GM Bold Strider's Dust Comes to Doomspawn (Tier 8-9) (Inactive)

Game Master rpblue

Map will be here!


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Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

I'll certainly share in any costs for the raise dead and all that.


Cost of Raise Dead - 6,125 GP or 8 PP with Risen Guard
Cost of Restorations - 1,280 GP each
Cost of Remove Curse - 210 GP each time at Caster Level 7

@Grimdoc: Thanks for the well wishes! My brother was amazing and kept himself fairly composed despite a veritable monsoon at his outdoor wedding. Hah.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Well, do we want to wait a week? I have the Curse-Breaker Faction Boon from Year of the Risen Rune, giving me +2 to caster level checks to remove curses and +2 to caster level checks made to remove curses on me - if you're familiar with the Boon, DM, I'll let you determine whether those bonuses are cumulative if I cast it on myself (the wording is a little ambiguous, but there's nothing to clearly indicate the answer is 'no'). I know the remove curse spell, and a week spent recuperating would give me a lot of tries.


The bonuses are from the same source, so they wouldn't stack.

If you want to wait a week, then the rest of the party needs to chime in.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

I'm good with it as I don't remember a time crunch. Of course, I don't remember much of anything at the moment. Joesef is easy-going and would do what the others felt was best, no worries there.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

With the seeming transformations going on, I don't know if it's a good idea to wait a week.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I'm just a bit worried about facing Space-Elf with a negative level, but you have a point - we should definitely all get death ward scrolls - that and remove fear should take away most of its lethality.

Is there some way we can find out how fast the transformations are taking place?

I'd like to buy a scroll of divination from the temple so I can learn it and cast it. A week may be too long, but we can probably afford a day or two for preparations and recuperation and stuff.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I agree - a day or two is fine. A week and we will probably be in trouble. Lets see if we have any money left to buy scrolls and such. Assuming you use the 8pp option for the Raise, we should not be in too bad of shape.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I've already decided to use that option (and altered my character sheet accordingly). I actually have a lot of money on hand - just over 7000 gold. I think we have a bit of loot to sell, too, don't we? That should mostly cover the scrolls.

I wonder if the DM will allow Ali to maybe 'charm' some free scrolls our way...


Sadly, since this is PFS, charming free scrolls is beyond my purview.

Also, you can purchase anything up to 4th level spellcasting.

Still need to know what the plan is.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

So, I need my negative levels cleared up (1,280 X 2 = 2,560, which we should be able to get most or all of by selling loot), and if we have a few days, I should be able to remove my own curse (but still need help with the Wisdom drain, unless that goes away with the curse).

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef would help with the cost of that as well.


Okay, so I still need the plan. The curse chimes in once a day and your initial Restoration will cure the existing Drain, if I read it correctly.

Aside from that, no one has mentioned what you plan to do beside maybe ask around town.

If you are holing up in the Inn for a week to rid yourself of the curse and the last negative level, then I need to know that. If you plan to continue without, then I need to know that.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
GM Bold Strider wrote:

The curse chimes in once a day and your initial Restoration will cure the existing Drain, if I read it correctly.

In that case, it's definitely better to pay for remove curse attempts right now, so there's part of the plan right there. The attempts still get +2 to their CL, so don't forget that.

I also buy a scroll of divination and learn it. 700 gp spent.


After the first day of your resurrection, you are healed of one negative level and the head cleric will attempt to use his two 3rd level spell slots to heal you of your curse.

Remove Curse-CL 7: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Remove Curse-CL 7: 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21

That is 560 GP.

---

Keep trying the next day? He can do three the following day because he doesn't have to cast Restoration, thus freeing up with 4th level slot.

Also, need a Will Save going into the next day against the Curse.

