GM Bold Strider's Dust Comes to Doomspawn (Tier 8-9) (Inactive)

Game Master rpblue

Map will be here!


151 to 200 of 1,003 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

I believe you would have to drop them before moving as the free drawing of a weapon is done as part of the move, thus you would have to have a hand free in order to draw while moving. You could drop one immediately, withdraw while drawing your bow, then drop the other where you stand at the end of the movement.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

If that's how it goes, that's how it will be done. Sounds good enough to me.

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Yeah, I was very busy all weekend but especially on the 4th and then we were traveling back to Wisconsin yesterday. And then we lost power so I had to wait until I got back to work to update. Hopefully power will be back on by the time I get home.

"Can't move, you say?" Ali asks for confirmation. "Well then, I'll just bring the show to him!"

Ali starts waving his hands and you hear the distant cries and screams of a tribe of Mwangi monkeys....

Start casting mad monkeys.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

I love the show, Ali. Make it a good one!

Grimdoc watches between swings to see if the demon breaks loose from its bindings.


As Ali begins to cast, Vladek tries to curse the demon with his evil eyes.

Will Save: 1d20 + 6 ⇒ (16) + 6 = 22

Qadathra tries to cast an illusion midfight to make the creature believe that there are trumpets behind him.

Will Save: 1d20 + 6 ⇒ (1) + 6 = 7

The demon looks over his shoulder quickly as the sound echoes, but he sees nothing so he continues on with his assault.

The demon lashes out at Joesef as he retreats, trying to claw the man before he can escape its grasp.

Claw @ Joesef-26 AC: 1d20 + 13 + 2 - 2 ⇒ (15) + 13 + 2 - 2 = 28
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Joesef is caught across the chest with the creature's claw, rending his armor and flesh, but the stoic man maintains his composure.

As Grimdoc's reach becomes apparent, the demon scowls and steps back further into his cell. If you try to attack with a melee weapon from outside the cell, then the demon has cover, unless you are at the edge of the cell, similar to how the demon has been. Also, only Medium or smaller can enter the cell.

The demon raises his hand and flicks it towards the lot of you, causing the various rubble to lift off the ground and fly with its pointed ends first.

Telekinesis-Chunk of Metal @ Grimdoc-26 AC: 1d20 + 12 + 2 - 2 ⇒ (13) + 12 + 2 - 2 = 25
Telekinesis-Chunk of Metal @ Grimdoc-26 AC: 1d20 + 12 + 2 - 2 ⇒ (15) + 12 + 2 - 2 = 27
Telekinesis-Chunk of Metal @ Grimdoc-26 AC: 1d20 + 12 + 2 - 2 ⇒ (4) + 12 + 2 - 2 = 16

Telekinesis-Metal Bar @ Joesef-26 AC: 1d20 + 12 + 2 - 2 - 4 ⇒ (8) + 12 + 2 - 2 - 4 = 16
Telekinesis-Chunk of Metal @ Joesef-26 AC: 1d20 + 12 + 2 - 2 - 4 ⇒ (7) + 12 + 2 - 2 - 4 = 15
Telekinesis-Plastic Dinner Tray @ Joesef-26 AC: 1d20 + 12 + 2 - 2 - 4 ⇒ (11) + 12 + 2 - 2 - 4 = 19

Telekinesis-Piece of Console @ Ali-21 AC: 1d20 + 12 + 2 - 2 ⇒ (19) + 12 + 2 - 2 = 31
Telekinesis-Metal Bar @ Ali-21 AC: 1d20 + 12 + 2 - 2 ⇒ (1) + 12 + 2 - 2 = 13
Telekinesis-Piece of Metal @ Ali-21 AC: 1d20 + 12 + 2 - 2 ⇒ (6) + 12 + 2 - 2 = 18

Telekinesis-Chunk of Metal @ Vladek-18 AC: 1d20 + 12 + 2 - 2 ⇒ (18) + 12 + 2 - 2 = 30
Telekinesis-Metal Bar @ Vladek-18 AC: 1d20 + 12 + 2 - 2 ⇒ (8) + 12 + 2 - 2 = 20
Telekinesis-Piece of Console @ Vladek-18 AC: 1d20 + 12 + 2 - 2 ⇒ (17) + 12 + 2 - 2 = 29

Joesef avoids the flying debris entirely as the rest of the Pathfinders find themselves besieged by parts of the wrecked ship.

