GM Axolotl's Master of the Fallen Fortress (closed recruitment) (Inactive)

Game Master Axolotl

MotFF MAP

Initiative:

[dice=Andrea]1d20 + 4[/dice]
[dice=Auric]1d20 + 2[/dice]
[dice=Imendri]1d20 + 1[/dice]
[dice=Vesilyx]1d20 + 3[/dice]



ROW 3: Night Terrors

I have made the Google Doc available…it was private previously. No moving the blank rectangles! :D Nothing to see behind the curtain!


M Human Bard (Archivist) 1

I'M SO SORRY!! It was late and I didn't get what was going on. I DIDN'T SEE ANYTHING and as soon as I realized what I did, I put it straight back where I found it. Kinda.


M Human Bard (Archivist) 1

In the only one other game I play (the only other game I've ever played), the GM always tells us when to roll for whatever. Is there some kind of trick or guide I can use to figure out when I should be rolling for things and what I should be rolling? It's such a n00b question. I realize this.


ROW 3: Night Terrors

Great question. I'll generally ask for rolls, but Perception in a room, or other situation appropriate stuff, is great from a proactive player. (e.g. you see a monster, you may want to try rolling the appropriate Knowledge skill.) It's not a n00b question at all!


Another example is the way he provided the sense motive with a DC, we had the option of rolling that to see if we trusted the lady and her story.

Formatting was a question for me at first, because how could I respond if I didn't yet know what my roll was going to be - so I figure from here on in I'm going to do my rolls in my post first, then edit my post to include all the character appropriate actions, speech, and descriptive text.

-Posted with Wayfinder


Uh, apparently Wayfinder isn't picking up my alias when I post (Imendri). Gonna figure this out, otherwise I just spent a buck on a good idea with mediocre execution :P

-Posted with Wayfinder


ROW 3: Night Terrors

You can check what your roll is in preview mode, then adjust text accordingly.

Don't substitute one roll for another, though! (E.g. 'add' a skill roll during combat to change an attack roll). That's cheating! :p

Once someone makes a skill check, you can all look under the spoiler, by the way, and/or the character can explain it in character.


Male Human 1st Lvl Fighter

Did you figure out how to get Wayfinder how to switch between aliases, sir?


I didn't - I submitted a bug and hope they answer. For now, I'm only able to post as my main account name, Ainaia :/

The way it's happening for me, I can open the pulldown menu for aliases, but only my main account is showing up, sadly.


Male Human 1st Lvl Fighter

BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!


M Human Bard (Archivist) 1

I'm not blowing tonight off. It's just that I only have six hours between the time I get home from work and the time I have to wake up for school on Mondays and Wednesdays and I should sleep. Fearless leader, I don't mind if my turn is taken for me this round. Regardless, I'll keep an eye on the board during school tomorrow and come back to play when I get home tomorrow night...at midnight.

I'm sorry. I didn't realize my schedule was going to be so bonkers this quarter.


Male Human 1st Lvl Fighter

Not to speak for the GM, but I think that's the beauty about the play-by-post format. You do what you can when you can!


ROW 3: Night Terrors

And if you are concerned about game mechanics, we can all help you out. Tell us your ideas or intentions and we can assist.

The idea is to have fun--not be a game expert on Move 1. :)


Male Human 1st Lvl Fighter

Kind of off topic, but does anyone have any experience with Fantasy Grounds? My Imperial Assault group and I were talking about it last night and it seems pretty tasty.


ROW 3: Night Terrors

What's that--a kind of coffee? :D


Male Human 1st Lvl Fighter

You're a funny one.

No, it's a virtual tabletop (one of many, it would seem), that is now available on Steam.


ROW 3: Night Terrors

What's the cost? Roll20 is nice for Chrome. I heard a vague muttering about Virtual Grounds costing something. No clue what happened to Paizo Game Space.