Total Costs:
Vladek - 8 PP for Risen Guard; 2,560 GP for the Restorations; 420 GP for the Remove Curses.
Joesef - 210 GP for Remove Curse, 280 GP for Restoration
Grimdoc - 375 GP for a Scroll of Locate Object; 750 GP for a Scroll of Death Ward; 60 GP for two Holy Weapon Balms; and 50 GP for two Scrolls of Remove Fear.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Grimdoc also said he'd contribute up to 1000 gp for my various healing spells - I thought I saw Ali said he would, too, but I can't find that post offhand. We also have loot we can sell.

CAPTAIN'S PACK CONTENTS:
masterwork dagger - 151 gp
Cloak of Resistance +2 - 2,000 gp
Headband of Vast Intelligence +2 - 2,000 gp
Ring of Minor Fire Resistance - 6,000 gp (!)
Ring of Protection +2 - 4,000 gp
spell component pouch - 2.5 gp
pair of canine statues - 50 gp
diamond dust - 500 gp

Wow! So that's actually plenty!

Will save: 1d20 + 5 ⇒ (4) + 5 = 9 +2 if it's an Enchantment effect, +1 if it's Transmutation
alternative Will save, if you'll permit me to use my Fortune Hex for this: 1d20 + 5 ⇒ (7) + 5 = 12

Jeez.

At least I have 5 3rd-level spell slots I can use to clear up the curse myself the next day.

remove curse: 1d20 + 11 ⇒ (15) + 11 = 26 Does that do it?


Sorry, those were just the costs for my record keeping.

Everyone said they would contribute around a 1,000 GP, I believe. I divvied up the costs between everyone. Let me know if that is cool with everyone.

Selling the loot wouldn't help with the final costs on the scenario sheet as you effectively sell that loot to get your money for the scenario, so you would still be spending your cash that is reported on the scenario.

Wisdom Drain for Failed Save: 1d4 ⇒ 2

Your self-cast Remove Curse will remove the curse.

Total Costs:
Vladek - 8 PP for Risen Guard; 420 GP for the Remove Curses; 700 GP for Divination Scroll
Joesef - 853 GP for Restoration; 210 GP for Remove Curse, 280 GP for Restoration
Grimdoc - 853 for Restoration; 375 GP for a Scroll of Locate Object; 750 GP for a Scroll of Death Ward; 60 GP for two Holy Weapon Balms; and 50 GP for two Scrolls of Remove Fear.
Ali - 853 GP for Restoration

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
GM Bold Strider wrote:


Sorry, those were just the costs for my record keeping.

Selling the loot wouldn't help with the final costs on the scenario sheet as you effectively sell that loot to get your money for the scenario, so you would still be spending your cash that is reported on the scenario.

I see; If you're doing it that way, that's different. I tend to knock costs incurred off my character sheet immediately if I can afford them.

Also, how many hit points do I have right now? 1? All? What?


You get half for Raise Dead and whatever you gained from sleeping over night, plus whatever you wish to heal.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Thank you. I didn't know raise dead granted half.

cure light wounds: 1d8 + 5 ⇒ (8) + 5 = 13


Actually, I'm wrong. The amount you gain is equal to your hit dice, so you get 9 HP from Raise Dead, 9 HP for sleeping and then 13 from CLW puts you at 31/36 HP.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc is ready to head back as soon as the others are. Their afflictions were worse than anything he had.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Let's spend at least a day away from the crash site gathering resources and doing research - nearly all the spells I prepared for today are non-combat ones.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Adjusted my statistics to account for my still-hanging negative level - keep me safe, comrades!

Also, bear in mind that the divination was held yesterday, in-game.

Also, DM? If you could possibly persuade another player (or two!) to come late to the party, I would not be opposed.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Sorry guys! I'm still here but I work in a lab that studies corn genetics and we are in the middle of harvest so I have been putting in long hours out in the field which keeps me away from the computer and leaves me with no time or energy to update when I get home. I'll be traveling this weekend but that should actually leave me with some time to update then. Feel free to bot me as needed until then and sorry I didn't warn you sooner. I didn't expect to be kept away from the computer for so long.