Damage @ Grimdoc: 1d6 ⇒ 4

Damage @ Ali: 1d6 ⇒ 5

Damage @ Vladek: 3d6 ⇒ (5, 1, 3) = 9

Initiative:
1st: Grimdoc; Joesef; Vladek; Ali
2nd: Vrock Demon-2 Negative Levels @ 57

Status
Grimdoc @ 65/84 HP
Joesef @ 45/54 HP
Ali @ 54/59 HP
Vladek @ 27/36 HP

Pending
Concentration Check - Ali

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Ow! Joesef can't help but wince as he is hit by the claw.

One thing I forgot about was that Joesef's other "weapon" is a shield. What type of action is it to drop that so I can use a bow?

Assuming I have a standard left,

Bow: 1d20 + 8 ⇒ (17) + 8 = 25 for Damage: 1d8 + 2 ⇒ (7) + 2 = 9

AC is now 22 without the shield.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

You forgot to figure in the impact of the negative levels - for starters (assuming it's a standard vrock in this regard), they lower its saving throws enough that my Misfortune Hex works....


@Vladek: Ah, yes. I remembered the negative levels for the attack rolls (and everything else), but you are right that I spaced it for the saving throws. Thank you for reminding me!

@Joesef: I would say that you can drop the shield as a free action, like normal.

One Success Grimdoc; One Success Ali; Three Successes Vladek

Grimdoc-26 AC: 1d20 + 12 + 2 - 2 ⇒ (13) + 12 + 2 - 2 = 25

Ali-21 AC: 1d20 + 12 + 2 - 2 ⇒ (16) + 12 + 2 - 2 = 28

Vladek-18 AC: 1d20 + 12 + 2 - 2 ⇒ (13) + 12 + 2 - 2 = 25
Vladek-18 AC: 1d20 + 12 + 2 - 2 ⇒ (7) + 12 + 2 - 2 = 19
Vladek-18 AC: 1d20 + 12 + 2 - 2 ⇒ (11) + 12 + 2 - 2 = 23

Vladek's bending of luck and reality takes shape as the large piece of metal that was going to hit Grimdoc is deflected at the last moment, but the magician and the elf are still impaled and bashed by the various objects.

Joesef lines up a shot with his bow and the arrows strikes the creature dead-center, but the arrow still seems to glance harmlessly off the beast's carapace.

Initiative:
1st: Grimdoc; Joesef; Vladek; Ali
2nd: Vrock Demon-2 Negative Levels + Misfortune (1/2) @ 57

Status
Grimdoc @ 69/84 HP
Joesef @ 45/54 HP
Ali @ 54/59 HP
Vladek @ 27/36 HP

Pending
Concentration Check - Ali

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

A somewhat bloodied Vladek stares supernatural daggers at the fiend...

Evil Eye; make 2 DC 21 Will saves or take -4 AC for 1 minute, or 1 round on successful saves.

...while Qadathra tries to ward his companion from further harm (shield by way of Share Spells link - I think it can be done both ways).

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Seeing the creature back away and throw projectiles, Grim drops back to normal size and girth.

Bah, that is no fun. Ali, I think he is gettin' anxious for the show to start or something.

The dwarf moves to the side and readies to attack should the creature come back to the front.

Back to AC28

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

concentration: 1d20 + 15 ⇒ (8) + 15 = 23 vs Dc 18 I believe (10 + 3rd level spell + 5 damage)

"Ow! Hm, that's a trick I need to learn. Could be quite useful...."

