| Full Name |
Ali Khalid Mustafa Ansari ibn Adeeb |
| Race |
Suli |
| Classes/Levels |
The Greatest Magician in the World 8 | HP 10/59 | AC 21 T 11 FF 20 | CMD 17 | F +4 R +7 W +5 | Init +1 | Perc -1 | SM +5 | perf: 23/25 |
| Gender |
Male |
| Size |
Medium |
| Special Abilities |
#55162-7 |
| Alignment |
Neutral Good |
| Deity |
Himself (ok, and Nethys of course) |
| Location |
Qadira |
| Languages |
Common |
| Occupation |
The Greatest Magician in the World |
| Homepage URL |
chronicles |
| Strength |
10 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
8 |
| Charisma |
24 |
About Ali Khalid Mustafa Ansari
Used:
4 charges wand of identify
8 charges wand of clw
1 charges wand of magic missile
1 scroll of ghostbane dirge
Found:
wand of magic missile (CL 5th, 3 charges remaining)
Bought:
scroll of ghostbane dirge x4
Trade Prince Ali Khalid Mustafa Ansari ibn Adeeb
Male suli bard (magician) 8 (Pathfinder RPG Advanced Player's Guide 82, Pathfinder RPG Bestiary 3 258)
NG Medium outsider (native)
Init +1; Senses low-light vision; Perception -1
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Defense
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AC 21, touch 11, flat-footed 20 (+7 armor, +1 Dex, +3 shield)
hp 59 (8d8+16)
Fort +4, Ref +7, Will +5
Resist acid 5, cold 5, electricity 5, fire 5
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee gamin the misforged +7/+2 (1d8+1/19-20) or
. . mithral dagger +7/+2 (1d4/19-20)
Ranged shortbow +7/+2 (1d6/×3)
Special Attacks bardic performance 25 rounds/day (move action; distraction, dweomercraft, fascinate [DC 21], inspire competence +3, spell suppression, suggestion [DC 21])
Bard (Magician) Spells Known (CL 8th; concentration +15)
. . 3rd (4/day - 3 cast)—confusion (DC 20), dispel magic, mad monkeys
. . 2nd (6/day - 2 cast)—hold person (DC 19), oppressive boredom (DC 19), reckless infatuation (DC 19), silence (DC 19), create pit
. . 1st (6/day - 6 cast)—charm person (DC 18), cure light wounds, ear-piercing scream (DC 18), grease, silent image (DC 18), magic missile
. . 0 (at will)—detect magic, light, message, prestidigitation, read magic, spark[APG] (DC 17)
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Statistics
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Str 10, Dex 12, Con 14, Int 10, Wis 8, Cha 25
Base Atk +6; CMB +6; CMD 17
Feats Greater Spell Penetration, Improved Counterspell, Persistent Spell[APG], Spell Penetration, Toppling Spell[UM]
Traits magic is life, magical lineage (magic missile)
Skills Acrobatics +3 (-1 to jump), Appraise +1, Bluff +18, Diplomacy +20, Escape Artist +9, Knowledge (arcana) +8, Perform (act) +18, Sense Motive +5, Sleight of Hand +7, Spellcraft +15, Survival -1 (+1 to avoid becoming lost), Use Magic Device +20; Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Auran, Common
SQ arcane bond - object, elemental assault, extended performance, magical talent
Combat Gear cold iron arrows with silver blanch (20), threnodic metamagic rod (lesser)[UE], wand of burning hands (4 charges), wand of cure light wounds (43 charges), wand of identify (50 charges), wand of magic missile (26 charges), wand of magic missile (50 charges), wand of ray of enfeeblement (16 charges), acid (2), alchemist's fire (2); Other Gear elven chain, +1 mithral heavy steel shield, gamin the misforged, mithral dagger, shortbow, handy haversack, headband of alluring charisma +2, wayfinder[ISWG], backpack, bedroll, belt pouch, chimes, flint and steel, hemp rope (50 ft.), ink, inkpen, journal[UE], mess kit[UE], mirror, pot, soap, spellbook, torch (10), trail rations (5), waterskin, wizard's kit[UE], 2,186 gp
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Special Abilities
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Arcane Bond - Object (1/day) At 5th level, a magician gains the arcane bond ability as a wizard. He may not choose a familiar or a weapon as a bonded item. This ability replaces lore master.
Bardic Performance (move action, 25 rounds/day) Your performances can create magical effects.
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 8 rounds, 1/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Extended Performance (Su) Sacrifice a spell slot to extend a performance beyond concentration by the slot's level.
Improved Counterspell Use a spell of the same school 1+ levels higher to Counterspell.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magical Talent +4 (1/day) (Ex) You add half your bard level to Knowledge (arcana), Spellcraft, and Use Magic Device checks
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Toppling Spell Spell with the force descriptor knocks targets prone.
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