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

My computer's SSD burnt out, so I no longer have a desktop until it gets fixed. I can't move forward with the module without the PDF, but we can keep going with the fight. I'll keep you lot in the loop. Sorry for the delay.

-Posted with Wayfinder

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

No worries. Good luck on the replacement/repair/resurrection of the PC.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

So, bit of a book-keeping issue: Several levels ago, my Familiar was killed by a lucky bite from a ghoul and I had to spend a considerable sum to bring him back - the thing was, he shouldn't have died, he should have been unconscious (the ghoul had dealt exactly Qadathra's total hit points in damage); I'd somehow forgotten that negative hit points apply to Familiars, and I could have healed him for nothing.

I don't suppose you could put a reimbursement on my Chronicle sheet for that oversight? I know it's reaching back a ways, but I've seen similar things done before (like when I played "The Frostfur Captives" multiple times for credit before realizing you couldn't do that, and we had to go through my Chronicles to take out the experience/Prestige/gold I'd gotten from them for all but one character).


I'm back boys and girls!

@Vladek: I mean, I don't think I'm allowed to do that since I wasn't at the table. As in, my initials wouldn't really mean anything. EF might know otherwise. If it was me, I would just reimburse it myself on the sheet and make a note in case a GM looks at your chronicles.

Note: I've had exactly no GMs ever look at my Chronicles and I've had exactly one GM look at my ITV.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng
GM Bold Strider wrote:

EF might know otherwise. If it was me, I would just reimburse it myself on the sheet and make a note in case a GM looks at your chronicles.

But you think it's okay if I do that?

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

I'm traveling and planting our winter field in Florida this week so it'll be hard to keep up with the gameplay for the next couple days.

Regarding the correction, I've fixed things like that myself and I don't think it's an issue. I've also initialed fixes like that for other players before who don't GM as much as I do and weren't confident fixing something like that without GM permission though. I don't think it's necessary or required but if it makes you feel better the GM can initial your chronicle to help corroborate your story about the mix-up so it doesn't look like you just gave yourself money/etc to some unknown GM who happens to catch the weirdness on your chronicle.

But as BS said (and I've played even longer and in more games than he has I think), I've only once in all my years had someone scrutinize my chronicles. And they actually did find a mistake (I upgraded my armor to +3 without paying for the +2 upgrade first) and I just payed the missing cost on my next chronicle; the GM didn't even sign it off or anything.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Thanks; based on that, I've given myself the money back, so if GM Bold Strider there could just put "refunded mistake 1450 gp" or something like that on my Chronicle, I'd appreciate that.

What do you think of my other big Chronicle-related regret, which is that for several levels, my Alchemist didn't apply the crafter's fortune bonus to his Day Job rolls, even though he knew it and it applies (and would have automatically upped his Day Job earnings to the next plateau every time)? Could I retroactively give myself the difference in money? He's a Reanimator, so since his reanimation solution still requires an expensive material component, he could use the spare gold.


In my mind, I would say that errors on things like a familiar dying is quite substantial. Forgetting to add a spell to boost your Day Job is way more insubstantial and I would say that you should just use it as a learning experience.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

If we accept Lady and the Goon's help, there's no reason we can't turn on them later, right? Serves 'em right, and - hello? - Chaotic-aligned, here (to say nothing of my certitude they represent the Dominion of the Black).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I am wondering if this is the combo Vladek was thinking about. This would not apply if the spectres were above ground (which was the case).

Quote:

PRD wrote: An incorporeal creature inside an object has total cover...

And
PRD wrote: You can't make an attack against a target that has total cover.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I don't know if we could retcon Qadathra's action? I honestly didn't realize he had to make a full withdrawal too while he was riding me, otherwise he would have done that.