The magician's animal act appears!

swarm damage: 2d6 ⇒ (3, 6) = 9
DC 14 Fort save against distraction and deafened for 1 minute

disarm or steal something?: 1d20 + 15 ⇒ (5) + 15 = 20
Not sure it actually has anything to steal or disarm

"Please, calm down! For this next trick I need absolute silence!" Ali then tries something more direct by casting silence on the wall behind the demon. Hoping that shuts down its casting.


@Ali: Do you know if the Distraction or Deafen applies if it negates all of the swarm damage with DR?

The monkeys scurry uselessly over the demon as he tries to ignore their furry behinds pooping on his shoulder.

Fort Distraction - DC 14: 1d20 + 13 - 2 ⇒ (20) + 13 - 2 = 31
Fort Distraction - DC 14: 1d20 + 13 - 2 ⇒ (4) + 13 - 2 = 15 Pass.

Fort Deafen - DC 14: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27
Fort Deafen - DC 14: 1d20 + 13 - 2 ⇒ (10) + 13 - 2 = 21 Pass.

As the monkeys scurry around, looking for stuff to steal, Vladek tries to give the stink eye to the vrock as Grimdoc takes a defensive stance.

Will - DC 21: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15
Will - DC 21: 1d20 + 6 - 2 ⇒ (11) + 6 - 2 = 15 Failure.

The creature begins to stumble around as he is affected by the Evil Eye, but he realizes that he has been fooled into being worse than he actually is.

I forgot that Heroism (the sources of his +2s on his attack rolls) is active on the vrock and that would have prevented the Misfortune, however due to my error being my own, I am not going to retcon anything, however I am prematurely ending Misfortune at the start of his next turn as it would have never affected him in the first place.

The vrock raises his hand, unsteadily, and sends another gout of metal slag at the Pathfinders, focusing on the witch and magician.

Attack Rolls @ Ali:
Telekinesis @ Ali-21 AC: 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15
Telekinesis @ Ali-21 AC: 1d20 + 12 - 2 + 2 ⇒ (17) + 12 - 2 + 2 = 29
Telekinesis @ Ali-21 AC: 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
Telekinesis @ Ali-21 AC: 1d20 + 12 - 2 + 2 ⇒ (15) + 12 - 2 + 2 = 27
Telekinesis @ Ali-21 AC: 1d20 + 12 - 2 + 2 ⇒ (4) + 12 - 2 + 2 = 16
Telekinesis @ Ali-21 AC: 1d20 + 12 - 2 + 2 ⇒ (19) + 12 - 2 + 2 = 31

Damage @ Ali: 4d6 ⇒ (4, 3, 5, 2) = 14

Attack Rolls @ Vladek:
Telekinesis @ Vladek-18 AC: 1d20 + 12 - 2 + 2 ⇒ (3) + 12 - 2 + 2 = 15
Telekinesis @ Vladek-18 AC: 1d20 + 12 - 2 + 2 ⇒ (14) + 12 - 2 + 2 = 26
Telekinesis @ Vladek-18 AC: 1d20 + 12 - 2 + 2 ⇒ (11) + 12 - 2 + 2 = 23
Telekinesis @ Vladek-18 AC: 1d20 + 12 - 2 + 2 ⇒ (9) + 12 - 2 + 2 = 21
Telekinesis @ Vladek-18 AC: 1d20 + 12 - 2 + 2 ⇒ (15) + 12 - 2 + 2 = 27
Telekinesis @ Vladek-18 AC: 1d20 + 12 - 2 + 2 ⇒ (12) + 12 - 2 + 2 = 24

Damage @ Vladek: 5d6 ⇒ (3, 1, 4, 4, 3) = 15

The giant pieces of scrapnel slam into the pair as the vrock tries to overcome the indomitable odds before him.

