
Shardra Z. |

Save hero point (also spent one during the scenario): now have 6 remaining.
Upgrades: Instead of taking the Spell 6, use the scenario reward to choose Ally 6. Replace Cleric of Nethys with Autumn Witch.
Scenario Reward: check Mythic Medal of Valor: Melee: Strength + 5

TColMaster |

REWARDS
Each character gains a card feat, a skill feat, and a power feat.
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the loot Deskari’s Tooth. At the end of each scenario, return the loot to the game box.
Loot
Type: Weapon
Traits: Knife Ranged Piercing Magic Mythic
To Acquire:
For your combat check, reveal this card to use your Dexterity or Ranged skill + 3d4+6; you may additionally expend a mythic charge to add another 1d20 and the Acid or Poison trait. When playing another weapon, you may discard this card to add 2d4+2 and the Acid or Poison trait to your combat check. After you draw the last card of your deck, bury this card to shuffle 5 random cards from your discard pile into your deck.
Each character gains a medal on the troop Champions of Mendev.
(Note the medal on your Chronicle sheet instead of checking it off on the troop card.)
Each player unlocks the ability to play Alain and the cohort Donahan from the Wrath of the Righteous Base Set using the Paladin Class Deck.
Merchant Lord (Ally 4)
Pit Gladiator (Ally 4)
Demon Hunter (Ally B)
Animal Tamer (Ally B)
Expeditious Chain Mail (Armor 4)
Mantle of Faith (Armor 6)
Spellcaster's Shield (Armor 1)
Black Dragonhide Breastplate (Armor 4)
Ebon Thorn (Armor 4)
Fire Shield (Spell 3)
Form of the Dragon (Spell 6)
Charm Monster (Spell 2)
Shocking Lance +1 (Weapon 3)

TColMaster Cogsnap |

Hero Point: Bank
Skill Feat: Bank as Hero Point (already have 7)
Power Feat: Bank as Hero Point (already have 7)
Card Feat: Armor +1
Deck Upgrade: Armor 4 (Brass Sentinel)
Use Deskari's Tooth (only ranged/dex character)
Hero Points now at 7.

Shardra Z. |

Hero points: spent one during the scenario (down to 5). Save the newest one, along with two bonus ones. Current total: 8
Card Feat: Armor
Upgrade:
Spell 6: 1d1000 ⇒ 505
Armor 6: 1d1000 ⇒ 936
Champions of Mendev: Mythic Medal of Agility: Ranged: Dexterity + 5

Seoni - The Chu |

Scenario Reward:
Gain 1 Skill Feat (Converts to Hero Point - 7 Remaining)
Gain 1 Power Feat (Converts to Hero Point - 8 Remaining)
Gain 1 Card Feat - Blessing (Blessing of Abadar 2)
Champions of Mendev:
Mythic Medal of Agility: Ranged: Dexterity + 5
Hero Point:
Saved - 9 Remaining
Upgrade Preference Order:
None
Adventure Reward:
N/A

Shardra Z. |

Use spell 6 upgrade to replace Cloudburst (everythign is immune to Electricity anyway) with Sign of Wrath.
Fill new Armor slot with Lifecollar Coat (and then swap it for Stole of the Inheritor, which puts Reflecting Shield back in my deck).

Uliah - The Chu |

Season 2 - Uliah joins the party!

TColMaster Zetha |

Season 2 - Zetha follows behind!

TColMaster |

Reward
For the rest of the Adventure Path, 1 character may temporarily replace 1 item in her deck with the adventure deck 1 loot Sihedron Medallion. At the end of each scenario, return the loot to the game box.
Loot
Type: Item
Traits: Accessory Magic Sihedron
To Acquire:
Discard this card to reduce damage dealt to you by 4. Succeed at an Arcane or Divine 9 check to recharge this card instead of discarding it.
Amulet of Life (Item B)
Giant Hermit Crab (Monster 1)
Goblin Cutpurse (Monster 1)
Warlord (Monster B)
Goblin Commando (Monster B)
Scorching Ray (Spell 1)
Sleep (Spell B)
Dogslicer (Weapon 1)
Dogslicer +1 (Weapon 1)
Heavy Crossbow (Weapon B)
Longspear (Weapon B)
Dagger +1 (Weapon 1)

TColMaster Zetha |

Hero Point: Dex +1
Spell 1: 1d1000 ⇒ 803
Replace Create Pit with Summon Minor Monster
https://pacg.fandom.com/wiki/Summon_Minor_Monster

