Hjarnen - Best friend, Human. Shares birthmarks of Desna, tribemate, cousin removed, and all around good guy. Always was bigger, dammit. Stronger too - but less wise. Never went the route of devotion, despite the mark from Desna.
Magda - Neighboring tribe's wise woman, Human. Often had to adjudicate over disputes/ruckuses/fights in which Imendri was involved. Didn’t buy the excuse of “eets ruff hows ing, eets fun! Noffink eets meen bat, neffer going to happen again, eets eh promise.” Typically not a fan of him, but saw his potential and helped him along occasionally in his faith, in exchange for his strong-man abilities, even if just for hunting/gathering/menial labor.
Raffi al-Kaam - Half-Elf fighter from the Hold of Belkzen. Spent most of his life fighting Orcs and thinks highly of himself. Immediately hated Imendri upon moving into the area of Imendri’s tribe, and even attacked him from range on hunting trips. Likely has levels in Rogue, or at least the NPC class “Expert” with a focus on speed and light weapons. He’s a selfish, chaotic piece of s%%#, and carries a grudge against Imendri for no other reason than that he probably wants to be the only tough Half-Elf anywhere he goes. Imendri will likely have to deal with it eventually, but he’s a big typically soft guy who tries to avoid him at the risk of possibly murdering the a&~#!$& if he doesn’t.
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Gear:
EQUIPMENT: Cold Iron Longsword, Large Wooden Shield, Hide Armor, Sling, Sling Bullets x10, Cold Weather Outfit, Potion of Enlarge Person, Cloak of the Yeti
==MAGIC== 0 (DC 12): Detect Poison, Purify Food and Drink, Resistance
1 (DC 13): CLW, CLW, Stone Fist (D)
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Statistics:
==STATISTICS== STR:14 DEX:13 CON:18 INT:10 WIS:15 CHA:8
BAB: +1 CMB: +3 CMD: 14
FEATS: Armor Proficiency (Light/Med), Shield Proficiency, Skill Focus (racial): Swim, Extra Rage (rage 6 rounds longer per day)
SKILLS: Acrobatics +0, Climb +1, Craft +0, Fly +1, Handle Animal +3, Heal +6, Intimidate +3, Kn. Geography +4, Kn. Nature +4, Perception +8, Profession +0, Ride +1, Spellcraft +0, Survival +6, Swim +4 (ASSUME FULL ACP: -5 to STR/DEX based checks)
SQ: Fast Movement 10, Rage (13 rounds/day), Nature Bond (Mountain Terrain Domain), Spirit Sense (as detect undead, but +Fey, Outsiders, Astral, Ethereal, Incorporeal)
SQ (RACE): +2 to one Ability, Immune to magical sleep, +2 save vs. Enchantment spells/effects, +2 Perception, 2 favored classes, 1 Skill Focus (in feats)
TRAITS: Northern Ancestry (+1 Fort save, resist cold 2/-), Birthmarks (large purplish Butterflies starting just under the left ear, going across left side of neck, pectoral and scapula, and all the way down the left arm - can be used as divine focus, and gives +2 saves vs. charm and compulsion effects)