Initiative:
1st: Grimdoc; Joesef; Vladek; Ali
2nd: Vrock Demon-2 Negative Levels + Evil Eye (-4 AC) (1/4) @ 57

Status
Grimdoc @ 69/84 HP
Joesef @ 45/54 HP
Ali @ 40/59 HP
Vladek @ 12/36 HP

Pending

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Did I fail to do damage due to DR or did I actually miss?

Joesef, not sure that he'll be able to strike the creature, tries again anyway!

Bow: 1d20 + 8 ⇒ (12) + 8 = 20 for Arrow: 1d8 + 2 ⇒ (7) + 2 = 9


@Joesef: DR. At this point, you can tell that your arrows have a 5% chance of doing damage. 10/good DR. :( You can retcon that arrow shot if you want.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Seeing the monkeys are mostly ineffective, Grim decides he best take action again.

Ali, can you keep the monkeys away from me? I am not sure the demon likes them much, but I want no part of them.

Has anyone ID'd this thing and weaknesses (DR?) yet? I just realized Grim is untrained in KN:Planes unless monster lore counts.

Grimdoc will step back to see into the cage and try to wack the creature again.

Let me know if it is out of reach. It seems ok, so trying for it

+1 Lucern Hammer, heroism, bane, PA/FF: 1d20 + 12 + 2 + 2 ⇒ (1) + 12 + 2 + 2 = 17
for dmg, PA: 1d12 + 8 + 6 + 2d6 + 2 ⇒ (4) + 8 + 6 + (4, 6) + 2 = 30
+1 Lucern Hammer, heroism, bane, PA: 1d20 + 7 - 2 + 2 + 2 ⇒ (2) + 7 - 2 + 2 + 2 = 11
for dmg, PA: 1d12 + 8 + 6 + 2d6 + 2 ⇒ (11) + 8 + 6 + (1, 3) + 2 = 31

But the rotund dwarf only manages to bang his hammer against the cage...twice.

Oh monkey dung. The dicebot hates me.


@Grim: Vladek identified it as a Vrock, but he doesn't know much beyond it being a demon. So normal demon traits: Immunity to electricity and poison; Resistance to acid 10, cold 10, and fire 10; Summon (Sp) Demons share the ability to summon others of their kind, typically another of their type or a small number of less powerful demons; Telepathy; Except where otherwise noted, demons speak Abyssal, Celestial, and Draconic; A demon's natural weapons, as well as any weapon it wields, is treated as chaotic and evil for the purpose of resolving damage reduction.

Also, I believe you still need to be trained even with Monster Lore.

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

My familiar cast shield on me, so I'd have taken one fewer of die of damage than that (AC 22) - that is, if you think that Share Spells could work both ways (it usually doesn't come up with most Familiars). If not, Qadathra would have taken a different action last turn: casting grease under the Vrock (Reflex save DC 14).


The koboldest of all the Bold Striders. | Also, Wayfinder GM for GM Bold Strider

I misread that the first go through, so let me check the boards as I've never encountered this before.

-Posted with Wayfinder

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali isn't exactly a knowledge bard....

@GM: Unfortunately the distraction only takes effect if the creature is damaged. As a player I had a feeling that would happen, but Ali didn't have anything better to do.

Also, in the chance they do do enough damage, the distraction + deafness is just one combined save: "Creatures failing a saving throw against the mad monkeys’ distraction attack are deafened for 1 minute as well as nauseated."

----

swarm damage?: 2d6 ⇒ (4, 4) = 8
DC 14 Fort save against distraction and deafened for 1 minute
disarm or steal something?: 1d20 + 15 ⇒ (18) + 15 = 33

Ali calls to Grim, "I think they're a bit occupied with the demon now, the monkeys shouldn't bother with you."

This animal act that Ali has added to the show is really nothing new and the crowd (aka the vrock) is starting to get bored with it.

oppressive boredom DC 19 Will save to take its next action or it does nothing next round. Last a maximum 8 rounds or until it saves.


Due to my error, I will subtract the one die of damage (3) and you have Shield active for this combat, but I don't see any indication that Share Spells can be passed from the familiar to the master. The text is fairly specific: "Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast)."