Merisiel Z. |

Hero Point:
Power Feat (1): On your combat check (☐ or on a local check to acquire), you may discard ([X] or recharge) a card to add 1d6.
Loot:
No interest in Sihedron Medallion.
Upgrade:
Weapon 1: replace Rapier with Animalbane Dagger +1

Uliah - The Chu |

Hero Point:
Card Feat - Weapon
Upgrade Preference Order:
Weapon 1: 1d1000 ⇒ 899 - Cruel Longsword

Sajan - Gimry |

Hero Point
Power Feat: Flurry of Blows 1d10
Upgrades
Weapon 1: 1d1000 ⇒ 558

TColMaster |

REWARD
The party adds one of each type of boon other than loot from the game box to the cards acquired during this scenario. (I will auto add it to the entire loot section)
Guide (Ally B)
Grizzled Mercenary (Ally 1)
Magic Chain Mail (Armor B)
Blessing of Shelyn (Blessing B)
Potion of Healing (Item B)
Token of Remembrance (Item B)
Wand of Shield (Item 1)
Potion of Ruggedness (Item 1)
Crowbar (Item B)
Potion of Ruggedness (Item 1)
Holy Water (Item B)
Goblin Pyro (Monster 1)
Attic Whisperer (Monster 1)
Yeth Hound (Monster 1)
Siren (Monster B)
Zombie Giant (Monster B)
Goblin Cutpurse (Monster 1)
Speed (Spell 1)
Frost Ray (Spell 1)
Arcane Armor (Spell B)
Levitate (Spell B)
Holy Light (Spell B)
Dogslicer +1 (Weapon 1)

TColMaster Zetha |

Will take the upgrade that is left after group takes theirs. Will spend the Hero Point on Card +1 for the specific upgrade.
Spell = Augury
https://pacg.fandom.com/wiki/Augury
Item: Binder's Tome
https://pacg.fandom.com/wiki/Binder%27s_Tome
Ally: Bound Imp
https://pacg.fandom.com/wiki/Bound_Imp

Merisiel Z. |

Skill Feat (1): Dex +1
Upgrades:
Item 1: 1d1000 ⇒ 42 replace Magnifying Glass with Quick-Change Mask

Sajan - Gimry |

Hero Point
Skill Feat: Str
Upgrades
Item 1: 1d1000 ⇒ 974

Uliah - The Chu |

Hero Point:
Card Feat - Skill (Strength +1)
Upgrade Preference Order:
Spell 1: 1d1000 ⇒ 135 - Holy Light
Weapon 1: 1d1000 ⇒ 54 - Glorious Warhammer

TColMaster |

Each character chooses a type of boon other than loot and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Ilsoari Gandethus (Ally 1)
Wand of Force Missile (Item 1)
Potion of Gracefulness (Item 1)
Speed (Spell 1)

TColMaster Zetha |

Hero Point:
[X] or to add 1d6 to your check to defeat a barrier
Will take base deck upgrade based on what is left from the Ally, Item, and Spell:
Ally: https://pacg.fandom.com/wiki/Bound_Imp Replace Toad
Item: Ruby of Charisma replace TOken of Rememberance
Spell: https://pacg.fandom.com/wiki/Locate_Object Replace Detect Magic
BONUS:
Replace Prophesize with CURE
Will hold off on box draw to see what I get here. If I manage to get 2 I will donate the draw to someone in the group.

Merisiel Z. |

Hero Point: Card Feat: Item
Upgrades:
Item: 1d1000 ⇒ 815 Fill new empty slot with Cockroach Coat
Haven't reviewed the other categories of upgrades yet so I'll just roll for something else if someone else wants the Item 1 and beats my roll.
Not sure about the Bonus Upgrade yet - probably an Ally - but will wait to see whether I get the Item 1 on the table.

Uliah - The Chu |

Hero Point:
Power Feat - Hand Size (6)
Upgrade Preference Order:
Spell 1: 1d1000 ⇒ 63 - Augury
Ally 1: 1d1000 ⇒ 458 - Retriever
Will likely donate my draw to someone, but if available, I'll look for a Weapon or Blessing.

TColMaster |

RotR Blessing B
Traits: Desna Divine
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a check to recharge a card. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

TColMaster |

RotR Ally B
Traits: Basic Human
To Acquire: Wisdom Perception 7 OR Charisma Diplomacy 6
Recharge this card to add 1d10 to your Perception check. Discard this card to explore your location.
RotR Ally B
Traits: Human Mayor
To Acquire: Charisma Diplomacy 10
Banish this card to examine your location deck and then shuffle it.
RotR Blessing B
Traits: Basic Divine
To Acquire: None
If you encounter this card, you automatically acquire it. Discard this card to add 1 die to a check. Discard this card to explore your current location. You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.

