember you have my Ward. Use it well.


@Vladek: Qadathra is carrying a wand of Magic Missile and Scorching Ray. How is he healing you? If he is getting it from your body, then he cannot heal you in the same round as he has to move to you and then move action to draw the wand from your pack.

As the curse sets in, Vladek's unconscious form begins to lose its mental faculties as his body become worn out.

Wisdom Drain: 1d4 ⇒ 4 Fatigued as well.

That being said, the man's body stabilizes on its own.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf-Hiding in the Captain's Quarters @ 13
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc (+1 AC) @ 51/84 HP
Vladek-Stable/Unconscious/Cursed/Fatigued @ -5/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 43/54 HP

---
Orrery @ 14

Pending

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

DAMMIT. Well, at least I'm stable.

Actually, considering that the healing wand was the last thing I had in my hand, would it help any that he wouldn't need to take it out of my pack? Also, my pack's a handy haversack.


Your wand is currently on the floor as you would have dropped it when you fell unconscious as you have not stowed it this fight, but it would still take a move action for Qadathra to pick it up after moving to you. Also, retrieving an item from a Handy Haversack is a move action, so that doesn't really apply here.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef will heal Grimdoc with his wand.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"Oh my! This show is not going so well, is it?"

Ali keeps his healing wand in one hand but pulls another wand into his hand and holds it at the ready. [ooc]wand of magic missile

readied action if elf or captain reappear:

force damage: 1d4 + 1 ⇒ (4) + 1 = 5


Ali readies himself for the return of the two possible enemies that could appear at any moment as Joesef repairs even more wounds on Grimdoc.

Initiative:
1st: Joesef
2nd: Captain @ 100; Space Elf-Hiding in the Captain's Quarters @ 13
3rd: Grimdoc; Ali; Vladek

Status
Grimdoc (+1 AC) @ 59/84 HP
Vladek-Stable/Unconscious/Cursed/Fatigued @ -5/36 HP [4 Wisdom Drain (4 Wisdom Left)]
Qadathra @ 17/18 HP
Ali @ 38/59 HP
Joesef @ 43/54 HP

---
Orrery @ 14

Pending
Ali - Readied Action (Reappearance of an enemy)

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Qadathra heals his master, who upon awakening quickly consumes the healing potion they'd previously found.

I'll use the rolls from earlier.


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

I thought we covered this already?

-Posted with Wayfinder

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Isn't it the next round? You put my name in bold....


You are in Italics and Bold because you haven't actually posted your actions for the round. I'm assuming you want Qadathra to move next to you and pick up your wand this round? Also, Grimdoc still has to act.

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