Grimdoc and Joesef strike out at the creature but the former's swing is wildly erratic as he tries to dodge the flying debris and the other just lacks enough punch to penetrate the hide of the creature.

Ali's monkeys continue to lash out at the demon, but they too are ineffective and really just prove to be an annoyance as they fling feces everywhere.

However, this does not deter the magician as he tries to enchant the demon.

@Ali: Need an SR check against the demon.

Initiative:
1st: Grimdoc; Joesef; Vladek; Ali
2nd: Vrock Demon-2 Negative Levels + Evil Eye (-4 AC) (1/4) @ 57

Status
Grimdoc @ 69/84 HP
Joesef @ 45/54 HP
Ali @ 40/59 HP
Vladek @ 15/36 HP

Pending
Ali - SR Check

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

That's quite fair; I didn't remember the wording was quite so strong in one direction (although there's a "RAW versus RAI" issue, since the question never comes up with a normal Familiar).

Vladek continues to bore into the demon with his gaze while Qadathra feeds him the potion taken from the unfortunate mutants.

Evil Eye again, this time for -4 to attack rolls (effects are cumulative); as before, DC 21 Will save or it lasts 1 minute, or 1 round on a successful save.

cure moderate wounds: 2d8 + 3 ⇒ (8, 5) + 3 = 16

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Oh right, forgot this guy would have SR.
SR: 1d20 + 14 ⇒ (20) + 14 = 34


Sorry about the delay. Moving is taking its toll physically. I am exhausted.

Vladek sends out another gout of magic as Ali's spell tries to overcome the defense of the demon.

Will Save @ Vladek: 1d20 + 6 - 2 + 2 ⇒ (19) + 6 - 2 + 2 = 25
Will Save @ Ali: 1d20 + 6 - 2 + 2 ⇒ (12) + 6 - 2 + 2 = 18 I don't know if this spell then makes the Vrock "bored" and loses its turn automatically or if it gets a second save at the start of its turn. Ideas? I personally don't like multiple saves for things as it really makes some spells suck, so I will rule that it automatically loses the first round of actions since it already failed a save, but input would be nice for future reference.

The creature resists the majority of Vladek's curse, but finds itself overcome with immense boredom as it begins to lounge in it 'cell'.

Initiative:
1st: Grimdoc; Joesef; Vladek; Ali
2nd: Vrock Demon-2 Negative Levels + Evil Eye [-4 AC] (2/4) + Oppressive Boredom (1/8) @ 57

Status
Grimdoc @ 69/84 HP
Joesef @ 45/54 HP
Ali @ 40/59 HP
Vladek @ 31/36 HP

Pending

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will continue to press its attacks, hoping for better results.

Bravo, good Ali. Guys, he seems to be losing interest.

With a pair of mighty swings, the dwarf tries to bring the bane of Erastil to the demon.

+1 Lucern Hammer, heroism, bane, PA/FF: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24
for dmg, PA: 1d12 + 8 + 6 + 2d6 + 2 ⇒ (7) + 8 + 6 + (4, 6) + 2 = 33

+1 Lucern Hammer, heroism, bane, PA/FF: 1d20 + 7 - 2 + 2 + 2 ⇒ (18) + 7 - 2 + 2 + 2 = 27
for dmg, PA: 1d12 + 8 + 6 + 2d6 + 2 ⇒ (10) + 8 + 6 + (4, 1) + 2 = 31

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

Vladek presses his unearthly assault on the vrock's mind...

Evil Eye to impose -4 to attack rolls, same as before.

While Qadathra takes out a wand of simple lapis and points it at the demon.

magic missile wand: 1d4 + 1 ⇒ (2) + 1 = 3
SR check: 1d20 + 3 ⇒ (16) + 3 = 19 +2 if Familiars of Elves can benefit from Elven Magic? Wishful thinking, maybe?

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef continues to see if he can land an arrow.