TColMaster |

REWARD
Each character chooses weapon, spell, or item and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Leather Armor (Armor B)
Blast Stone (Item B)
Spyglass (Item B)
Crowbar (Item B)
Boots of Elvenkind (Item B)
Potion of Hiding (Item B)
Caltrops (Item B)
Bugbear (Monster B)
Cultist (Monster B)
Siren (Monster B)
Goblin Warrior (Monster B)
Mace (Weapon B)
Mace (Weapon B)
Light Crossbow (Weapon B)
Quarterstaff (Weapon B)
Shortbow (Weapon B)

Sajan - Gimry |

Hero Point
Saved - 1 Remaining
Upgrades
Pass

Uliah - The Chu |

Hero Point:
Saved - 1 Remaining
Upgrades:
Draw for Weapon

TColMaster Zetha |

Hero Point - Save
Draw: Spell

TColMaster |

RotR Spell B
Traits: Divine Magic
To Acquire: Wisdom Divine 4
During your turn discard this card to examine the top card of your location deck. If it is a monster other than a henchman or villain, you may immediately encounter it. If you do not have the Divine skill, banish this card. Succeed at a Divine 6 check to recharge this card instead of discarding it.
RotR Weapon 1
Traits: 2-Handed Bow Magic Piercing Ranged
To Acquire: Dexterity Ranged 9
For your combat check, reveal this card to roll your Dexterity or Ranged die + your unmodified Strength die + 1. If you aren't proficient with weapons, the difficulty of this check is increased by 4. If you are proficient with weapons, you may discard this card to add 1d4+1 to a combat check at another location.

Merisiel Z. |

Hero point: save (now have 1 in reserve).
Draw: give to other party members to choose
Upgrades: None

TColMaster |

RotR Spell 1
Traits: Arcane Attack Cold Magic
To Acquire: Intelligence Arcane 6
For your combat check, discard this card to roll your Arcane die + 2d6 with the Cold trait. If you do not have the Arcane skill, banish this card. Succeed at an Arcane 8 check to recharge this card instead of discarding it.
RotR Spell B
Traits: Basic Divine Healing Magic
To Acquire: Wisdom Divine 6
Reveal this card and choose a character at your location. Shuffle 1d4+1 random cards from his discard pile into his deck, then discard this card. After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.

TColMaster |

Rewards
Each character chooses armor, ally, or blessing and adds a card of that type from the game box to the cards acquired during this scenario. Adventure Card Guild characters may choose a bonus deck upgrade.
Soldier (Ally B)
Night Watch (Ally B)
Ven Vinder (Ally 1)
Elven Chain Shirt (Armor 1)
Tome of Knowledge (Item B)
Bracers of Protection (Item B)
Caltrops (Item B)
Enchanter (Monster B)
Mercenary (Monster B)
Goblin Warrior (Monster B)
Warlord (Monster B)
Goblin Warchanter (Monster 1)
Scout (Monster B)
Sleep (Spell B)
Dogslicer (Weapon 1)
Dagger (Weapon B)
Short Sword (Weapon B)
Shortbow (Weapon B)

Merisiel Z. |

Choose Blessing to draw from the game box unless someone else wants the Ally 1 upgrade already on the table; if so, then choose Ally (I really want to upgrade out of useless Burglar).
Hero Point: save, now have 2 in the bank.
Upgrades:
Ally 1: 1d1000 ⇒ 29 replace Burglar with Sharper
Bonus Upgrade (if possible):
Blessing 1: 1d1000 ⇒ 401 replace Spy 2 with Abadar 2

Sajan - Gimry |

Hero Point
Bank - 2 Remaining
Upgrades
Weapon 1: 1d1000 ⇒ 359
Bonus (If Available)
Blessing 1: 1d1000 ⇒ 55

TColMaster |

RotR Blessing B
Traits: Divine Iomedae
To Acquire: Charisma 4 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Charisma check. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
RotR Blessing 1
Traits: Divine Lamashtu
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.
RotR Blessing B
Traits: Divine Iomedae
To Acquire: Charisma 4 OR Divine 5
Discard this card to add 1 die to a check. Discard this card to add 2 dice to a noncombat Charisma check. Discard this card to explore your location. If the top card of the blessing discard pile matches this card, recharge this card instead of discarding it.
RotR Blessing 1
Traits: Divine Lamashtu
To Acquire: Intelligence Arcane Divine 5
Discard this card to add 1 die to a check. Bury this card to add 2 dice to a check to defeat a monster. Discard this card to explore your location. If the top card of the blessings discard pile matches this card, recharge it instead of discarding it.