Male Human 1st Lvl Fighter

Fantasy Grounds actually costs quite a bit, all things considered. But there is a lot more shiny stuff pre-loaded whereas Roll20 is a lot more DIY. so I guess it's a question of whether or not you want to do the work yourself.


ROW 3: Night Terrors

I think it would depend on your style and preferences. I've been spending my moolah on Hero Lab, but mapping seems fine on Google Maps for this sort of PbP. I found Roll20 to be unnecessary, as Paizo has dice rolling and keeps it mainly in one place. If you can keep character data in Fantasy Grounds then it starts to gain appeal. (theoretically. For a theoretical me.)


Male Human 1st Lvl Fighter

Hey, what am I doing wrong with my text formatting on my attack rolls? How do I get the fancy green bold font?


ROW 3: Night Terrors

Replace my parentheses with brackets:

(dice=Club full o' Nails)1d1000 + 3(/dice)

thusly.


M Human Bard (Archivist) 1

I'm unable to post until Friday. I'M SO SORRY!


CN M Half-Elf Barb 1/Dru 1 | HP 25/25 | AC 18-11-17 | F+8, R+1, W+4 | Per +8 (LLV), Init +1

VESILYX: Use Rope was a skill back in 3.5, I assume an equivalent is still present in PF.

The throw-rope-up-to-you check is actually (assuming it's the same for 3.5 to PF) an attack roll on the part of Andrea, usually DC 10ish, +/- for distraction and distance, with Rope being a 'thrown weapon with 10 ft range increments'. If successful, it lands in a clump at your feet, with the rest trailing down over the edge into Andrea's hand.

GM, please feel free to correct me or change rules as you see fit, just trying to be helpful :D


Female Human Ranger 1

Yeah, that's about what I found. There was A LOT of back and forth about it on the forums. "NO, IT'S SLEIGHT OF HAND." "NO, IT'S SURVIVAL." "NO, IT'S A NEW CHECK I INVENTED CALLED KINBAKU RELATED TO THE JAPANESE ART OF ROPE BONDAGE. What?"


M Human Bard (Archivist) 1

That's my favorite, next to "I'm gonna use knowledge (history) because my ancestors knew how to do rope tricks".


Hahaha, acceptable use of knowledge history. If a player trolled me like that, I'd allow it based on balls and gumption, lol


ROW 3: Night Terrors

Just doing a HP tally (you're doing the same, right? :D)

Andrea: 9/12 HP
Auric: 11/16 HP
Imendri: 7/15, 3 of which are non-lethal
Vesilyx: either 9/10 or 8/10 after the Shocking Incident.

Might want to wave the heal-stick around. I don't think anyone was healed save for Imendri post-javelin, right?


I think the way non-lethal damage works is that I have 10/15 HP, and 7/10 non-lethal HP. Non-lethal damage is tallied alongside your current HP, and when it meets current HP you're staggered, exceeds and you're unconscious.

If I took 5 more HP damage, then my total non-lethal track would be 2/5 remaining (3 taken, and 2 remaining before stagger, 3 remaining before knockout).

This is what I have running on a notepad on my desktop at work and home, but I can edit it depending on your ruling for the way it works.


ROW 3: Night Terrors

Whoops, you are correct. I had the dumb!


Male Human 1st Lvl Fighter

Auric's totes gonna take his chances for at least 5 more HP.


ROW 3: Night Terrors

The Master of the Master of the Fallen Fortress (that's me) will be gone up North from 6/3-6/7. I won't be able to post much during that time...in the meantime, please enjoy the sumptuous amenities of the Fortress.


And, having defeated the mighty door, the heroes went home. They knew their tale would be unbelievable, that the townsfolk would balk, mock, and question at every opportunity, but their bravery would be known to each other.

The door stood, some say for ages, until it met those brave adventurers. Rest in peace, door - or should I say "Rest in pieces."?

XP?!


Female Human Ranger 1

Why the hell did I think I was trained in Religion. Shoot. Well, uh, natural 20?


ROW 3: Night Terrors

DC10 knowledge checks can be made untrained!

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