Bow: 1d20 + 8 ⇒ (13) + 8 = 21 for Arrow: 1d8 + 2 ⇒ (2) + 2 = 4

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Re: oppressive boredom: Technically the save only happens when it tries to take an action (ie on its next turn). So it did nothing this past round and will have to save on its turn against the round after until it makes the save (or another 7 rounds). I agree that multiple-save spells are kind of annoying but it was just too good for Ali's act.

swarm damage?: 2d6 ⇒ (3, 2) = 5
DC 14 Fort save against distraction and deafened for 1 minute

Ali's monkeys keep hopping about, although they are completely boring the life out of the demon.

Starting my dweomercraft performance because I don't think I actually started it yet this combat (silly me). +2 on caster level checks, concentration checks, and attack rolls with spells and spell-like abilities (including Vladek's SR check up there, if it helps).

"Hmm, yes, he seems to be wearing out. Perhaps a bit of fireworks to wake him up?"

toppling magic missile!: 4d4 + 4 ⇒ (3, 3, 2, 2) + 4 = 14
trip: 1d20 + 15 ⇒ (9) + 15 = 24

SR: 1d20 + 14 ⇒ (2) + 14 = 16


@Vladek: I think the wand has a CL of 1, so the SR check is actually 17, right?

Joesef continues to fire off arrows at the demon, but finds that it hits the demon once more and it fails to have any effect.

Ali's monkeys continue to bash and scratch, but they also lack any power as the bard begins to amplify magical effects while sending out a blast of magic, but the missiles impact on the demon and fizzle, doing nothing.

Will Save-Vladek: 1d20 + 6 - 2 + 2 ⇒ (8) + 6 - 2 + 2 = 14
Will Save-Ali: 1d20 + 6 - 2 + 2 ⇒ (6) + 6 - 2 + 2 = 12

Vladek tries to curse the creature again, but he finds that the creature is rather uninterested in attacking as the curse sets in. In addition, the dragon's own missiles disappear on impact, leaving the demon unscarred.

Grimdoc lines up two massive hits, but they don't end up killing the demon.

With the failed OB save, you will definitively do 11 damage next round, so I'm gonna give it to ya!

With two more strikes, Grimdoc slams his hammer through the power cell and slays the demon as his bored skull is crushed without a care from the chaotic outsider.

---

The group investigates the engine room and the nearby life support room for any aid or signs of what happened and find boxes and containers in a jumbled heap against the walls of the adjacent room-many have broken open, spilling their contents across the room.

This chamber was used to store the supplies the elves needed for their incredibly long journey. While some of these supplies were preserved food and water, the bulk was materials for repairing the ship, for research, and for comfort, it seems.

Most of the equipment stored in this room was destroyed during the crash, but a few fragments of the ship's life support system survived along the northeast corner of the wall. You find several brass tubes fitted into the wall that have been partially buried by rubble. Several bottles of air were once attached to the tubes, giving the ship a constant supply of breathable air, but only one bottle of air remains functional. It can be detached from the tubes as a full-round action.

Status
Grimdoc @ 69/84 HP
Joesef @ 45/54 HP
Ali @ 40/59 HP
Vladek @ 31/36 HP

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Marking off one more round of bane

Why in the world did the owners of this ship have a demon caged in their ship? Makes no sense.

Grimdoc snoops around, especially the foodstuff, seeing if any of it is edible (and that is a pretty wide range for him).

perception: 1d20 + 16 ⇒ (1) + 16 = 17 doh

How are the rest of you doing? These two fights are starting to tap my resources. I can do a few more like that, but we need a plan if we are gonna delve deeper into this craft.

He will also look to try and see if the ship appears to have levels above or below the one currently investigating.

Finding a jar of jelly and elf-trail biscuits, he starts to make a sandwich....unaware he is doing it until he sees others watching him.

What? I need brain-food to help me think

He will tap himself a couple times with his wand thereafter.

clw: 2d8 + 2 ⇒ (6, 8) + 2 = 16

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"Pardon?"