TColMaster Zetha |

Hero Point: Bank
Base Upgrade: Blessing 1
Replace Blessing of the Gods with Sivanah

Uliah - The Chu |

Hero Point:
Saved - 2 Remaining
Upgrade Preference Order:
Armor 1: 1d1000 ⇒ 227 - Covering Heavy Shield
Bonus Upgrade Preference Order:
Blessing 1: 1d1000 ⇒ 895 - The Keep

TColMaster |

REWARDS
2-1F
Each character chooses a blessing with an adventure deck number of 1 from the game box. Adventure Card Guild characters may gain that card as a bonus deck upgrade.
2-1 Reward
Once during this Adventure Path, you may choose 1 character to temporarily replace 1 item in her deck with the item Holy Candle. Note this reward on your Chronicle sheet. At the end of the scenario in which this benefit is used, return the item to the game box and cross this reward off your Chronicle sheet.
Acolyte (Ally B)
Toad (Ally 1)
Chain Mail (Armor B)
Blessing of Irori (Blessing B)
Blessing of Sarenrae (Blessing B)
Blessing of Pharasma (Blessing B)
Blessing of the Gods (Blessing B)
Blessing of Lamashtu (Blessing 1)
Blessing of the Gods (Blessing B)
Token of Remembrance (Item B)
Potion of Ruggedness (Item 1)
Codex (Item B)
Crowbar (Item B)
Caltrops (Item B)
Ghost (Monster B)
Goblin Cutpurse (Monster 1)
Yeth Hound (Monster 1)
Traitor (Monster B)
Spectre (Monster B)
Cultist (Monster B)
Skeleton (Monster B)
Strength (Spell B)
Sleep (Spell B)
Levitate (Spell B)
Augury (Spell B)
Light Crossbow (Weapon B)

TColMaster Zetha |

Hero Point: Bank
Reward Blessing: Blessing of Lamashtu (Replace Blessing of the Gods)
BONUS UPGRADE (only if no one else wants. A side grade for me)
1000: 1 = 1
Replace Researcher with Bound Imp

Uliah - The Chu |

Hero Point:
Saved - 2 Remaining
Upgrade Preference Order:
None (just using the bonus upgrade, so that Blessing 1 is still available for others)
Bonus Upgrade Preference Order:
Blessing 1 - Iomedae's Justice

Merisiel Z. |

Hero Point: save it; now have 3 in reserve.
Upgrade:
None.
Bonus Upgrade:
Blessing 1: replace Blessing of the Spy 2 with Blessing of Abadar 2

Sajan - Gimry |

Hero Point
Bank - 3 Remaining
Upgrades
Blessing 1: 1d1000 ⇒ 236
Bonus Upgrade
Take Gorums Iron for Bonus Upgrade
(Yes, I'm after 2 blessings)

Merisiel Z. |

Just a heads up that I'll be on a trip from this Friday through June 28. I'll probably still be able to post from time to time but it'll be erratic.

TColMaster |

REWARD
Once during Adventure 2 of Season of the Runelords, you may add 1d12 to your check to defeat. Note this reward on your Chronicle sheet, and cross it off when used.
Standard Bearer (Ally B)
Brodert Quink (Ally 2)
Blessing of the Gods (Blessing B)
Blessing of the Gods (Blessing B)
Masterwork Tools (Item B)
Token of Remembrance (Item B)
Cape of Escape (Item B)
Boots of Elvenkind (Item B)
Thieves' Tools (Item B)
Chime of Unlocking (Item 2)
Potion of Glibness (Item B)
Codex (Item B)
Yeth Hound (Monster 1)
Scout (Monster B)
Faceless Stalker (Monster 2)
Goblin Commando (Monster B)
Toxic Cloud (Spell 2)
Cure (Spell B)
Augury (Spell B)
Sickle +1 (Weapon 2)
Heavy Crossbow (Weapon B)

Uliah - The Chu |

Hero Point:
If I get the Spell 2, Card Feat: Spell
Otherwise, Skill Feat: Wisdom +1
Upgrade Preference Order:
Spell 2: 1d1000 ⇒ 649 - Deathgrip
Item 2: 1d1000 ⇒ 570 - Banner of the Ancient Kings
Weapon 2: 1d1000 ⇒ 844 - Warhammer +2

Sajan - Gimry |

Hero Point
If I get the Item 2 - Card feat Item
Otherwise - Skill Feat - Dex
Upgrades
Item 2: 1d1000 ⇒ 498
Weapon 2: 1d1000 ⇒ 127
Ally 2: 1d1000 ⇒ 620