Honestly, I don't really want to keep retconning actions. If Qadathra had died, then I would let you retcon, but this is just a bit of gold to fix his problem at the moment. One Restoration casting with 100 GP as the materials fixes all temp. negative levels.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

DM, I implore you: If at all possible, find us a few fresh faces for us to finish this with (a dedicated Cleric sounds like a good idea, for one).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I think we need to also determine what, if anything, we can do about Ali. I am not sure in his state if he is recoverable, or permanently lost.
If so, do we need to cut our losses on this mod? I am not sure what the precedent is on having only 3 characters halfway through...can we add more or are we stuck?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

I don't suppose we could stack the corpses in the cellar, lock it, leave quietly one at a time, and pretend that none of this ever happened?


Lithrac will be bringing his character to join us as a fresh new face!

As for Ali, you need to destroy Ali's spectre to use Resurrection, I believe. "You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed."

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Well...the good news is that I know the death ward spell, so once we're all taken care of (Qadathra in particular), and with a bit of rest (hazardous around here, but of course I know the spell for that as well), I can spare us from having to shell out more money for that when we go Round 2 against Space-Elf and the spectres.

See, this is what people somehow neglect to consider when they whine about the power of Wizards and the like: preparation. Vancian mages aren't much good if they show up with the wrong spells prepared.

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

Hi there, Lithrac here!

It looks like you need a combat-oriented character, so meet my 7 Int very blonde aasimar paladin archer. She's a bit lackluster in the brain department, but definitely does her job when it comes to combat. I hope I can be of some use, especially in such a grim situation.

I agree with Vladek, preparation is of the essence. Now that we know what we're facing, consumables adapted to the situation should be brought. I'm thinking elixir of spirit sight (I already got one), scrolls (or casts) of death ward.


Total Costs:
Vladek - 8 PP for Risen Guard; 420 GP for the Remove Curses; 700 GP for Divination Scroll
Joesef - 853 GP for Restoration; 210 GP for Remove Curse, 280 GP for Restoration; 1500 GP for two Scrolls of Death Ward;
Grimdoc - 853 for Restoration; 375 GP for a Scroll of Locate Object; 750 GP for a Scroll of Death Ward; 60 GP for two Holy Weapon Balms; and 50 GP for two Scrolls of Remove Fear; 750 GP for a Scroll of Death Ward; 2,000 GP for two Elixirs of Spirit Sight
Ali - 853 GP for Restoration; Scroll of Ghostbane Dirge (Four castings) ???? GP
Ennoia - 750 GP for a Scroll of Death Ward; 1,000 GP for Elixir of Spirit Sight

Costs to be assigned:
Resurrection Cost - 10,910 GP (Let's handwave it being available in this town.)
Restoration - 1,280 GP (Ali's Negative Level)
Restoration - 1,280 GP (Vladek's Negative Level [Still too early to happen, but I need to know by the end])
Restoration - 380 GP ea. (Vladek/Qadathra/Joesef's Temp. Negative Levels)

Need to resolve the costs for Ali's resurrection before we move on.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Seems reasonable to me. Thanks for the tally.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Regarding my remaining restoration, are we all okay with just splitting the cost of that evenly? I saved us a lot of money by pulling Risen Guard.

As for Ali...does he really need resurrection??? Raise dead won't do? We have his intact corpse and his spectre's been destroyed, I thought that was enough....

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

I'm willing to split all the other costs evenly with anyone who would do the same.


Raise Dead: "A creature who has been turned into an undead creature or killed by a death effect can't be raised by this spell."

Resurrection: "You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed."

Still need to resolve the resurrection costs. It seems Joesef/Vlad are splitting Vlad's Restoration costs.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

OUCH. Well, I've learned something!

Silver Crusade

Silver Crusader Ennoia | Female Aasimar (Muse-touched) Paladin (Divine Hunter) 2 / Fighter (Weapon Master) 9 | HP 90/90 | AC:23 (+2 vs longbows) T:16 FF:17 CMD: 30 | F+16 R+16 W+12 (+2 Mind-Aff. vs. Evil Outsiders; +2 vs. [evil] descriptor)| Init +10 | Perc +0 | SM +4

I'll split the costs as well, of course.

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