Vladek looks at the machinery with fascination...

Knowledge (Engineering): 1d20 + 9 ⇒ (12) + 9 = 21
Perception: 1d20 + 8 ⇒ (16) + 8 = 24

...while Qadathra keeps an ear out for whatever may lay at the far end of the ship.

Qadathra's Perception: 1d20 + 8 ⇒ (1) + 8 = 9

Or maybe he'll just stare at the machines too.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef collects his durable arrows, making sure they are actually fitted with points. Hmm, I swear I hit him a few times...

He then heals himself with his wand (two charges will do it). What are you guys staring at? Joe peeks his head around where the others seem to be looking.

Perception: 1d20 + 7 ⇒ (3) + 7 = 10 Hmm, not good. Obviously there is nothing here.


@Vladek: Feel free to open the spoiler on the last page titled Fun Fact... and share it with the others if you'd like. I honestly wasn't expecting a character to have Engineering and the way they made the ship work with the demon as an engine is pretty cool. Note: This text is a link to it.

The group looks around and finds that there isn't much besides the Bottle of Air, unless you are particularly hungry like the dwarf on his fifth breakfast or if you can fit into elven space-clothes like Vladek.

There doesn't appear to be a second level to the complex, as noted by Grimdoc.

Status
Grimdoc @ 84/84 HP
Joesef @ 54/54 HP
Ali @ 40/59 HP
Vladek @ 31/36 HP

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"I understand now," Vladek breathes. He looks over his shoulder at the dead demon. "They were channeling, amplifying, and directing its telekinetic powers to as an indefinitely sustainable means to propel the whole vessel not just through the air, but beyond it, and through the void beyond."

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Huh? Oh, sounds...ingenious. But why bottled air? This thing go under water or something?

Grim will poke around now that his stomach is full..er.

survival for tracks: 1d20 + 10 ⇒ (11) + 10 = 21

failing that, he will detect evil and spin, trying to pick up any auras.


The dwarf doesn't really see any definitive tracks, but the place looks fairly used, likely by the denizens that they've already encountered, if not others. Additionally, he doesn't detect any evil auras, though that might be because of the metallic walls blocking the ability.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Joesef will go ahead and use his wand to heal Ali and Vladek as well. 5 charges used unless they have their own wands or methods of healing.So, where to now? Do we go out and look for more of these guys?

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

"Not underwater, I would guess, but up in the air. No! Above the air," Ali guesses.

clw: 1d8 + 5 ⇒ (3) + 5 = 8
wand: 1d8 + 1 ⇒ (7) + 1 = 8
56/59 close enough for Ali

Ali heals himself and then shrugs at Joesef. "There's still half a ship behind us, I think. Grimdoc, would you lead the way please?" Ali follows behind the dwarf once everyone is healed.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

"Alrighty then. If we are all done here, lets mosey over to the other end of this broken tin can.

Assuming we are done with the store-room (D3?), Grimdoc will grab his hammer, adjust his helmet and lead the way back to the other side of the hull, stopping at the first door he sees.

perception: 1d20 + 16 ⇒ (20) + 16 = 36


Grimdoc looks over the door and sees a sign that Vladek identifies as the Elvish translation for "Quarters for Stately Gentlemen of Middling Rank". The door does not appear to be trapped and as he puts his ear up to the door the rest of the group looks at his face as he scrunches it up, trying to make out what he hears.

Grimdoc:
You hear a resounding silence that unnerves you, but the silence is occasionally punctuated with a slight whoosh. You would expect some sound to come from the room, even if it is just a drip of water from a busted pipe or the wind beating against the outside of the hull, but you hear mostly deafening silence.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Hmm. Nothing...like nothing-nothing. Not sure I like it.

Grim steps back from the strange door a pace and shrugs as he points to the door.

Should we come back after checking the others?

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"That sounds reasonable."

Provided the door isn't made of something that prevents this, Vladek will attempt to detect magic through the door.

Spellcraft: 1d20 + 24 ⇒ (8) + 24 = 32 +2 to identify magic items.


@Vladek: The door (and the entirety of the ship) is composed of metal that is greater than 1 inch thick, so the various Detect spells won't be able to see into the rooms before opening the door.

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc will listen at the next door once Vladek moves up to the first one.

perception: 1d20 + 16 ⇒ (4) + 16 = 20

The Exchange

Male Suli The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25

Ali taps his foot impatiently behind the dwarf. "Well are you just going to rub your grubby ears on everything? That's not exciting! Where's the showmanship in that? Throw the doors open, let's make a grand entrance!"

Grand Lodge

Male DEAD Dwarf Inquisitor 8 / Fighter 1

Grimdoc turns to address Ali behind him.

Hey, what do you mean???? I ain't got no grubs in my ears!
At least not that I know of. Now stop yer yammering...I am trying to hear something...anything.

He goes back to listening. If more sound than the eerie silence from before, he will try to open the new door in the hallway.


Normal sounds seem to emanate from the room that Grimdoc puts his ear to next and he can't make out any sounds of life, so he courageously opens the door and finds a disheveled library. Bookshelves line the walls of this room, although the majority of the books now lie scattered across the floor.

This room contained not only all of the astronomical texts the elves needed in order to keep their course, but also a wide range of other volumes ranging from works on history to fiction-books intended to keep the elves entertained during the long trip. A number of the books are handwritten, and a few are blank-these constitute the crew's written records and as yet unused volumes.

Many of the books in this room are rare editions from Lirgen, and as such are rather valuable. If the contents of the library are gathered and organized, the books (which weigh 800 pounds in total) are worth 4,000 gp in all by Vladek's estimate.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Just a bunch of books. Maybe we should move on to the next room, Grimdoc. Joesef will try to keep an eye out for danger as they check the next door.

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Scarab Sages

CG male Elf Witch 15
Spoiler:
|AC 18, T 18, FF 15|HP: 85/85|F+9, R+12, W+13 (+4 vs death,+2 vs gaz/poi/elc/chm/cmp,+1 vs Tran/fea/cnf/aci/cld/fir/glyph)|Init +7, Per +26|CMB +7 CMD 20 (+2 vs grp)|15/15 Fly, 1/1 Lev, 1/1 Spx, 1/1 SoR, 3/3 Blt, 1/1 Wng

"'Just' a bunch of books? You surprise me. This is an extremely valuable collection - but their value in gold can never match their value in lore."

"The only question is, how do we carry it all? We should have bought that 'Pathfinder Pouch' when we had the chance."

Ignore that last statement if we did; I forget.


The group checks the next door, but, again, hears nothing inside the room but the normal sounds of an empty room, so they press the button to open the door.

Whooosh!

Inside the door, you find a gracious bedroom resplendently furnished. Paintings
of a lush tropical realm adorn the walls, a comfortable leather chair sits at a magnificent mahogany desk, and a four-poster bed fills the northeast corner.

In the far corner, you spy a chest from your vantage point in the doorway and you see two ornately carved statues, crafted from fine elven oak. The statues bear the form of a pair of slender elven archers, one on each end of the room.

Grand Lodge

Male Human Cleric[2]/Fighter[2]/Rogue[2]/Wizard[2] | HP 54/54 | AC 26 T 15 FF 23 | F +10 R +8 W +11 (+12 vs fear) | CMB +9 CMD 23 | Init +4 Perc +7 DD +9 | Know (all)/Acro/SoH/Stealth +7 | Others +6

Huh. Nice place. I can check out the chest if you guys wanna look on the desk for stuff.

Perception: 1d20 + 7 ⇒ (12) + 7 = 19

151 to 200 of 1,003 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Bold Strider's Dust Comes to Doomspawn (Tier 8-9) All Messageboards

Want to post a reply? Sign in.